26 lines
678 B
C++
26 lines
678 B
C++
#include "Contents/RenderObject.h"
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#include "Contents/WorldObjects.h"
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// OFFSET: 0x00ACA4E0
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// FUNCTION: fn_17692
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void WorldObjects::Remove(CRenderObject* object) {
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for (auto entry = this->objects.begin(); entry != this->objects.end(); ++entry) {
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if (*entry == object) {
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delete object;
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this->objects.erase(entry);
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return;
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}
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}
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}
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// OFFSET: 0x00ACA320
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// FUNCTION: fn_17691
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// The continuation clears borrowed actor/item indexes, movement state and other world collections.
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void WorldObjects::Clear() {
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auto entry = this->objects.begin();
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while (entry != this->objects.end()) {
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delete *entry;
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entry = this->objects.erase(entry);
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}
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}
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