rodecomp/Source/ActorPickNode.cpp
ragnarok-clanker dc3d5ce1a5 Maintenance: Resubmission of 14942 (gate: three existing in-class helpers whose lines changed lacked an annotation; marked // INLINED
Batch #14943 by ragnarok-clanker: no function's compiled code changes; checked with 741 compiled unit(s), including every includer of Source/ActorPickNode.h, Source/Client/Browser/BrowserClientSite.h, Source/Client/Browser/BrowserPopupDispatch.h, Source/Client/Mode/CGameMode.h, Source/Client/Mode/CLoginMode.h, Source/Client/Mode/CMode.h, Source/Client/Mode/ModeDragState.h, Source/Client/Replay.h, Source/Client/Session.h, Source/Client/Stove/StoveMgr.h, Source/Contents/AchievementMgr.h, Source/Contents/ActorNameCard.h, Source/Contents/Actors/CharacterRender.h, Source/Contents/Actors/EffectActors.h, Source/Contents/Actors/GameActor.h, Source/Contents/Actors/GrannyGameActor.h, Source/Contents/Actors/GroundScope.h, Source/Contents/Actors/Item.h, Source/Contents/Actors/Npc.h, Source/Contents/Actors/Pc.h, Source/Contents/Actors/RenderObjectState.h, Source/Contents/Actors/Skill.h, Source/Contents/AdventureGuideMgr.h, Source/Contents/Camera/Camera.h, Source/Contents/Camera/CameraState.h, Source/Contents/CashEmotionMgr.h, Source/Contents/Configuration/GameSettingsMgr.h, Source/Contents/EffectResourceSwitcher.h, Source/Contents/Effects/AMachineEffect.h, Source/Contents/Effects/AcidifiedThrow.h, Source/Contents/Effects/AxeBoomerang.h, Source/Contents/Effects/BlastForge.h, Source/Contents/Effects/CaneOfEvilEyeEffect.h, Source/Contents/Effects/CharacterParticleBundle.h, Source/Contents/Effects/CloudKillEffect.h, Source/Contents/Effects/Effect.h, Source/Contents/Effects/EffectActor.h, Source/Contents/Effects/EffectEmitter.h, Source/Contents/Effects/EffectMaker.h, Source/Contents/Effects/EffectPrimitiveState.h, Source/Contents/Effects/FuumaShouakuEffect.h, Source/Contents/Effects/GravityControlEffect.h, Source/Contents/Effects/HealSpEffect.h, Source/Contents/Effects/Level99Effect.h, Source/Contents/Effects/MapChainEffect.h, Source/Contents/Effects/MonsterSkillEffects.h, Source/Contents/Effects/MsgEffect.h, Source/Contents/Effects/NyanggrassEffect.h, Source/Contents/Effects/Particle.h, Source/Contents/Effects/PowderingEffect.h, Source/Contents/Effects/RagEffectState.h, Source/Contents/Effects/RectUpEffect.h, Source/Contents/Effects/ShadowExceedEffect.h, Source/Contents/Effects/SkillEffects.h, Source/Contents/Effects/SpriteParticle.h, Source/Contents/Effects/StormCannonEffect.h, Source/Contents/Effects/ThrowEffects.h, Source/Contents/EntryQueueMgr.h, Source/Contents/EquipmentResourceMgr.h, Source/Contents/FlyingShipRouteInfo.h, Source/Contents/Ground/GroundGeometry.h, Source/Contents/GuildInfo.h, Source/Contents/Items/ItemDescription.h, Source/Contents/Items/ItemInfo.h, Source/Contents/MapSkyMgr.h, Source/Contents/Messenger/MessengerWindows.h, Source/Contents/Models/ModelNode.h, Source/Contents/NavigationManager.h, Source/Contents/Party/AdventurerAgencyMgr.h, Source/Contents/RDamageVar.h, Source/Contents/RenewQuestMgr.h, Source/Contents/ReputeMgr.h, Source/Contents/RodexMailStore.h, Source/Contents/RouletteMgr.h, Source/Contents/Schedule/Schedule.h, Source/Contents/SignBoard/SignBoard.h, Source/Contents/Skills/ClientSkills.h, Source/Contents/Skills/PlayerSkillBundle.h, Source/Contents/Skills/SkillInfo.h, Source/Contents/SpriteLayerDrawing.h, Source/Contents/TipBoxTitles.h, Source/Contents/UserData/AccountLinkedUserDataMgr.h, Source/Contents/UserData/NormalItemSlots.h, Source/Contents/World/World.h, Source/Contents/WorldView/WorldViewData.h, Source/Render/Primitives/LightmappedPrimitive.h, Source/Render/Primitives/RenderPrimitive.h, Source/Render/Renderer.h, Source/Render/Textures/SpritePixels.h, Source/Render/Textures/Texture.h, Source/Resource/EZeffectResource.h, Source/Resource/Models/AnimatedModelResource.h, Source/Resource/Models/GrannyModelResource.h, Source/Resource/Sprites/ActionResource.h, Source/Resource/World/GroundResource.h, Source/Resource/World/WorldResource.h, Source/Resource/XmlNode.h, Source/UI/AdventureGuide/UIAdventureGuide.h, Source/UI/Buttons/UIBmpRadioBtn.h, Source/UI/Buttons/UIDescriptRace.h, Source/UI/Buttons/UIItemTagButton.h, Source/UI/Buttons/UISlotBmpButton.h, Source/UI/Buttons/UISpriteButton.h, Source/UI/Buttons/UITVTextButton.h, Source/UI/Buttons/UITextureButton.h, Source/UI/CashEmotion/UICashEmotionListWnd.h, Source/UI/CashEmotion/UICashEmotionPack.h, Source/UI/CashShop/UICashShopWnd.h, Source/UI/Chat/UIChatRoomMakeWnd.h, Source/UI/Chat/UIChatRoomTitle.h, Source/UI/Chat/UINewChatWnd.h, Source/UI/Chat/UISubChatHisWnd.h, Source/UI/Chat/UISubChatMiniWnd.h, Source/UI/Chat/UIWhisperWnd.h, Source/UI/Clan/UIClanWnd.h, Source/UI/Dialogs/UIBookWnd.h, Source/UI/Dialogs/UIChooseWarpWnd.h, Source/UI/Dialogs/UIMenuWnd.h, Source/UI/Dialogs/UIMiniMapWnd.h, Source/UI/Dialogs/UIMinimapZoomWnd.h, Source/UI/Dialogs/UINpcEditDialogWnd.h, Source/UI/Dialogs/UIPasswordWnd.h, Source/UI/Dialogs/UISayDialogWnd.h, Source/UI/Dialogs/UISelectCartWnd.h, Source/UI/Dialogs/UITipboxWnd.h, Source/UI/Edit/UIEditBoxEx.h, Source/UI/Edit/UIEditCtrl.h, Source/UI/Edit/UIEditCtrl_Currency.h, Source/UI/Edit/UIItemTagCtrl.h, Source/UI/Enchant/EnchantUI.h, Source/UI/Exchange/UIExchangeUI.h, Source/UI/FrameSkin.h, Source/UI/GameSettings/GameSettingsUI.h, Source/UI/Gauges/UIPcGage.h, Source/UI/Guild/UIGuildHelperWnd.h, Source/UI/Guild/UIGuildWnd.h, Source/UI/Guild/UIGuild_Storage_Log.h, Source/UI/Item/UIEquipmentPropertiesWnd.h, Source/UI/Item/UIItemBaseWnd.h, Source/UI/Item/UIItemPurchaseWnd.h, Source/UI/Item/UIItemSellWnd2.h, Source/UI/Item/UIItemShopWnd.h, Source/UI/Item/UIItemShopWnd2.h, Source/UI/Item/UIItemStoreFindWnd.h, Source/UI/Item/UIItemStoreSubWnd.h, Source/UI/Item/UIItemStoreWnd.h, Source/UI/Item/UIItemWnd.h, Source/UI/Item/UIMerchantItemLogWnd.h, Source/UI/Item/UIParaItemShopWnd.h, Source/UI/Items/UICardItemIllustWnd.h, Source/UI/Items/UIEquipWnd.h, Source/UI/Items/UIExchangeWnd.h, Source/UI/Items/UIGameItem.h, Source/UI/Items/UIItemCollectionWnd.h, Source/UI/Items/UIItemIdentifyWnd.h, Source/UI/Items/UIItemParamChangeDisplayWnd.h, Source/UI/Items/UISwapEquipmentWnd.h, Source/UI/Layout/WindowGeometry.h, Source/UI/Lists/UIChatHisBox.h, Source/UI/Lists/UIComboBoxV2Wnd.h, Source/UI/Lists/UIImgMenu.h, Source/UI/Lists/UIListBoxID.h, Source/UI/Lists/UIListBoxTemplate.h, Source/UI/Lists/UIMemberListBox.h, Source/UI/Lists/UITabControl.h, Source/UI/Lists/UITagListBox.h, Source/UI/Lists/UITreeView.h, Source/UI/Menu/UIMenuIconWnd.h, Source/UI/Navigation/UINavigationV4Wnd.h, Source/UI/ProbabilityTable/UIProbabilityTable.h, Source/UI/Quest/UIQuestDisplay.h, Source/UI/Quest/UIRenewQuestUI.h, Source/UI/Quest/UIRenewQuestWnd.h, Source/UI/Rodex/UIRodexComposeWnd.h, Source/UI/Rodex/UIRodexInboxWnd.h, Source/UI/RuneSystem/UIRuneSystemWindows.h, Source/UI/RuneSystem/UIRuneSystemWnd.h, Source/UI/Shop/UIMerchantItemMyShopWnd.h, Source/UI/Shop/UIMerchantItemPurchaseMSGWnd.h, Source/UI/Shop/UIMerchantItemPurchaseWnd.h, Source/UI/Shop/UIMerchantItemShopWnd.h, Source/UI/Shop/UIMerchantMirrorItemWnd.h, Source/UI/Shop/UIMerchantShopMakeWnd.h, Source/UI/Shop/UIMerchantShopTitle.h, Source/UI/Skill/UISkillDescribeWnd.h, Source/UI/Skill/UISkillListWnd.h, Source/UI/SkillDelayInfo/SkillDelayInfo.h, Source/UI/StylingShop/UIStylingShopWnd.h, Source/UI/Text/CreateLineInfo.h, Source/UI/Text/UIAchWnd.h, Source/UI/Text/UIBalloonText.h, Source/UI/Text/UINameBalloonText.h, Source/UI/Text/UIStaticTextControl.h, Source/UI/Text/UIString.h, Source/UI/Text/UITextViewerControl.h, Source/UI/UIBarGraph.h, Source/UI/UIBartermarketWnd.h, Source/UI/UIChangeMaterialWnd.h, Source/UI/UIGradeEnchantWnd.h, Source/UI/UILapineScrollBar.h, Source/UI/UIMacroBlackListCheckWnd.h, Source/UI/UIMacroDetectorWnd.h, Source/UI/UIMacroReport.h, Source/UI/UIMacroUserInfoWnd.h, Source/UI/UIPreviewEquipWnd.h, Source/UI/UIRefiningWnd.h, Source/UI/UIScrollWnd.h, Source/UI/UISlotBitmap.h, Source/UI/Window/FuncDrawWNDChar.h, Source/UI/Window/UIBattleMsgOptionWnd.h, Source/UI/Window/UIChatRoomWnd.h, Source/UI/Window/UICollectionSystemWnd.h, Source/UI/Window/UIControl.h, Source/UI/Window/UIHomunInfoWnd.h, Source/UI/Window/UIHotKeyWnd.h, Source/UI/Window/UIJobListWnd.h, Source/UI/Window/UILoginOTPWnd.h, Source/UI/Window/UILoginWnd.h, Source/UI/Window/UIMakeCharWnd.h, Source/UI/Window/UIMonsterDisplayWnd.h, Source/UI/Window/UIMonsterInfoWnd.h, Source/UI/Window/UINavigationHelpWnd.h, Source/UI/Window/UINavigationWnd.h, Source/UI/Window/UINewMakeCharWnd.h, Source/UI/Window/UINewSelectCharWnd.h, Source/UI/Window/UINoticeWnd.h, Source/UI/Window/UIPetInfoWnd.h, Source/UI/Window/UIRegisterMgr.h, Source/UI/Window/UIRoMapWnd.h, Source/UI/Window/UIRodexContentsWnd.h, Source/UI/Window/UISecondCostumeWnd.h, Source/UI/Window/UISeekPartyMBWnd.h, Source/UI/Window/UISeekPartyWnd.h, Source/UI/Window/UISelCharForUServerWnd.h, Source/UI/Window/UISerachStoreInfoWnd.h, Source/UI/Window/UITransMenuWnd.h, Source/UI/Window/UIWindow.h, Source/UI/Window/UIWindowMgr.h, Source/UI/Window/UIWindowMgr.inl, Source/Utility/Lexicon/LexiconSerializer.h.
2026-11-08 16:44:36 +00:00

225 lines
5.6 KiB
C++

#include "ActorPickNode.h"
#include "Contents/Camera/Camera.h"
#include "Contents/TerrainPathSearch.h"
#include "Client/Mode/CGameMode.h"
#include "Client/Mode/ModeMgr.h"
#include "Contents/Actors/Pc.h"
#include "Contents/Configuration/ServiceOptions.h"
#include "Contents/World/SkyBox.h"
#include "Contents/World/World.h"
#include "Render/Projection/RendererViewport.h"
#include "Render/Renderer.h"
#include "Render/SpriteGeometry.h"
#include "Resource/World/TerrainResource.h"
#include <map>
#include <string>
// OFFSET: 0x00AD9530
// FUNCTION: fn_17878
std::uint32_t MovementRouteInterpolation::Duration() const {
return this->points[this->points.size() - 1].tick - this->points[0].tick;
}
// OFFSET: 0x00AD95F0
// FUNCTION: fn_17880
bool MovementRouteInterpolation::Empty() const {
return this->points.empty();
}
// OFFSET: 0x00AD9600
// FUNCTION: fn_17881
bool CPathFinder::Walkable(int column, int row) const {
return this->attr->Walkable(column, row);
}
// OFFSET: 0x00ADA690
// FUNCTION: fn_17906
CActorPickNode::~CActorPickNode() {
this->Clear();
}
// OFFSET: 0x00AD9980
// FUNCTION: fn_17889
bool CPathFinder::LoadAttr(std::string name) {
const auto found = this->attrCache.find(name);
if (found != this->attrCache.end()) {
this->attr = found->second;
return true;
}
C3dAttr* attr = new C3dAttr;
if (attr == nullptr) {
return false;
}
this->attrCache[name] = attr;
name += ".gat";
attr->Load(name.c_str());
this->attr = attr;
return true;
}
// OFFSET: 0x00ADA750
// FUNCTION: fn_17908
void CActorPickNode::AddPickInfo(ActorPickInfo* info) {
CActorPickNode* node = this;
while (node->children[0] != nullptr) {
const int x = static_cast<int>(info->left);
const int y = static_cast<int>(info->top);
const int centerX = node->right / 2;
const int centerY = node->bottom / 2;
int quadrant;
if (x > centerX) {
quadrant = (y > centerY) + 1;
} else {
quadrant = y <= centerY ? 0 : 3;
}
node = node->children[quadrant];
}
node->pickInfos.push_back(info);
}
// OFFSET: 0x00ADA850
// FUNCTION: fn_17909
void CActorPickNode::Clear() {
for (auto info = this->pickInfos.begin(); info != this->pickInfos.end(); ++info) {
delete *info;
}
this->pickInfos.erase(this->pickInfos.begin(), this->pickInfos.end());
for (CActorPickNode*& child : this->children) {
if (child) {
delete child;
child = nullptr;
}
}
}
// OFFSET: 0x00ADA8F0
// FUNCTION: fn_17910
ActorPickInfo* CActorPickNode::Pick(float x, float y) {
if (this->children[0] == nullptr) {
ActorPickInfo* result = nullptr;
float bestDepth = 0.0f;
for (ActorPickInfo* info : this->pickInfos) {
if (x > info->left && x < info->right && y > info->top && y < info->bottom && info->depthOffset + info->depth > bestDepth) {
result = info;
bestDepth = info->depthOffset + info->depth;
}
}
return result;
}
int quadrant;
if (static_cast<int>(x) > this->right / 2) {
quadrant = (static_cast<int>(y) > this->bottom / 2) + 1;
} else {
quadrant = static_cast<int>(y) <= this->bottom / 2 ? 0 : 3;
}
ActorPickInfo* result = this->children[quadrant]->Pick(x, y);
if (result) {
return result;
}
for (int index = 0; index < 4; ++index) {
if (index != quadrant) {
result = this->children[index]->Pick(x, y);
if (result) {
return result;
}
}
}
return nullptr;
}
// OFFSET: 0x00ADAA60
// FUNCTION: fn_17911
void CActorPickNode::MakeQuardTree(int depth, ActorPickBounds bounds) {
this->Clear();
this->left = bounds.left;
this->top = bounds.top;
this->right = bounds.right;
this->bottom = bounds.bottom;
if (depth != 0) {
for (int index = 0; index < 4; ++index) {
this->children[index] = new CActorPickNode;
ActorPickBounds childBounds{this->left, this->top, this->right, this->bottom};
switch (index) {
case 0:
childBounds.right /= 2;
childBounds.bottom /= 2;
break;
case 1:
childBounds.left = childBounds.right / 2 + 1;
childBounds.bottom /= 2;
break;
case 2:
childBounds.left = childBounds.right / 2 + 1;
childBounds.top = childBounds.bottom / 2 + 1;
break;
case 3:
childBounds.right /= 2;
childBounds.top = childBounds.bottom / 2 + 1;
break;
}
this->children[index]->MakeQuardTree(depth - 1, childBounds);
}
}
}
// GLOBAL: gl_24536
float g_projectionScale = 0.16f;
// GLOBAL: gl_24775
int g_worldViewDrawn;
// OFFSET: 0x00ADAC70
// FUNCTION: fn_17912
CView::CView() {
this->camera.target[0] = 0.0f;
this->camera.target[1] = 0.0f;
this->camera.target[2] = 0.0f;
this->camera.desiredTarget[0] = 0.0f;
this->camera.desiredTarget[1] = 0.0f;
this->camera.desiredTarget[2] = 0.0f;
this->unknown_0050[0] = 0.0f;
this->unknown_0050[1] = 0.0f;
this->unknown_0050[2] = 0.0f;
this->unknown_0068[0] = 0.0f;
this->unknown_0068[1] = 0.0f;
this->unknown_0068[2] = 0.0f;
this->frame.eye[0] = 0.0f;
this->frame.eye[1] = 0.0f;
this->frame.eye[2] = 0.0f;
this->frame.up[0] = 0.0f;
this->frame.up[1] = 0.0f;
this->frame.up[2] = 0.0f;
this->camera.yaw = 0.0f;
this->shake.enabled = 0;
this->skyBox = nullptr;
this->shake.start = 0;
*reinterpret_cast<unsigned char*>(&this->shake.resetFlags) = 0;
}
CView::~CView() {
if (this->skyBox) {
delete this->skyBox;
}
}
// OFFSET: 0x00ADC150
// FUNCTION: fn_17928
void CView::Reset() {
this->camera.Reset();
this->frame.up[0] = 0;
this->frame.up[1] = 1;
this->frame.up[2] = 0;
}
// OFFSET: 0x00ADC1D0
// FUNCTION: fn_17929
void CView::OnExitFrame() {
}