rodecomp/Source/UI/Window/UIEscOptionWnd.cpp
ragnarok-clanker dc3d5ce1a5 Maintenance: Resubmission of 14942 (gate: three existing in-class helpers whose lines changed lacked an annotation; marked // INLINED
Batch #14943 by ragnarok-clanker: no function's compiled code changes; checked with 741 compiled unit(s), including every includer of Source/ActorPickNode.h, Source/Client/Browser/BrowserClientSite.h, Source/Client/Browser/BrowserPopupDispatch.h, Source/Client/Mode/CGameMode.h, Source/Client/Mode/CLoginMode.h, Source/Client/Mode/CMode.h, Source/Client/Mode/ModeDragState.h, Source/Client/Replay.h, Source/Client/Session.h, Source/Client/Stove/StoveMgr.h, Source/Contents/AchievementMgr.h, Source/Contents/ActorNameCard.h, Source/Contents/Actors/CharacterRender.h, Source/Contents/Actors/EffectActors.h, Source/Contents/Actors/GameActor.h, Source/Contents/Actors/GrannyGameActor.h, Source/Contents/Actors/GroundScope.h, Source/Contents/Actors/Item.h, Source/Contents/Actors/Npc.h, Source/Contents/Actors/Pc.h, Source/Contents/Actors/RenderObjectState.h, Source/Contents/Actors/Skill.h, Source/Contents/AdventureGuideMgr.h, Source/Contents/Camera/Camera.h, Source/Contents/Camera/CameraState.h, Source/Contents/CashEmotionMgr.h, Source/Contents/Configuration/GameSettingsMgr.h, Source/Contents/EffectResourceSwitcher.h, Source/Contents/Effects/AMachineEffect.h, Source/Contents/Effects/AcidifiedThrow.h, Source/Contents/Effects/AxeBoomerang.h, Source/Contents/Effects/BlastForge.h, Source/Contents/Effects/CaneOfEvilEyeEffect.h, Source/Contents/Effects/CharacterParticleBundle.h, Source/Contents/Effects/CloudKillEffect.h, Source/Contents/Effects/Effect.h, Source/Contents/Effects/EffectActor.h, Source/Contents/Effects/EffectEmitter.h, Source/Contents/Effects/EffectMaker.h, Source/Contents/Effects/EffectPrimitiveState.h, Source/Contents/Effects/FuumaShouakuEffect.h, Source/Contents/Effects/GravityControlEffect.h, Source/Contents/Effects/HealSpEffect.h, Source/Contents/Effects/Level99Effect.h, Source/Contents/Effects/MapChainEffect.h, Source/Contents/Effects/MonsterSkillEffects.h, Source/Contents/Effects/MsgEffect.h, Source/Contents/Effects/NyanggrassEffect.h, Source/Contents/Effects/Particle.h, Source/Contents/Effects/PowderingEffect.h, Source/Contents/Effects/RagEffectState.h, Source/Contents/Effects/RectUpEffect.h, Source/Contents/Effects/ShadowExceedEffect.h, Source/Contents/Effects/SkillEffects.h, Source/Contents/Effects/SpriteParticle.h, Source/Contents/Effects/StormCannonEffect.h, Source/Contents/Effects/ThrowEffects.h, Source/Contents/EntryQueueMgr.h, Source/Contents/EquipmentResourceMgr.h, Source/Contents/FlyingShipRouteInfo.h, Source/Contents/Ground/GroundGeometry.h, Source/Contents/GuildInfo.h, Source/Contents/Items/ItemDescription.h, Source/Contents/Items/ItemInfo.h, Source/Contents/MapSkyMgr.h, Source/Contents/Messenger/MessengerWindows.h, Source/Contents/Models/ModelNode.h, Source/Contents/NavigationManager.h, Source/Contents/Party/AdventurerAgencyMgr.h, Source/Contents/RDamageVar.h, Source/Contents/RenewQuestMgr.h, Source/Contents/ReputeMgr.h, Source/Contents/RodexMailStore.h, Source/Contents/RouletteMgr.h, Source/Contents/Schedule/Schedule.h, Source/Contents/SignBoard/SignBoard.h, Source/Contents/Skills/ClientSkills.h, Source/Contents/Skills/PlayerSkillBundle.h, Source/Contents/Skills/SkillInfo.h, Source/Contents/SpriteLayerDrawing.h, Source/Contents/TipBoxTitles.h, Source/Contents/UserData/AccountLinkedUserDataMgr.h, Source/Contents/UserData/NormalItemSlots.h, Source/Contents/World/World.h, Source/Contents/WorldView/WorldViewData.h, Source/Render/Primitives/LightmappedPrimitive.h, Source/Render/Primitives/RenderPrimitive.h, Source/Render/Renderer.h, Source/Render/Textures/SpritePixels.h, Source/Render/Textures/Texture.h, Source/Resource/EZeffectResource.h, Source/Resource/Models/AnimatedModelResource.h, Source/Resource/Models/GrannyModelResource.h, Source/Resource/Sprites/ActionResource.h, Source/Resource/World/GroundResource.h, Source/Resource/World/WorldResource.h, Source/Resource/XmlNode.h, Source/UI/AdventureGuide/UIAdventureGuide.h, Source/UI/Buttons/UIBmpRadioBtn.h, Source/UI/Buttons/UIDescriptRace.h, Source/UI/Buttons/UIItemTagButton.h, Source/UI/Buttons/UISlotBmpButton.h, Source/UI/Buttons/UISpriteButton.h, Source/UI/Buttons/UITVTextButton.h, Source/UI/Buttons/UITextureButton.h, Source/UI/CashEmotion/UICashEmotionListWnd.h, Source/UI/CashEmotion/UICashEmotionPack.h, Source/UI/CashShop/UICashShopWnd.h, Source/UI/Chat/UIChatRoomMakeWnd.h, Source/UI/Chat/UIChatRoomTitle.h, Source/UI/Chat/UINewChatWnd.h, Source/UI/Chat/UISubChatHisWnd.h, Source/UI/Chat/UISubChatMiniWnd.h, Source/UI/Chat/UIWhisperWnd.h, Source/UI/Clan/UIClanWnd.h, Source/UI/Dialogs/UIBookWnd.h, Source/UI/Dialogs/UIChooseWarpWnd.h, Source/UI/Dialogs/UIMenuWnd.h, Source/UI/Dialogs/UIMiniMapWnd.h, Source/UI/Dialogs/UIMinimapZoomWnd.h, Source/UI/Dialogs/UINpcEditDialogWnd.h, Source/UI/Dialogs/UIPasswordWnd.h, Source/UI/Dialogs/UISayDialogWnd.h, Source/UI/Dialogs/UISelectCartWnd.h, Source/UI/Dialogs/UITipboxWnd.h, Source/UI/Edit/UIEditBoxEx.h, Source/UI/Edit/UIEditCtrl.h, Source/UI/Edit/UIEditCtrl_Currency.h, Source/UI/Edit/UIItemTagCtrl.h, Source/UI/Enchant/EnchantUI.h, Source/UI/Exchange/UIExchangeUI.h, Source/UI/FrameSkin.h, Source/UI/GameSettings/GameSettingsUI.h, Source/UI/Gauges/UIPcGage.h, Source/UI/Guild/UIGuildHelperWnd.h, Source/UI/Guild/UIGuildWnd.h, Source/UI/Guild/UIGuild_Storage_Log.h, Source/UI/Item/UIEquipmentPropertiesWnd.h, Source/UI/Item/UIItemBaseWnd.h, Source/UI/Item/UIItemPurchaseWnd.h, Source/UI/Item/UIItemSellWnd2.h, Source/UI/Item/UIItemShopWnd.h, Source/UI/Item/UIItemShopWnd2.h, Source/UI/Item/UIItemStoreFindWnd.h, Source/UI/Item/UIItemStoreSubWnd.h, Source/UI/Item/UIItemStoreWnd.h, Source/UI/Item/UIItemWnd.h, Source/UI/Item/UIMerchantItemLogWnd.h, Source/UI/Item/UIParaItemShopWnd.h, Source/UI/Items/UICardItemIllustWnd.h, Source/UI/Items/UIEquipWnd.h, Source/UI/Items/UIExchangeWnd.h, Source/UI/Items/UIGameItem.h, Source/UI/Items/UIItemCollectionWnd.h, Source/UI/Items/UIItemIdentifyWnd.h, Source/UI/Items/UIItemParamChangeDisplayWnd.h, Source/UI/Items/UISwapEquipmentWnd.h, Source/UI/Layout/WindowGeometry.h, Source/UI/Lists/UIChatHisBox.h, Source/UI/Lists/UIComboBoxV2Wnd.h, Source/UI/Lists/UIImgMenu.h, Source/UI/Lists/UIListBoxID.h, Source/UI/Lists/UIListBoxTemplate.h, Source/UI/Lists/UIMemberListBox.h, Source/UI/Lists/UITabControl.h, Source/UI/Lists/UITagListBox.h, Source/UI/Lists/UITreeView.h, Source/UI/Menu/UIMenuIconWnd.h, Source/UI/Navigation/UINavigationV4Wnd.h, Source/UI/ProbabilityTable/UIProbabilityTable.h, Source/UI/Quest/UIQuestDisplay.h, Source/UI/Quest/UIRenewQuestUI.h, Source/UI/Quest/UIRenewQuestWnd.h, Source/UI/Rodex/UIRodexComposeWnd.h, Source/UI/Rodex/UIRodexInboxWnd.h, Source/UI/RuneSystem/UIRuneSystemWindows.h, Source/UI/RuneSystem/UIRuneSystemWnd.h, Source/UI/Shop/UIMerchantItemMyShopWnd.h, Source/UI/Shop/UIMerchantItemPurchaseMSGWnd.h, Source/UI/Shop/UIMerchantItemPurchaseWnd.h, Source/UI/Shop/UIMerchantItemShopWnd.h, Source/UI/Shop/UIMerchantMirrorItemWnd.h, Source/UI/Shop/UIMerchantShopMakeWnd.h, Source/UI/Shop/UIMerchantShopTitle.h, Source/UI/Skill/UISkillDescribeWnd.h, Source/UI/Skill/UISkillListWnd.h, Source/UI/SkillDelayInfo/SkillDelayInfo.h, Source/UI/StylingShop/UIStylingShopWnd.h, Source/UI/Text/CreateLineInfo.h, Source/UI/Text/UIAchWnd.h, Source/UI/Text/UIBalloonText.h, Source/UI/Text/UINameBalloonText.h, Source/UI/Text/UIStaticTextControl.h, Source/UI/Text/UIString.h, Source/UI/Text/UITextViewerControl.h, Source/UI/UIBarGraph.h, Source/UI/UIBartermarketWnd.h, Source/UI/UIChangeMaterialWnd.h, Source/UI/UIGradeEnchantWnd.h, Source/UI/UILapineScrollBar.h, Source/UI/UIMacroBlackListCheckWnd.h, Source/UI/UIMacroDetectorWnd.h, Source/UI/UIMacroReport.h, Source/UI/UIMacroUserInfoWnd.h, Source/UI/UIPreviewEquipWnd.h, Source/UI/UIRefiningWnd.h, Source/UI/UIScrollWnd.h, Source/UI/UISlotBitmap.h, Source/UI/Window/FuncDrawWNDChar.h, Source/UI/Window/UIBattleMsgOptionWnd.h, Source/UI/Window/UIChatRoomWnd.h, Source/UI/Window/UICollectionSystemWnd.h, Source/UI/Window/UIControl.h, Source/UI/Window/UIHomunInfoWnd.h, Source/UI/Window/UIHotKeyWnd.h, Source/UI/Window/UIJobListWnd.h, Source/UI/Window/UILoginOTPWnd.h, Source/UI/Window/UILoginWnd.h, Source/UI/Window/UIMakeCharWnd.h, Source/UI/Window/UIMonsterDisplayWnd.h, Source/UI/Window/UIMonsterInfoWnd.h, Source/UI/Window/UINavigationHelpWnd.h, Source/UI/Window/UINavigationWnd.h, Source/UI/Window/UINewMakeCharWnd.h, Source/UI/Window/UINewSelectCharWnd.h, Source/UI/Window/UINoticeWnd.h, Source/UI/Window/UIPetInfoWnd.h, Source/UI/Window/UIRegisterMgr.h, Source/UI/Window/UIRoMapWnd.h, Source/UI/Window/UIRodexContentsWnd.h, Source/UI/Window/UISecondCostumeWnd.h, Source/UI/Window/UISeekPartyMBWnd.h, Source/UI/Window/UISeekPartyWnd.h, Source/UI/Window/UISelCharForUServerWnd.h, Source/UI/Window/UISerachStoreInfoWnd.h, Source/UI/Window/UITransMenuWnd.h, Source/UI/Window/UIWindow.h, Source/UI/Window/UIWindowMgr.h, Source/UI/Window/UIWindowMgr.inl, Source/Utility/Lexicon/LexiconSerializer.h.
2026-11-08 16:44:36 +00:00

141 lines
4.6 KiB
C++

#include "UI/Window/WindowId.h"
#include "Client/Mode/ModeMessage.h"
#include "UI/Window/UIEscOptionWnd.h"
#include "UI/Window/UIEnums.h"
#include "Client/Session.h"
#include "Contents/MessageTable.h"
#include "File/ShortcutFilename.h"
#include "UI/Buttons/UIBitmapButton.h"
#include "UI/Buttons/UIButton.h"
#include "Utility/Text/FormatString.h"
#include <string>
#include "Resource/MSGSTRINGID.h"
// OFFSET: 0x0091F4F0
// FUNCTION: fn_12638
void UIEscOptionWnd::OnCreate(int, int) {
const std::string prefix("유저인터페이스\\");
const char* names[7] = {"esc_01", "esc_001", "esc_08", "esc_09", "esc_02", "esc_05", "esc_10"};
int ids[7] = {371, 458, 370, 251, 185, 353, 372};
for (int i = 0; i < 7; ++i) {
this->m_buttons[i] = new UIBitmapButton();
this->m_buttons[i]->SetBitmap((prefix + names[i] + "a.bmp").c_str(), 0, 0);
this->m_buttons[i]->SetBitmap((prefix + names[i] + "b.bmp").c_str(), 1, 0);
this->m_buttons[i]->SetBitmap((prefix + names[i] + "c.bmp").c_str(), 2, 0);
this->m_buttons[i]->SetSize(this->m_buttons[i]->BitmapWidth(), this->m_buttons[i]->BitmapHeight());
this->m_buttons[i]->Move(-100, -100);
this->m_buttons[i]->SetId(ids[i]);
this->AddChild(this->m_buttons[i]);
}
this->LayoutButtons();
}
// OFFSET: 0x0092BDE0
// FUNCTION: fn_12662
void UIEscOptionWnd::Paint() {
this->m_titleHeight = this->DrawTitleBar(true, FormatOwnedString("%s (%s)", LookupMessage(MSI_ESC_OPTIONWND), ShortcutFilename(g_session.m_gid).c_str()).c_str(), 0);
this->DrawPanelBackground(this->m_titleHeight, 0, "");
}
// OFFSET: 0x00933B90
// FUNCTION: fn_12735
void UIEscOptionWnd::LayoutButtons() {
for (int i = 0; i < 7; ++i) {
this->m_buttons[i]->Move(-100, -100);
}
if (this->m_mode == 0) {
this->Resize(this->geometry.width, this->m_titleHeight + 122);
for (int i = 0; i < 5; ++i) {
this->m_buttons[i]->Move(29, this->m_titleHeight + 5 + i * 23);
}
} else if (this->m_mode == 1) {
this->Resize(this->geometry.width, this->m_titleHeight + 53);
this->m_buttons[6]->Move(29, this->m_titleHeight + 5);
this->m_buttons[4]->Move(29, this->m_titleHeight + 28);
} else if (this->m_mode == 2) {
this->Resize(this->geometry.width, this->m_titleHeight + 76);
this->m_buttons[5]->Move(29, this->m_titleHeight + 5);
this->m_buttons[6]->Move(29, this->m_titleHeight + 28);
this->m_buttons[4]->Move(29, this->m_titleHeight + 51);
}
}
// OFFSET: 0x00911250
// FUNCTION: fn_12512
UIEscOptionWnd::UIEscOptionWnd()
: UIFrameWnd(0), m_titleHeight(17) {
CGameMode* mode = static_cast<CGameMode*>(g_modeMgr.GetGameMode());
int escMode;
if (mode->isPlayerDead == 0) {
escMode = 0;
} else if (!mode->HasResurrectionItem() && !g_session.HasSkillEffect(580)) {
escMode = 1;
} else {
escMode = 2;
}
this->m_mode = escMode;
}
#include "Contents/Party/AdventurerAgencyMgr.h"
#include "Contents/UserData/CharacterLinkedUserDataMgr.h"
#include "UI/Window/UIWindowMgr.h"
// OFFSET: 0x00934FA0
// FUNCTION: fn_12744
int UIEscOptionWnd::SendMsg(UIWindow* sender, int message, std::intptr_t argument1, std::intptr_t argument2, std::intptr_t argument3, std::intptr_t argument4) {
CMode* mode = g_modeMgr.GetGameMode();
if (message != UM_COMMAND) {
return UIFrameWnd::SendMsg(sender, message, argument1, argument2, argument3, argument4);
}
switch (argument1) {
case ID_OPEN_HOTKEY:
if (!g_windowMgr.CloseWindow(WID_HOTKEYWND)) {
g_windowMgr.EnsureWindow(WID_HOTKEYWND);
}
break;
case ID_QUIT:
g_windowMgr.CloseWindow(WID_ESCOPTIONWND);
mode->SendMsg(MM_QUIT_GAME, 0, 0, 0, 0);
break;
case ID_REBIRTH:
mode->SendMsg(MM_REBIRTH, 0, 0, 0, 0);
g_windowMgr.CloseWindow(WID_ESCOPTIONWND);
break;
case ID_RETURN_TO_CHARACTER_SELECT:
g_characterLinkedUserDataMgr->Save();
g_adventurerAgencyMgr->RequestStop();
mode->SendMsg(MM_RESTART, 1, 0, 0, 0);
g_windowMgr.CloseWindow(WID_ESCOPTIONWND);
g_windowMgr.CloseWindow(WID_SEEKPARTYWND);
g_windowMgr.CloseWindow(WID_ROULLETTEWND);
break;
case ID_OPEN_GAME_SETTINGS:
if (!g_windowMgr.CloseWindow(WID_GAMESETTINGSUI)) {
g_windowMgr.EnsureWindow(WID_GAMESETTINGSUI);
}
break;
case 0x1C9:
if (!g_windowMgr.CloseWindow(0xEC)) {
g_windowMgr.EnsureWindow(0xEC);
}
break;
case ID_RETURN_TO_LOGIN:
if (g_windowMgr.Confirm(LookupMessage(MSI_MOVETO_SAVEPOINT), 2, false, false, 0, "Message", 0x118, 0x78, 0) == 0xBB) {
mode->SendMsg(MM_RESTART, 0, 0, 0, 0);
g_windowMgr.CloseWindow(WID_ESCOPTIONWND);
}
break;
case ID_CANCEL:
g_windowMgr.CloseWindow(WID_ESCOPTIONWND);
break;
}
return 0;
}