Batch #16351 by ragnarok-clanker: no function's compiled code changes; checked with 784 compiled unit(s), including every includer of Source/Archive/GPak.h, Source/Client/Browser/BrowserCommandTarget.h, Source/Client/Browser/BrowserDocumentUI.h, Source/Client/Browser/BrowserInPlace.h, Source/Client/Browser/WebBrowser.h, Source/Client/Input/Language.h, Source/Client/Input/LanguageTC.h, Source/Client/Input/Mouse.h, Source/Client/Mode/CGameMode.h, Source/Client/Mode/CLoginMode.h, Source/Client/Replay.h, Source/Client/Session.h, Source/Client/Stove/StovePCSDK.h, Source/Contents/AchievementMgr.h, Source/Contents/Actors/CharacterRender.h, Source/Contents/Actors/EffectActors.h, Source/Contents/Actors/GameActor.h, Source/Contents/Actors/GndRiser.h, Source/Contents/Actors/GrannyGameActor.h, Source/Contents/Actors/MousePointer.h, Source/Contents/Actors/Npc.h, Source/Contents/Actors/Pc.h, Source/Contents/Actors/RenderObjectState.h, Source/Contents/Actors/Skill.h, Source/Contents/AdventureGuideMgr.h, Source/Contents/CashEmotionMgr.h, Source/Contents/ClanInfo.h, Source/Contents/Configuration/GameSettingsMgr.h, Source/Contents/EffectResourceSwitcher.h, Source/Contents/Effects/AcidifiedThrow.h, Source/Contents/Effects/ArrowEffect.h, Source/Contents/Effects/AxeBoomerang.h, Source/Contents/Effects/BlastForge.h, Source/Contents/Effects/CharacterParticleBundle.h, Source/Contents/Effects/DummyEffectLauncher.h, Source/Contents/Effects/EZ2STREffectEx.h, Source/Contents/Effects/Effect.h, Source/Contents/Effects/EffectActor.h, Source/Contents/Effects/EffectEmitter.h, Source/Contents/Effects/EffectPrimitiveState.h, Source/Contents/Effects/EffectTypes.h, Source/Contents/Effects/ElectricEffect.h, Source/Contents/Effects/EmitterEffect.h, Source/Contents/Effects/FortuneKissEffect.h, Source/Contents/Effects/MagicFloorEffect.h, Source/Contents/Effects/MandraAttackEffect.h, Source/Contents/Effects/MonsterSkillEffects.h, Source/Contents/Effects/MsgEffect.h, Source/Contents/Effects/Particle.h, Source/Contents/Effects/RagEffectState.h, Source/Contents/Effects/RichManKim.h, Source/Contents/Effects/SpriteParticle.h, Source/Contents/Effects/StarEffect.h, Source/Contents/Effects/WhirlwindEffect.h, Source/Contents/EnchantMgr.h, Source/Contents/FlyingShipRouteInfo.h, Source/Contents/Ground/GroundSpatial.h, Source/Contents/GuildInfo.h, Source/Contents/Hotkeys/InterfaceHotkey.h, Source/Contents/Items/ItemInfo.h, Source/Contents/Items/RuneSystem.h, Source/Contents/MapSkyMgr.h, Source/Contents/Models/ModelActor.h, Source/Contents/Movies/BinkMovie.h, Source/Contents/NavigationManager.h, Source/Contents/Party/PartyBookingMgr.h, Source/Contents/PetEvolutionMgr.h, Source/Contents/RenewQuestMgr.h, Source/Contents/RodexMailStore.h, Source/Contents/Schedule/Schedule.h, Source/Contents/Schedule/ShutDownSchedule.h, Source/Contents/SignBoard/SignBoard.h, Source/Contents/Skills/PlayerSkillBundle.h, Source/Contents/Sound/SoundMgr.h, Source/Contents/SpriteLayerDrawing.h, Source/Contents/Store/MCStoreInfoBackupAsyncWork.h, Source/Contents/UserData/AccountLinkedUserDataLoadAsyncWork.h, Source/Contents/UserData/NormalItemSlots.h, Source/Contents/WorldView/WorldViewData.h, Source/Network/Connection/Connection.h, Source/Render/DX7/DeviceOwnerDX7.h, Source/Render/DX7/DirectDrawEnumeration.h, Source/Render/DX9/DeviceOwnerDX9.h, Source/Render/Primitives/LightmappedPrimitive.h, Source/Render/Primitives/RenderPrimitive.h, Source/Render/Renderer.h, Source/Render/RendererDX7.h, Source/Render/Text/EmbedFont.h, Source/Render/Text/TextContext.h, Source/Render/Textures/Texture.h, Source/Resource/BinkRuntime.h, Source/Resource/GifResource.h, Source/Resource/Models/AnimatedModelResource.h, Source/Resource/Models/GrannyModelResource.h, Source/Resource/Models/ModelMesh.h, Source/Resource/ResourceMgr.h, Source/Resource/World/GroundResource.h, Source/Resource/World/WorldResource.h, Source/Security/NProtectGameGuardMgr.h, Source/Security/ReassemblyPacketMgr.h, Source/UI/Buttons/UIBmpRadioBtn.h, Source/UI/Buttons/UIBmpTextButton2.h, Source/UI/Buttons/UIDescriptRace.h, Source/UI/Buttons/UIItemTagButton.h, Source/UI/Buttons/UITVTextButton.h, Source/UI/Buttons/UITextureButton.h, Source/UI/Chat/UINewChatWnd.h, Source/UI/Chat/UISubChatHisWnd.h, Source/UI/Dialogs/UILoadingWnd.h, Source/UI/Dialogs/UIMiniMapWnd.h, Source/UI/Dialogs/UIPasswordWnd.h, Source/UI/Dialogs/UIRestartWnd.h, Source/UI/Dialogs/UISayDialogWnd.h, Source/UI/Edit/UIEditCtrl.h, Source/UI/Enchant/EnchantUI.h, Source/UI/GameSettings/GameSettingsUI.h, Source/UI/Guild/UIGuildWnd.h, Source/UI/Item/UIItemStoreFindWnd.h, Source/UI/Item/UIItemStoreSubWnd.h, Source/UI/Item/UIItemStoreWnd.h, Source/UI/Items/UIEquipWnd.h, Source/UI/Items/UIExchangeWnd.h, Source/UI/Items/UIItemCollectionWnd.h, Source/UI/Items/UIItemRepairWnd.h, Source/UI/Items/UISwapEquipmentWnd.h, Source/UI/Lists/TableBox.h, Source/UI/Lists/UIListBox.h, Source/UI/Lists/UIListBoxEx.h, Source/UI/Lists/UIListBoxID.h, Source/UI/Lists/UIListBoxTemplate.h, Source/UI/Lists/UITabControl.h, Source/UI/Lists/UITreeView.h, Source/UI/Lists/UIVScrollBar.h, Source/UI/Navigation/UINavigationV4Wnd.h, Source/UI/Navigation/UIPrivateAirplaneWnd.h, Source/UI/Party/UIAdvenPartyBoardWnd.h, Source/UI/Party/UIRequestJoinPartyWnd.h, Source/UI/ProbabilityTable/UIProbabilityTable.h, Source/UI/Quest/UIRenewQuestWnd.h, Source/UI/Rodex/UIRodexComposeWnd.h, Source/UI/RuneSystem/UIRuneSystemWindows.h, Source/UI/RuneSystem/UIRuneSystemWnd.h, Source/UI/Shop/UIMerchantItemMyShopWnd.h, Source/UI/Shop/UIMerchantShopMakeWnd.h, Source/UI/Shop/UIMerchantShopTitle.h, Source/UI/StylingShop/UIStylingShopWnd.h, Source/UI/Text/CreateLineInfo.h, Source/UI/Text/TextMarkup.h, Source/UI/Text/UIString.h, Source/UI/Text/UITextViewer.h, Source/UI/Text/UITransBalloonText.h, Source/UI/UIChangeMaterialWnd.h, Source/UI/UIMacroDetectorWnd.h, Source/UI/UIMacroUserInfoWnd.h, Source/UI/Window/UIAccountLimitedToolWnd.h, Source/UI/Window/UIBalloonOpenBtn.h, Source/UI/Window/UIBasicInfoWnd.h, Source/UI/Window/UIBattleMsgOptionWnd.h, Source/UI/Window/UICollectionSystemWnd.h, Source/UI/Window/UIControl.h, Source/UI/Window/UIHotKeyWnd.h, Source/UI/Window/UIJobListWnd.h, Source/UI/Window/UILoginWnd.h, Source/UI/Window/UIMakeCharWnd.h, Source/UI/Window/UIMerInfoWnd.h, Source/UI/Window/UIMessageBox.h, Source/UI/Window/UIMonsterDisplayWnd.h, Source/UI/Window/UINewMakeCharWnd.h, Source/UI/Window/UINewSkillListWnd.h, Source/UI/Window/UINoticeWnd.h, Source/UI/Window/UIReplayRECControlWnd.h, Source/UI/Window/UIRoMapWnd.h, Source/UI/Window/UISecondCostumeWnd.h, Source/UI/Window/UISeekPartyListWnd.h, Source/UI/Window/UISeekPartyMBWnd.h, Source/UI/Window/UISeekPartyWnd.h, Source/UI/Window/UISerachStoreInfoWnd.h, Source/UI/Window/UIWindow.h, Source/UI/Window/UIWindowMgr.h, Source/UI/Window/WindowId.h, Source/Utility/Async/NAsyncWork.h, Source/Utility/Async/NRecycleObjectPoolMgr.h, Source/Utility/JsonCppLoader.h, Source/Utility/Lexicon/LexiconSerializer.h, Source/Utility/NFileLog.h, Source/Utility/Threading/NThread.h.
99 lines
3.1 KiB
C++
99 lines
3.1 KiB
C++
#ifndef RAGNAROK_SOURCE_CONTENTS_SPRITELAYERDRAWING_H
|
|
#define RAGNAROK_SOURCE_CONTENTS_SPRITELAYERDRAWING_H
|
|
|
|
#include "Contents/Actors/RenderObject.h"
|
|
#include "Render/SpriteQuad.h"
|
|
#include "Utility/Math/Vector3d.h"
|
|
|
|
#include <cstddef>
|
|
#include <cstdint>
|
|
#include <map>
|
|
#include <string>
|
|
#include <utility>
|
|
|
|
class CActRes;
|
|
class CImfRes;
|
|
class CPc;
|
|
class CSprRes;
|
|
struct ActionFrame;
|
|
struct SpriteFrameCell;
|
|
struct SpriteRleImage;
|
|
|
|
struct SpriteLayerResources {
|
|
/* 0000 */ CSprRes* sprite;
|
|
/* 0004 */ CActRes* action;
|
|
};
|
|
|
|
struct SpriteLayerCell {
|
|
/* 0000 */ const SpriteRleImage* image;
|
|
/* 0004 */ const SpriteFrameCell* cell;
|
|
/* 0008 */ int offsetY;
|
|
/* 000C */ int offsetX;
|
|
};
|
|
|
|
struct SpriteLayerQuad {
|
|
/* 0000 */ SpriteQuad quad;
|
|
/* 0030 */ const std::uint32_t* palette;
|
|
/* 0034 */ int blend;
|
|
};
|
|
|
|
class SpriteLayerRenderer {
|
|
public:
|
|
// INLINED
|
|
explicit SpriteLayerRenderer(CPc* pc) : pc(pc), position(), depthScale(1.0f), depthBias(0.0f) {
|
|
}
|
|
|
|
void Render(const float* matrix, int padding_0030, char blendVariant);
|
|
void QueueQuad(int layer, const SpriteQuad* quad, const std::uint32_t* palette, int blend);
|
|
void DrawLayerOutlines(std::uint32_t color);
|
|
void DrawRobe(bool drawOnTop);
|
|
int DrawBodyOutline(int layer);
|
|
SpriteLayerCell ResolveCell(
|
|
int layer, const SpriteFrameCell* cell, int cellIndex, CSprRes* sprite, CActRes* action, const ActionFrame* frame,
|
|
const SpriteRleImage* image, int animation, int frameIndex, bool replaced
|
|
);
|
|
__declspec(noinline) std::pair<int, int> GetItemOffset(int layer);
|
|
__declspec(noinline) const std::uint32_t* GetPalette(int layer, CSprRes* sprite, CActRes* action);
|
|
__declspec(noinline) std::pair<bool, SpriteLayerResources> FindLayer(int layer);
|
|
std::pair<bool, std::string> GetLayerSound(int layer, CActRes* action, int sound);
|
|
void DrawLayer(
|
|
int index, int layer, const ActionFrame* frame, CSprRes* sprite, CActRes* action, int animation, int frameIndex, bool replaced
|
|
);
|
|
void LoadLayers();
|
|
|
|
/* 0000 */ float matrix[12];
|
|
/* 0030 */ int blendMode;
|
|
/* 0034 */ char blendVariant;
|
|
/* 0038 */ CPc* pc;
|
|
/* 003C */ vector3d position;
|
|
/* 0048 */ float x;
|
|
/* 004C */ float y;
|
|
/* 0050 */ float rhw;
|
|
/* 0054 */ float distanceScale;
|
|
/* 0058 */ float scale;
|
|
/* 005C */ CImfRes* imf;
|
|
/* 0060 */ int layerShift;
|
|
/* 0064 */ int swingX;
|
|
/* 0068 */ int swingY;
|
|
/* 006C */ bool hideHeadLayer;
|
|
/* 006D */ bool hideAccessories;
|
|
/* 0070 */ std::map<int, SpriteLayerResources> layers;
|
|
/* 0078 */ std::map<int, int> layerViews;
|
|
/* 0080 */ RenderBounds bounds;
|
|
/* 0094 */ bool alternateLayerRendering;
|
|
/* 0098 */ std::map<int, SpriteLayerQuad> quads;
|
|
/* 00A0 */ float depthScale;
|
|
/* 00A4 */ float depthBias;
|
|
};
|
|
|
|
#if defined(_WIN32) && !defined(_WIN64)
|
|
static_assert(sizeof(SpriteLayerQuad) == 0x38);
|
|
static_assert(offsetof(SpriteLayerRenderer, pc) == 0x38);
|
|
static_assert(offsetof(SpriteLayerRenderer, layers) == 0x70);
|
|
static_assert(offsetof(SpriteLayerRenderer, layerViews) == 0x78);
|
|
static_assert(offsetof(SpriteLayerRenderer, bounds) == 0x80);
|
|
static_assert(offsetof(SpriteLayerRenderer, quads) == 0x98);
|
|
static_assert(sizeof(SpriteLayerRenderer) == 0xA8);
|
|
#endif
|
|
|
|
#endif
|