Batch #3792 by youko: 2 byte-identical, 0 confirmed by peer review. - fn_10073 RouletteMgr::Reset: byte-identical - fn_10088 UIRoulletteWnd::Slot25: byte-identical Merged automatically: every function is byte-identical to the original. Adds to the build: Source/Contents/RouletteMgr.cpp, Source/UI/Window/UIRoulletteWnd.cpp, Source/Contents/Actors/CharacterRender.cpp
11 lines
205 B
C++
11 lines
205 B
C++
#include "UI/Window/UIRoulletteWnd.h"
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#include "Contents/RouletteMgr.h"
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// OFFSET: 0x0080BAF0
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// OFFSET: 0x0080C490
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// FUNCTION: fn_10088
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void UIRoulletteWnd::Slot25(int, int) {
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}
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// OFFSET: 0x0080CE40
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