Batch #1067 by ragnarok-clanker: no function's compiled code changes; checked with 83 compiled unit(s), including every includer of Source/Resource/Audio/WaveResource.h, Source/Resource/BinkRuntime.h, Source/Resource/Bitmap/BitmapResource.h, Source/Resource/Bitmap/IJL15Runtime.h, Source/Resource/Models/ModelResource.h, Source/Resource/Resource.h, Source/Resource/ResourceAliases.h, Source/Resource/Sprites/ActionResource.h, Source/Resource/World/WorldResource.h.
118 lines
3.5 KiB
C++
118 lines
3.5 KiB
C++
#ifndef RAGNAROK_SOURCE_RESOURCE_WORLD_WORLDRESOURCE_H
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#define RAGNAROK_SOURCE_RESOURCE_WORLD_WORLDRESOURCE_H
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#include "Contents/World/WorldSpatialTree.h"
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#include "Resource/Resource.h"
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#include <cstddef>
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#include <list>
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#include <string>
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class ResourceBytes;
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struct ResourceByteReader;
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struct WorldModelRecord {
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/* 0000 */ char name[40];
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/* 0028 */ char model[80];
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/* 0078 */ char node[80];
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/* 00C8 */ float position[3];
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/* 00D4 */ float rotation[3];
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/* 00E0 */ float scale[3];
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/* 00EC */ int animation;
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/* 00F0 */ int unknown_00F0;
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/* 00F4 */ float animationSpeed;
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/* 00F8 */ unsigned char unknown_00F8[12];
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/* 0104 */ unsigned char flag;
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/* 0105 */ unsigned char unknown_0105[3];
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/* 0108 */ int index;
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};
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struct WorldSoundRecord {
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/* 0000 */ char name[80];
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/* 0050 */ char file[80];
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/* 00A0 */ float position[3];
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/* 00AC */ float volume;
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/* 00B0 */ int width;
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/* 00B4 */ int height;
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/* 00B8 */ float range;
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/* 00BC */ float cycle;
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};
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struct WorldEffectRecord {
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/* 0000 */ char name[80];
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/* 0050 */ float position[3];
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/* 005C */ int id;
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/* 0060 */ float delay;
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/* 0064 */ float parameters[4];
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};
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struct WorldLighting {
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float diffuse[3];
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float secondaryDiffuse[3];
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float ambient[3];
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};
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extern WorldLighting g_worldLighting;
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struct WorldResourceContext {
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ResourceBytes& file;
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CRenderSystemBase*& renderSystem;
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WorldLighting& lighting;
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};
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class C3dWorldRes : public CRes {
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public:
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explicit C3dWorldRes(WorldResourceContext& context);
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~C3dWorldRes() override;
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C3dWorldRes* Create() override;
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bool Load(const char* name) override;
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void Unload() override;
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/* 0110 */ std::list<WorldModelRecord*> models;
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/* 0118 */ std::list<WorldEffectRecord*> effects;
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/* 0120 */ std::list<WorldSoundRecord*> sounds;
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/* 0128 */ WorldSpatialTree* spatial;
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/* 012C */ std::string groundName;
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/* 0144 */ std::string terrainName;
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/* 015C */ std::string sourceName;
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/* 0174 */ float waterLevel;
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/* 0178 */ int waterType;
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/* 017C */ float waveHeight;
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/* 0180 */ float waveSpeed;
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/* 0184 */ float wavePitch;
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/* 0188 */ int waterAnimation;
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/* 018C */ int longitude;
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/* 0190 */ int latitude;
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/* 0194 */ float lightDirection[3];
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/* 01A0 */ float diffuse[3];
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/* 01AC */ float ambient[3];
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/* 01B8 */ unsigned char major;
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/* 01B9 */ unsigned char minor;
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/* 01BA */ unsigned char unknown_01BA[2];
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/* 01BC */ int bounds[4];
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/* 01CC */ unsigned char flag;
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/* 01CD */ unsigned char unknown_01CD[3];
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private:
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void ReadEnvironment(ResourceByteReader& input, unsigned version);
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void ReadObjects(ResourceByteReader& input, unsigned version, unsigned build, char* lastName);
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WorldResourceContext* m_context;
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};
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static_assert(sizeof(WorldModelRecord) == 268);
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static_assert(sizeof(WorldSoundRecord) == 192);
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static_assert(sizeof(WorldEffectRecord) == 116);
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#if defined(_WIN32) && !defined(_WIN64)
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static_assert(offsetof(WorldModelRecord, position) == 0x00C8);
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static_assert(offsetof(WorldModelRecord, animationSpeed) == 0x00F4);
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static_assert(offsetof(WorldModelRecord, flag) == 0x0104);
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static_assert(offsetof(WorldModelRecord, index) == 0x0108);
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static_assert(offsetof(WorldSoundRecord, position) == 0x00A0);
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static_assert(offsetof(WorldSoundRecord, cycle) == 0x00BC);
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static_assert(offsetof(WorldEffectRecord, position) == 0x0050);
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static_assert(offsetof(WorldEffectRecord, id) == 0x005C);
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static_assert(offsetof(WorldEffectRecord, delay) == 0x0060);
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static_assert(offsetof(WorldEffectRecord, parameters) == 0x0064);
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static_assert(sizeof(C3dWorldRes) == 468);
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#endif
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#endif
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