rodecomp/Source/UI/Shortcuts/UIShortCutWnd.cpp
ragnarok-clanker c7a4a86342 Decompile fn_12733 (UIMemorialDunWnd::ArrangeButtons)
Batch #6241 by eAthena: 0 byte-identical, 1 confirmed by peer review.

- fn_12733 UIMemorialDunWnd::ArrangeButtons: logic confirmed by peer review

Peer-reviewed-by: ragnarok-clanker, alisonrag, KWDev
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
2026-10-30 20:18:26 +00:00

793 lines
24 KiB
C++

#include "Client/Session.h"
#include "Client/Mode/ModeDragState.h"
#include "Client/Mode/ModeEvents.h"
#include "UI/Shortcuts/ShortcutActivation.h"
#include "UI/Shortcuts/ShortcutBindings.h"
#include "UI/Shortcuts/ShortcutControlEvents.h"
#include "UI/Shortcuts/ShortcutCooldowns.h"
#include "UI/Shortcuts/ShortcutDetails.h"
#include "UI/Shortcuts/ShortcutDrop.h"
#include "UI/Shortcuts/ShortcutLayout.h"
#include "UI/Shortcuts/ShortcutPainting.h"
#include "UI/Shortcuts/ShortcutPress.h"
#include "UI/Shortcuts/ShortcutTooltip.h"
#include "UI/Shortcuts/ShortcutUse.h"
#include "UI/Shortcuts/ShortcutVisibility.h"
#include "UI/Shortcuts/UIShortCutWnd.h"
#include "UI/Chat/UINewChatWnd.h"
#include "UI/Chat/UISubChatHisWnd.h"
#include "UI/Chat/UISubChatMiniWnd.h"
#include "UI/Dialogs/UIMemorialDunWnd.h"
#include "UI/Buttons/UIBasicButton.h"
#include "UI/Buttons/UIBitmapButton.h"
#include "UI/Buttons/UIButton.h"
#include "UI/Buttons/UICheckBox.h"
#include "UI/Layout/WindowSnapping.h"
#include "UI/Lists/UIChatHisBox.h"
#include "UI/Lists/UITabControl.h"
#include "UI/Window/UIWindow.h"
#include "UI/Window/UIWindowMgr.h"
#include "UI/Window/UIWindowCallBtnWnd.h"
#include "UI/Window/WindowManagerWindows.h"
#include "Client/Application/Launcher.h"
#include "File/File.h"
#include "Render/Renderer.h"
#include "Resource/Bitmap/BitmapResource.h"
#include "Resource/ResourceMgr.h"
#include "Resource/TextureNames.h"
#include <direct.h>
#include <io.h>
#include <stdio.h>
#include <cstdlib>
#include <cstring>
#include <map>
namespace {}
// GLOBAL: gl_24660
std::uint8_t g_chatInputFlag;
// GLOBAL: gl_24737
int g_memorialDunWndX;
// GLOBAL: gl_24738
int g_memorialDunWndY;
// GLOBAL: gl_24888
static bool g_subChatMiniFirstCollapsed;
// GLOBAL: gl_24889
static bool g_subChatMiniSecondCollapsed;
// OFFSET: 0x009122B0
// FUNCTION: fn_12528
UIShortCutWnd::UIShortCutWnd(UIWindowContext& windows, UIFrameContext& frames, ShortcutWindowContext& shortcuts)
: UIFrameWnd(windows, frames, 0), m_shortcuts(&shortcuts) {
this->m_controls.decrease = nullptr;
this->m_controls.increase = nullptr;
}
// OFFSET: 0x00915D90
// FUNCTION: fn_12577
UIShortCutWnd::~UIShortCutWnd() = default;
// OFFSET: 0x0091E800
// FUNCTION: fn_12629
bool UIShortCutWnd::Slot03() {
return true;
}
// OFFSET: 0x0091EA40
// FUNCTION: fn_12632
void UIShortCutWnd::Move(int x, int y) {
this->geometry.x = x;
this->geometry.y = y;
this->m_frameContext->snapping.Constrain(this, x, y, 0);
this->geometry.x = (this->geometry.x + x);
const int top = (this->geometry.y + y);
this->geometry.y = top < 0 ? 0 : top;
this->m_frameContext->snapping.Store(this);
}
// OFFSET: 0x00917640
void UIShortCutWnd::Slot10(int x, int y, std::intptr_t value) {
this->m_shortcuts->drop.Drop(*this, this->m_grid, x, y, *reinterpret_cast<const ModeDragState*>(value));
}
// OFFSET: 0x00940FE0
// FUNCTION: fn_12787
void UIShortCutWnd::Slot11() {
if (this->m_saved) {
this->m_saved->x = this->geometry.x;
this->m_saved->y = this->geometry.y;
this->m_saved->width = this->geometry.width;
this->m_saved->height = this->geometry.height;
}
}
// OFFSET: 0x0093D220
// FUNCTION: fn_12766
void UIShortCutWnd::Show(int visible) {
this->geometry.visible = visible;
if (visible == 0) {
if (this->m_frameContext->snapping.enabled) {
this->m_frameContext->snapping.rectangles.erase(this);
}
return;
}
this->SendMsg(nullptr, 23, 0, 0, 0, 0);
this->Invalidate();
this->m_frameContext->snapping.Store(this);
}
// OFFSET: 0x0092A190
void UIShortCutWnd::Slot15(int, int) {
this->m_controls =
ShortcutControls::Create(*this, *this->m_context, this->m_shortcuts->buttons, g_session.GetOption(10), this->m_slots, this->m_itemSlots);
}
// OFFSET: 0x00932F30
// FUNCTION: fn_12720
void UIShortCutWnd::Slot19() {
const int x = (this->m_shortcuts->cursorX - this->geometry.x);
const int y = (this->m_shortcuts->cursorY - this->geometry.y);
this->m_grid.hovered = this->m_grid.HitTest(x, y, this->m_shortcuts->itemSlotActive, this->m_shortcuts->currentRow);
this->Invalidate();
}
// OFFSET: 0x0092F8E0
void UIShortCutWnd::Paint() {
this->m_shortcuts->painting.Paint(*this, this->m_grid, this->m_slots, this->m_itemSlots);
}
// OFFSET: 0x009310E0
void UIShortCutWnd::Slot25(int x, int y) {
this->m_shortcuts->press.Press(*this, this->m_grid, x, y, this->m_slots, this->m_itemSlots);
}
// OFFSET: 0x00930900
void UIShortCutWnd::Slot26(int x, int y) {
ActivateShortcut(
*this, this->m_grid, x, y, this->m_shortcuts->itemSlotActive, this->m_shortcuts->currentRow, this->m_slots, this->m_shortcuts->automatic
);
}
// OFFSET: 0x00932050
void UIShortCutWnd::Slot28(int x, int y) {
this->m_shortcuts->tooltip.Hover(*this, this->m_grid, x, y, this->m_slots, this->m_itemSlots);
}
// OFFSET: 0x009316F0
// FUNCTION: fn_12705
void UIShortCutWnd::Slot31(int x, int y) {
this->UIFrameWnd::Slot31(x, y);
this->Slot11();
}
// OFFSET: 0x009332D0
void UIShortCutWnd::Slot32(int x, int y) {
this->m_shortcuts->details.Open(*this, this->m_grid, x, y, this->m_slots, this->m_itemSlots);
}
// INLINED
inline void ShortcutControlEvents::Click(int id) {
switch (id) {
case 201:
this->visibility.Show(0);
return;
case 216:
if (this->window.geometry.visible == 0) {
this->visibility.Show(1);
return;
}
this->grid.rows = this->grid.rows + 1;
if (this->grid.rows > 4) {
this->grid.rows = 1;
this->visibility.Show(0);
}
this->window.SendMsg(nullptr, 14, 0, 0, 0, 0);
return;
case 217:
if (this->grid.rows > 1) {
--this->grid.rows;
}
this->window.SendMsg(nullptr, 14, 0, 0, 0, 0);
return;
case 549: {
const bool checked = g_session.GetOption(10) == 0;
g_session.SetOption(10, checked ? 1 : 0, 0);
this->controls.bank->geometry.unknown_0030 = checked ? 1 : 0;
this->controls.bank->Invalidate();
for (ShortcutCooldownRecord& record : this->cooldowns.records) {
record.main.clear();
}
this->window.SendMsg(nullptr, 23, 0, 0, 0, 0);
return;
}
case 588:
case 589: {
this->itemSlotActive = id == 588;
const bool active = this->itemSlotActive;
this->controls.showItems->Enable(active ? 0 : 1);
this->controls.showItems->SetDisabled(active ? 1 : 0);
this->controls.showItems->Invalidate();
this->controls.hideItems->Enable(active ? 1 : 0);
this->controls.hideItems->SetDisabled(active ? 0 : 1);
this->controls.hideItems->Invalidate();
this->window.SendMsg(nullptr, 14, 0, 0, 0, 0);
return;
}
default:
return;
}
}
// INLINED
inline void ShortcutLayout::PlaceRowButtons() {
this->decrease.Move(this->window.geometry.width - this->decrease.geometry.width - 2, this->grid.rows * 33 - 28);
this->increase.Move(this->window.geometry.width - this->increase.geometry.width - 2, this->grid.rows * 33 - 13);
this->decrease.Enable(this->grid.rows == 1 ? 0 : 1);
this->increase.Enable(1);
this->increase.SetDisabled(this->grid.rows == 4 ? 1 : 0);
this->increase.Invalidate();
}
// INLINED
inline void ShortcutLayout::ResizeRows() {
const int height = (this->itemSlotActive ? 43 : 10) + this->grid.rows * 33;
if (height == this->window.geometry.height) {
return;
}
this->window.Resize(this->window.geometry.width, height);
this->decrease.Move(this->window.geometry.width - this->decrease.geometry.width - 2, this->grid.rows * 33 - 28);
this->increase.Move(this->window.geometry.width - this->increase.geometry.width - 2, this->grid.rows * 33 - 13);
this->showItems.Move(247, height - 10);
this->hideItems.Move(247, height - 10);
this->decrease.Enable(this->grid.rows == 1 ? 0 : 1);
this->increase.Enable(1);
this->increase.SetDisabled(this->grid.rows == 4 ? 1 : 0);
this->increase.Invalidate();
this->window.Slot11();
}
// INLINED
inline void ShortcutLayout::Restore(NormalItemSlotWindow* value) {
this->saved = value;
if (!value->IsValid(this->screenWidth, this->screenHeight, this->itemSlotActive)) {
value->Reset();
}
const int height = value->height;
this->window.Resize(this->window.geometry.width, height);
const int extent = this->itemSlotActive ? height - 43 : height;
this->showItems.Move(247, height - 10);
this->hideItems.Move(247, height - 10);
this->showItems.Enable(this->itemSlotActive ? 0 : 1);
this->showItems.SetDisabled(this->itemSlotActive ? 1 : 0);
this->showItems.Invalidate();
this->hideItems.Enable(this->itemSlotActive ? 1 : 0);
this->hideItems.SetDisabled(this->itemSlotActive ? 0 : 1);
this->hideItems.Invalidate();
this->grid.rows = extent / 33;
this->PlaceRowButtons();
this->window.SendMsg(nullptr, 23, 0, 0, 0, 0);
this->window.Move(value->x, value->y);
}
// OFFSET: 0x00940FE0
inline void ShortcutLayout::Persist() {
if (!this->saved) {
return;
}
this->saved->x = this->window.geometry.x;
this->saved->y = this->window.geometry.y;
this->saved->width = this->window.geometry.width;
this->saved->height = this->window.geometry.height;
}
// INLINED
inline void ShortcutUse::Use(const NormalItemSlot& slot) {
if (g_session.GetOption(5) > 0 || slot.itemId == 0) {
return;
}
if (slot.unknown_0000 != 0) {
CSkillInfo skill = this->skills.Lookup(slot.itemId);
if (skill.MatchesShortcut(&slot)) {
int level = slot.unknown_0005;
if ((skill.id == 6579 || skill.id == 6580) && skill.level < level) {
level = skill.level;
}
this->mode->SendModeMessage(113, reinterpret_cast<std::intptr_t>(&skill), level, 0, 0);
}
return;
}
ITEM_INFO item = LookupClientItem(this->inventory, static_cast<int>(slot.itemId), 1);
if (item.unknown_0000[1] == 0) {
return;
}
ModeEvents* mode = this->mode;
const auto use = [&]() { mode->SendModeMessage(27, item.unknown_0000[1], 0, 0, 0); };
switch (item.unknown_0000[0]) {
case 0:
case 1:
case 2:
if (item.GetItemId() != 12802 || this->dialogs.Confirm(this->naming.Message(2373), 2, 0, 0, "Message", 280, 120) != 188) {
use();
}
break;
case 10:
case 16:
case 17:
case 19:
if (item.unknown_0000[3] == 0x8000) {
mode->SendModeMessage(87, item.unknown_0000[1], item.unknown_0000[2], 0, 0);
}
break;
case 18:
if (this->itemConfirmationState >= 0) {
const std::string name = this->naming.DisplayName(item, 0);
char text[4096];
_snprintf_s(text, sizeof(text), _TRUNCATE, this->naming.Message(1226), name.c_str());
if (this->dialogs.Confirm(text, 2, 0, 0, "Message", 280, 120) == 187) {
use();
}
}
break;
default:
if (item.unknown_0000[2] != 0 && item.unknown_0000[3] == 0 && item.identified != 0) {
mode->SendModeMessage(19, item.unknown_0000[1], item.unknown_0000[2], 0, 0);
}
break;
}
}
// OFFSET: 0x0093B450
// FUNCTION: fn_12760
int UIShortCutWnd::SendMsg(UIWindow* sender, int message, std::intptr_t a, std::intptr_t b, std::intptr_t c, std::intptr_t d) {
ShortcutWindowContext& owner = *this->m_shortcuts;
switch (message) {
case 6: {
ShortcutControlEvents events{*this, this->m_grid, this->m_controls, owner.visibility, owner.bindings.cooldowns, owner.itemSlotActive};
events.Click(static_cast<int>(a));
return 0;
}
case 14: {
ShortcutLayout layout{
*this,
this->m_grid,
this->m_saved,
*this->m_controls.decrease,
*this->m_controls.increase,
*this->m_controls.showItems,
*this->m_controls.hideItems,
owner.itemSlotActive,
this->m_frameContext->snapping.screenWidth,
this->m_frameContext->snapping.screenHeight
};
layout.ResizeRows();
return 0;
}
case 23:
owner.bindings.Refresh(this->m_slots, this->m_itemSlots);
this->Invalidate();
return 0;
case 34: {
ShortcutLayout layout{
*this,
this->m_grid,
this->m_saved,
*this->m_controls.decrease,
*this->m_controls.increase,
*this->m_controls.showItems,
*this->m_controls.hideItems,
owner.itemSlotActive,
this->m_frameContext->snapping.screenWidth,
this->m_frameContext->snapping.screenHeight
};
layout.Restore(reinterpret_cast<NormalItemSlotWindow*>(a));
return 0;
}
case 41: {
const int index = 9 * static_cast<int>(b) + static_cast<int>(a);
owner.use.Use(*this->m_slots[index]);
return 0;
}
case 143:
if (owner.bindings.cooldowns.RotateRows(static_cast<int>(a), static_cast<int>(b), owner.rotation0, owner.rotation1, owner.clock)) {
this->SendMsg(nullptr, 23, 0, 0, 0, 0);
}
return 0;
default:
return this->UIFrameWnd::SendMsg(sender, message, a, b, c, d);
}
}
// OFFSET: 0x0091C9B0
// FUNCTION: fn_12618
bool UINewChatWnd::Slot42(void* output) {
std::memcpy(output, &this->m_inputX, 28);
return true;
}
// OFFSET: 0x0091E9C0
// FUNCTION: fn_12631
void UINewChatWnd::Move(int x, int y) {
this->UIFrameWnd::Move(x, y);
int screenX = 0;
int screenY = 0;
this->ToScreen(screenX, screenY);
this->m_inputX = screenX + 3;
this->m_inputY = this->m_inputOffsetY + screenY;
if (UIWindow* window = reinterpret_cast<UIWindow*>(g_windowMgr.unknown_03F0)) {
window->SendMsg(this, 6, 197, this->geometry.x + x, this->geometry.y + y, 0);
}
}
// OFFSET: 0x0093D090
// FUNCTION: fn_12765
void UINewChatWnd::Show(int visible) {
this->geometry.visible = visible;
if (visible != 0) {
this->Invalidate();
this->m_frameContext->snapping.Store(this);
} else if (this->m_frameContext->snapping.enabled) {
this->m_frameContext->snapping.rectangles.erase(this);
}
for (UIWindow* tab : this->m_tabs) {
tab->Show(this->geometry.visible);
}
for (unsigned int i = 0; i < g_windowMgr.retainedWindows.size(); ++i) {
g_windowMgr.retainedWindows[i]->Show(this->geometry.visible);
}
}
// OFFSET: 0x00933D20
// FUNCTION: fn_12737
void UINewChatWnd::Resize(int width, int height) {
this->UIFrameWnd::Resize(width, height);
this->m_listWidth = this->geometry.width - 6;
this->m_listHeight = this->geometry.height - this->m_inputOffsetY;
}
// OFFSET: 0x00933E40
// FUNCTION: fn_12739
void UINewChatWnd::SaveChatWndInfo() {
CFile file;
file.Open("SaveData\\ChatWndInfo_U.lua", 0x1001, true, false);
char text[500];
sprintf(text, "CanDragWnd = %d\r\n\r\n", g_chatInputFlag == 1);
file.Write(text, std::strlen(text));
int index = 1;
for (std::map<int, SubChatWndInfo>::iterator it = g_session.m_noSubChatWnds.begin(); it != g_session.m_noSubChatWnds.end(); ++it, ++index) {
const SubChatWndInfo& info = it->second;
sprintf(text, "ChatSubWnd_%d = {\r\n", index);
file.Write(text, std::strlen(text));
sprintf(text, "\tXPos = 0,\r\n\tYPos = 0,\r\n");
file.Write(text, std::strlen(text));
sprintf(text, "\tWidth = 0,\r\n\tHeight = 0,\r\n");
file.Write(text, std::strlen(text));
sprintf(text, "\tTabState = \"On\",\r\n\tTabName = [[%s]],\r\n", info.name.c_str());
file.Write(text, std::strlen(text));
for (int option = 1; option <= 25; ++option) {
sprintf(text, "\toption%d = %d,\r\n", option, info.options[option - 1]);
file.Write(text, std::strlen(text));
}
file.Write("}\r\n\r\n", 5);
}
index = static_cast<int>(g_session.m_noSubChatWnds.size()) + 1;
for (std::map<int, SubChatWndInfo>::iterator it = g_session.m_subChatWnds.begin(); it != g_session.m_subChatWnds.end(); ++it, ++index) {
const SubChatWndInfo& info = it->second;
sprintf(text, "ChatSubWnd_%d = {\r\n", index);
file.Write(text, std::strlen(text));
sprintf(text, "\tXPos = %d,\r\n\tYPos = %d,\r\n", info.x, info.y);
file.Write(text, std::strlen(text));
sprintf(text, "\tWidth = %d,\r\n\tHeight = %d,\r\n", info.width, info.height);
file.Write(text, std::strlen(text));
sprintf(text, "\tTabState = \"Off\",\r\n\tTabName = \"%s\",\r\n", info.name.c_str());
file.Write(text, std::strlen(text));
for (int option = 1; option <= 25; ++option) {
sprintf(text, "\toption%d = %d,\r\n", option, info.options[option - 1]);
file.Write(text, std::strlen(text));
}
file.Write("}\r\n\r\n", 5);
}
file.Close();
}
// OFFSET: 0x009328F0
// FUNCTION: fn_12712
void UINewChatWnd::Slot27(int x, int y) {
if (g_windowMgr.Capture() == this && g_chatInputFlag == 1) {
this->UIFrameWnd::Slot27(x, y);
}
}
// OFFSET: 0x0092D420
// FUNCTION: fn_12669
void UINewChatWnd::Paint() {
this->ClearSurface(0xFFFF00FF);
this->FillRegion(4, this->geometry.height - this->m_inputAreaHeight, this->geometry.width - 8, 1, 0x8E8E8E);
if (static_cast<unsigned char>(g_windowMgr.unknown_03F4) != 0 && this->m_inputAreaHeight + this->m_inputOffsetY < this->geometry.height) {
const int tabsWidth = static_cast<int>(this->m_tabControl->labels.size()) * this->m_tabWidth;
this->FillRegion(3, this->m_inputOffsetY, 1, this->geometry.height - this->m_inputOffsetY, 0xFFFFFF);
this->FillRegion(tabsWidth + 3, this->m_inputOffsetY, this->geometry.width - tabsWidth - 10, 1, 0xFFFFFF);
this->FillRegion(this->geometry.width - 6, this->m_inputOffsetY, 1, 1, 0x8E8E8E);
this->FillRegion(this->geometry.width - 5, this->m_inputOffsetY + 1, 1, 1, 0x8E8E8E);
this->FillRegion(this->geometry.width - 4, this->m_inputOffsetY + 2, 1, this->geometry.height - this->m_inputOffsetY - 2, 0x8E8E8E);
}
if (g_windowMgr.unknown_0024) {
auto* background = static_cast<CBitmapRes*>(ResourceMgr::Instance().Load(Resolve("유저인터페이스\\basic_interface\\dialog_bg.bmp")));
this->DrawBitmap(0, this->geometry.height - background->image.height, &background->image, false);
}
if (static_cast<int>(this->geometry.unknown_0030) > 0) {
if (g_windowMgr.unknown_0026) {
auto* chatMode = static_cast<CBitmapRes*>(ResourceMgr::Instance().Load(
Resolve(g_windowMgr.unknown_0024 ? "유저인터페이스\\basic_interface\\chatmode_on.bmp" : "유저인터페이스\\basic_interface\\chatmode_off.bmp")
));
if (chatMode) {
this->m_chatModeX = this->m_chatModeButton->geometry.x - chatMode->image.width - 2;
this->DrawBitmap(this->m_chatModeX, 4, &chatMode->image, true);
}
}
auto* lock = static_cast<CBitmapRes*>(ResourceMgr::Instance().Load(
Resolve(g_chatInputFlag ? "유저인터페이스\\basic_interface\\unlock_dragwnd.bmp" : "유저인터페이스\\basic_interface\\lock_dragwnd.bmp")
));
if (lock) {
this->DrawBitmap(this->m_lockButtonX, 4, &lock->image, true);
}
}
}
// OFFSET: 0x009313E0
// FUNCTION: fn_12703
void UINewChatWnd::Slot31(int x, int y) {
this->UIFrameWnd::Slot31(x, y);
}
// OFFSET: 0x0091E960
// FUNCTION: fn_12630
void UIMemorialDunWnd::Move(int x, int y) {
const int left = x <= g_renderer->viewport.width - this->geometry.width ? x : 0;
const int top = y <= g_renderer->viewport.height - this->geometry.height ? y : 310;
this->UIFrameWnd::Move(left, top);
if (g_memorialDunWndX != left) {
g_memorialDunWndX = left;
}
if (g_memorialDunWndY != top) {
g_memorialDunWndY = top;
}
}
// OFFSET: 0x0091CF00
// FUNCTION: fn_12621
void UIMemorialDunWnd::ResetDungeonInfo() {
g_session.unknown_5950 = "";
g_session.unknown_5968 = 0;
g_session.unknown_596C = 0;
g_session.unknown_5970 = 0;
g_session.unknown_5948 = 0;
}
// OFFSET: 0x0092AFE0
// FUNCTION: fn_12656
void UISubChatMiniWnd::Slot15(int, int) {
this->Resize(this->m_rowHeight * this->unknown_00B4, this->m_offsetY);
}
// OFFSET: 0x0093CA50
// FUNCTION: fn_12762
int UISubChatMiniWnd::SendMsg(UIWindow* sender, int message, std::intptr_t a, std::intptr_t b, std::intptr_t c, std::intptr_t d) {
if (message != 6) {
return this->UIFrameWnd::SendMsg(sender, message, a, b, c, d);
}
if (a == 197) {
this->Move(b, c - this->m_offsetY);
} else if (a == 202) {
this->Slot25(this->m_rowHeight * b + 1, 0);
}
return 0;
}
// OFFSET: 0x0093CAB0
// FUNCTION: fn_12763
int UIWindowCallBtnWnd::SendMsg(UIWindow*, int message, std::intptr_t a, std::intptr_t, std::intptr_t, std::intptr_t) {
if (message == 6) {
this->m_frameContext->windows.EnsureWindow(a);
}
return 0;
}
// OFFSET: 0x009305E0
// FUNCTION: fn_12684
void UIWindowCallBtnWnd::Paint() {
this->ClearSurface(0xFFFF00FF);
}
// OFFSET: 0x00930550
// FUNCTION: fn_12683
void UISubChatMiniWnd::Paint() {
const char* firstName = g_subChatMiniFirstCollapsed ? "유저인터페이스\\basic_interface\\st_a.tga" : "유저인터페이스\\basic_interface\\st_b.tga";
const auto* first = static_cast<CBitmapRes*>(ResourceMgr::Instance().Load(Resolve(firstName)));
const char* secondName = g_subChatMiniSecondCollapsed ? "유저인터페이스\\basic_interface\\bt_a.tga" : "유저인터페이스\\basic_interface\\bt_b.tga";
const auto* second = static_cast<CBitmapRes*>(ResourceMgr::Instance().Load(Resolve(secondName)));
this->DrawBitmap(0, 0, first ? &first->image : nullptr, false);
this->DrawBitmap(this->m_rowHeight, 0, second ? &second->image : nullptr, false);
}
// OFFSET: 0x00931330
// FUNCTION: fn_12701
void UISubChatMiniWnd::Slot25(int x, int) {
if (x > 0 && x <= this->m_rowHeight) {
g_subChatMiniFirstCollapsed = !g_subChatMiniFirstCollapsed;
} else {
g_subChatMiniSecondCollapsed = !g_subChatMiniSecondCollapsed;
}
this->SendMsg(this, 6, 271, 0, 0, 0);
this->Invalidate();
}
// OFFSET: 0x00940EB0
// FUNCTION: fn_12782
void UINewChatWnd::Slot11() {
g_windowMgr.unknown_004C = this->geometry.unknown_0030;
g_windowMgr.unknown_0038 = this->geometry.height;
g_windowMgr.unknown_0030 = this->geometry.x;
g_windowMgr.unknown_0034 = this->geometry.y;
}
// OFFSET: 0x00941190
// FUNCTION: fn_12790
void UINewChatWnd::SaveChatLogs() {
char path[2048];
sprintf(path, "%s\\Chat", g_applicationDirectory);
if (_access(path, 0) != 0 && _mkdir(path) != 0) {
return;
}
std::string name;
int index = 0;
for (std::vector<UIWindow*>::iterator tab = this->m_tabs.begin(); tab != this->m_tabs.end(); ++tab, ++index) {
const std::map<int, SubChatWndInfo>::iterator info = g_session.m_noSubChatWnds.find(index);
if (info != g_session.m_noSubChatWnds.end()) {
name = info->second.name;
}
if (!name.empty()) {
sprintf(path, "%s\\Chat\\Chat_%s.txt", g_applicationDirectory, name.c_str());
int number = 0;
while (_access(path, 0) == 0) {
++number;
sprintf(path, "%s\\Chat\\Chat_%s_%03d.txt", g_applicationDirectory, name.c_str(), number);
}
if (static_cast<UIChatHisBox*>(*tab)->SaveChatLog(path)) {
std::string message(path);
message += " is Saved.";
g_windowMgr.SendNotice(3, 0, 0, 0, 0, 0);
g_windowMgr.SendNotice(1, reinterpret_cast<std::intptr_t>(message.c_str()), 0xFF00, 0, 0, 0);
}
}
}
for (std::map<int, UIWindow*>::iterator it = g_windowMgr.retainedWindows.begin(); it != g_windowMgr.retainedWindows.end(); ++it) {
UISubChatHisWnd* window = static_cast<UISubChatHisWnd*>(it->second);
name = window->Name();
sprintf(path, "%s\\Chat\\Chat_%s.txt", g_applicationDirectory, name.c_str());
int number = 0;
while (_access(path, 0) == 0) {
++number;
sprintf(path, "%s\\Chat\\Chat_%s_%03d.txt", g_applicationDirectory, name.c_str(), number);
}
if (window->ChatBox()->SaveChatLog(path)) {
std::string message(path);
message += " is Saved.";
g_windowMgr.SendNotice(3, 0, 0, 0, 0, 0);
g_windowMgr.SendNotice(1, reinterpret_cast<std::intptr_t>(message.c_str()), 0xFF00, 0, 0, 0);
}
}
}
// OFFSET: 0x009166A0
// FUNCTION: fn_12584
void UINewChatWnd::RefreshTabs(bool arrange) {
if (arrange && this->geometry.unknown_0030 != 0) {
int index = 0;
for (std::vector<UIWindow*>::iterator tab = this->m_tabs.begin(); tab != this->m_tabs.end(); ++tab, ++index) {
if (this->m_currentTab == index) {
(*tab)->Move(5, this->m_inputOffsetY + 2);
(*tab)->Invalidate();
} else {
(*tab)->Move(-100 - this->geometry.width, -100);
}
}
}
if (UIWindow* window = g_windowMgr.LookupWindow(132)) {
window->SendMsg(this, 6, 193, this->m_currentTab, 1, 2);
}
this->m_tabControl->Invalidate();
this->Invalidate();
}
// OFFSET: 0x00933A80
// FUNCTION: fn_12733
void UIMemorialDunWnd::ArrangeButtons() {
if (this->m_partyButton) {
this->m_partyButton->Move(-100, -100);
}
if (g_session.unknown_5948 == 0 || g_session.unknown_5948 == 1 || g_session.unknown_5948 == 2) {
this->m_actionButton->Move(-100, -100);
this->m_message0 = 600;
if (g_session.unknown_5464 && this->m_partyButton && g_session.unknown_5948 == 1) {
this->m_partyButton->Move(41, 115);
}
} else if (g_session.unknown_5948 == 3) {
this->m_actionButton->Move((this->geometry.width - this->m_actionButton->geometry.width) / 2, this->geometry.height - 30);
this->m_message0 = 184;
}
this->Invalidate();
}