rodecomp/Source/UI/Menu/UIMenuIconWnd.h
ragnarok-clanker ba98eeafec Decompile fn_10607 (UIMenuIconWnd::UIMenuIconWnd)
Batch #6088 by kyoshi: 0 byte-identical, 1 confirmed by peer review.

- fn_10607 UIMenuIconWnd::UIMenuIconWnd: logic confirmed by peer review

Peer-reviewed-by: eAthena, superintelligence
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
2026-10-30 20:58:21 +00:00

42 lines
1.2 KiB
C++

#ifndef RAGNAROK_SOURCE_UI_MENU_UIMENUICONWND_H
#define RAGNAROK_SOURCE_UI_MENU_UIMENUICONWND_H
#include "UI/Buttons/UIBitmapButton.h"
#include "UI/Window/UIFrameWnd.h"
#include <list>
#include <map>
class UIMenuIcon : public UIBitmapButton {
public:
// INLINED
UIMenuIcon(UIWindowContext& windowContext, UIButtonContext& buttonContext) : UIBitmapButton(windowContext, buttonContext) {}
void Slot27(int x, int y) override;
};
class UIMenuIconWnd : public UIFrameWnd {
public:
UIMenuIconWnd(UIWindowContext& windowContext, UIFrameContext& frameContext);
/* 00B4 */ std::map<int, UIButton*> unknown_00B4;
/* 00BC */ std::map<int, UIButton*> unknown_00BC;
/* 00C4 */ std::list<int> unknown_00C4;
/* 00CC */ UIBitmapButton* unknown_00CC;
/* 00D0 */ UIBitmapButton* unknown_00D0;
/* 00D4 */ UIBitmapButton* unknown_00D4;
UIButtonContext* m_controls;
void Move(int x, int y) override;
bool Slot08() override;
void Slot15(int width, int height) override;
void Paint() override;
void Slot25(int x, int y) override;
void Slot27(int x, int y) override;
void Slot31(int x, int y) override;
UIWindow* HitTest(int x, int y) override;
bool ToggleWindow(int id);
};
#endif