Batch #14943 by ragnarok-clanker: no function's compiled code changes; checked with 741 compiled unit(s), including every includer of Source/ActorPickNode.h, Source/Client/Browser/BrowserClientSite.h, Source/Client/Browser/BrowserPopupDispatch.h, Source/Client/Mode/CGameMode.h, Source/Client/Mode/CLoginMode.h, Source/Client/Mode/CMode.h, Source/Client/Mode/ModeDragState.h, Source/Client/Replay.h, Source/Client/Session.h, Source/Client/Stove/StoveMgr.h, Source/Contents/AchievementMgr.h, Source/Contents/ActorNameCard.h, Source/Contents/Actors/CharacterRender.h, Source/Contents/Actors/EffectActors.h, Source/Contents/Actors/GameActor.h, Source/Contents/Actors/GrannyGameActor.h, Source/Contents/Actors/GroundScope.h, Source/Contents/Actors/Item.h, Source/Contents/Actors/Npc.h, Source/Contents/Actors/Pc.h, Source/Contents/Actors/RenderObjectState.h, Source/Contents/Actors/Skill.h, Source/Contents/AdventureGuideMgr.h, Source/Contents/Camera/Camera.h, Source/Contents/Camera/CameraState.h, Source/Contents/CashEmotionMgr.h, Source/Contents/Configuration/GameSettingsMgr.h, Source/Contents/EffectResourceSwitcher.h, Source/Contents/Effects/AMachineEffect.h, Source/Contents/Effects/AcidifiedThrow.h, Source/Contents/Effects/AxeBoomerang.h, Source/Contents/Effects/BlastForge.h, Source/Contents/Effects/CaneOfEvilEyeEffect.h, Source/Contents/Effects/CharacterParticleBundle.h, Source/Contents/Effects/CloudKillEffect.h, Source/Contents/Effects/Effect.h, Source/Contents/Effects/EffectActor.h, Source/Contents/Effects/EffectEmitter.h, Source/Contents/Effects/EffectMaker.h, Source/Contents/Effects/EffectPrimitiveState.h, Source/Contents/Effects/FuumaShouakuEffect.h, Source/Contents/Effects/GravityControlEffect.h, Source/Contents/Effects/HealSpEffect.h, Source/Contents/Effects/Level99Effect.h, Source/Contents/Effects/MapChainEffect.h, Source/Contents/Effects/MonsterSkillEffects.h, Source/Contents/Effects/MsgEffect.h, Source/Contents/Effects/NyanggrassEffect.h, Source/Contents/Effects/Particle.h, Source/Contents/Effects/PowderingEffect.h, Source/Contents/Effects/RagEffectState.h, Source/Contents/Effects/RectUpEffect.h, Source/Contents/Effects/ShadowExceedEffect.h, Source/Contents/Effects/SkillEffects.h, Source/Contents/Effects/SpriteParticle.h, Source/Contents/Effects/StormCannonEffect.h, Source/Contents/Effects/ThrowEffects.h, Source/Contents/EntryQueueMgr.h, Source/Contents/EquipmentResourceMgr.h, Source/Contents/FlyingShipRouteInfo.h, Source/Contents/Ground/GroundGeometry.h, Source/Contents/GuildInfo.h, Source/Contents/Items/ItemDescription.h, Source/Contents/Items/ItemInfo.h, Source/Contents/MapSkyMgr.h, Source/Contents/Messenger/MessengerWindows.h, Source/Contents/Models/ModelNode.h, Source/Contents/NavigationManager.h, Source/Contents/Party/AdventurerAgencyMgr.h, Source/Contents/RDamageVar.h, Source/Contents/RenewQuestMgr.h, Source/Contents/ReputeMgr.h, Source/Contents/RodexMailStore.h, Source/Contents/RouletteMgr.h, Source/Contents/Schedule/Schedule.h, Source/Contents/SignBoard/SignBoard.h, Source/Contents/Skills/ClientSkills.h, Source/Contents/Skills/PlayerSkillBundle.h, Source/Contents/Skills/SkillInfo.h, Source/Contents/SpriteLayerDrawing.h, Source/Contents/TipBoxTitles.h, Source/Contents/UserData/AccountLinkedUserDataMgr.h, Source/Contents/UserData/NormalItemSlots.h, Source/Contents/World/World.h, Source/Contents/WorldView/WorldViewData.h, Source/Render/Primitives/LightmappedPrimitive.h, Source/Render/Primitives/RenderPrimitive.h, Source/Render/Renderer.h, Source/Render/Textures/SpritePixels.h, Source/Render/Textures/Texture.h, Source/Resource/EZeffectResource.h, Source/Resource/Models/AnimatedModelResource.h, Source/Resource/Models/GrannyModelResource.h, Source/Resource/Sprites/ActionResource.h, Source/Resource/World/GroundResource.h, Source/Resource/World/WorldResource.h, Source/Resource/XmlNode.h, Source/UI/AdventureGuide/UIAdventureGuide.h, Source/UI/Buttons/UIBmpRadioBtn.h, Source/UI/Buttons/UIDescriptRace.h, Source/UI/Buttons/UIItemTagButton.h, Source/UI/Buttons/UISlotBmpButton.h, Source/UI/Buttons/UISpriteButton.h, Source/UI/Buttons/UITVTextButton.h, Source/UI/Buttons/UITextureButton.h, Source/UI/CashEmotion/UICashEmotionListWnd.h, Source/UI/CashEmotion/UICashEmotionPack.h, Source/UI/CashShop/UICashShopWnd.h, Source/UI/Chat/UIChatRoomMakeWnd.h, Source/UI/Chat/UIChatRoomTitle.h, Source/UI/Chat/UINewChatWnd.h, Source/UI/Chat/UISubChatHisWnd.h, Source/UI/Chat/UISubChatMiniWnd.h, Source/UI/Chat/UIWhisperWnd.h, Source/UI/Clan/UIClanWnd.h, Source/UI/Dialogs/UIBookWnd.h, Source/UI/Dialogs/UIChooseWarpWnd.h, Source/UI/Dialogs/UIMenuWnd.h, Source/UI/Dialogs/UIMiniMapWnd.h, Source/UI/Dialogs/UIMinimapZoomWnd.h, Source/UI/Dialogs/UINpcEditDialogWnd.h, Source/UI/Dialogs/UIPasswordWnd.h, Source/UI/Dialogs/UISayDialogWnd.h, Source/UI/Dialogs/UISelectCartWnd.h, Source/UI/Dialogs/UITipboxWnd.h, Source/UI/Edit/UIEditBoxEx.h, Source/UI/Edit/UIEditCtrl.h, Source/UI/Edit/UIEditCtrl_Currency.h, Source/UI/Edit/UIItemTagCtrl.h, Source/UI/Enchant/EnchantUI.h, Source/UI/Exchange/UIExchangeUI.h, Source/UI/FrameSkin.h, Source/UI/GameSettings/GameSettingsUI.h, Source/UI/Gauges/UIPcGage.h, Source/UI/Guild/UIGuildHelperWnd.h, Source/UI/Guild/UIGuildWnd.h, Source/UI/Guild/UIGuild_Storage_Log.h, Source/UI/Item/UIEquipmentPropertiesWnd.h, Source/UI/Item/UIItemBaseWnd.h, Source/UI/Item/UIItemPurchaseWnd.h, Source/UI/Item/UIItemSellWnd2.h, Source/UI/Item/UIItemShopWnd.h, Source/UI/Item/UIItemShopWnd2.h, Source/UI/Item/UIItemStoreFindWnd.h, Source/UI/Item/UIItemStoreSubWnd.h, Source/UI/Item/UIItemStoreWnd.h, Source/UI/Item/UIItemWnd.h, Source/UI/Item/UIMerchantItemLogWnd.h, Source/UI/Item/UIParaItemShopWnd.h, Source/UI/Items/UICardItemIllustWnd.h, Source/UI/Items/UIEquipWnd.h, Source/UI/Items/UIExchangeWnd.h, Source/UI/Items/UIGameItem.h, Source/UI/Items/UIItemCollectionWnd.h, Source/UI/Items/UIItemIdentifyWnd.h, Source/UI/Items/UIItemParamChangeDisplayWnd.h, Source/UI/Items/UISwapEquipmentWnd.h, Source/UI/Layout/WindowGeometry.h, Source/UI/Lists/UIChatHisBox.h, Source/UI/Lists/UIComboBoxV2Wnd.h, Source/UI/Lists/UIImgMenu.h, Source/UI/Lists/UIListBoxID.h, Source/UI/Lists/UIListBoxTemplate.h, Source/UI/Lists/UIMemberListBox.h, Source/UI/Lists/UITabControl.h, Source/UI/Lists/UITagListBox.h, Source/UI/Lists/UITreeView.h, Source/UI/Menu/UIMenuIconWnd.h, Source/UI/Navigation/UINavigationV4Wnd.h, Source/UI/ProbabilityTable/UIProbabilityTable.h, Source/UI/Quest/UIQuestDisplay.h, Source/UI/Quest/UIRenewQuestUI.h, Source/UI/Quest/UIRenewQuestWnd.h, Source/UI/Rodex/UIRodexComposeWnd.h, Source/UI/Rodex/UIRodexInboxWnd.h, Source/UI/RuneSystem/UIRuneSystemWindows.h, Source/UI/RuneSystem/UIRuneSystemWnd.h, Source/UI/Shop/UIMerchantItemMyShopWnd.h, Source/UI/Shop/UIMerchantItemPurchaseMSGWnd.h, Source/UI/Shop/UIMerchantItemPurchaseWnd.h, Source/UI/Shop/UIMerchantItemShopWnd.h, Source/UI/Shop/UIMerchantMirrorItemWnd.h, Source/UI/Shop/UIMerchantShopMakeWnd.h, Source/UI/Shop/UIMerchantShopTitle.h, Source/UI/Skill/UISkillDescribeWnd.h, Source/UI/Skill/UISkillListWnd.h, Source/UI/SkillDelayInfo/SkillDelayInfo.h, Source/UI/StylingShop/UIStylingShopWnd.h, Source/UI/Text/CreateLineInfo.h, Source/UI/Text/UIAchWnd.h, Source/UI/Text/UIBalloonText.h, Source/UI/Text/UINameBalloonText.h, Source/UI/Text/UIStaticTextControl.h, Source/UI/Text/UIString.h, Source/UI/Text/UITextViewerControl.h, Source/UI/UIBarGraph.h, Source/UI/UIBartermarketWnd.h, Source/UI/UIChangeMaterialWnd.h, Source/UI/UIGradeEnchantWnd.h, Source/UI/UILapineScrollBar.h, Source/UI/UIMacroBlackListCheckWnd.h, Source/UI/UIMacroDetectorWnd.h, Source/UI/UIMacroReport.h, Source/UI/UIMacroUserInfoWnd.h, Source/UI/UIPreviewEquipWnd.h, Source/UI/UIRefiningWnd.h, Source/UI/UIScrollWnd.h, Source/UI/UISlotBitmap.h, Source/UI/Window/FuncDrawWNDChar.h, Source/UI/Window/UIBattleMsgOptionWnd.h, Source/UI/Window/UIChatRoomWnd.h, Source/UI/Window/UICollectionSystemWnd.h, Source/UI/Window/UIControl.h, Source/UI/Window/UIHomunInfoWnd.h, Source/UI/Window/UIHotKeyWnd.h, Source/UI/Window/UIJobListWnd.h, Source/UI/Window/UILoginOTPWnd.h, Source/UI/Window/UILoginWnd.h, Source/UI/Window/UIMakeCharWnd.h, Source/UI/Window/UIMonsterDisplayWnd.h, Source/UI/Window/UIMonsterInfoWnd.h, Source/UI/Window/UINavigationHelpWnd.h, Source/UI/Window/UINavigationWnd.h, Source/UI/Window/UINewMakeCharWnd.h, Source/UI/Window/UINewSelectCharWnd.h, Source/UI/Window/UINoticeWnd.h, Source/UI/Window/UIPetInfoWnd.h, Source/UI/Window/UIRegisterMgr.h, Source/UI/Window/UIRoMapWnd.h, Source/UI/Window/UIRodexContentsWnd.h, Source/UI/Window/UISecondCostumeWnd.h, Source/UI/Window/UISeekPartyMBWnd.h, Source/UI/Window/UISeekPartyWnd.h, Source/UI/Window/UISelCharForUServerWnd.h, Source/UI/Window/UISerachStoreInfoWnd.h, Source/UI/Window/UITransMenuWnd.h, Source/UI/Window/UIWindow.h, Source/UI/Window/UIWindowMgr.h, Source/UI/Window/UIWindowMgr.inl, Source/Utility/Lexicon/LexiconSerializer.h.
207 lines
7.4 KiB
C++
207 lines
7.4 KiB
C++
#include "Contents/Effects/HealSpEffect.h"
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#include "Contents/Effects/EffectMemoryMgr.h"
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#include "Contents/Effects/Particle.h"
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#include "Contents/Effects/SpriteParticle.h"
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#include "Utility/Math/AffineMatrix.h"
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#include "Utility/Math/Vector3d.h"
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#include <algorithm>
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#include <cstdlib>
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// OFFSET: 0x00B45200
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// FUNCTION: fn_18896
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CHealSp::~CHealSp() {
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}
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// OFFSET: 0x00B45370
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// FUNCTION: fn_18898
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void CHealSp::AddRing(float inner, float outer, float height, int duration) {
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const float fadeFrame = static_cast<float>(duration) / 30.0f;
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const float holdFrame = static_cast<float>(this->holdFrame);
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for (int segment = 0; segment < 10; ++segment) {
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CParticle* particle = CreateParticle(reinterpret_cast<const vector3d*>(this->position), 1);
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float* params = &particle->animationParameter;
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particle->effectId = this->id;
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particle->columnIndex = segment;
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particle->rowIndex = 0;
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particle->groupIndex = 1;
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particle->speedParameter = 5.0f;
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particle->scale = height;
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params[0] = inner;
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params[1] = outer;
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params[2] = fadeFrame;
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params[3] = holdFrame;
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params[4] = static_cast<float>(duration);
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params[5] = 0.0f;
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params[6] = 0.0f;
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particle->SetColor(32, 176, 232);
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particle->SetTexture("effect\\alpha_down.tga");
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this->particles.push_back(particle);
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}
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}
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// OFFSET: 0x00B456A0
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// FUNCTION: fn_18900
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void CHealSp::Close() {
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for (std::vector<CParticle*>::iterator it = this->particles.begin(); it != this->particles.end(); ++it) {
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FreeParticle(*it);
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}
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this->particles.clear();
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for (std::list<CSpriteParticle*>::iterator it = this->sprites.begin(); it != this->sprites.end(); ++it) {
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FreeParticle(*it);
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}
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this->sprites.clear();
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}
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// OFFSET: 0x00B45740
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// FUNCTION: fn_18901
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void CHealSp::Open() {
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this->AddRing(2.5f, 2.5f, 15.0f, 16);
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this->AddRing(3.5f, 3.5f, 25.0f, 32);
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this->AddRing(4.5f, 4.5f, 35.0f, 64);
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}
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// OFFSET: 0x00B457B0
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// FUNCTION: fn_18902
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bool CHealSp::IsAlive() {
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return !this->IsFinished();
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}
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// OFFSET: 0x00B458E0
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// FUNCTION: fn_18903
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void CHealSp::OnProcess() {
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matrix rotation;
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if (this->frame % 2 == 0) {
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const float angle = static_cast<float>(std::max(rand() % 360, 0));
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rotation.MakeYRotation(GetRadian(static_cast<int>(angle)));
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const float* values = rotation.values;
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const float x = values[3] * 0.0f + values[0] * 0.0f + values[6] * 3.0f + values[9];
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const float y = values[4] * 0.0f + values[1] * 0.0f + values[7] * 3.0f + values[10];
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const float z = values[5] * 0.0f + values[2] * 0.0f + values[8] * 3.0f + values[11];
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CSpriteParticle* sprite = static_cast<CSpriteParticle*>(CreateSpriteParticle(reinterpret_cast<const vector3d*>(this->position), 1));
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float* params = &sprite->animationParameter;
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sprite->life = 0.5f;
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sprite->scale = 0.55f;
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params[0] = 3.0f;
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params[1] = angle;
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params[2] = -1.2f;
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params[3] = 0.02666667f;
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params[4] = 20.0f;
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params[5] = 0.0f;
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sprite->velocity.x = x;
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sprite->velocity.y = y;
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sprite->velocity.z = z;
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sprite->SetSprite("이팩트\\particle2.spr");
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sprite->SetAction("이팩트\\particle2.act");
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sprite->alpha = 254;
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this->sprites.push_back(sprite);
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}
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for (std::vector<CParticle*>::iterator it = this->particles.begin(); it != this->particles.end(); ++it) {
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CParticle* particle = *it;
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float* params = &particle->animationParameter;
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float fade = params[2];
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const float spin = particle->speedParameter;
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const float endFrame = params[3];
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const float maxAlpha = params[4];
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const float alpha = params[6];
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const float angle = spin + params[5];
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rotation.MakeYRotation(GetRadian(static_cast<int>(angle)));
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if (this->frame == static_cast<int>(endFrame)) {
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fade = -(alpha / static_cast<float>(this->effectLifetime - this->frame));
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}
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const float level = std::min(std::max(alpha + fade, 0.0f), static_cast<float>(static_cast<int>(maxAlpha)));
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this->alphaLevel = static_cast<int>(level);
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params[2] = fade;
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params[5] = spin + angle;
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params[6] = level;
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++particle->elapsedFrames;
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particle->transform = rotation;
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particle->alpha = this->alphaLevel;
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}
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for (std::list<CSpriteParticle*>::iterator it = this->sprites.begin(); it != this->sprites.end();) {
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CSpriteParticle* sprite = *it;
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if (sprite->life == 0.0f || static_cast<float>(sprite->elapsedFrames) < sprite->life * 60.0f) {
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float* params = &sprite->animationParameter;
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const float radius = params[0];
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const float delay = params[4];
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float fade = params[5];
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const float alpha = static_cast<float>(sprite->alpha);
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const vector3d origin = *reinterpret_cast<const vector3d*>(this->position);
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vector3d velocity = sprite->velocity;
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const float lift = params[3] + params[2];
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velocity.y += lift;
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rotation.MakeYRotation(GetRadian(static_cast<int>(params[1])));
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const float* values = rotation.values;
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const float x = values[3] * 0.0f + values[0] * 0.0f + values[6] * radius + values[9] + (origin.x + velocity.x);
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const float y = values[4] * 0.0f + values[1] * 0.0f + values[7] * radius + values[10] + (origin.y + velocity.y);
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const float z = values[5] * 0.0f + values[2] * 0.0f + values[8] * radius + values[11] + (origin.z + velocity.z);
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float level;
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if (this->frame < this->holdFrame) {
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if (sprite->elapsedFrames == static_cast<int>(delay)) {
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fade = -(alpha / static_cast<float>(30 - sprite->elapsedFrames));
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}
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level = std::min(std::max(alpha + fade, 0.0f), 255.0f);
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} else {
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level = static_cast<float>(this->alphaLevel);
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}
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params[2] = lift;
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sprite->velocity = velocity;
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sprite->alpha = static_cast<int>(level);
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params[5] = fade;
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sprite->position.x = x;
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sprite->position.y = y;
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sprite->position.z = z;
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++sprite->elapsedFrames;
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++it;
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} else {
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FreeParticle(sprite);
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it = this->sprites.erase(it);
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}
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}
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}
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// OFFSET: 0x00B46230
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// FUNCTION: fn_18905
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void CHealSp::Render() {
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for (std::vector<CParticle*>::iterator it = this->particles.begin(); it != this->particles.end(); ++it) {
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CParticle* particle = *it;
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const int segment = particle->columnIndex;
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const float height = particle->scale;
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const float outer = *reinterpret_cast<const float*>(particle->animationParameters);
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const float inner = particle->animationParameter;
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const float startCos = g_cosTable[segment * 36];
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const float startSin = g_sinTable[segment * 36];
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const float endCos = g_cosTable[segment * 36 + 36];
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const float endSin = g_sinTable[segment * 36 + 36];
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particle->vertices[0].x = startCos * outer;
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particle->vertices[0].y = 0.0f;
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particle->vertices[0].z = startSin * outer;
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particle->vertices[1].x = endCos * outer;
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particle->vertices[1].y = 0.0f;
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particle->vertices[1].z = endSin * outer;
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particle->vertices[2].x = startCos * inner;
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particle->vertices[2].y = -height;
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particle->vertices[2].z = startSin * inner;
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particle->vertices[3].x = endCos * inner;
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particle->vertices[3].y = -height;
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particle->vertices[3].z = endSin * inner;
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const float left = static_cast<float>(particle->columnIndex % 4) * 0.25f;
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const ParticleQuad quad = {false, 1.0f, 0.0f, left, left + 0.25f, false, true};
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particle->Render(quad);
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}
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for (std::list<CSpriteParticle*>::iterator it = this->sprites.begin(); it != this->sprites.end(); ++it) {
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(*it)->Draw(1);
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}
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}
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