rodecomp/Source/UI/UIMacroBlackListCheckWnd.cpp
ragnarok-clanker 27986a614e Decompile 5 functions in Source/UI/UIGradeEnchantWnd.cpp, Source/UI/UIGradeEnchantWnd.h, ...
Batch #3123 by youko: 0 byte-identical, 5 confirmed by peer review.

- fn_09768 UIGradeEnchant_BtnEnhancedDown::Enable: logic confirmed by peer review
- fn_09769 UIGradeEnchant_BtnEnhancedUp::Enable: logic confirmed by peer review
- fn_09770 UIGradeEnchant_BtnStart::Enable: logic confirmed by peer review
- fn_09789 UICaptchaRegisterWnd::Paint: logic confirmed by peer review
- fn_09794 UIMacroBlackListCheckWnd::Slot15: logic confirmed by peer review

Peer-reviewed-by: eAthena, meitogi, superintelligence
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
2026-10-29 20:33:24 +00:00

68 lines
2.9 KiB
C++

#include "UI/UIMacroBlackListCheckWnd.h"
#include "UI/Buttons/UIBitmapButton.h"
#include <algorithm>
#include <random>
#include <string>
// OFFSET: 0x007EB230
// FUNCTION: fn_09794
void UIMacroBlackListCheckWnd::Slot15(int width, int height) {
for (int i = 0; i < 10; ++i) {
this->digits[i] = static_cast<char>(i);
}
std::mt19937 engine(std::random_device{}());
std::shuffle(this->digits, this->digits + 10, engine);
UIButtonContext& controls = *this->m_controls;
std::string directory;
this->okButton = new UIBitmapButton(*this->m_context, controls);
this->okButton->SetBitmap("유저인터페이스\\btn_big_ok.bmp", 0, 0);
this->okButton->SetBitmap("유저인터페이스\\btn_big_ok_a.bmp", 1, 0);
this->okButton->SetBitmap("유저인터페이스\\btn_big_ok_b.bmp", 2, 0);
this->okButton->SetBitmap("유저인터페이스\\btn_big_ok_b.bmp", 3, 0);
this->okButton->SetSize(this->okButton->BitmapWidth(), this->okButton->BitmapHeight());
this->okButton->Move(110, 284);
this->okButton->SetId(184);
this->okButton->Enable(1);
this->AddChild(this->okButton);
directory = "유저인터페이스\\basic_interface\\";
const int ids[11] = {293, 294, 295, 296, 297, 298, 299, 300, 301, 302, 303};
const char* const names[11][3] = {
{"0-a", "0-b", "0-c"}, {"1-a", "1-b", "1-c"}, {"2-a", "2-b", "2-c"}, {"3-a", "3-b", "3-c"},
{"4-a", "4-b", "4-c"}, {"5-a", "5-b", "5-c"}, {"6-a", "6-b", "6-c"}, {"7-a", "7-b", "7-c"},
{"8-a", "8-b", "8-c"}, {"9-a", "9-b", "9-c"}, {"reset-a", "reset-b", "reset-c"},
};
const int positions[11][2] = {
{303, 75}, {363, 75}, {423, 75}, {303, 135}, {363, 135}, {423, 135}, {303, 195}, {363, 195}, {423, 195}, {303, 255}, {363, 255},
};
for (int i = 0; i < 10; ++i) {
const int digit = this->digits[i];
UIBitmapButton*& button = this->digitButtons[i];
button = new UIBitmapButton(*this->m_context, controls);
button->SetBitmap((directory + names[digit][0] + ".bmp").c_str(), 0, 0);
button->SetBitmap((directory + names[digit][1] + ".bmp").c_str(), 1, 0);
button->SetBitmap((directory + names[digit][2] + ".bmp").c_str(), 2, 0);
button->SetSize(button->BitmapWidth(), button->BitmapHeight());
button->Move(positions[i][0], positions[i][1]);
button->SetId(ids[digit]);
this->AddChild(button);
}
this->resetButton = new UIBitmapButton(*this->m_context, controls);
this->resetButton->SetBitmap((directory + names[10][0] + ".bmp").c_str(), 0, 0);
this->resetButton->SetBitmap((directory + names[10][1] + ".bmp").c_str(), 1, 0);
this->resetButton->SetBitmap((directory + names[10][2] + ".bmp").c_str(), 2, 0);
this->resetButton->SetSize(this->resetButton->BitmapWidth(), this->resetButton->BitmapHeight());
this->resetButton->Move(positions[10][0], positions[10][1]);
this->resetButton->SetId(ids[10]);
this->AddChild(this->resetButton);
this->geometry.targetAlpha = 176;
}