89 lines
2.1 KiB
C++
89 lines
2.1 KiB
C++
#include "Contents/Effects/Effect.h"
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#include "Contents/Actors/RenderObject.h"
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#include "Contents/Effects/EffectLists.h"
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#include "Contents/World/World.h"
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// OFFSET: 0x00B4DAE0
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// FUNCTION: fn_18979
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CEffect::CEffect(int value)
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: id(value), position{}, sourcePosition{}, actor(0), sourceActor(0), frame(0), unknown_002C(60), unknown_0030(1), outsideRange(0), range(130),
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unknown_00B0(-1), retained(0), forceRender(0), unknown_00C4(0), unknown_00C8(0) {
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}
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// OFFSET: 0x00B4DD10
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// OFFSET: 0x00B4DDD0
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// FUNCTION: fn_18981
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CEffect::~CEffect() = default;
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// OFFSET: 0x005A2150
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// FUNCTION: fn_03087
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void CEffect::Close() {
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}
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// OFFSET: 0x00B4DE40
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// FUNCTION: fn_18984
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void CEffect::AddEvent(int kind, const char* text, int frame, int argument) {
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EffectEvent event{kind, frame, argument, text ? text : ""};
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this->events.push_back(event);
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}
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// OFFSET: 0x00B4DF90
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// FUNCTION: fn_18985
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bool CEffect::RetireIfInactive() {
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if (!this->Slot06()) {
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g_effectMgr->Retire(this, 0);
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return true;
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}
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return false;
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}
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// OFFSET: 0x00B4E150
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// FUNCTION: fn_18987
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bool CEffect::Slot06() {
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if (this->actor != 0 && !FindRenderObject(this->actor)) {
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return false;
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}
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return true;
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}
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// OFFSET: 0x00B4E170
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// FUNCTION: fn_18988
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void CEffect::SetEventFrame(int kind, int frame) {
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for (EffectEvent& event : this->events) {
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if (event.kind == kind) {
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event.frame = frame;
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return;
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}
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}
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}
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// OFFSET: 0x00B4E390
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// FUNCTION: fn_18991
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void CEffect::SetActor(std::uint32_t aid) {
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this->actor = aid;
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}
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// OFFSET: 0x00B4E3A0
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// FUNCTION: fn_18992
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void CEffect::SetSourceActor(std::uint32_t aid) {
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if (CRenderObject* source = FindRenderObject(aid)) {
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this->sourceActor = aid;
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this->sourcePosition[0] = source->render.position.x;
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this->sourcePosition[1] = source->render.position.y;
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this->sourcePosition[2] = source->render.position.z;
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}
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}
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// OFFSET: 0x00B249A0
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// FUNCTION: fn_18773
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void EffectRetirement::Clear() {
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for (auto effect = this->effects.begin(); effect != this->effects.end(); ++effect) {
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(*effect)->Close();
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delete *effect;
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}
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this->effects.clear();
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}
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