rodecomp/Source/UI/Window/UIHotKeyWnd.h
ragnarok-clanker 05452d75ed Decompile 9 functions in Source/UI/Shortcuts/ShortcutCooldowns.cpp, Source/UI/Shortcuts/UIShortCutWnd.cpp, ...
Batch #4088 by youko: 2 byte-identical, 7 confirmed by peer review.

- fn_12712 UINewChatWnd::Slot27: logic confirmed by peer review
- fn_12718 UIQuickSlotWnd::Slot19: byte-identical
- fn_12719 UISeekPartyWnd::Slot19: logic confirmed by peer review
- fn_12721 UIHotKeyWnd::Slot32: byte-identical
- fn_12726 UIBattleMsgOptionWnd::Slot35: logic confirmed by peer review
- fn_12727 UISeekPartyListWnd::Slot35: logic confirmed by peer review
- fn_12734 UIHotKeyWnd::UpdatePageButtons: logic confirmed by peer review
- fn_12737 UINewChatWnd::Resize: logic confirmed by peer review
- fn_12741 CUICollectionSystemWnd::SendMsg: logic confirmed by peer review

Peer-reviewed-by: Yommy, superintelligence, KWDev
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
Adds to the build: Source/UI/Window/UICollectionSystemWnd.cpp
2026-10-30 00:53:39 +00:00

40 lines
1.1 KiB
C++

#ifndef RAGNAROK_SOURCE_UI_WINDOW_UIHOTKEYWND_H
#define RAGNAROK_SOURCE_UI_WINDOW_UIHOTKEYWND_H
#include "Contents/Hotkeys/HotkeyInfo.h"
#include "UI/Window/UIFrameWnd.h"
#include <map>
class UIButton;
class UIHotKeyWnd : public UIFrameWnd {
public:
UIHotKeyWnd(UIWindowContext& windows, UIFrameContext& frames);
void Slot32(int x, int y) override;
void UpdatePageButtons();
/* 00B4 */ int unknown_00B4;
/* 00B8 */ int unknown_00B8;
/* 00BC */ int unknown_00BC;
/* 00C0 */ int unknown_00C0;
/* 00C4 */ int unknown_00C4;
/* 00C8 */ int unknown_00C8;
/* 00CC */ int unknown_00CC;
/* 00D0 */ int unknown_00D0;
/* 00D4 */ int unknown_00D4;
/* 00D8 */ int unknown_00D8;
/* 00DC */ std::map<int, HotkeyInfo> hotkeys[4];
/* 00FC */ int unknown_00FC;
/* 0100 */ unsigned char unknown_0100[0x4];
/* 0104 */ int unknown_0104;
/* 0108 */ unsigned char unknown_0108[0x4];
/* 010C */ int unknown_010C;
/* 0110 */ int unknown_0110;
/* 0114 */ unsigned char unknown_0114;
/* 0115 */ unsigned char unknown_0115[0x3];
/* 0118 */ UIButton* m_prevButton;
/* 011C */ UIButton* m_nextButton;
};
#endif