rodecomp/Source/UI/Text/UIAchWnd.h
ragnarok-clanker ecc1adc279 Decompile 2 functions in Source/UI/Text/UIAchWnd.cpp, Source/UI/Text/UIAchWnd.h
Batch #6140 by eAthena: 0 byte-identical, 2 confirmed by peer review.

- fn_09234 UICustomGageBar::Slot28: logic confirmed by peer review
- fn_09235 UIToolTipBitmapWnd::Slot28: logic confirmed by peer review

Peer-reviewed-by: ragnarok-clanker, alisonrag, superintelligence, KWDev
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
2026-10-30 19:49:51 +00:00

303 lines
8.6 KiB
C++

#ifndef RAGNAROK_SOURCE_UI_TEXT_UIACHWND_H
#define RAGNAROK_SOURCE_UI_TEXT_UIACHWND_H
#include "Contents/AchievementMgr.h"
#include "UI/Buttons/UIButton.h"
#include "UI/Lists/UIScrollBar.h"
#include "UI/Text/UITextViewer.h"
#include "UI/Window/UIFrameWnd.h"
#include "UI/Window/UIWindow.h"
#include "UI/Window/WindowManagerWindows.h"
#include <cstdint>
#include <map>
#include <string>
#include <utility>
#include <vector>
class CBitmapRes;
class UIBitmapButton;
class UITextButton;
struct UIAchListInfo {
/* 0000 */ int unknown_0000;
/* 0004 */ int count;
};
class UIAchScrollBar : public UIScrollBar {
public:
// INLINED
explicit UIAchScrollBar(UIWindowContext& windows) : UIScrollBar(windows) {
this->arrowLength = 11;
this->thickness = 11;
}
void Paint() override;
};
class UICustomGageBar : public UIWindow {
public:
/* 007C */ int value;
/* 0080 */ int maximum;
/* 0084 */ std::string text;
/* 009C */ std::uint32_t barColor;
/* 00A0 */ std::uint32_t backgroundColor;
/* 00A4 */ std::uint32_t outerBorderColor;
/* 00A8 */ std::uint32_t innerBorderColor;
void Paint() override;
void Slot28(int x, int y) override;
};
class UIAchListWnd : public UIWindow {
public:
// INLINED
UIAchListWnd(UIWindowContext& windows, UIButtonContext& controls)
: UIWindow(windows, 0), buttons(nullptr), unknown_0084(0), rowCount(0), unknown_008C(0), selectedIndex(0), unknown_0094(11), scrollable(0),
unknown_009C(0), unknown_00AC(nullptr), scrollBar(nullptr), m_controls(&controls) {
}
~UIAchListWnd() override;
/* 0080 */ UIButton** buttons;
/* 0084 */ int unknown_0084;
/* 0088 */ int rowCount;
/* 008C */ int unknown_008C;
/* 0090 */ int selectedIndex;
/* 0094 */ int unknown_0094;
/* 0098 */ unsigned char scrollable;
/* 009C */ int unknown_009C;
/* 00A0 */ std::vector<int> ids;
/* 00AC */ UIAchListInfo* unknown_00AC;
/* 007C */ UIAchScrollBar* scrollBar;
void Create(int width, int height, int rows);
void sub_7B37F0(int index);
void SetAchievements(std::map<int, AchievementInfo>* achievements, int mode);
void UpdateScroll();
void Slot25(int x, int y) override;
void Slot31(int x, int y) override;
void Slot35(int delta) override;
private:
UIButtonContext* m_controls;
};
struct UIAchTabGroup {
/* 0000 */ std::string name;
/* 0018 */ std::map<int, std::string> subs;
};
class UIAchTab : public UIWindow {
public:
// INLINED
UIAchTab(UIWindowContext& windows, UIButtonContext& controls)
: UIWindow(windows, 0), unknown_007C(-1), unknown_0080(-1), fontHeight(0), hoverGroup(0), hoverSub(0), scrollBar(nullptr), scrollable(0),
scrollBarX(13), visibleSubs(3), m_controls(&controls) {
this->fontHeight = 12;
this->scrollPos = 0;
}
/* 007C */ int unknown_007C;
/* 0080 */ int unknown_0080;
/* 0084 */ int tabWidth;
/* 0088 */ int groupHeight;
/* 008C */ int subHeight;
/* 0090 */ int fontHeight;
/* 0094 */ int hoverGroup;
/* 0098 */ int hoverSub;
/* 009C */ std::uint32_t selectedGroupColor;
/* 00A0 */ std::uint32_t groupColor;
/* 00A4 */ std::uint32_t selectedSubColor;
/* 00A8 */ std::uint32_t subColor;
/* 00AC */ unsigned char unknown_00AC;
/* 00B0 */ std::map<int, UIAchTabGroup> groups;
/* 00B8 */ UIAchScrollBar* scrollBar;
/* 00BC */ int scrollPos;
/* 00C0 */ int scrollBarX;
/* 00C4 */ int visibleSubs;
/* 00C8 */ unsigned char scrollable;
void ClearGroups();
void DrawGroup(int group);
std::string Label(int group, int sub);
bool sub_7B4370(int x, int y, int* a, int* b);
void sub_7B7F10();
void Refresh();
void SetLabel(const char* text, int group, int sub);
void Paint() override;
void Slot25(int x, int y) override;
void Slot27(int x, int y) override;
void Slot31(int x, int y) override;
void Slot35(int delta) override;
int SendMsg(UIWindow* sender, int message, std::intptr_t argument1, std::intptr_t argument2, std::intptr_t argument3, std::intptr_t argument4) override;
private:
UIButtonContext* m_controls;
};
class UIAchTV : public UITextViewer {
public:
/* 00EC */ unsigned char unknown_00EC;
/* 00F0 */ std::uint32_t textColor;
/* 00F4 */ std::uint32_t outlineColor;
/* 00F8 */ unsigned char underline;
void Paint() override;
void Slot25(int x, int y) override;
void Clear() override;
};
class UIToolTipBitmapWnd : public UIWindow {
public:
/* 007C */ std::string tooltip;
/* 0094 */ CBitmapRes* bitmap;
/* 0098 */ std::string bitmapName;
/* 00B0 */ int itemId;
/* 00B4 */ int unknown_00B4;
/* 00B8 */ int unknown_00B8;
void Paint() override;
void Slot28(int x, int y) override;
void Slot32(int x, int y) override;
void Set(const char* name, const char* text, int item);
private:
WindowManagerWindows* m_windows;
};
class UIAchViewWnd : public UIWindow {
public:
// INLINED
UIAchViewWnd(UIWindowContext& windows, UIButtonContext& controls) : UIWindow(windows, 0), achievementId(-1), info(nullptr), m_controls(&controls) {
this->receiveButton = nullptr;
this->description = nullptr;
for (int index = 0; index < 10; ++index) {
this->conditions[index] = nullptr;
this->gauges[index] = nullptr;
}
for (UIToolTipBitmapWnd*& reward : this->rewards) {
reward = nullptr;
}
}
/* 007C */ UIBitmapButton* receiveButton;
/* 0080 */ UIAchTV* description;
/* 0084 */ UIAchTV* conditions[10];
/* 00AC */ UICustomGageBar* gauges[10];
/* 00D4 */ UIToolTipBitmapWnd* rewards[3];
/* 00E0 */ int achievementId;
/* 00E4 */ AchievementInfo* info;
void Paint() override;
int SendMsg(UIWindow* sender, int message, std::intptr_t argument1, std::intptr_t argument2, std::intptr_t argument3, std::intptr_t argument4) override;
private:
UIButtonContext* m_controls;
};
class UIAchUpperWnd : public UIWindow {
public:
// INLINED
UIAchUpperWnd(UIWindowContext& windows, UIButtonContext& controls)
: UIWindow(windows, 0), unknown_0094(0), unknown_0098(0), unknown_009C(0), unknown_00A0(0), unknown_00A4(nullptr), unknown_00A8(nullptr), buttons{},
selected(0), m_controls(&controls) {
}
/* 007C */ std::string title;
/* 0094 */ int unknown_0094;
/* 0098 */ int unknown_0098;
/* 009C */ int unknown_009C;
/* 00A0 */ int unknown_00A0;
/* 00A4 */ UICustomGageBar* unknown_00A4;
/* 00A8 */ UICustomGageBar* unknown_00A8;
/* 00AC */ UIWindow* buttons[2];
/* 00B4 */ int selected;
void Paint() override;
int SendMsg(UIWindow* sender, int message, std::intptr_t argument1, std::intptr_t argument2, std::intptr_t argument3, std::intptr_t argument4) override;
private:
UIButtonContext* m_controls;
};
class UIAchSummaryWnd : public UIWindow {
public:
// INLINED
UIAchSummaryWnd(UIWindowContext& windows, UIButtonContext& controls) : UIWindow(windows, 0), unknown_007C(7), m_controls(&controls) {
}
/* 007C */ int unknown_007C;
/* 0080 */ std::vector<UICustomGageBar*> gauges;
/* 008C */ std::vector<std::pair<int, AchievementInfo>> recent;
/* 0098 */ UIWindow* buttons[2];
void Show(int visible) override;
void Paint() override;
int SendMsg(UIWindow* sender, int message, std::intptr_t argument1, std::intptr_t argument2, std::intptr_t argument3, std::intptr_t argument4) override;
private:
UIButtonContext* m_controls;
};
class UIAchievementWnd : public UIFrameWnd {
public:
UIAchievementWnd(UIWindowContext& windows, UIFrameContext& frame, UIButtonContext& controls);
/* 00B4 */ UIAchUpperWnd* upper;
/* 00B8 */ UIAchTab* tab;
/* 00BC */ UIAchListWnd* list;
/* 00C0 */ UIAchViewWnd* view;
/* 00C4 */ UIAchSummaryWnd* summary;
/* 00C8 */ int group;
/* 00CC */ int sub;
/* 00D0 */ std::map<int, AchievementInfo> achievements;
void Slot15(int width, int height) override;
void Paint() override;
void CreateTab();
void SelectAchievement(int id);
void SelectTab(int group, int sub);
private:
UIButtonContext* m_controls;
};
struct AchTracingCondition {
/* 0000 */ std::string text;
/* 0018 */ unsigned char completed;
};
struct AchTracingEntry {
/* 0000 */ unsigned char expanded;
/* 0001 */ unsigned char pinned;
/* 0004 */ int id;
/* 0008 */ std::string name;
/* 0020 */ std::vector<AchTracingCondition> conditions;
};
struct AchTracingWndInfo;
class UIAchTracingWnd : public UIFrameWnd {
public:
/* 00B4 */ AchTracingWndInfo* info;
/* 00B8 */ UITextButton* toggleButtons[3];
/* 00C4 */ UITextButton* openButtons[3];
bool Slot08() override;
void Slot11() override;
void Slot15(int width, int height) override;
void Paint() override;
int SendMsg(UIWindow* sender, int message, std::intptr_t argument1, std::intptr_t argument2, std::intptr_t argument3, std::intptr_t argument4) override;
private:
UIButtonContext* m_controls;
};
extern std::vector<AchTracingEntry> g_achievementTracking;
#endif