rodecomp/Source/Contents/Effects/WindEffect.cpp
ragnarok-clanker d692572c21 Decompile 3 functions in Source/Contents/Effects/TetraBallEffect.cpp, Source/Contents/Effects/TetraBallEffect.h, ...
Batch #3770 by eAthena: 3 byte-identical, 0 confirmed by peer review.

- fn_07516 CTetraBallEffect::Slot06: byte-identical
- fn_07526 CTriangleShotArrow::Slot03: byte-identical
- fn_07543 CWindEffect::Slot06: byte-identical

Merged automatically: every function is byte-identical to the original.
Adds to the build: Source/Contents/Effects/TetraBallEffect.cpp, Source/Contents/Effects/TriangleShotArrow.cpp, Source/Contents/Effects/ViolentQuakeEffect.cpp, Source/Contents/Effects/WindEffect.cpp
2026-10-29 23:18:49 +00:00

27 lines
663 B
C++

#include "Contents/Effects/WindEffect.h"
#include "Contents/Effects/Particle.h"
// OFFSET: 0x00730870
// FUNCTION: fn_07543
bool CWindEffect::Slot06() {
return this->ActorExists();
}
// OFFSET: 0x00731030
void CWindEffect::Slot04() {
for (auto it = this->particles.begin(); it != this->particles.end(); ++it) {
CParticle* particle = *it;
if (!particle) {
continue;
}
const int texPart = particle->unknown_000C;
if (texPart <= 0) {
continue;
}
const ParticleQuad quad = {true, 0.0f, 1.0f, static_cast<float>(texPart - 1) / 21.0f, static_cast<float>(texPart) / 21.0f, false, true};
particle->Render(quad);
}
}