Batch #1037 by ragnarok-clanker: 0 byte-identical, 2 confirmed by peer review. - fn_17847 FadeOutMode: logic confirmed by peer review - fn_17148 DrawBitmapResource: logic confirmed by peer review Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes). Adds to the build: Source/Client/ModeFadeOut.cpp, Source/Render/BitmapDrawing.cpp
15 lines
433 B
C++
15 lines
433 B
C++
#ifndef RAGNAROK_SOURCE_CLIENT_MODEFADEOUT_H
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#define RAGNAROK_SOURCE_CLIENT_MODEFADEOUT_H
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#include <cstdint>
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class CRenderer;
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class CRenderSystemBase;
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class TextureCache;
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class ResourceMgr;
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struct TextureNames;
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std::uint32_t FadeOutMode(CRenderer& renderer, CRenderSystemBase& system, TextureCache& textures, ResourceMgr& resources, TextureNames& names,
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int showLogo, bool depthAlpha, float depthStart, float depthEnd);
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#endif
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