Batch #14713 by ragnarok-clanker: forced by an admin (7 lower score(s), 49 changed function(s)); checked with 27 compiled unit(s), including every includer of Source/Contents/Ground/GroundGeometry.h, Source/Contents/Ground/GroundWaterState.h, Source/Contents/World/WorldGroundImport.h.
89 lines
3.1 KiB
C++
89 lines
3.1 KiB
C++
#include "Contents/Ground/GroundGeometry.h"
|
|
#include "Render/Textures/TextureCache.h"
|
|
#include "Resource/World/GroundResource.h"
|
|
#include "Utility/Text/FormatString.h"
|
|
|
|
#include <algorithm>
|
|
#include <cstring>
|
|
|
|
// OFFSET: 0x00AC3320
|
|
// FUNCTION: fn_17600
|
|
void GroundBase::SetWater(float newLevel, int newType, int newAnimation, int newPitch, int newPhase, float newHeight) {
|
|
this->waterAnimation = newAnimation;
|
|
this->waterPitch = newPitch;
|
|
this->waterLevel = newLevel;
|
|
this->waterHeight = newHeight;
|
|
this->waterPhase = newPhase % 360;
|
|
this->waterType = newType;
|
|
}
|
|
|
|
// OFFSET: 0x00AC30D0
|
|
// FUNCTION: fn_17599
|
|
void GroundGeometry::ImportWater(const CGndRes& resource) {
|
|
if (resource.major == 1 && resource.minor >= 8) {
|
|
this->waterColumns = resource.waterWidth;
|
|
this->waterRows = resource.waterHeight;
|
|
this->waterLevels = resource.waterHeights;
|
|
this->waterSurfaces.resize(resource.water.size());
|
|
|
|
static_assert(sizeof(GroundWaterSurface) == sizeof(GroundWater));
|
|
if (!resource.water.empty()) {
|
|
std::memcpy(this->waterSurfaces.data(), resource.water.data(), resource.water.size() * sizeof(GroundWater));
|
|
}
|
|
|
|
this->waterAnimation = resource.waterDefault.animation;
|
|
this->waterPitch = static_cast<int>(resource.waterDefault.pitch);
|
|
this->waterPhase = static_cast<int>(resource.waterDefault.speed) % 360;
|
|
this->waterType = resource.waterDefault.type;
|
|
this->waterHeight = resource.waterDefault.height;
|
|
} else {
|
|
this->waterSurfaces.push_back(
|
|
{this->waterLevel, this->waterType, this->waterHeight, static_cast<float>(this->waterPhase), static_cast<float>(this->waterPitch),
|
|
this->waterAnimation, 0, 0.0f, nullptr}
|
|
);
|
|
this->waterLevels.push_back(this->waterLevel);
|
|
}
|
|
|
|
this->UpdateWater();
|
|
this->waterPartitioned = this->waterLevels.size() > 1;
|
|
}
|
|
|
|
// OFFSET: 0x00AC1390
|
|
// FUNCTION: fn_17580
|
|
float GroundGeometry::WaterLevel(int column, int row) const {
|
|
const int cellWidth = this->width / this->waterColumns;
|
|
const int cellHeight = this->height / this->waterRows;
|
|
const int x = std::min(column / cellWidth, this->waterColumns - 1);
|
|
const int z = std::min(row / cellHeight, this->waterRows - 1);
|
|
const unsigned index = static_cast<unsigned>(x) + static_cast<unsigned>(z) * static_cast<unsigned>(this->waterColumns);
|
|
|
|
return index < this->waterLevels.size() ? this->waterLevels[index] : 0.0f;
|
|
}
|
|
|
|
// OFFSET: 0x00AC1430
|
|
// FUNCTION: fn_17581
|
|
void GroundGeometry::UpdateWater() {
|
|
// STATIC: 0x01159248
|
|
// STRING: st_16830
|
|
static constexpr char format[] = "워터\\water%d%02d.jpg";
|
|
char name[32]{};
|
|
|
|
for (GroundWaterSurface& surface : this->waterSurfaces) {
|
|
++surface.frame;
|
|
const int end = surface.animation * 32;
|
|
|
|
if (end <= surface.frame) {
|
|
surface.frame = 0;
|
|
}
|
|
|
|
const int image = (surface.frame / surface.animation) % 32;
|
|
StringFormat(name, sizeof(name), _TRUNCATE, format, surface.type, image);
|
|
surface.texture = g_texMgr.Load(name, 0, false, true, false);
|
|
const float phase = surface.speed + surface.phase;
|
|
surface.phase = phase;
|
|
|
|
if (phase > 180.0f) {
|
|
surface.phase = phase - 360.0f;
|
|
}
|
|
}
|
|
}
|