Batch #5424 by Yommy: 0 byte-identical, 5 confirmed by peer review. - fn_21302 CGameMode::ShowGuildEmblem: logic confirmed by peer review - fn_21303 CGameMode::SpawnCashEmotion: logic confirmed by peer review - fn_21304 CGameMode::ApplyMapFog: logic confirmed by peer review - fn_21305 CGameMode::SpawnGrannyCorpse: logic confirmed by peer review - fn_21306 CGameMode::SpawnMandraAttack: logic confirmed by peer review Peer-reviewed-by: willerthal, SapitoSucio Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
22 lines
598 B
C++
22 lines
598 B
C++
#ifndef RAGNAROK_SOURCE_UI_WINDOW_UIEMBLEMWND_H
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#define RAGNAROK_SOURCE_UI_WINDOW_UIEMBLEMWND_H
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#include "UI/Window/UIWindow.h"
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#include <cstdint>
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class UIEmblemWnd : public UIWindow {
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public:
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UIEmblemWnd();
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void Slot15(int width, int height) override;
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void Slot19() override;
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void Paint() override;
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int SendMsg(UIWindow* sender, int message, std::intptr_t argument1, std::intptr_t argument2, std::intptr_t argument3, std::intptr_t argument4) override;
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/* 007C */ int screenX;
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/* 0080 */ int screenY;
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/* 0084 */ std::uint32_t aid;
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/* 0088 */ std::uint32_t guildId;
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};
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#endif
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