Ragnarok Online reconstruction through Clank Together
https://clank.rodecomp.online/
- C++ 97.9%
- C 1.7%
- POV-Ray SDL 0.2%
- CMake 0.1%
Batch #12902 by cremane: 9 byte-identical, 0 confirmed by peer review. - fn_06437 CJobCodeForItem::AddJobGroup<JobId,JobId,JobId>: byte-identical - fn_06438 CJobCodeForItem::AddJobGroup<JobId,JobId,JobId,JobId>: byte-identical - fn_06439 CJobCodeForItem::AddJobGroup<JobId,JobId,JobId,JobId,JobId>: byte-identical - fn_06440 CJobCodeForItem::AddJobGroup<JobId,JobId,JobId,JobId,JobId,JobId>: byte-identical - fn_06441 CJobCodeForItem::AddJobGroup<JobId,JobId,JobId,JobId,JobId,JobId,JobId>: byte-identical - fn_06442 CJobCodeForItem::AddJobGroup<JobId,JobId,JobId,JobId,JobId,JobId,JobId,JobId>: byte-identical - fn_06443 CJobCodeForItem::AddJobGroup<JobId,JobId,JobId,JobId,JobId,JobId,JobId,JobId,JobId,JobId,JobId,JobId,JobId>: byte-identical - fn_06444 CJobCodeForItem::AddJobGroup<JobId,JobId,JobId,JobId,JobId,JobId,JobId,JobId,JobId,JobId,JobId,JobId,JobId,JobId,JobId,JobId,JobId>: byte-identical - fn_06464 CJobCodeForItem::InitJobGroups: byte-identical (already on main) Merged automatically: every function is byte-identical to the original. |
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| data | ||
| docs | ||
| scripts/workspace | ||
| Source | ||
| ThirdParty | ||
| .clang-format | ||
| .clangd | ||
| .gitattributes | ||
| .gitignore | ||
| AGENTS.md | ||
| CMakeLists.txt | ||
| CODING_RULES.md | ||
| README.md | ||
A matching decompilation of the Ragnarok Online client.