rodecomp/Source/Render/Primitives/LightmappedPrimitive.h
ragnarok-clanker 5ad8e0c58c Maintenance: Resubmission of 16340 over main 047268c0 (conflict in UICashEmotionPack::GetPriceText resolved keeping main's new body).
Batch #16351 by ragnarok-clanker: no function's compiled code changes; checked with 784 compiled unit(s), including every includer of Source/Archive/GPak.h, Source/Client/Browser/BrowserCommandTarget.h, Source/Client/Browser/BrowserDocumentUI.h, Source/Client/Browser/BrowserInPlace.h, Source/Client/Browser/WebBrowser.h, Source/Client/Input/Language.h, Source/Client/Input/LanguageTC.h, Source/Client/Input/Mouse.h, Source/Client/Mode/CGameMode.h, Source/Client/Mode/CLoginMode.h, Source/Client/Replay.h, Source/Client/Session.h, Source/Client/Stove/StovePCSDK.h, Source/Contents/AchievementMgr.h, Source/Contents/Actors/CharacterRender.h, Source/Contents/Actors/EffectActors.h, Source/Contents/Actors/GameActor.h, Source/Contents/Actors/GndRiser.h, Source/Contents/Actors/GrannyGameActor.h, Source/Contents/Actors/MousePointer.h, Source/Contents/Actors/Npc.h, Source/Contents/Actors/Pc.h, Source/Contents/Actors/RenderObjectState.h, Source/Contents/Actors/Skill.h, Source/Contents/AdventureGuideMgr.h, Source/Contents/CashEmotionMgr.h, Source/Contents/ClanInfo.h, Source/Contents/Configuration/GameSettingsMgr.h, Source/Contents/EffectResourceSwitcher.h, Source/Contents/Effects/AcidifiedThrow.h, Source/Contents/Effects/ArrowEffect.h, Source/Contents/Effects/AxeBoomerang.h, Source/Contents/Effects/BlastForge.h, Source/Contents/Effects/CharacterParticleBundle.h, Source/Contents/Effects/DummyEffectLauncher.h, Source/Contents/Effects/EZ2STREffectEx.h, Source/Contents/Effects/Effect.h, Source/Contents/Effects/EffectActor.h, Source/Contents/Effects/EffectEmitter.h, Source/Contents/Effects/EffectPrimitiveState.h, Source/Contents/Effects/EffectTypes.h, Source/Contents/Effects/ElectricEffect.h, Source/Contents/Effects/EmitterEffect.h, Source/Contents/Effects/FortuneKissEffect.h, Source/Contents/Effects/MagicFloorEffect.h, Source/Contents/Effects/MandraAttackEffect.h, Source/Contents/Effects/MonsterSkillEffects.h, Source/Contents/Effects/MsgEffect.h, Source/Contents/Effects/Particle.h, Source/Contents/Effects/RagEffectState.h, Source/Contents/Effects/RichManKim.h, Source/Contents/Effects/SpriteParticle.h, Source/Contents/Effects/StarEffect.h, Source/Contents/Effects/WhirlwindEffect.h, Source/Contents/EnchantMgr.h, Source/Contents/FlyingShipRouteInfo.h, Source/Contents/Ground/GroundSpatial.h, Source/Contents/GuildInfo.h, Source/Contents/Hotkeys/InterfaceHotkey.h, Source/Contents/Items/ItemInfo.h, Source/Contents/Items/RuneSystem.h, Source/Contents/MapSkyMgr.h, Source/Contents/Models/ModelActor.h, Source/Contents/Movies/BinkMovie.h, Source/Contents/NavigationManager.h, Source/Contents/Party/PartyBookingMgr.h, Source/Contents/PetEvolutionMgr.h, Source/Contents/RenewQuestMgr.h, Source/Contents/RodexMailStore.h, Source/Contents/Schedule/Schedule.h, Source/Contents/Schedule/ShutDownSchedule.h, Source/Contents/SignBoard/SignBoard.h, Source/Contents/Skills/PlayerSkillBundle.h, Source/Contents/Sound/SoundMgr.h, Source/Contents/SpriteLayerDrawing.h, Source/Contents/Store/MCStoreInfoBackupAsyncWork.h, Source/Contents/UserData/AccountLinkedUserDataLoadAsyncWork.h, Source/Contents/UserData/NormalItemSlots.h, Source/Contents/WorldView/WorldViewData.h, Source/Network/Connection/Connection.h, Source/Render/DX7/DeviceOwnerDX7.h, Source/Render/DX7/DirectDrawEnumeration.h, Source/Render/DX9/DeviceOwnerDX9.h, Source/Render/Primitives/LightmappedPrimitive.h, Source/Render/Primitives/RenderPrimitive.h, Source/Render/Renderer.h, Source/Render/RendererDX7.h, Source/Render/Text/EmbedFont.h, Source/Render/Text/TextContext.h, Source/Render/Textures/Texture.h, Source/Resource/BinkRuntime.h, Source/Resource/GifResource.h, Source/Resource/Models/AnimatedModelResource.h, Source/Resource/Models/GrannyModelResource.h, Source/Resource/Models/ModelMesh.h, Source/Resource/ResourceMgr.h, Source/Resource/World/GroundResource.h, Source/Resource/World/WorldResource.h, Source/Security/NProtectGameGuardMgr.h, Source/Security/ReassemblyPacketMgr.h, Source/UI/Buttons/UIBmpRadioBtn.h, Source/UI/Buttons/UIBmpTextButton2.h, Source/UI/Buttons/UIDescriptRace.h, Source/UI/Buttons/UIItemTagButton.h, Source/UI/Buttons/UITVTextButton.h, Source/UI/Buttons/UITextureButton.h, Source/UI/Chat/UINewChatWnd.h, Source/UI/Chat/UISubChatHisWnd.h, Source/UI/Dialogs/UILoadingWnd.h, Source/UI/Dialogs/UIMiniMapWnd.h, Source/UI/Dialogs/UIPasswordWnd.h, Source/UI/Dialogs/UIRestartWnd.h, Source/UI/Dialogs/UISayDialogWnd.h, Source/UI/Edit/UIEditCtrl.h, Source/UI/Enchant/EnchantUI.h, Source/UI/GameSettings/GameSettingsUI.h, Source/UI/Guild/UIGuildWnd.h, Source/UI/Item/UIItemStoreFindWnd.h, Source/UI/Item/UIItemStoreSubWnd.h, Source/UI/Item/UIItemStoreWnd.h, Source/UI/Items/UIEquipWnd.h, Source/UI/Items/UIExchangeWnd.h, Source/UI/Items/UIItemCollectionWnd.h, Source/UI/Items/UIItemRepairWnd.h, Source/UI/Items/UISwapEquipmentWnd.h, Source/UI/Lists/TableBox.h, Source/UI/Lists/UIListBox.h, Source/UI/Lists/UIListBoxEx.h, Source/UI/Lists/UIListBoxID.h, Source/UI/Lists/UIListBoxTemplate.h, Source/UI/Lists/UITabControl.h, Source/UI/Lists/UITreeView.h, Source/UI/Lists/UIVScrollBar.h, Source/UI/Navigation/UINavigationV4Wnd.h, Source/UI/Navigation/UIPrivateAirplaneWnd.h, Source/UI/Party/UIAdvenPartyBoardWnd.h, Source/UI/Party/UIRequestJoinPartyWnd.h, Source/UI/ProbabilityTable/UIProbabilityTable.h, Source/UI/Quest/UIRenewQuestWnd.h, Source/UI/Rodex/UIRodexComposeWnd.h, Source/UI/RuneSystem/UIRuneSystemWindows.h, Source/UI/RuneSystem/UIRuneSystemWnd.h, Source/UI/Shop/UIMerchantItemMyShopWnd.h, Source/UI/Shop/UIMerchantShopMakeWnd.h, Source/UI/Shop/UIMerchantShopTitle.h, Source/UI/StylingShop/UIStylingShopWnd.h, Source/UI/Text/CreateLineInfo.h, Source/UI/Text/TextMarkup.h, Source/UI/Text/UIString.h, Source/UI/Text/UITextViewer.h, Source/UI/Text/UITransBalloonText.h, Source/UI/UIChangeMaterialWnd.h, Source/UI/UIMacroDetectorWnd.h, Source/UI/UIMacroUserInfoWnd.h, Source/UI/Window/UIAccountLimitedToolWnd.h, Source/UI/Window/UIBalloonOpenBtn.h, Source/UI/Window/UIBasicInfoWnd.h, Source/UI/Window/UIBattleMsgOptionWnd.h, Source/UI/Window/UICollectionSystemWnd.h, Source/UI/Window/UIControl.h, Source/UI/Window/UIHotKeyWnd.h, Source/UI/Window/UIJobListWnd.h, Source/UI/Window/UILoginWnd.h, Source/UI/Window/UIMakeCharWnd.h, Source/UI/Window/UIMerInfoWnd.h, Source/UI/Window/UIMessageBox.h, Source/UI/Window/UIMonsterDisplayWnd.h, Source/UI/Window/UINewMakeCharWnd.h, Source/UI/Window/UINewSkillListWnd.h, Source/UI/Window/UINoticeWnd.h, Source/UI/Window/UIReplayRECControlWnd.h, Source/UI/Window/UIRoMapWnd.h, Source/UI/Window/UISecondCostumeWnd.h, Source/UI/Window/UISeekPartyListWnd.h, Source/UI/Window/UISeekPartyMBWnd.h, Source/UI/Window/UISeekPartyWnd.h, Source/UI/Window/UISerachStoreInfoWnd.h, Source/UI/Window/UIWindow.h, Source/UI/Window/UIWindowMgr.h, Source/UI/Window/WindowId.h, Source/Utility/Async/NAsyncWork.h, Source/Utility/Async/NRecycleObjectPoolMgr.h, Source/Utility/JsonCppLoader.h, Source/Utility/Lexicon/LexiconSerializer.h, Source/Utility/NFileLog.h, Source/Utility/Threading/NThread.h.
2026-11-10 17:38:25 +00:00

138 lines
4 KiB
C++

#ifndef RAGNAROK_SOURCE_RENDER_PRIMITIVES_LIGHTMAPPEDPRIMITIVE_H
#define RAGNAROK_SOURCE_RENDER_PRIMITIVES_LIGHTMAPPEDPRIMITIVE_H
#include <cstddef>
#include <cstdint>
#include <deque>
#include <vector>
class CTexture;
struct LightmappedVertex {
// INLINED
LightmappedVertex() : x(0.0f), y(0.0f), z(0.0f), rhw(0.0f), diffuse(0), specular(0xFF000000u), u(0.0f), v(0.0f) {
}
/* 0000 */ float x;
/* 0004 */ float y;
/* 0008 */ float z;
/* 000C */ float rhw;
/* 0010 */ std::uint32_t diffuse;
/* 0014 */ std::uint32_t specular;
/* 0018 */ float u;
/* 001C */ float v;
/* 0020 */ float lightU;
/* 0024 */ float lightV;
};
struct LightmappedCommand {
LightmappedCommand();
/* 0000 */ LightmappedVertex* vertices;
/* 0004 */ std::int32_t vertexCount;
/* 0008 */ std::uint16_t* indices;
/* 000C */ std::uint32_t indexCount;
/* 0010 */ CTexture* texture;
/* 0014 */ CTexture* lightmap;
/* 0018 */ std::uint32_t primitiveType;
};
struct ModelRenderCommand {
ModelRenderCommand();
/* 0000 */ void* vertices;
/* 0004 */ std::int32_t vertexCount;
/* 0008 */ CTexture* texture;
/* 000C */ std::uint16_t* indices;
/* 0010 */ std::uint32_t indexCount;
/* 0014 */ std::uint16_t renderEnabled;
/* 0016 */ std::uint16_t padding_0016;
/* 0018 */ std::uint32_t renderStateA;
/* 001C */ std::uint32_t renderStateB;
/* 0020 */ std::uint32_t renderStateC;
/* 0024 */ std::uint32_t primitiveType;
};
struct LightmappedPrimitive {
LightmappedPrimitive();
LightmappedPrimitive(const LightmappedPrimitive& other);
void DrawAuxiliary(int unused);
void DrawLightmapped(int unused);
void ApplyDepthAlpha();
void ApplyAuxiliaryDepthAlpha();
/* 0000 */ LightmappedVertex* vertices;
/* 0004 */ std::int32_t vertexCount;
/* 0008 */ std::uint16_t* indices;
/* 000C */ std::uint32_t indexCount;
/* 0010 */ CTexture* texture;
/* 0014 */ CTexture* lightmap;
/* 0018 */ std::uint32_t primitiveType;
/* 001C */ LightmappedVertex quad[4];
};
class LightmappedPrimitivePool {
public:
// INLINED
__forceinline LightmappedPrimitivePool() {
this->m_commands.resize(8192, LightmappedPrimitive());
this->m_current = this->m_commands.begin();
}
LightmappedPrimitive* Acquire();
void Rewind();
private:
/* 0090 */ std::deque<LightmappedPrimitive> m_commands;
/* 00A4 */ std::deque<LightmappedPrimitive>::iterator m_current;
};
struct LightmappedQueues {
/* 01F8 */ std::vector<LightmappedPrimitive*> first;
/* 0204 */ std::vector<LightmappedPrimitive*> second;
// INLINED
__forceinline ~LightmappedQueues() = default;
void Submit(LightmappedPrimitive* primitive, int queue, bool depthAlpha, float depthStart, float depthEnd);
void Clear();
};
static_assert(sizeof(LightmappedVertex) == 40);
// INLINED
inline void LightmappedPrimitivePool::Rewind() {
this->m_current = this->m_commands.begin();
}
// INLINED
inline void LightmappedQueues::Clear() {
this->first.clear();
this->second.clear();
}
// INLINED
inline LightmappedPrimitive* LightmappedPrimitivePool::Acquire() {
if (this->m_current == this->m_commands.end()) {
this->m_commands.emplace_back();
this->m_current = this->m_commands.end();
return &this->m_commands.back();
}
LightmappedPrimitive* primitive = &*this->m_current++;
return new (primitive) LightmappedPrimitive;
}
#if defined(_WIN32) && !defined(_WIN64)
static_assert(sizeof(LightmappedPrimitive) == 188);
static_assert(sizeof(LightmappedCommand) == 28);
static_assert(sizeof(ModelRenderCommand) == 40);
static_assert(sizeof(LightmappedPrimitivePool) == 0x20);
static_assert(sizeof(LightmappedQueues) == 0x18);
static_assert(offsetof(LightmappedVertex, lightU) == 0x0020);
static_assert(offsetof(LightmappedVertex, lightV) == 0x0024);
static_assert(offsetof(LightmappedCommand, primitiveType) == 0x0018);
static_assert(offsetof(LightmappedPrimitive, quad) == 0x001C);
static_assert(offsetof(LightmappedQueues, first) + 0x01F8 == 0x01F8);
static_assert(offsetof(LightmappedQueues, second) + 0x01F8 == 0x0204);
#endif
#endif