Batch #16351 by ragnarok-clanker: no function's compiled code changes; checked with 784 compiled unit(s), including every includer of Source/Archive/GPak.h, Source/Client/Browser/BrowserCommandTarget.h, Source/Client/Browser/BrowserDocumentUI.h, Source/Client/Browser/BrowserInPlace.h, Source/Client/Browser/WebBrowser.h, Source/Client/Input/Language.h, Source/Client/Input/LanguageTC.h, Source/Client/Input/Mouse.h, Source/Client/Mode/CGameMode.h, Source/Client/Mode/CLoginMode.h, Source/Client/Replay.h, Source/Client/Session.h, Source/Client/Stove/StovePCSDK.h, Source/Contents/AchievementMgr.h, Source/Contents/Actors/CharacterRender.h, Source/Contents/Actors/EffectActors.h, Source/Contents/Actors/GameActor.h, Source/Contents/Actors/GndRiser.h, Source/Contents/Actors/GrannyGameActor.h, Source/Contents/Actors/MousePointer.h, Source/Contents/Actors/Npc.h, Source/Contents/Actors/Pc.h, Source/Contents/Actors/RenderObjectState.h, Source/Contents/Actors/Skill.h, Source/Contents/AdventureGuideMgr.h, Source/Contents/CashEmotionMgr.h, Source/Contents/ClanInfo.h, Source/Contents/Configuration/GameSettingsMgr.h, Source/Contents/EffectResourceSwitcher.h, Source/Contents/Effects/AcidifiedThrow.h, Source/Contents/Effects/ArrowEffect.h, Source/Contents/Effects/AxeBoomerang.h, Source/Contents/Effects/BlastForge.h, Source/Contents/Effects/CharacterParticleBundle.h, Source/Contents/Effects/DummyEffectLauncher.h, Source/Contents/Effects/EZ2STREffectEx.h, Source/Contents/Effects/Effect.h, Source/Contents/Effects/EffectActor.h, Source/Contents/Effects/EffectEmitter.h, Source/Contents/Effects/EffectPrimitiveState.h, Source/Contents/Effects/EffectTypes.h, Source/Contents/Effects/ElectricEffect.h, Source/Contents/Effects/EmitterEffect.h, Source/Contents/Effects/FortuneKissEffect.h, Source/Contents/Effects/MagicFloorEffect.h, Source/Contents/Effects/MandraAttackEffect.h, Source/Contents/Effects/MonsterSkillEffects.h, Source/Contents/Effects/MsgEffect.h, Source/Contents/Effects/Particle.h, Source/Contents/Effects/RagEffectState.h, Source/Contents/Effects/RichManKim.h, Source/Contents/Effects/SpriteParticle.h, Source/Contents/Effects/StarEffect.h, Source/Contents/Effects/WhirlwindEffect.h, Source/Contents/EnchantMgr.h, Source/Contents/FlyingShipRouteInfo.h, Source/Contents/Ground/GroundSpatial.h, Source/Contents/GuildInfo.h, Source/Contents/Hotkeys/InterfaceHotkey.h, Source/Contents/Items/ItemInfo.h, Source/Contents/Items/RuneSystem.h, Source/Contents/MapSkyMgr.h, Source/Contents/Models/ModelActor.h, Source/Contents/Movies/BinkMovie.h, Source/Contents/NavigationManager.h, Source/Contents/Party/PartyBookingMgr.h, Source/Contents/PetEvolutionMgr.h, Source/Contents/RenewQuestMgr.h, Source/Contents/RodexMailStore.h, Source/Contents/Schedule/Schedule.h, Source/Contents/Schedule/ShutDownSchedule.h, Source/Contents/SignBoard/SignBoard.h, Source/Contents/Skills/PlayerSkillBundle.h, Source/Contents/Sound/SoundMgr.h, Source/Contents/SpriteLayerDrawing.h, Source/Contents/Store/MCStoreInfoBackupAsyncWork.h, Source/Contents/UserData/AccountLinkedUserDataLoadAsyncWork.h, Source/Contents/UserData/NormalItemSlots.h, Source/Contents/WorldView/WorldViewData.h, Source/Network/Connection/Connection.h, Source/Render/DX7/DeviceOwnerDX7.h, Source/Render/DX7/DirectDrawEnumeration.h, Source/Render/DX9/DeviceOwnerDX9.h, Source/Render/Primitives/LightmappedPrimitive.h, Source/Render/Primitives/RenderPrimitive.h, Source/Render/Renderer.h, Source/Render/RendererDX7.h, Source/Render/Text/EmbedFont.h, Source/Render/Text/TextContext.h, Source/Render/Textures/Texture.h, Source/Resource/BinkRuntime.h, Source/Resource/GifResource.h, Source/Resource/Models/AnimatedModelResource.h, Source/Resource/Models/GrannyModelResource.h, Source/Resource/Models/ModelMesh.h, Source/Resource/ResourceMgr.h, Source/Resource/World/GroundResource.h, Source/Resource/World/WorldResource.h, Source/Security/NProtectGameGuardMgr.h, Source/Security/ReassemblyPacketMgr.h, Source/UI/Buttons/UIBmpRadioBtn.h, Source/UI/Buttons/UIBmpTextButton2.h, Source/UI/Buttons/UIDescriptRace.h, Source/UI/Buttons/UIItemTagButton.h, Source/UI/Buttons/UITVTextButton.h, Source/UI/Buttons/UITextureButton.h, Source/UI/Chat/UINewChatWnd.h, Source/UI/Chat/UISubChatHisWnd.h, Source/UI/Dialogs/UILoadingWnd.h, Source/UI/Dialogs/UIMiniMapWnd.h, Source/UI/Dialogs/UIPasswordWnd.h, Source/UI/Dialogs/UIRestartWnd.h, Source/UI/Dialogs/UISayDialogWnd.h, Source/UI/Edit/UIEditCtrl.h, Source/UI/Enchant/EnchantUI.h, Source/UI/GameSettings/GameSettingsUI.h, Source/UI/Guild/UIGuildWnd.h, Source/UI/Item/UIItemStoreFindWnd.h, Source/UI/Item/UIItemStoreSubWnd.h, Source/UI/Item/UIItemStoreWnd.h, Source/UI/Items/UIEquipWnd.h, Source/UI/Items/UIExchangeWnd.h, Source/UI/Items/UIItemCollectionWnd.h, Source/UI/Items/UIItemRepairWnd.h, Source/UI/Items/UISwapEquipmentWnd.h, Source/UI/Lists/TableBox.h, Source/UI/Lists/UIListBox.h, Source/UI/Lists/UIListBoxEx.h, Source/UI/Lists/UIListBoxID.h, Source/UI/Lists/UIListBoxTemplate.h, Source/UI/Lists/UITabControl.h, Source/UI/Lists/UITreeView.h, Source/UI/Lists/UIVScrollBar.h, Source/UI/Navigation/UINavigationV4Wnd.h, Source/UI/Navigation/UIPrivateAirplaneWnd.h, Source/UI/Party/UIAdvenPartyBoardWnd.h, Source/UI/Party/UIRequestJoinPartyWnd.h, Source/UI/ProbabilityTable/UIProbabilityTable.h, Source/UI/Quest/UIRenewQuestWnd.h, Source/UI/Rodex/UIRodexComposeWnd.h, Source/UI/RuneSystem/UIRuneSystemWindows.h, Source/UI/RuneSystem/UIRuneSystemWnd.h, Source/UI/Shop/UIMerchantItemMyShopWnd.h, Source/UI/Shop/UIMerchantShopMakeWnd.h, Source/UI/Shop/UIMerchantShopTitle.h, Source/UI/StylingShop/UIStylingShopWnd.h, Source/UI/Text/CreateLineInfo.h, Source/UI/Text/TextMarkup.h, Source/UI/Text/UIString.h, Source/UI/Text/UITextViewer.h, Source/UI/Text/UITransBalloonText.h, Source/UI/UIChangeMaterialWnd.h, Source/UI/UIMacroDetectorWnd.h, Source/UI/UIMacroUserInfoWnd.h, Source/UI/Window/UIAccountLimitedToolWnd.h, Source/UI/Window/UIBalloonOpenBtn.h, Source/UI/Window/UIBasicInfoWnd.h, Source/UI/Window/UIBattleMsgOptionWnd.h, Source/UI/Window/UICollectionSystemWnd.h, Source/UI/Window/UIControl.h, Source/UI/Window/UIHotKeyWnd.h, Source/UI/Window/UIJobListWnd.h, Source/UI/Window/UILoginWnd.h, Source/UI/Window/UIMakeCharWnd.h, Source/UI/Window/UIMerInfoWnd.h, Source/UI/Window/UIMessageBox.h, Source/UI/Window/UIMonsterDisplayWnd.h, Source/UI/Window/UINewMakeCharWnd.h, Source/UI/Window/UINewSkillListWnd.h, Source/UI/Window/UINoticeWnd.h, Source/UI/Window/UIReplayRECControlWnd.h, Source/UI/Window/UIRoMapWnd.h, Source/UI/Window/UISecondCostumeWnd.h, Source/UI/Window/UISeekPartyListWnd.h, Source/UI/Window/UISeekPartyMBWnd.h, Source/UI/Window/UISeekPartyWnd.h, Source/UI/Window/UISerachStoreInfoWnd.h, Source/UI/Window/UIWindow.h, Source/UI/Window/UIWindowMgr.h, Source/UI/Window/WindowId.h, Source/Utility/Async/NAsyncWork.h, Source/Utility/Async/NRecycleObjectPoolMgr.h, Source/Utility/JsonCppLoader.h, Source/Utility/Lexicon/LexiconSerializer.h, Source/Utility/NFileLog.h, Source/Utility/Threading/NThread.h.
196 lines
6 KiB
C++
196 lines
6 KiB
C++
#ifndef RAGNAROK_SOURCE_CONTENTS_EFFECTS_EFFECTPRIMITIVESTATE_H
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#define RAGNAROK_SOURCE_CONTENTS_EFFECTS_EFFECTPRIMITIVESTATE_H
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#include "Render/Primitives/RenderPrimitive.h"
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#include <cstddef>
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#include <cstdint>
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#include <vector>
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#include "Contents/Actors/RenderObjectState.h"
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#include "Utility/Math/Vector3d.h"
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struct CRagEffect;
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class CTexture;
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struct EffectPrimitiveRecord {
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/* 0000 */ vector3d position;
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/* 000C */ vector3d corners[4];
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/* 003C */ float radius;
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/* 0040 */ float scale;
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/* 0044 */ float angle;
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/* 0048 */ float matrix[12];
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/* 0078 */ std::int32_t red;
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/* 007C */ std::int32_t green;
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/* 0080 */ std::int32_t blue;
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/* 0084 */ float alpha;
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/* 0088 */ std::uint32_t color;
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};
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struct EffectPrimitiveSlot {
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EffectPrimitiveSlot();
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/* 0000 */ char life;
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/* 0001 */ unsigned char padding_0001;
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/* 0002 */ std::int16_t alphaB;
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/* 0004 */ std::int16_t alphaT;
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/* 0006 */ std::int16_t fullDisplayAngle;
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/* 0008 */ float maxHeight;
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/* 000C */ int process;
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/* 0010 */ std::int16_t rotStart;
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/* 0012 */ unsigned char padding_0012[2];
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/* 0014 */ float height[21];
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/* 0068 */ char flag1[21];
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/* 007D */ unsigned char padding_007D;
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/* 007E */ std::int16_t riseAngle;
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/* 0080 */ float distance;
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union {
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/* 0084 */ vector3d vectors[4];
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struct {
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/* 0084 */ vector3d vecBNow;
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/* 0090 */ vector3d vecTNow;
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/* 009C */ vector3d vecBPre;
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/* 00A8 */ vector3d vecTPre;
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};
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};
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};
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struct EffectPrimitiveState {
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explicit EffectPrimitiveState(RenderObjectState& render);
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~EffectPrimitiveState();
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void ProcessAlpha();
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void GetColorOverride(unsigned char* red, unsigned char* green, unsigned char* blue);
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/* 0138 */ std::uint32_t changePointReached;
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/* 013C */ std::uint32_t isChangeProcessed;
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/* 0140 */ CRagEffect* master;
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/* 0144 */ CTexture** textures;
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/* 0148 */ std::uint32_t playWaveName;
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/* 014C */ vector3d changeFlags;
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/* 0158 */ std::uint32_t chRadiSpeed;
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/* 015C */ std::uint32_t isDisappear;
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/* 0160 */ float transform[12];
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/* 0190 */ float rotTransform[12];
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/* 01C0 */ std::uint32_t argb;
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/* 01C4 */ std::uint32_t renderFlag;
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/* 01C8 */ unsigned char useRenderFlag[4];
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/* 01CC */ std::uint32_t type;
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/* 01D0 */ int count;
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/* 01D4 */ std::uint32_t chCnt;
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/* 01D8 */ int colorCycleIndex;
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/* 01DC */ std::uint32_t pattern;
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/* 01E0 */ int stateCnt;
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/* 01E4 */ int duration;
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/* 01E8 */ int animSpeed;
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/* 01EC */ int fadeInCnt;
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/* 01F0 */ int fadeOutCnt;
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/* 01F4 */ int numSegment;
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/* 01F8 */ int validAngle;
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/* 01FC */ std::uint32_t RGBCycleCnt;
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/* 0200 */ int changePoint;
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/* 0204 */ unsigned totalTexture;
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/* 0208 */ std::uint32_t playWaveType;
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/* 020C */ unsigned char notifyCounts[40];
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/* 0234 */ std::uint32_t RGBCycleDelay;
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/* 0238 */ std::uint32_t commonPattern;
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/* 023C */ int red;
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/* 0240 */ int green;
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/* 0244 */ int blue;
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/* 0248 */ int redSpeed;
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/* 024C */ int greenSpeed;
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/* 0250 */ int blueSpeed;
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/* 0254 */ unsigned char repeatAnim;
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/* 0255 */ unsigned char padding_0255[3];
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/* 0258 */ std::vector<float> chPoint;
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/* 0264 */ std::vector<float> chVal1;
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/* 0270 */ std::vector<float> chVal2;
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/* 027C */ std::vector<float> chVal3;
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/* 0288 */ float arcAngle;
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/* 028C */ std::uint32_t minRadius;
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/* 0290 */ float rotAxis[3];
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/* 029C */ float changeSpeed;
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/* 02A0 */ float changeAccel;
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/* 02A4 */ vector3d changeSpeed3d;
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/* 02B0 */ vector3d changeAccel3d;
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/* 02BC */ float speed;
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/* 02C0 */ float accel;
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/* 02C4 */ float changeWidthAccel;
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/* 02C8 */ float changeWidthSpeed;
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/* 02CC */ float changeHeightSpeed;
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/* 02D0 */ float changeHeightAccel;
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/* 02D4 */ float maxAlpha;
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/* 02D8 */ float minAlpha;
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/* 02DC */ std::uint32_t u1Bits;
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/* 02E0 */ float u2;
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/* 02E4 */ float v1;
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/* 02E8 */ float v2;
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/* 02EC */ float gravSpeed;
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/* 02F0 */ float gravAccel;
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/* 02F4 */ float innerSize;
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/* 02F8 */ float outerSize;
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/* 02FC */ float innerSpeed;
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/* 0300 */ float outerSpeed;
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/* 0304 */ float innerAccel;
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/* 0308 */ float outerAccel;
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/* 030C */ float longitude;
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/* 0310 */ float latitude;
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/* 0314 */ float roll;
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/* 0318 */ float size;
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/* 031C */ float sizeSpeed;
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/* 0320 */ float sizeAccel;
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/* 0324 */ float alpha;
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/* 0328 */ float alphaSpeed;
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/* 032C */ float alphaDelta;
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/* 0330 */ float longSpeed;
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/* 0334 */ float latiSpeed;
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/* 0338 */ float rollSpeed;
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/* 033C */ float longAccel;
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/* 0340 */ float latiAccel;
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/* 0344 */ float rollAccel;
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/* 0348 */ float radius;
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/* 034C */ float radiusSpeed;
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/* 0350 */ float radiusAccel;
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/* 0354 */ float widthSize;
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/* 0358 */ float widthSpeed;
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/* 035C */ float widthAccel;
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/* 0360 */ float heightSize;
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/* 0364 */ float heightSpeed;
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/* 0368 */ float heightAccel;
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/* 036C */ float maxHeightSize;
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/* 0370 */ vector3d speed3d;
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/* 037C */ vector3d orgPos;
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/* 0388 */ vector3d deltaPos;
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/* 0394 */ vector3d deltaPos2;
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/* 03A0 */ vector3d deltaPos3;
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/* 03AC */ vector3d deltaPosAccel;
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/* 03B8 */ vector3d segPos[4];
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/* 03E8 */ EffectPrimitiveSlot slots[4];
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/* 06B8 */ EffectPrimitiveRecord records[50];
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/* 2210 */ RenderTriangle triangles[512];
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/* FA10 */ std::uint32_t spriteLiftLow;
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/* FA14 */ std::uint32_t spriteLiftHigh;
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};
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class CActRes;
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struct EffectPrimitiveObject {
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/* 0000 */ RenderObjectState render;
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/* 0138 */ EffectPrimitiveState state;
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CActRes* ActionResource();
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bool AdvanceFrame();
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};
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void __stdcall Get_Angle(float x, float y, std::int16_t* angle);
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static_assert(sizeof(EffectPrimitiveRecord) == 140);
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static_assert(sizeof(EffectPrimitiveSlot) == 0xB4);
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#if defined(_WIN32) && !defined(_WIN64)
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static_assert(offsetof(EffectPrimitiveRecord, corners) == 0xC);
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static_assert(offsetof(EffectPrimitiveRecord, matrix) == 0x48);
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static_assert(offsetof(EffectPrimitiveRecord, color) == 0x88);
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static_assert(offsetof(EffectPrimitiveSlot, height) == 0x14);
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static_assert(offsetof(EffectPrimitiveSlot, flag1) == 0x68);
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static_assert(offsetof(EffectPrimitiveSlot, vecBNow) == 0x84);
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static_assert(sizeof(EffectPrimitiveState) == 0xF8E0);
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#endif
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#endif
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