Batch #14874 by ragnarok-clanker: no function's compiled code changes; checked with 651 compiled unit(s), including every includer of Source/Client/Mode/CGameMode.h, Source/Client/Mode/CLoginMode.h, Source/Client/Mode/CMode.h, Source/Contents/Actors/GameActor.h, Source/Contents/Actors/GrannyGameActor.h, Source/Contents/Actors/Npc.h, Source/Contents/Actors/Pc.h, Source/Contents/Actors/RenderObject.h, Source/Contents/Camera/Camera.h, Source/Contents/EffectResourceSwitcher.h, Source/Contents/Effects/AMachineEffect.h, Source/Contents/Effects/AcidifiedThrow.h, Source/Contents/Effects/AnimatedEmitterEffect.h, Source/Contents/Effects/AstralStrikeEffect.h, Source/Contents/Effects/AxeBoomerang.h, Source/Contents/Effects/Bash.h, Source/Contents/Effects/BezierArcThrowEffect.h, Source/Contents/Effects/BindTrapEffect.h, Source/Contents/Effects/BlastForge.h, Source/Contents/Effects/CaneOfEvilEyeEffect.h, Source/Contents/Effects/CartCannon.h, Source/Contents/Effects/CellRangeEffect.h, Source/Contents/Effects/ChangeSizeEffect.h, Source/Contents/Effects/CharacterParticleBundle.h, Source/Contents/Effects/ChargingPierceEffect.h, Source/Contents/Effects/CherryBlossomEffect.h, Source/Contents/Effects/ClimaxEffect.h, Source/Contents/Effects/CloudEffect.h, Source/Contents/Effects/CloudKillEffect.h, Source/Contents/Effects/CommonFloorEffect.h, Source/Contents/Effects/Competentia.h, Source/Contents/Effects/CresciveBolt.h, Source/Contents/Effects/EZ2STREffect.h, Source/Contents/Effects/EZ2STREffectEx.h, Source/Contents/Effects/Effect.h, Source/Contents/Effects/ElectricEffect.h, Source/Contents/Effects/EmitterEffect.h, Source/Contents/Effects/EnergyOrbEffect.h, Source/Contents/Effects/EvilLandEffect.h, Source/Contents/Effects/EvilsPawEffect.h, Source/Contents/Effects/FlowerCastingEffect.h, Source/Contents/Effects/FortuneKissEffect.h, Source/Contents/Effects/FriggSongEffect.h, Source/Contents/Effects/FuumaShouakuEffect.h, Source/Contents/Effects/GlassWallEffect.h, Source/Contents/Effects/GravityControlEffect.h, Source/Contents/Effects/HealEffect.h, Source/Contents/Effects/HealSpEffect.h, Source/Contents/Effects/HitLineEffect.h, Source/Contents/Effects/JupitelThunderStormEffect.h, Source/Contents/Effects/Level150Effect.h, Source/Contents/Effects/Level99Effect.h, Source/Contents/Effects/Level99Orb1Effect.h, Source/Contents/Effects/Level99Orb2Effect.h, Source/Contents/Effects/LightSphereEffect.h, Source/Contents/Effects/MagicFloorEffect.h, Source/Contents/Effects/MagnumBreak.h, Source/Contents/Effects/MapChainEffect.h, Source/Contents/Effects/MapMagicZoneEffect.h, Source/Contents/Effects/MappillarEffect.h, Source/Contents/Effects/MonsterSkillEffects.h, Source/Contents/Effects/NyanggrassEffect.h, Source/Contents/Effects/Particle.h, Source/Contents/Effects/PokJukEffect.h, Source/Contents/Effects/PowderingEffect.h, Source/Contents/Effects/RagEffect.h, Source/Contents/Effects/RainbowEffect.h, Source/Contents/Effects/RectUpEffect.h, Source/Contents/Effects/RedLineEffect.h, Source/Contents/Effects/RichManKim.h, Source/Contents/Effects/RotateBgEffect.h, Source/Contents/Effects/RotateItemEffect.h, Source/Contents/Effects/RotateLineEffect.h, Source/Contents/Effects/SaintCastingEffect.h, Source/Contents/Effects/ScatterEffect.h, Source/Contents/Effects/ShadowExceedEffect.h, Source/Contents/Effects/SkillEffects.h, Source/Contents/Effects/SmokeEffect.h, Source/Contents/Effects/SoulCollectEffect.h, Source/Contents/Effects/SoulUnityEffect.h, Source/Contents/Effects/SphereWind2Effect.h, Source/Contents/Effects/SphereWindEffect.h, Source/Contents/Effects/SpriteEffect.h, Source/Contents/Effects/SquareRangeEffect.h, Source/Contents/Effects/StarEffect.h, Source/Contents/Effects/StarEmperorEffect.h, Source/Contents/Effects/StealEffect.h, Source/Contents/Effects/StormCannonEffect.h, Source/Contents/Effects/StormGustEffect.h, Source/Contents/Effects/StormKickEffect.h, Source/Contents/Effects/SunStanceEffect.h, Source/Contents/Effects/TalismanMarkEffect.h, Source/Contents/Effects/TetraBallEffect.h, Source/Contents/Effects/ThrowEffects.h, Source/Contents/Effects/TriangleShotArrow.h, Source/Contents/Effects/ViolentQuakeEffect.h, Source/Contents/Effects/WindEffect.h, Source/Contents/Ground/GroundGeometry.h, Source/Contents/Messenger/MessengerWindows.h, Source/Contents/SignBoard/SignBoard.h, Source/Contents/Skills/SkillInfo.h, Source/Resource/EmblemResource.h, Source/Resource/GifResource.h, Source/Resource/Resource.h, Source/UI/Acceptance/UIAutoMessageWnd.h, Source/UI/Acceptance/UIJoinPartyAcceptWnd.h, Source/UI/AdventureGuide/UIAdventureGuide.h, Source/UI/Buttons/UIBitmapButton2.h, Source/UI/Buttons/UIBmpRadioBtn.h, Source/UI/Buttons/UIButton.h, Source/UI/Buttons/UICashEmotionSprBtn.h, Source/UI/Buttons/UICheckBox.h, Source/UI/Buttons/UIDescriptRace.h, Source/UI/Buttons/UIItemMoveInfo.h, Source/UI/Buttons/UIItemTagButton.h, Source/UI/Buttons/UIJobSlotButton.h, Source/UI/Buttons/UINaviLinkButton.h, Source/UI/Buttons/UIRadioBtn.h, Source/UI/Buttons/UIRadioButton.h, Source/UI/Buttons/UIReplayButton.h, Source/UI/Buttons/UISlotBmpButton.h, Source/UI/Buttons/UISpriteButton.h, Source/UI/Buttons/UITVBitmapButton.h, Source/UI/Buttons/UITVTextButton.h, Source/UI/Buttons/UITagButton.h, Source/UI/Buttons/UITextButton.h, Source/UI/Buttons/UITextureButton.h, Source/UI/CashEmotion/UICashEmotionListWnd.h, Source/UI/CashEmotion/UICashEmotionMiniWnd.h, Source/UI/CashEmotion/UICashEmotionPack.h, Source/UI/CashEmotion/UICashEmotionPiece.h, Source/UI/CashShop/UICashShopWnd.h, Source/UI/Chat/UIChatRoomMakeWnd.h, Source/UI/Chat/UIChatRoomTitle.h, Source/UI/Chat/UINewChatWnd.h, Source/UI/Chat/UISubChatHisWnd.h, Source/UI/Chat/UISubChatMiniWnd.h, Source/UI/Chat/UIWhisperWnd.h, Source/UI/Clan/UIClanWnd.h, Source/UI/Dialogs/UIBookWnd.h, Source/UI/Dialogs/UIChooseWarpWnd.h, Source/UI/Dialogs/UIChooseWnd.h, Source/UI/Dialogs/UIDisconnectedServerMsgWnd.h, Source/UI/Dialogs/UIEditctrlWnd.h, Source/UI/Dialogs/UIEmailAddressWnd.h, Source/UI/Dialogs/UIGraffiStrboxWnd.h, Source/UI/Dialogs/UILoadingWnd.h, Source/UI/Dialogs/UIMemorialDunWnd.h, Source/UI/Dialogs/UIMenuWnd.h, Source/UI/Dialogs/UIMiniMapWnd.h, Source/UI/Dialogs/UIMinimapZoomWnd.h, Source/UI/Dialogs/UINoticeConfirmWnd.h, Source/UI/Dialogs/UINotifyLevelUpWnd.h, Source/UI/Dialogs/UINotifyQuestWnd.h, Source/UI/Dialogs/UINpcEditDialogWnd.h, Source/UI/Dialogs/UIPasswordWnd.h, Source/UI/Dialogs/UIPetTamingDeceiveWnd.h, Source/UI/Dialogs/UIProhibitListWnd.h, Source/UI/Dialogs/UIQuitWnd.h, Source/UI/Dialogs/UIRestartWnd.h, Source/UI/Dialogs/UISayDialogWnd.h, Source/UI/Dialogs/UISelectCartWnd.h, Source/UI/Dialogs/UITipOfTheDayWnd.h, Source/UI/Dialogs/UITipboxWnd.h, Source/UI/Dialogs/UIToolTipWnd.h, Source/UI/Dialogs/UIWaitDBSaveWnd.h, Source/UI/Dialogs/UIWaitWnd.h, Source/UI/Edit/UICandidateWnd.h, Source/UI/Edit/UIEditBoxEx.h, Source/UI/Edit/UIEditCtrl.h, Source/UI/Edit/UIEditCtrl_Currency.h, Source/UI/Emotion/UIEmotionWnd.h, Source/UI/Enchant/EnchantUI.h, Source/UI/EntryQueue/UIEntryQueueWnd.h, Source/UI/Exchange/UIExchangeUI.h, Source/UI/FrameSkin.h, Source/UI/GameSettings/GameSettingsUI.h, Source/UI/Gauges/UIPcGage.h, Source/UI/Guild/UIAgitWnd.h, Source/UI/Guild/UIGuildHelperWnd.h, Source/UI/Guild/UIGuildWnd.h, Source/UI/Guild/UIGuild_Storage_Log.h, Source/UI/Item/UIEquipmentPropertiesWnd.h, Source/UI/Item/UIItemBaseWnd.h, Source/UI/Item/UIItemPurchaseWnd.h, Source/UI/Item/UIItemSellWnd.h, Source/UI/Item/UIItemSellWnd2.h, Source/UI/Item/UIItemShopWnd.h, Source/UI/Item/UIItemShopWnd2.h, Source/UI/Item/UIItemStoreFindWnd.h, Source/UI/Item/UIItemStoreSubWnd.h, Source/UI/Item/UIItemStoreWnd.h, Source/UI/Item/UIItemWnd.h, Source/UI/Item/UIMerchantItemLogWnd.h, Source/UI/Item/UIParaItemShopWnd.h, Source/UI/Items/MergeItemWnd.h, Source/UI/Items/UICardItemIllustWnd.h, Source/UI/Items/UIEquipWnd.h, Source/UI/Items/UIExchangeWnd.h, Source/UI/Items/UIGameItem.h, Source/UI/Items/UIIllustWnd.h, Source/UI/Items/UIItemCollectionWnd.h, Source/UI/Items/UIItemIdentifyWnd.h, Source/UI/Items/UIItemParamChangeDisplayWnd.h, Source/UI/Items/UIItemRepairWnd.h, Source/UI/Items/UIMakeTargetListWnd.h, Source/UI/Items/UIMakeTargetProcessWnd.h, Source/UI/Items/UIMakeTargetResultWnd.h, Source/UI/Items/UINotifyItemObtainWnd.h, Source/UI/Items/UISwapEquipmentWnd.h, Source/UI/Items/UIWeaponRefineWnd.h, Source/UI/Lists/TableBox.h, Source/UI/Lists/UIChatHisBox.h, Source/UI/Lists/UIComboBox.h, Source/UI/Lists/UIComboBoxDefWnd.h, Source/UI/Lists/UIComboBoxEx.h, Source/UI/Lists/UIComboBoxV2Wnd.h, Source/UI/Lists/UIComboBoxWnd.h, Source/UI/Lists/UIImgMenu.h, Source/UI/Lists/UIItemStoreComboBox.h, Source/UI/Lists/UIListBox.h, Source/UI/Lists/UIListBoxEx.h, Source/UI/Lists/UIListBoxID.h, Source/UI/Lists/UIListBoxNavi.h, Source/UI/Lists/UIListBoxNaviSearch.h, Source/UI/Lists/UIListBoxTemplate.h, Source/UI/Lists/UIMemberListBox.h, Source/UI/Lists/UIPackageBoxNameList.h, Source/UI/Lists/UIReplayListBox.h, Source/UI/Lists/UIScrollBar.h, Source/UI/Lists/UITabControl.h, Source/UI/Lists/UITagListBox.h, Source/UI/Lists/UIThumb.h, Source/UI/Lists/UITreeView.h, Source/UI/Lists/UIVScrollBar.h, Source/UI/Menu/UIMenuIconWnd.h, Source/UI/Navigation/UINavigationV4Wnd.h, Source/UI/Navigation/UIPrivateAirplaneWnd.h, Source/UI/Party/UIAdvenPartyBoardWnd.h, Source/UI/Party/UIApplyForPartyWnd.h, Source/UI/Party/UIMiniPartyWnd.h, Source/UI/Party/UIPartyInfoWnd.h, Source/UI/Party/UIPartySettingWnd.h, Source/UI/Party/UIRegisterPartyWnd.h, Source/UI/Party/UIRequestJoinPartyWnd.h, Source/UI/ProbabilityTable/UIProbabilityTable.h, Source/UI/Quest/UIOngoingQuestInfo.h, Source/UI/Quest/UIQuestDisplay.h, Source/UI/Quest/UIRecommendedQuestInfo.h, Source/UI/Quest/UIRenewQuestUI.h, Source/UI/Quest/UIRenewQuestWnd.h, Source/UI/Rodex/UIRodexComposeWnd.h, Source/UI/Rodex/UIRodexInboxWnd.h, Source/UI/RuneSystem/UIRuneSystemWindows.h, Source/UI/RuneSystem/UIRuneSystemWnd.h, Source/UI/SelectPackageItemBox/SelectPackageItemBox.h, Source/UI/Shop/UIMerchantItemMyShopWnd.h, Source/UI/Shop/UIMerchantItemPurchaseMSGWnd.h, Source/UI/Shop/UIMerchantItemPurchaseWnd.h, Source/UI/Shop/UIMerchantItemShopWnd.h, Source/UI/Shop/UIMerchantItemWnd.h, Source/UI/Shop/UIMerchantMirrorItemWnd.h, Source/UI/Shop/UIMerchantShopMakeWnd.h, Source/UI/Shop/UIMerchantShopTitle.h, Source/UI/Shop/UINoticeMessageBox_LockSellItem.h, Source/UI/Shop/UInCash_CallWnd.h, Source/UI/Shortcuts/UIQuickSlotWnd.h, Source/UI/Shortcuts/UIShortCutWnd.h, Source/UI/Skill/UISkillDescribeWnd.h, Source/UI/Skill/UISkillListWnd.h, Source/UI/Skill/UISkillNameChangeWnd.h, Source/UI/SkillDelayInfo/SkillDelayInfo.h, Source/UI/Status/UIStatusWnd.h, Source/UI/StylingShop/UIStylingShopWnd.h, Source/UI/Text/UIAchWnd.h, Source/UI/Text/UIBalloonText.h, Source/UI/Text/UINameBalloonText.h, Source/UI/Text/UIStaticText.h, Source/UI/Text/UIStaticTextControl.h, Source/UI/Text/UIStaticText_LF.h, Source/UI/Text/UIString.h, Source/UI/Text/UITagTextViewer.h, Source/UI/Text/UITextViewer.h, Source/UI/Text/UITextViewerControl.h, Source/UI/Text/UITransBalloonText.h, Source/UI/UIBarGraph.h, Source/UI/UIBartermarketWnd.h, Source/UI/UIBasicCtrl.h, Source/UI/UIBroadcastBalloon.h, Source/UI/UICaptchaPreviewWnd.h, Source/UI/UICaptchaRegisterWnd.h, Source/UI/UIChangeMaterialWnd.h, Source/UI/UICheckAttendanceWnd.h, Source/UI/UIGradeEnchantWnd.h, Source/UI/UIHotkeyGuideWnd.h, Source/UI/UIIngredientInfoWnd.h, Source/UI/UIItemReformWnd.h, Source/UI/UILapineScrollBar.h, Source/UI/UILapineUpgradeBoxWnd.h, Source/UI/UIMacroBlackListCheckWnd.h, Source/UI/UIMacroDetectorWnd.h, Source/UI/UIMacroReport.h, Source/UI/UIMacroUserInfoWnd.h, Source/UI/UIPreviewEquipWnd.h, Source/UI/UIRefiningWnd.h, Source/UI/UIReputeWnd.h, Source/UI/UIRoundBoxTooltipWnd.h, Source/UI/UIScrollWnd.h, Source/UI/UISlotBitmap.h, Source/UI/UIStaticBitmap.h, Source/UI/UIStaticItem.h, Source/UI/Window/UIAccountLimitedToolWnd.h, Source/UI/Window/UIBalloonOpenBtn.h, Source/UI/Window/UIBank_NewWnd.h, Source/UI/Window/UIBasicInfoWnd.h, Source/UI/Window/UIBattleMsgOptionWnd.h, Source/UI/Window/UIBitmapTab.h, Source/UI/Window/UIChangeNameWnd.h, Source/UI/Window/UIChatRoomWnd.h, Source/UI/Window/UICntWnd.h, Source/UI/Window/UICollectionSystemWnd.h, Source/UI/Window/UIControl.h, Source/UI/Window/UIDebuffRemoveWnd.h, Source/UI/Window/UIEmblemWnd.h, Source/UI/Window/UIEscOptionWnd.h, Source/UI/Window/UIFrameWnd.h, Source/UI/Window/UIHomunInfoWnd.h, Source/UI/Window/UIHotKeyWnd.h, Source/UI/Window/UIJobListWnd.h, Source/UI/Window/UILoginOTPWnd.h, Source/UI/Window/UILoginWnd.h, Source/UI/Window/UIMakeCharWnd.h, Source/UI/Window/UIMerInfoWnd.h, Source/UI/Window/UIMessageBox.h, Source/UI/Window/UIMessageBoxAutoreturn.h, Source/UI/Window/UIMileageWnd.h, Source/UI/Window/UIMiniBtnWnd.h, Source/UI/Window/UIMonsterDisplayWnd.h, Source/UI/Window/UIMonsterInfoWnd.h, Source/UI/Window/UINavigationHelpWnd.h, Source/UI/Window/UINavigationWnd.h, Source/UI/Window/UINewMakeCharWnd.h, Source/UI/Window/UINewSelectCharWnd.h, Source/UI/Window/UINewSkillListWnd.h, Source/UI/Window/UINoteWnd.h, Source/UI/Window/UINoticeWnd.h, Source/UI/Window/UIOpenMailBoxWnd.h, Source/UI/Window/UIOpenRoulletteWnd.h, Source/UI/Window/UIPartyBookingHelpWnd.h, Source/UI/Window/UIPetEvolutionWnd.h, Source/UI/Window/UIPetInfoWnd.h, Source/UI/Window/UIRebirthWnd.h, Source/UI/Window/UIReplayControlWnd.h, Source/UI/Window/UIReplayRECControlWnd.h, Source/UI/Window/UIResizer.h, Source/UI/Window/UIRoMapWnd.h, Source/UI/Window/UIRodexContentsWnd.h, Source/UI/Window/UIRoulletteWnd.h, Source/UI/Window/UISecondCostumeWnd.h, Source/UI/Window/UISeekPartyListWnd.h, Source/UI/Window/UISeekPartyMBWnd.h, Source/UI/Window/UISeekPartyWnd.h, Source/UI/Window/UISelCharForUServerWnd.h, Source/UI/Window/UISelectReplayDataWnd.h, Source/UI/Window/UISelectServerWnd.h, Source/UI/Window/UISerachStoreInfoWnd.h, Source/UI/Window/UIShowWarpWnd.h, Source/UI/Window/UITab.h, Source/UI/Window/UITalkboxTrapInputWnd.h, Source/UI/Window/UITransMenuWnd.h, Source/UI/Window/UIVideoWnd.h, Source/UI/Window/UIViewCameraInfoWnd.h, Source/UI/Window/UIWindow.h, Source/UI/Window/UIWordDisplayWnd.h.
367 lines
14 KiB
C++
367 lines
14 KiB
C++
#ifndef RAGNAROK_SOURCE_CONTENTS_EFFECTS_RAGEFFECT_H
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#define RAGNAROK_SOURCE_CONTENTS_EFFECTS_RAGEFFECT_H
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#include "Contents/Effects/RagEffectState.h"
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#include "Contents/Actors/RenderObject.h"
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#include "Utility/Math/Vector3d.h"
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#include <cstddef>
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#include <cstdint>
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#include <string>
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struct EffectActor;
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class TextureCache;
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struct matrix;
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struct CRagEffect : CRenderObject {
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CRagEffect();
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~CRagEffect() override;
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bool OnProcess() override;
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void InitEZ2STRFrame();
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void SpawnBlurAfterimage();
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void SpawnHallucinationOnce();
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void SpawnHallucinationTrail();
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void SpawnActorHallucination();
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__declspec(noinline) void SpawnPaleBlur();
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__declspec(noinline) void SpawnLightBlur();
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bool ProcessEZ2STR(float x, float y, float z);
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__declspec(noinline) void Fireworks();
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bool ProcessEZ2STRC10830();
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bool ProcessEZ2STRC153A0();
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__declspec(noinline) bool ProcessEZ2STRC3CC40();
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bool ProcessEZ2STRC3FE00();
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__declspec(noinline) bool ProcessEZ2STRC65300();
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bool ProcessEZ2STRC15990();
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bool ProcessEZ2STRC159D0();
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__declspec(noinline) bool ShieldCharge();
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void GrimToothAtk();
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void Snow();
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void Entry();
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bool CartRevolution();
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void BowlingBash();
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void SonicBlowHit();
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void Exit();
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void Warp();
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__declspec(noinline) void PotionPillar(float heightSpeed, int duration);
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bool Potion_Berserk();
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__declspec(noinline) void AttackEnergy2(const char* name);
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bool LexDivina();
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void RemoveTrap();
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void Sphere();
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bool Aspersio();
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void Blessing();
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void Bottom();
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void BloodDrain();
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void FireBall();
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void FireSparks();
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void AsuraStrike(char kind);
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void SkyCloud(char kind);
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void TexturedClassChange(char kind);
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void FrostDiver(char type);
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void GrimTooth();
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void Hit4();
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void IceWall();
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void IncAgiDex();
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void IncAgility();
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void SoulStrike(char F1);
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void SpearBmr();
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void SprayPond();
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void WaterBall2();
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void Yufitel(char F1);
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void AirTexture(const char* name);
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void EnergyDrain2();
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void TexturedOrbitDust(const char* name, char rise, char kind);
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void WeddingBurst(const char* name, char silent);
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void ThunderFreeze(int unused);
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bool PartyEffectVisible();
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void RenderAniClip(EZeffectClip* clip, const EZeffectTransform* transform, int count, const matrix& view);
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void LineStreakTextured(std::int16_t kind, const char* name);
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void TexturedTumble(const char* name, char unused);
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void PokBurst();
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void TexturedComet(const char* name, char kind);
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void WhiteSpray(char kind);
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void BlueRingStack();
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void ElectricArc(char kind, std::int16_t);
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void TexturedCrossStaged(const char* name, char level);
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void TexturedShieldThrow(const char* name);
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void LineStreakKind(std::int16_t kind);
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void LineStreak(std::int16_t kind);
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void TexturedScatterArc(const char* name, std::int16_t angle, std::int16_t phase);
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void TexturedGlow(const char* name, char size);
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void TexturedCrossKind(const char* name, char level);
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__declspec(noinline) void ThunderSparks();
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void SonicWave(char sonic);
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void TexturedSlashLevel(const char* name, char kind);
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void TexturedRain(const char* name, char kind);
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void TexturedCrossFade(const char* name);
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void TexturedCrossLevel(const char* name, char level);
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void TexturedCross(const char* name, char kind);
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void TexturedOrbit(const char* name);
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void TexturedSlashCross(const char* name);
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void TexturedHalo(const char* name, char kind);
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void TexturedFlare(const char* name, char size, int, int);
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void TexturedSwirl(unsigned char clockwise, const char* name);
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void TexturedBeams(const char* name, char flag);
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void TexturedSlashWave(const char* name, char kind);
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void HealRingSparkle(const char* name, char type);
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void TexturedSprayKind(const char* name, float spin, char kind);
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void TexturedSparkle(const char* name);
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void TexturedColumn(const char* name, char kind);
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void KyrieGuard(const char* name, char kind);
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void TexturedSlam(const char* name, std::int16_t kind, char unused);
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void BubbleSpiral(int angle, const char* unused, char flag);
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void BubbleSpiralKind(int angle, const char* unused, char kind);
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void FeatherRing(const char* name, std::int16_t angle, char large);
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void FeatherBurst(const char* name, std::int16_t angle, char unused);
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__declspec(noinline) void SlashFan(std::int16_t reverse);
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void TexturedLevelRing(const char* name, int process, char level);
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void TexturedSpray(const char* name);
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void TexturedMark(const char* name, char kind);
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void TexturedSlashFan(const char* name);
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void TrackCloud(char kind);
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void TrackTargetWide();
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void TrackTarget();
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void TexturedQuadSpin(const char* name, char phase, char kind);
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void TexturedFourRing(const char* name, char kind);
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void TexturedSkillIcon(const char* name, std::int16_t level, std::int16_t mode);
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void TexturedDoubleRing(const char* name, char level);
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void WaterOut();
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void BlackMaximize(const char* name);
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void TexturedPair(const char* name);
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__declspec(noinline) void PurpleSlash(std::int16_t angle);
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void TexturedDrop(const char* name, char flag);
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__declspec(noinline) void TexturedDualSpin(const char* first, const char* second, int unused);
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__declspec(noinline) void TexturedScatterLow(const char* name, char flag);
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__declspec(noinline) void TexturedScatter(const char* name, char flag);
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void TexturedSpiralFade(const char* name, int unused1, int unused2);
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__declspec(noinline) void TexturedSpiralTall(const char* name, int unused1, int unused2);
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__declspec(noinline) void TexturedSpiralSmall(const char* name, int unused1, int unused2);
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void TexturedBeam(char flag, const char* name);
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void ColoredFlash(unsigned char flag, unsigned char red, unsigned char green, unsigned char blue);
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__declspec(noinline) void TexturedSpin(const char* name);
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__declspec(noinline) void TexturedSpiral(const char* name, int unused1, int unused2);
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__declspec(noinline) void TexturedRise(const char* name, char large);
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__declspec(noinline) void TexturedBurst(const char* name);
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__declspec(noinline) void RingStack(char white);
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void TexturedPulse(const char* name);
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void ShockwaveRing(std::int16_t angle);
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__declspec(noinline) void GROUNDSAMPLE();
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__declspec(noinline) void CALLZONE(const char* name);
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__declspec(noinline) bool JobLvUp50_2(short angle);
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bool RunStop(short angle);
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void SMA(char flag);
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__declspec(noinline) bool JobLvUp50(int angle);
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__declspec(noinline) void Map_Pika(const char* name);
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__declspec(noinline) void SaintWing(const char* name);
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__declspec(noinline) void FirstAid();
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void GRANDCROSS2(char flag);
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void Magnum2(const char* name);
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void Map_MagicZone(const char* name, char type);
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__declspec(noinline) void Demonstration();
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void NpcStop(char type);
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void Bubble_Drop();
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void Ghost(char type);
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void Bottom_Out(const char* name, char kind);
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__declspec(noinline) void POISON(char flag);
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__declspec(noinline) void Rainbow(const char* name, int unused);
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__declspec(noinline) void BLIND(char flag);
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void TexturedTwinSpin(const char* name, char kind);
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void TexturedScatterSphere(const char* name, char flag, int unused);
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__declspec(noinline) void DigitalSpace(int effectId);
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void TexturedFloatingDust(const char* name, int unused);
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void Mavka(char flag);
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void TexturedFanSweep(const char* name, char wide);
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void RisingSparkles(char colorMode);
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void TexturedSpreadFlat(const char* name, char kind);
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void WhiteRingRippleSized(char size);
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void VioletRingCloud(char type);
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void WhiteRingRipple(char size);
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void TexturedSpread(const char* name, char kind);
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void TexturedTumbleOrb(const char* name, char flag);
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void ElectricFan(const char* name, std::int16_t fade);
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void SnowFall(const char* name, char kind);
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void TexturedDoubleSpiral(const char* name, int unused1, int unused2);
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void BubbleFanSweep(const char* name, char rising);
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void TexturedTripleOrbit(const char* name);
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void TexturedRisingOrbs(const char* name, char kind);
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void TexturedForkBolt(const char* name, char flag);
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void MonsterSpriteBurst(char kind);
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void TexturedDescendingRings(const char* name, char flag);
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__declspec(noinline) void TexturedQuadSpiral(const char* name);
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void TexturedRisingPillar(const char* name, char unused);
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void CloudBurst();
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bool AgilityChange(char increase, const std::string& textureName);
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void CloudSpread();
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void FrostSplash(int, int);
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void WaterBubble(int);
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__declspec(noinline) void AssassinCloakingClear();
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void TintedRisingSparkles(char);
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void SpriteRing(char kind);
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void RocketPunch();
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void GreenRocketPunch();
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void TexturedQuadRing(std::int16_t baseAlpha, const char* name, char kind);
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void TexturedTwinkleRing(const char* name, char level);
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void TetraVortexPillar(char kind);
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void BlueFireballVolley();
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void PaleFireballVolley();
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__declspec(noinline) void TeleportRings(const char* name, std::int16_t level);
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void AlphaCenterStream();
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void CloudDrift();
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__declspec(noinline) void NotifyGameMode(char value);
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void ScatterItemIcons(char kind);
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void Vallentine(char kind);
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void TexturedSpinShards(const char* name, char kind);
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void HealCloudRings();
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void WhiteLightSparkle(char kind);
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void FrostScatter(char swapAxes, char narrow);
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void AlphaDownRipples(const char* name, char kind);
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__declspec(noinline) bool Concentration();
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__declspec(noinline) bool FirePillarBomb();
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bool ProcessEZ2STRAtTarget();
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__declspec(noinline) bool TwoHandQuicken();
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__declspec(noinline) void SageMagicRod();
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void SakuraFireArrow();
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void TorchDustRing(const char* name, char kind, std::int16_t angle);
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void BeginSpellSwirl(int, const char*, char alpha);
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void SevereRainstormCylinder(int, const char*, char alpha, float distance);
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__declspec(noinline) void AssassinCloaking();
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bool ProcessEZ2STRRaised();
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void LockOnMarker();
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void MagnumBreak();
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void NapalmFragments();
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void StoneCurseRing();
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void SnowDrift(char flag);
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void ElectricRingEarly(char kind, std::int16_t angle);
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void ElectricRing(char kind, std::int16_t angle);
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void ElectricRingLate(char kind, std::int16_t angle);
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void WhiteSparks(char kind);
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void AlphaCenterTrail();
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void Waterfall(const char* name, char flag, char tall, char variant);
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void YufitelHit(char kind);
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__declspec(noinline) void TexturedPulseKind(const char* name, char kind);
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void EarthSpike(char type);
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void Sightrasher();
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void RingBurstSparks();
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void FireArrow();
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void BlitzBeat();
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bool GlassWall();
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|
void Portal();
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void TANJI2();
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void TEIHIT2();
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|
void ShieldBoomerang3(const char* name);
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void ParticleTime(const char* name, char kind);
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void ThrowItem(const char* name, char kind);
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void Bottom_Music(const char* name, char kind);
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void IceArrow();
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void Flasher();
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int SuperAngel(char type, int dummy = 0);
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int WarpZone();
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void Enhance();
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|
void HealSP();
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void Cloud11Burst(char kind);
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void White02Burst(char kind);
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|
void GrandCrossRings(short angle, char kind);
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void WaterfallSheets(char first, char second, char third);
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void EmpShockBurst(const char* name, char flag);
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void TexturedMagicRing(const char* name, char kind);
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void TexturedBlueRing(const char* name);
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|
void SonicSlashFan(char kind);
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|
void IncAgilityCenter(char kind);
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void RingRedPulse(const char* name, float x, float z);
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void LineStreakLayered(short kind);
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void SuperSlashFan(char count, char value);
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void SuperSlashSpread(char count, char value);
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void TexturedStorm2(const char* name, char kind);
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void TorchRedRing(char kind);
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void TexturedSlashAir(const char* name, char size, char phase);
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|
void Bash();
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|
void Bottom2();
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|
bool Coin();
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|
void ColdHit();
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|
void DecAgility();
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|
void EnchantPoison2();
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|
void Endure();
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|
void FrostDiver2();
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|
void HasteUp();
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|
void Hit1();
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|
void Hit2(int option);
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|
void Hit3();
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|
void HitDark();
|
|
bool Signum();
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|
void Steal();
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|
void TurnUndead();
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|
void WaterBallBurst();
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|
|
|
void ErasePrimitiveRange(std::list<EffectPrimitiveState*>::iterator* out, std::list<EffectPrimitiveState*>::iterator first, std::list<EffectPrimitiveState*>::iterator last);
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|
void RedParticleSpray(int count);
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|
void Hit5();
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|
void Hit6();
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|
void StoneWall();
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|
void ShadedFireballVolley();
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|
void BlueRingWave();
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|
bool GlassWallRising(const char* name);
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|
void QuadRingStack(const char* name);
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|
void QuadRingStackSized(const char* name, char kind);
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|
void TripleRingStack(const char* name, char large);
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|
void WideTripleRingStack(const char* name);
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|
void SoulLink(int);
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|
void WhiteSparkStreak(char kind);
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|
void WhiteSparkRing(char kind);
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|
void WhiteLightTrail(const char* name, char kind);
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|
void ElementalOrbit(char kind);
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|
void WhiteRingWave();
|
|
void Detoxication();
|
|
void PoisonAttack(char flag);
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|
__declspec(noinline) void StoneSpike();
|
|
void Maple();
|
|
void Sakura();
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|
void CHIMTO(char flag);
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|
void TANJI();
|
|
void Gravitation();
|
|
__declspec(noinline) void ForestLight(const char* name, char flag);
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|
void SandScatter();
|
|
void Sight();
|
|
void AlphaCenterRise();
|
|
bool Potion_Awakening();
|
|
void StatusIconColumn();
|
|
bool StormGust();
|
|
void TexturedSkillAura(char type);
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|
__declspec(noinline) void TexturedMagicRing(char type);
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|
void TexturedRisingRing(const char* name);
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|
bool TexturedRisingRingStages(const char* name, char level);
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|
void TexturedGroundRing(const char* name, char flag, int unused1, int unused2);
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|
void TexturedQuadRingSized(std::int16_t baseAlpha, const char* name, char kind);
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|
__declspec(noinline) void WhiteYellowRings();
|
|
__declspec(noinline) void BlueSpellRings();
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|
__declspec(noinline) void WhiteSpellRings();
|
|
__declspec(noinline) void TexturedSpellRings(const char* name);
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|
__declspec(noinline) void BlackSpellRings(char silent);
|
|
void TexturedFireWall(const char* name, int unused);
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|
__declspec(noinline) void TeleportSpiral(const char* name);
|
|
void TexturedAura(const char* name, char kind);
|
|
void PortalRings();
|
|
void HealBurst(const char* name, char flag);
|
|
void FreezingCircle(char kind);
|
|
void TorchDust(char kind);
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|
|
|
void Render(int argument) override;
|
|
std::uint32_t GetStateFlags() override;
|
|
virtual bool OnProcess2();
|
|
virtual bool OnProcess3();
|
|
virtual void SendMsg(CGameObject* sender, int message, int first, std::int64_t second, int third, int fourth, int fifth, int sixth);
|
|
virtual void Init(EffectActor* parent, int id, vector3d deltaPos);
|
|
virtual int GetDuration();
|
|
virtual void SetStateDuration(int duration);
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|
|
|
/* 0138 */ RagEffectState state;
|
|
};
|
|
|
|
extern int g_statusIconIds[100];
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|
|
|
#if defined(_WIN32) && !defined(_WIN64)
|
|
static_assert(sizeof(CRagEffect) == 0x11CA8);
|
|
static_assert(offsetof(CRagEffect, state) == 0x138);
|
|
#endif
|
|
|
|
#endif
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