rodecomp/Source/Render/DX9
ragnarok-clanker bf6a44c117 Group Utility units into subsystem folders and require OFFSET provenance
Move Lexicon*, Text (TextTokens, TextEscapes, Base64), Math/RadialGrid, Hash (MD5, XxHash32) and Cipher (Rijndael, XorBytes) into Source/Utility subfolders; update includes, guards, compile.json and CMakeLists.txt. Backfill // OFFSET: above every standalone // FUNCTION: block (89 IDs, addresses from the symbol database) and make it mandatory in CODING_RULES.md and AGENTS.md. Remove the MatchLexicon cast chain.
2026-10-26 23:41:07 +01:00
..
AlphaQueuesDX9.cpp Restore translation-unit ownership and publish verified source corrections 2026-10-25 15:42:21 +00:00
BackBufferDX9.cpp Reconstruct readable C++ and organize cohesive source subsystems 2026-10-25 07:42:41 +00:00
D3DX9Runtime.h Restore translation-unit ownership and publish verified source corrections 2026-10-25 15:42:21 +00:00
DeviceOwnerDX9.cpp Group Utility units into subsystem folders and require OFFSET provenance 2026-10-26 23:41:07 +01:00
DeviceOwnerDX9.h Reconstruct readable C++ and organize cohesive source subsystems 2026-10-25 07:42:41 +00:00
DeviceRecoveryDX9.cpp Reconstruct readable C++ and organize cohesive source subsystems 2026-10-25 07:42:41 +00:00
DeviceStateDX9.cpp Reconstruct readable C++ and organize cohesive source subsystems 2026-10-25 07:42:41 +00:00
DeviceStateDX9.h Reconstruct readable C++ and organize cohesive source subsystems 2026-10-25 07:42:41 +00:00
GroundQueuesDX9.cpp Restore translation-unit ownership and publish verified source corrections 2026-10-25 15:42:21 +00:00
OpaqueQueuesDX9.cpp Reconstruct readable C++ and organize cohesive source subsystems 2026-10-25 07:42:41 +00:00
QueuedDrawingDX9.cpp Reconstruct readable C++ and organize cohesive source subsystems 2026-10-25 07:42:41 +00:00
RendererBackBuffer.cpp Reconstruct readable C++ and organize cohesive source subsystems 2026-10-25 07:42:41 +00:00
RendererDX9.cpp Restore translation-unit ownership and publish verified source corrections 2026-10-25 15:42:21 +00:00
RendererDX9.h Reconstruct readable C++ and organize cohesive source subsystems 2026-10-25 07:42:41 +00:00
RendererDX9Operations.cpp Reconstruct readable C++ and organize cohesive source subsystems 2026-10-25 07:42:41 +00:00
RendererDX9Operations.h Reconstruct readable C++ and organize cohesive source subsystems 2026-10-25 07:42:41 +00:00
RendererFogDX9.cpp Reconstruct readable C++ and organize cohesive source subsystems 2026-10-25 07:42:41 +00:00
RendererFogDX9.h Reconstruct readable C++ and organize cohesive source subsystems 2026-10-25 07:42:41 +00:00
RendererFrameDX9.cpp Reconstruct readable C++ and organize cohesive source subsystems 2026-10-25 07:42:41 +00:00
RendererFrameDX9.h Reconstruct readable C++ and organize cohesive source subsystems 2026-10-25 07:42:41 +00:00
RendererPresentation.cpp Reconstruct readable C++ and organize cohesive source subsystems 2026-10-25 07:42:41 +00:00
RendererPresentation.h Reconstruct readable C++ and organize cohesive source subsystems 2026-10-25 07:42:41 +00:00
RenderSystemDX9.cpp Restore translation-unit ownership and publish verified source corrections 2026-10-25 15:42:21 +00:00
RenderSystemDX9.h Reconstruct readable C++ and organize cohesive source subsystems 2026-10-25 07:42:41 +00:00
ScreenshotDX9.cpp Reconstruct readable C++ and organize cohesive source subsystems 2026-10-25 07:42:41 +00:00
SurfaceDX9.cpp Restore translation-unit ownership and publish verified source corrections 2026-10-25 15:42:21 +00:00
SurfaceDX9.h Reconstruct readable C++ and organize cohesive source subsystems 2026-10-25 07:42:41 +00:00
TextureDX9.cpp Restore translation-unit ownership and publish verified source corrections 2026-10-25 15:42:21 +00:00
TextureDX9.h Restore translation-unit ownership and publish verified source corrections 2026-10-25 15:42:21 +00:00
TextureModesDX9.cpp Reconstruct readable C++ and organize cohesive source subsystems 2026-10-25 07:42:41 +00:00