Batch #11273 by cremane: 0 byte-identical, 2 confirmed by peer review. - fn_12638 UIEscOptionWnd::Slot15: logic confirmed by peer review - fn_12744 UIEscOptionWnd::SendMsg: logic confirmed by peer review Peer-reviewed-by: Yommy, kyoshi, dori Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
138 lines
4.3 KiB
C++
138 lines
4.3 KiB
C++
#include "UI/Window/UIEscOptionWnd.h"
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#include "Client/Session.h"
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#include "Contents/MessageTable.h"
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#include "File/ShortcutFilename.h"
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#include "UI/Buttons/UIBitmapButton.h"
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#include "UI/Buttons/UIButton.h"
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#include "Utility/Text/FormatString.h"
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#include <string>
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// OFFSET: 0x0091F4F0
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// FUNCTION: fn_12638
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void UIEscOptionWnd::Slot15(int, int) {
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const std::string prefix("유저인터페이스\\");
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const char* names[7] = {"esc_01", "esc_001", "esc_08", "esc_09", "esc_02", "esc_05", "esc_10"};
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int ids[7] = {371, 458, 370, 251, 185, 353, 372};
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for (int i = 0; i < 7; ++i) {
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this->m_buttons[i] = new UIBitmapButton();
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this->m_buttons[i]->SetBitmap((prefix + names[i] + "a.bmp").c_str(), 0, 0);
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this->m_buttons[i]->SetBitmap((prefix + names[i] + "b.bmp").c_str(), 1, 0);
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this->m_buttons[i]->SetBitmap((prefix + names[i] + "c.bmp").c_str(), 2, 0);
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this->m_buttons[i]->SetSize(this->m_buttons[i]->BitmapWidth(), this->m_buttons[i]->BitmapHeight());
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this->m_buttons[i]->Move(-100, -100);
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this->m_buttons[i]->SetId(ids[i]);
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this->AddChild(this->m_buttons[i]);
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}
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this->LayoutButtons();
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}
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// OFFSET: 0x0092BDE0
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// FUNCTION: fn_12662
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void UIEscOptionWnd::Paint() {
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const std::string name = ShortcutFilename(g_session.m_gid);
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const std::string title = FormatOwnedString("%s (%s)", LookupMessage(1483), name.c_str());
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this->m_titleHeight = this->DrawTitleBar(true, title.c_str(), 0);
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this->DrawPanelBackground(this->m_titleHeight, 0, "");
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}
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// OFFSET: 0x00933B90
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// FUNCTION: fn_12735
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void UIEscOptionWnd::LayoutButtons() {
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for (int i = 0; i < 7; ++i) {
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this->m_buttons[i]->Move(-100, -100);
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}
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if (this->m_mode == 0) {
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this->Resize(this->geometry.width, this->m_titleHeight + 122);
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for (int i = 0; i < 5; ++i) {
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this->m_buttons[i]->Move(29, this->m_titleHeight + 5 + i * 23);
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}
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} else if (this->m_mode == 1) {
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this->Resize(this->geometry.width, this->m_titleHeight + 53);
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this->m_buttons[6]->Move(29, this->m_titleHeight + 5);
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this->m_buttons[4]->Move(29, this->m_titleHeight + 28);
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} else if (this->m_mode == 2) {
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this->Resize(this->geometry.width, this->m_titleHeight + 76);
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this->m_buttons[5]->Move(29, this->m_titleHeight + 5);
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this->m_buttons[6]->Move(29, this->m_titleHeight + 28);
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this->m_buttons[4]->Move(29, this->m_titleHeight + 51);
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}
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}
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// OFFSET: 0x00911250
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// FUNCTION: fn_12512
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UIEscOptionWnd::UIEscOptionWnd()
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: UIFrameWnd(0), m_titleHeight(17) {
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CGameMode* mode = static_cast<CGameMode*>(g_modeMgr.GetGameMode());
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int escMode;
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if (mode->unknown_0250 == 0) {
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escMode = 0;
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} else if (!mode->HasResurrectionItem() && !g_session.HasSkillEffect(580)) {
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escMode = 1;
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} else {
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escMode = 2;
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}
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this->m_mode = escMode;
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}
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#include "Contents/Party/AdventurerAgencyMgr.h"
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#include "Contents/UserData/CharacterLinkedUserDataMgr.h"
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#include "UI/Window/UIWindowMgr.h"
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// OFFSET: 0x00934FA0
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// FUNCTION: fn_12744
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int UIEscOptionWnd::SendMsg(UIWindow* sender, int message, std::intptr_t argument1, std::intptr_t argument2, std::intptr_t argument3, std::intptr_t argument4) {
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CMode* mode = g_modeMgr.GetGameMode();
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if (message != 6) {
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return UIFrameWnd::SendMsg(sender, message, argument1, argument2, argument3, argument4);
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}
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switch (argument1) {
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case 0x172:
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if (!g_windowMgr.CloseWindow(0x9C)) {
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g_windowMgr.EnsureWindow(0x9C);
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}
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break;
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case 0xFB:
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g_windowMgr.CloseWindow(0x9B);
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mode->SendMsg(0x58, 0, 0, 0, 0);
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break;
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case 0x161:
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mode->SendMsg(0xFA, 0, 0, 0, 0);
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g_windowMgr.CloseWindow(0x9B);
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break;
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case 0x173:
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g_characterLinkedUserDataMgr->Save();
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g_adventurerAgencyMgr->RequestStop();
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mode->SendMsg(0x19, 1, 0, 0, 0);
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g_windowMgr.CloseWindow(0x9B);
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g_windowMgr.CloseWindow(0xA4);
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g_windowMgr.CloseWindow(0x10D);
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break;
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case 0x1CA:
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if (!g_windowMgr.CloseWindow(0x271E)) {
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g_windowMgr.EnsureWindow(0x271E);
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}
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break;
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case 0x1C9:
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if (!g_windowMgr.CloseWindow(0xEC)) {
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g_windowMgr.EnsureWindow(0xEC);
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}
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break;
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case 0x174:
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if (g_windowMgr.Confirm(LookupMessage(0x60C), 2, false, false, 0, "Message", 0x118, 0x78, 0) == 0xBB) {
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mode->SendMsg(0x19, 0, 0, 0, 0);
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g_windowMgr.CloseWindow(0x9B);
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}
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break;
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case 0xB9:
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g_windowMgr.CloseWindow(0x9B);
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break;
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}
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return 0;
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}
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