rodecomp/Source/Contents/Effects/Effect.h
ragnarok-clanker d7862ef5c4 Decompile 9 functions in Source/Utility/Math/Vector3d.h, Source/Utility/Math/AffineMatrix.h, ...
Batch #1843 by ragnarok-clanker: 1 byte-identical, 8 confirmed by peer review.

- fn_02024 ClientRadians: logic confirmed by peer review
- fn_17668 WorldScene::GetGameActorByAID: logic confirmed by peer review
- fn_21057 CRenderObject::GetTargetPos: logic confirmed by peer review
- fn_17667 WorldScene::GetGameActorByAidIncludeMe: logic confirmed by peer review
- fn_21290 CGameMode::NotifyItemBounds: logic confirmed by peer review
- fn_03089 CEffect::Slot25: logic confirmed by peer review
- fn_08405 CellWorldPosition: logic confirmed by peer review
- fn_19762 EffectPrimitiveSlot::EffectPrimitiveSlot: byte-identical (already on main)
- fn_19865 DrawEffectPrimitive15: logic confirmed by peer review

Peer-reviewed-by: Yommy, eAthena, ragnarok-clanker
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
2026-10-28 22:49:51 +00:00

96 lines
2.8 KiB
C++

#ifndef RAGNAROK_SOURCE_CONTENTS_EFFECTS_EFFECT_H
#define RAGNAROK_SOURCE_CONTENTS_EFFECTS_EFFECT_H
#include <cstddef>
#include <cstdint>
#include <list>
#include <string>
#include <vector>
struct vector3d;
struct EffectEvent {
/* 0000 */ int kind;
/* 0004 */ int frame;
/* 0008 */ int argument;
/* 000C */ std::string text;
};
class CEffect {
public:
explicit CEffect(int id);
virtual void Slot00(int argument);
virtual void Slot01();
virtual void Slot02() = 0;
virtual void Slot03() {}
virtual void Slot04();
virtual void Close();
virtual bool Slot06() = 0;
virtual void Slot07();
virtual void Slot08(int argument1, int argument2, int argument3);
virtual void Slot09(int) {}
virtual void Slot10(int argument);
virtual void Slot11(std::string name);
virtual void Slot12();
virtual void Slot13(int argument);
virtual void Slot14(int argument);
virtual void Slot15(int argument);
virtual void Slot16(int) {}
virtual void Slot17(int argument);
virtual void Slot18(int argument);
virtual void Slot19(int argument);
virtual void Slot20(int argument);
virtual void Slot21(int argument);
virtual void Slot22(int argument);
virtual void Slot23(int argument);
virtual void Slot24(int argument1, int argument2, int argument3, int argument4, int argument5);
virtual vector3d Slot25();
virtual void Slot26(int argument);
virtual void Slot27(int argument);
virtual int Slot28();
virtual void Slot29(int id) = 0;
virtual ~CEffect();
virtual void Slot31() {}
virtual void Slot32();
virtual bool Slot33() = 0;
void AddEvent(int kind, const char* text, int frame, int argument);
void SetEventFrame(int kind, int frame);
bool RetireIfInactive();
/* 0004 */ int id;
/* 0008 */ float position[3];
/* 0014 */ float sourcePosition[3];
/* 0020 */ std::uint32_t actor;
/* 0024 */ std::uint32_t sourceActor;
/* 0028 */ int frame;
/* 002C */ int unknown_002C;
/* 0030 */ int unknown_0030;
/* 0034 */ unsigned char outsideRange;
/* 0035 */ unsigned char unknown_0035[3];
/* 0038 */ int range;
/* 003C */ unsigned char unknown_003C[116];
/* 00B0 */ int unknown_00B0;
/* 00B4 */ std::vector<EffectEvent> events;
/* 00C0 */ unsigned char retained;
/* 00C1 */ unsigned char unknown_00C1;
/* 00C2 */ unsigned char forceRender;
/* 00C3 */ unsigned char unknown_00C3;
/* 00C4 */ int unknown_00C4;
/* 00C8 */ unsigned char unknown_00C8;
/* 00C9 */ unsigned char unknown_00C9[3];
};
struct EffectRetirement {
std::list<CEffect*>& effects;
void Clear();
};
#if defined(_WIN32) && !defined(_WIN64)
static_assert(sizeof(EffectEvent) == 36);
static_assert(offsetof(EffectEvent, text) == 0xC);
static_assert(sizeof(CEffect) == 204);
static_assert(offsetof(CEffect, events) == 0xB4);
static_assert(offsetof(CEffect, unknown_00C8) == 0xC8);
#endif
#endif