21 lines
627 B
C++
21 lines
627 B
C++
#include "Contents/EffectActor.h"
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// OFFSET: 0x00CA82E0
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EffectActorState::EffectActorState()
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: unknown_0138(-1), unknown_013C(0), unknown_0140(0), first(nullptr), second(nullptr) {
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}
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// OFFSET: 0x00CA8C40
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EffectActorState::~EffectActorState() {
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this->Attachments().DetachAll();
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}
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EffectAttachments EffectActorState::Attachments() {
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return {this->effects, this->first, this->second};
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}
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// OFFSET: 0x00CA82E0
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EffectActor::EffectActor(ResourceMgr& resources, JobNames& names) : CRenderObject(resources, names) {
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// Original full-object byte +0x130, inside the render-base tail.
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this->render.unknown_0130[0] = 0;
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}
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