Batch #16351 by ragnarok-clanker: no function's compiled code changes; checked with 784 compiled unit(s), including every includer of Source/Archive/GPak.h, Source/Client/Browser/BrowserCommandTarget.h, Source/Client/Browser/BrowserDocumentUI.h, Source/Client/Browser/BrowserInPlace.h, Source/Client/Browser/WebBrowser.h, Source/Client/Input/Language.h, Source/Client/Input/LanguageTC.h, Source/Client/Input/Mouse.h, Source/Client/Mode/CGameMode.h, Source/Client/Mode/CLoginMode.h, Source/Client/Replay.h, Source/Client/Session.h, Source/Client/Stove/StovePCSDK.h, Source/Contents/AchievementMgr.h, Source/Contents/Actors/CharacterRender.h, Source/Contents/Actors/EffectActors.h, Source/Contents/Actors/GameActor.h, Source/Contents/Actors/GndRiser.h, Source/Contents/Actors/GrannyGameActor.h, Source/Contents/Actors/MousePointer.h, Source/Contents/Actors/Npc.h, Source/Contents/Actors/Pc.h, Source/Contents/Actors/RenderObjectState.h, Source/Contents/Actors/Skill.h, Source/Contents/AdventureGuideMgr.h, Source/Contents/CashEmotionMgr.h, Source/Contents/ClanInfo.h, Source/Contents/Configuration/GameSettingsMgr.h, Source/Contents/EffectResourceSwitcher.h, Source/Contents/Effects/AcidifiedThrow.h, Source/Contents/Effects/ArrowEffect.h, Source/Contents/Effects/AxeBoomerang.h, Source/Contents/Effects/BlastForge.h, Source/Contents/Effects/CharacterParticleBundle.h, Source/Contents/Effects/DummyEffectLauncher.h, Source/Contents/Effects/EZ2STREffectEx.h, Source/Contents/Effects/Effect.h, Source/Contents/Effects/EffectActor.h, Source/Contents/Effects/EffectEmitter.h, Source/Contents/Effects/EffectPrimitiveState.h, Source/Contents/Effects/EffectTypes.h, Source/Contents/Effects/ElectricEffect.h, Source/Contents/Effects/EmitterEffect.h, Source/Contents/Effects/FortuneKissEffect.h, Source/Contents/Effects/MagicFloorEffect.h, Source/Contents/Effects/MandraAttackEffect.h, Source/Contents/Effects/MonsterSkillEffects.h, Source/Contents/Effects/MsgEffect.h, Source/Contents/Effects/Particle.h, Source/Contents/Effects/RagEffectState.h, Source/Contents/Effects/RichManKim.h, Source/Contents/Effects/SpriteParticle.h, Source/Contents/Effects/StarEffect.h, Source/Contents/Effects/WhirlwindEffect.h, Source/Contents/EnchantMgr.h, Source/Contents/FlyingShipRouteInfo.h, Source/Contents/Ground/GroundSpatial.h, Source/Contents/GuildInfo.h, Source/Contents/Hotkeys/InterfaceHotkey.h, Source/Contents/Items/ItemInfo.h, Source/Contents/Items/RuneSystem.h, Source/Contents/MapSkyMgr.h, Source/Contents/Models/ModelActor.h, Source/Contents/Movies/BinkMovie.h, Source/Contents/NavigationManager.h, Source/Contents/Party/PartyBookingMgr.h, Source/Contents/PetEvolutionMgr.h, Source/Contents/RenewQuestMgr.h, Source/Contents/RodexMailStore.h, Source/Contents/Schedule/Schedule.h, Source/Contents/Schedule/ShutDownSchedule.h, Source/Contents/SignBoard/SignBoard.h, Source/Contents/Skills/PlayerSkillBundle.h, Source/Contents/Sound/SoundMgr.h, Source/Contents/SpriteLayerDrawing.h, Source/Contents/Store/MCStoreInfoBackupAsyncWork.h, Source/Contents/UserData/AccountLinkedUserDataLoadAsyncWork.h, Source/Contents/UserData/NormalItemSlots.h, Source/Contents/WorldView/WorldViewData.h, Source/Network/Connection/Connection.h, Source/Render/DX7/DeviceOwnerDX7.h, Source/Render/DX7/DirectDrawEnumeration.h, Source/Render/DX9/DeviceOwnerDX9.h, Source/Render/Primitives/LightmappedPrimitive.h, Source/Render/Primitives/RenderPrimitive.h, Source/Render/Renderer.h, Source/Render/RendererDX7.h, Source/Render/Text/EmbedFont.h, Source/Render/Text/TextContext.h, Source/Render/Textures/Texture.h, Source/Resource/BinkRuntime.h, Source/Resource/GifResource.h, Source/Resource/Models/AnimatedModelResource.h, Source/Resource/Models/GrannyModelResource.h, Source/Resource/Models/ModelMesh.h, Source/Resource/ResourceMgr.h, Source/Resource/World/GroundResource.h, Source/Resource/World/WorldResource.h, Source/Security/NProtectGameGuardMgr.h, Source/Security/ReassemblyPacketMgr.h, Source/UI/Buttons/UIBmpRadioBtn.h, Source/UI/Buttons/UIBmpTextButton2.h, Source/UI/Buttons/UIDescriptRace.h, Source/UI/Buttons/UIItemTagButton.h, Source/UI/Buttons/UITVTextButton.h, Source/UI/Buttons/UITextureButton.h, Source/UI/Chat/UINewChatWnd.h, Source/UI/Chat/UISubChatHisWnd.h, Source/UI/Dialogs/UILoadingWnd.h, Source/UI/Dialogs/UIMiniMapWnd.h, Source/UI/Dialogs/UIPasswordWnd.h, Source/UI/Dialogs/UIRestartWnd.h, Source/UI/Dialogs/UISayDialogWnd.h, Source/UI/Edit/UIEditCtrl.h, Source/UI/Enchant/EnchantUI.h, Source/UI/GameSettings/GameSettingsUI.h, Source/UI/Guild/UIGuildWnd.h, Source/UI/Item/UIItemStoreFindWnd.h, Source/UI/Item/UIItemStoreSubWnd.h, Source/UI/Item/UIItemStoreWnd.h, Source/UI/Items/UIEquipWnd.h, Source/UI/Items/UIExchangeWnd.h, Source/UI/Items/UIItemCollectionWnd.h, Source/UI/Items/UIItemRepairWnd.h, Source/UI/Items/UISwapEquipmentWnd.h, Source/UI/Lists/TableBox.h, Source/UI/Lists/UIListBox.h, Source/UI/Lists/UIListBoxEx.h, Source/UI/Lists/UIListBoxID.h, Source/UI/Lists/UIListBoxTemplate.h, Source/UI/Lists/UITabControl.h, Source/UI/Lists/UITreeView.h, Source/UI/Lists/UIVScrollBar.h, Source/UI/Navigation/UINavigationV4Wnd.h, Source/UI/Navigation/UIPrivateAirplaneWnd.h, Source/UI/Party/UIAdvenPartyBoardWnd.h, Source/UI/Party/UIRequestJoinPartyWnd.h, Source/UI/ProbabilityTable/UIProbabilityTable.h, Source/UI/Quest/UIRenewQuestWnd.h, Source/UI/Rodex/UIRodexComposeWnd.h, Source/UI/RuneSystem/UIRuneSystemWindows.h, Source/UI/RuneSystem/UIRuneSystemWnd.h, Source/UI/Shop/UIMerchantItemMyShopWnd.h, Source/UI/Shop/UIMerchantShopMakeWnd.h, Source/UI/Shop/UIMerchantShopTitle.h, Source/UI/StylingShop/UIStylingShopWnd.h, Source/UI/Text/CreateLineInfo.h, Source/UI/Text/TextMarkup.h, Source/UI/Text/UIString.h, Source/UI/Text/UITextViewer.h, Source/UI/Text/UITransBalloonText.h, Source/UI/UIChangeMaterialWnd.h, Source/UI/UIMacroDetectorWnd.h, Source/UI/UIMacroUserInfoWnd.h, Source/UI/Window/UIAccountLimitedToolWnd.h, Source/UI/Window/UIBalloonOpenBtn.h, Source/UI/Window/UIBasicInfoWnd.h, Source/UI/Window/UIBattleMsgOptionWnd.h, Source/UI/Window/UICollectionSystemWnd.h, Source/UI/Window/UIControl.h, Source/UI/Window/UIHotKeyWnd.h, Source/UI/Window/UIJobListWnd.h, Source/UI/Window/UILoginWnd.h, Source/UI/Window/UIMakeCharWnd.h, Source/UI/Window/UIMerInfoWnd.h, Source/UI/Window/UIMessageBox.h, Source/UI/Window/UIMonsterDisplayWnd.h, Source/UI/Window/UINewMakeCharWnd.h, Source/UI/Window/UINewSkillListWnd.h, Source/UI/Window/UINoticeWnd.h, Source/UI/Window/UIReplayRECControlWnd.h, Source/UI/Window/UIRoMapWnd.h, Source/UI/Window/UISecondCostumeWnd.h, Source/UI/Window/UISeekPartyListWnd.h, Source/UI/Window/UISeekPartyMBWnd.h, Source/UI/Window/UISeekPartyWnd.h, Source/UI/Window/UISerachStoreInfoWnd.h, Source/UI/Window/UIWindow.h, Source/UI/Window/UIWindowMgr.h, Source/UI/Window/WindowId.h, Source/Utility/Async/NAsyncWork.h, Source/Utility/Async/NRecycleObjectPoolMgr.h, Source/Utility/JsonCppLoader.h, Source/Utility/Lexicon/LexiconSerializer.h, Source/Utility/NFileLog.h, Source/Utility/Threading/NThread.h.
235 lines
8.4 KiB
C++
235 lines
8.4 KiB
C++
#ifndef RAGNAROK_SOURCE_CONTENTS_CASHEMOTIONMGR_H
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#define RAGNAROK_SOURCE_CONTENTS_CASHEMOTIONMGR_H
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#include "Utility/Timestamp.h"
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#include <cstddef>
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#include <cstdint>
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#include <functional>
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#include <list>
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#include <string>
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#include <unordered_map>
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#include <utility>
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#include <vector>
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class CCashEmotionMgr;
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class ICashEmotionAction;
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struct lua_State;
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struct CashEmotionKeyHash {
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// INLINED
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std::size_t operator()(int key) const {
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return static_cast<std::size_t>(key);
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}
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};
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class CashEmotionCommand {
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public:
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__declspec(noinline) CashEmotionCommand(const std::string& name, int packId, int emotionId);
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void Add(int packId, int emotionId);
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std::pair<int, int> Get(int index) const;
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// INLINED
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int Count() const {
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return static_cast<int>(this->entries.size());
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}
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/* 0000 */ std::string name;
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/* 0018 */ std::vector<std::pair<int, int>> entries;
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};
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struct CashEmotionData {
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CashEmotionData(int id, int subId, const char* name, int actionIndex, int frameIndex, int actId, int sprId);
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/* 0000 */ int id;
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/* 0004 */ int subId;
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/* 0008 */ std::string name;
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/* 0020 */ int actionIndex;
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/* 0024 */ int frameIndex;
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/* 0028 */ int actId;
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/* 002C */ int sprId;
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};
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struct CashEmotionPack {
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// INLINED
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CashEmotionPack(const char* name, int price, unsigned int startTime, unsigned int endTime, int period, char saleBadge)
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: name(name), price(price), startTime(startTime), endTime(endTime), period(period), saleBadge(saleBadge),
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originalStartTime(startTime), originalEndTime(endTime) {
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}
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// INLINED
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bool IsAvailable(unsigned int now) const {
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if (this->startTime == 0 && this->endTime == 0) {
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return true;
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}
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if (now >= this->startTime && this->endTime == 0) {
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return true;
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}
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if (this->startTime == 0 && now < this->endTime) {
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return true;
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}
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return now >= this->startTime && now < this->endTime;
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}
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/* 0000 */ std::string name;
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/* 0018 */ int price;
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/* 001C */ unsigned int startTime;
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/* 0020 */ unsigned int endTime;
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/* 0024 */ int period;
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/* 0028 */ bool saleBadge;
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/* 002C */ unsigned int originalStartTime;
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/* 0030 */ unsigned int originalEndTime;
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};
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enum class CashEmotionSpecial : char {
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ChatProhibit,
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Yut,
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Dice,
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Sweat,
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Chup,
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};
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struct CashEmotionSpecialHash {
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// INLINED
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std::size_t operator()(CashEmotionSpecial key) const {
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return static_cast<std::size_t>(key);
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}
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};
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struct CashEmotionPackRefresh {
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/* 0000 */ bool changed;
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/* 0004 */ int nextTime;
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};
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using CashEmotionTable = std::unordered_map<int, CashEmotionData, CashEmotionKeyHash>;
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using CashEmotionFileNames = std::unordered_map<int, std::string, CashEmotionKeyHash>;
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struct CashEmotionPackOrder {
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bool operator()(const int& left, const int& right) const;
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/* 0000 */ CCashEmotionMgr* mgr;
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/* 0004 */ const bool& ascending;
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};
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class CCashEmotionMgr {
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friend class UICashEmotionListWnd;
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public:
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CCashEmotionMgr();
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virtual ~CCashEmotionMgr();
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static bool Initialize();
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static void Shutdown();
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static int InsertEmotionGroup(lua_State* state);
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static int InsertEmotionMsgListTable(lua_State* state);
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static int InsertEmotionMsgListTableForCustom(lua_State* state);
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static int InsertPackInfo(lua_State* state);
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void Reset();
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void ClearOwnedPacks();
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void ClearCommands();
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__declspec(noinline) void HideSuggestions();
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__declspec(noinline) int FindEmotionId(const char* name);
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void ProcessChatCommand(const char* command);
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__declspec(noinline) const char* GetPackName(int packId);
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std::vector<int> FindBaseEmotions(const char* filter);
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__declspec(noinline) CashEmotionTable* GetBasePackEmotions();
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int GetSpecialEmotion(CashEmotionSpecial type);
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CashEmotionData* GetEmotionData(int packId, int emotionId);
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const char* GetEmotionName(int packId, int emotionId);
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__declspec(noinline) std::vector<int> GetPackEmotions(int packId);
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int GetEarliestExpiry();
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CashEmotionTable* GetPackEmotionTable(int packId);
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CashEmotionPack* GetPack(int packId);
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const char* GetPackTitle(int packId);
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int GetPackPrice(int packId);
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__declspec(noinline) Timestamp* FindExpiry(int packId);
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__declspec(noinline) std::vector<int> SortOwnedPacks(const char* filter);
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__declspec(noinline) unsigned int GetPackEndTime(int packId);
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__declspec(noinline) unsigned int GetPackStartTime(int packId);
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__declspec(noinline) void Search(
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const char* text, std::vector<std::pair<int, int>>& basePack, std::vector<std::pair<int, int>>& ownedPacks, std::vector<std::pair<int, int>>& otherPacks
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);
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void AddSearchResult(std::vector<std::pair<int, int>>& results, const std::pair<int, int>& entry);
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std::vector<int> SortPacks(const std::vector<int>& packs, const char* filter);
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__declspec(noinline) const char* GetSprFileName(int sprId);
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__declspec(noinline) std::vector<int> SortUnownedPacks(const char* filter);
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__declspec(noinline) int GetPackPeriod(int packId);
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void SetOwnedPack(int packId, unsigned int expiry);
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int LookupSpecialEmotion(CashEmotionSpecial type);
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int LookupSpecialEmotion(CashEmotionSpecial type, const char* name);
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void AddShortcut(const std::string& name, int packId, int emotionId);
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bool PlaySearchedEmotion(const std::string& name);
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bool IsChatProhibitEmotion(int emotionId);
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bool IsPackAvailable(unsigned int now, int packId);
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bool IsOwnedPack(int packId);
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void RemoveOwnedPack(int packId, bool refresh, bool clearExpiry);
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CashEmotionPackRefresh RefreshUnownedPacks();
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void SetServerTime(int param);
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void SetServerTimeZone(short serverBias);
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bool RemoveExpiredPacks();
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bool UpdatePurchasedPackExpiry();
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void ShowErrorMessage(const char* key, int value);
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void EmptyHandler59D040(int argument1, int argument2);
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__declspec(noinline) int GetServerTime();
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// INLINED
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int BasePackId() const {
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return this->basePackId;
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}
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static int InsertOrderList(lua_State* state);
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static int InsertEmotionEnum(lua_State* state);
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static int InsertEmotionListTable(lua_State* state);
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static int InsertEmotionVarientListTable(lua_State* state);
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void RefreshCommands();
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int GetActFilePath(const char* name, bool add);
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int GetSprFilePath(const char* name, bool add);
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int RegisterFileName(std::unordered_map<std::string, int>& ids, CashEmotionFileNames& names, std::function<int()> nextId, const char* name, bool add);
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bool AddEmotion(int packId, int emotionId, const char* name, int actionIndex, int frameIndex, const char* actFile, const char* sprFile);
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void LoadScripts();
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void InsertEmotion(int packId, int emotionId, int actionIndex, int frameIndex, const char* actFile, const char* sprFile);
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void AcquirePack(int packId, unsigned int expiry);
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protected:
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/* 0004 */ bool m_enabled;
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/* 0005 */ std::uint8_t padding_0005[3];
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/* 0008 */ ICashEmotionAction* m_action;
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/* 000C */ int basePackId;
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/* 0010 */ std::unordered_map<int, CashEmotionPack, CashEmotionKeyHash> packs;
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/* 0030 */ std::unordered_map<int, CashEmotionTable, CashEmotionKeyHash> m_emotionsByPack;
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/* 0050 */ std::unordered_map<int, std::vector<int>, CashEmotionKeyHash> emotionOrder;
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/* 0070 */ std::unordered_map<std::string, std::pair<int, int>> m_searchIndex;
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/* 0090 */ CashEmotionFileNames m_packNames;
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/* 00B0 */ std::unordered_map<std::string, int> actIds;
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/* 00D0 */ int m_lastActId = 0;
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/* 00D4 */ CashEmotionFileNames m_sprNames;
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/* 00F4 */ std::unordered_map<std::string, int> m_sprIds;
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/* 0114 */ int m_lastSprId = 0;
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/* 0118 */ std::unordered_map<std::string, int> m_emotionIds;
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/* 0138 */ std::unordered_map<CashEmotionSpecial, int, CashEmotionSpecialHash> m_specials;
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/* 0158 */ std::unordered_map<std::string, CashEmotionCommand*> m_shortcuts;
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/* 0178 */ std::unordered_map<std::string, int> m_commands;
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/* 0198 */ std::vector<int> packOrder;
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/* 01A4 */ std::vector<int> m_ownedPacks;
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/* 01B0 */ std::list<std::pair<int, Timestamp>> m_expiry;
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/* 01B8 */ std::vector<int> m_unownedPacks;
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/* 01C4 */ int selectedPackId = -1;
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/* 01C8 */ int purchaseItemId = 6909;
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/* 01CC */ int intendedDelay = 0;
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/* 01D0 */ int serverTimeOffset = 0;
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/* 01D4 */ int serverTimezoneOffset = 0;
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};
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extern CCashEmotionMgr* g_cashEmotionMgr;
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class UICashEmotionListWnd;
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#if defined(_WIN32) && !defined(_WIN64)
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static_assert(offsetof(CashEmotionData, name) == 0x08);
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static_assert(sizeof(CashEmotionData) == 0x30);
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static_assert(sizeof(CashEmotionPack) == 0x34);
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static_assert(sizeof(CashEmotionCommand) == 0x24);
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static_assert(sizeof(CashEmotionPackOrder) == 0x08);
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static_assert(sizeof(CCashEmotionMgr) == 472);
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#endif
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#endif
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