rodecomp/Source/UI/Window/UIEmblemWnd.h
ragnarok-clanker 1a0c1375ed Decompile 5 functions in Source/Contents/World/WorldObjects.cpp, Source/Contents/Actors/RenderObject.cpp, ...
Batch #5424 by Yommy: 0 byte-identical, 5 confirmed by peer review.

- fn_21302 CGameMode::ShowGuildEmblem: logic confirmed by peer review
- fn_21303 CGameMode::SpawnCashEmotion: logic confirmed by peer review
- fn_21304 CGameMode::ApplyMapFog: logic confirmed by peer review
- fn_21305 CGameMode::SpawnGrannyCorpse: logic confirmed by peer review
- fn_21306 CGameMode::SpawnMandraAttack: logic confirmed by peer review

Peer-reviewed-by: willerthal, SapitoSucio
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
2026-10-30 12:52:28 +00:00

22 lines
598 B
C++

#ifndef RAGNAROK_SOURCE_UI_WINDOW_UIEMBLEMWND_H
#define RAGNAROK_SOURCE_UI_WINDOW_UIEMBLEMWND_H
#include "UI/Window/UIWindow.h"
#include <cstdint>
class UIEmblemWnd : public UIWindow {
public:
UIEmblemWnd();
void Slot15(int width, int height) override;
void Slot19() override;
void Paint() override;
int SendMsg(UIWindow* sender, int message, std::intptr_t argument1, std::intptr_t argument2, std::intptr_t argument3, std::intptr_t argument4) override;
/* 007C */ int screenX;
/* 0080 */ int screenY;
/* 0084 */ std::uint32_t aid;
/* 0088 */ std::uint32_t guildId;
};
#endif