rodecomp/Source/Client/Mode/GameModeMiniMap.cpp
ragnarok-clanker dc3d5ce1a5 Maintenance: Resubmission of 14942 (gate: three existing in-class helpers whose lines changed lacked an annotation; marked // INLINED
Batch #14943 by ragnarok-clanker: no function's compiled code changes; checked with 741 compiled unit(s), including every includer of Source/ActorPickNode.h, Source/Client/Browser/BrowserClientSite.h, Source/Client/Browser/BrowserPopupDispatch.h, Source/Client/Mode/CGameMode.h, Source/Client/Mode/CLoginMode.h, Source/Client/Mode/CMode.h, Source/Client/Mode/ModeDragState.h, Source/Client/Replay.h, Source/Client/Session.h, Source/Client/Stove/StoveMgr.h, Source/Contents/AchievementMgr.h, Source/Contents/ActorNameCard.h, Source/Contents/Actors/CharacterRender.h, Source/Contents/Actors/EffectActors.h, Source/Contents/Actors/GameActor.h, Source/Contents/Actors/GrannyGameActor.h, Source/Contents/Actors/GroundScope.h, Source/Contents/Actors/Item.h, Source/Contents/Actors/Npc.h, Source/Contents/Actors/Pc.h, Source/Contents/Actors/RenderObjectState.h, Source/Contents/Actors/Skill.h, Source/Contents/AdventureGuideMgr.h, Source/Contents/Camera/Camera.h, Source/Contents/Camera/CameraState.h, Source/Contents/CashEmotionMgr.h, Source/Contents/Configuration/GameSettingsMgr.h, Source/Contents/EffectResourceSwitcher.h, Source/Contents/Effects/AMachineEffect.h, Source/Contents/Effects/AcidifiedThrow.h, Source/Contents/Effects/AxeBoomerang.h, Source/Contents/Effects/BlastForge.h, Source/Contents/Effects/CaneOfEvilEyeEffect.h, Source/Contents/Effects/CharacterParticleBundle.h, Source/Contents/Effects/CloudKillEffect.h, Source/Contents/Effects/Effect.h, Source/Contents/Effects/EffectActor.h, Source/Contents/Effects/EffectEmitter.h, Source/Contents/Effects/EffectMaker.h, Source/Contents/Effects/EffectPrimitiveState.h, Source/Contents/Effects/FuumaShouakuEffect.h, Source/Contents/Effects/GravityControlEffect.h, Source/Contents/Effects/HealSpEffect.h, Source/Contents/Effects/Level99Effect.h, Source/Contents/Effects/MapChainEffect.h, Source/Contents/Effects/MonsterSkillEffects.h, Source/Contents/Effects/MsgEffect.h, Source/Contents/Effects/NyanggrassEffect.h, Source/Contents/Effects/Particle.h, Source/Contents/Effects/PowderingEffect.h, Source/Contents/Effects/RagEffectState.h, Source/Contents/Effects/RectUpEffect.h, Source/Contents/Effects/ShadowExceedEffect.h, Source/Contents/Effects/SkillEffects.h, Source/Contents/Effects/SpriteParticle.h, Source/Contents/Effects/StormCannonEffect.h, Source/Contents/Effects/ThrowEffects.h, Source/Contents/EntryQueueMgr.h, Source/Contents/EquipmentResourceMgr.h, Source/Contents/FlyingShipRouteInfo.h, Source/Contents/Ground/GroundGeometry.h, Source/Contents/GuildInfo.h, Source/Contents/Items/ItemDescription.h, Source/Contents/Items/ItemInfo.h, Source/Contents/MapSkyMgr.h, Source/Contents/Messenger/MessengerWindows.h, Source/Contents/Models/ModelNode.h, Source/Contents/NavigationManager.h, Source/Contents/Party/AdventurerAgencyMgr.h, Source/Contents/RDamageVar.h, Source/Contents/RenewQuestMgr.h, Source/Contents/ReputeMgr.h, Source/Contents/RodexMailStore.h, Source/Contents/RouletteMgr.h, Source/Contents/Schedule/Schedule.h, Source/Contents/SignBoard/SignBoard.h, Source/Contents/Skills/ClientSkills.h, Source/Contents/Skills/PlayerSkillBundle.h, Source/Contents/Skills/SkillInfo.h, Source/Contents/SpriteLayerDrawing.h, Source/Contents/TipBoxTitles.h, Source/Contents/UserData/AccountLinkedUserDataMgr.h, Source/Contents/UserData/NormalItemSlots.h, Source/Contents/World/World.h, Source/Contents/WorldView/WorldViewData.h, Source/Render/Primitives/LightmappedPrimitive.h, Source/Render/Primitives/RenderPrimitive.h, Source/Render/Renderer.h, Source/Render/Textures/SpritePixels.h, Source/Render/Textures/Texture.h, Source/Resource/EZeffectResource.h, Source/Resource/Models/AnimatedModelResource.h, Source/Resource/Models/GrannyModelResource.h, Source/Resource/Sprites/ActionResource.h, Source/Resource/World/GroundResource.h, Source/Resource/World/WorldResource.h, Source/Resource/XmlNode.h, Source/UI/AdventureGuide/UIAdventureGuide.h, Source/UI/Buttons/UIBmpRadioBtn.h, Source/UI/Buttons/UIDescriptRace.h, Source/UI/Buttons/UIItemTagButton.h, Source/UI/Buttons/UISlotBmpButton.h, Source/UI/Buttons/UISpriteButton.h, Source/UI/Buttons/UITVTextButton.h, Source/UI/Buttons/UITextureButton.h, Source/UI/CashEmotion/UICashEmotionListWnd.h, Source/UI/CashEmotion/UICashEmotionPack.h, Source/UI/CashShop/UICashShopWnd.h, Source/UI/Chat/UIChatRoomMakeWnd.h, Source/UI/Chat/UIChatRoomTitle.h, Source/UI/Chat/UINewChatWnd.h, Source/UI/Chat/UISubChatHisWnd.h, Source/UI/Chat/UISubChatMiniWnd.h, Source/UI/Chat/UIWhisperWnd.h, Source/UI/Clan/UIClanWnd.h, Source/UI/Dialogs/UIBookWnd.h, Source/UI/Dialogs/UIChooseWarpWnd.h, Source/UI/Dialogs/UIMenuWnd.h, Source/UI/Dialogs/UIMiniMapWnd.h, Source/UI/Dialogs/UIMinimapZoomWnd.h, Source/UI/Dialogs/UINpcEditDialogWnd.h, Source/UI/Dialogs/UIPasswordWnd.h, Source/UI/Dialogs/UISayDialogWnd.h, Source/UI/Dialogs/UISelectCartWnd.h, Source/UI/Dialogs/UITipboxWnd.h, Source/UI/Edit/UIEditBoxEx.h, Source/UI/Edit/UIEditCtrl.h, Source/UI/Edit/UIEditCtrl_Currency.h, Source/UI/Edit/UIItemTagCtrl.h, Source/UI/Enchant/EnchantUI.h, Source/UI/Exchange/UIExchangeUI.h, Source/UI/FrameSkin.h, Source/UI/GameSettings/GameSettingsUI.h, Source/UI/Gauges/UIPcGage.h, Source/UI/Guild/UIGuildHelperWnd.h, Source/UI/Guild/UIGuildWnd.h, Source/UI/Guild/UIGuild_Storage_Log.h, Source/UI/Item/UIEquipmentPropertiesWnd.h, Source/UI/Item/UIItemBaseWnd.h, Source/UI/Item/UIItemPurchaseWnd.h, Source/UI/Item/UIItemSellWnd2.h, Source/UI/Item/UIItemShopWnd.h, Source/UI/Item/UIItemShopWnd2.h, Source/UI/Item/UIItemStoreFindWnd.h, Source/UI/Item/UIItemStoreSubWnd.h, Source/UI/Item/UIItemStoreWnd.h, Source/UI/Item/UIItemWnd.h, Source/UI/Item/UIMerchantItemLogWnd.h, Source/UI/Item/UIParaItemShopWnd.h, Source/UI/Items/UICardItemIllustWnd.h, Source/UI/Items/UIEquipWnd.h, Source/UI/Items/UIExchangeWnd.h, Source/UI/Items/UIGameItem.h, Source/UI/Items/UIItemCollectionWnd.h, Source/UI/Items/UIItemIdentifyWnd.h, Source/UI/Items/UIItemParamChangeDisplayWnd.h, Source/UI/Items/UISwapEquipmentWnd.h, Source/UI/Layout/WindowGeometry.h, Source/UI/Lists/UIChatHisBox.h, Source/UI/Lists/UIComboBoxV2Wnd.h, Source/UI/Lists/UIImgMenu.h, Source/UI/Lists/UIListBoxID.h, Source/UI/Lists/UIListBoxTemplate.h, Source/UI/Lists/UIMemberListBox.h, Source/UI/Lists/UITabControl.h, Source/UI/Lists/UITagListBox.h, Source/UI/Lists/UITreeView.h, Source/UI/Menu/UIMenuIconWnd.h, Source/UI/Navigation/UINavigationV4Wnd.h, Source/UI/ProbabilityTable/UIProbabilityTable.h, Source/UI/Quest/UIQuestDisplay.h, Source/UI/Quest/UIRenewQuestUI.h, Source/UI/Quest/UIRenewQuestWnd.h, Source/UI/Rodex/UIRodexComposeWnd.h, Source/UI/Rodex/UIRodexInboxWnd.h, Source/UI/RuneSystem/UIRuneSystemWindows.h, Source/UI/RuneSystem/UIRuneSystemWnd.h, Source/UI/Shop/UIMerchantItemMyShopWnd.h, Source/UI/Shop/UIMerchantItemPurchaseMSGWnd.h, Source/UI/Shop/UIMerchantItemPurchaseWnd.h, Source/UI/Shop/UIMerchantItemShopWnd.h, Source/UI/Shop/UIMerchantMirrorItemWnd.h, Source/UI/Shop/UIMerchantShopMakeWnd.h, Source/UI/Shop/UIMerchantShopTitle.h, Source/UI/Skill/UISkillDescribeWnd.h, Source/UI/Skill/UISkillListWnd.h, Source/UI/SkillDelayInfo/SkillDelayInfo.h, Source/UI/StylingShop/UIStylingShopWnd.h, Source/UI/Text/CreateLineInfo.h, Source/UI/Text/UIAchWnd.h, Source/UI/Text/UIBalloonText.h, Source/UI/Text/UINameBalloonText.h, Source/UI/Text/UIStaticTextControl.h, Source/UI/Text/UIString.h, Source/UI/Text/UITextViewerControl.h, Source/UI/UIBarGraph.h, Source/UI/UIBartermarketWnd.h, Source/UI/UIChangeMaterialWnd.h, Source/UI/UIGradeEnchantWnd.h, Source/UI/UILapineScrollBar.h, Source/UI/UIMacroBlackListCheckWnd.h, Source/UI/UIMacroDetectorWnd.h, Source/UI/UIMacroReport.h, Source/UI/UIMacroUserInfoWnd.h, Source/UI/UIPreviewEquipWnd.h, Source/UI/UIRefiningWnd.h, Source/UI/UIScrollWnd.h, Source/UI/UISlotBitmap.h, Source/UI/Window/FuncDrawWNDChar.h, Source/UI/Window/UIBattleMsgOptionWnd.h, Source/UI/Window/UIChatRoomWnd.h, Source/UI/Window/UICollectionSystemWnd.h, Source/UI/Window/UIControl.h, Source/UI/Window/UIHomunInfoWnd.h, Source/UI/Window/UIHotKeyWnd.h, Source/UI/Window/UIJobListWnd.h, Source/UI/Window/UILoginOTPWnd.h, Source/UI/Window/UILoginWnd.h, Source/UI/Window/UIMakeCharWnd.h, Source/UI/Window/UIMonsterDisplayWnd.h, Source/UI/Window/UIMonsterInfoWnd.h, Source/UI/Window/UINavigationHelpWnd.h, Source/UI/Window/UINavigationWnd.h, Source/UI/Window/UINewMakeCharWnd.h, Source/UI/Window/UINewSelectCharWnd.h, Source/UI/Window/UINoticeWnd.h, Source/UI/Window/UIPetInfoWnd.h, Source/UI/Window/UIRegisterMgr.h, Source/UI/Window/UIRoMapWnd.h, Source/UI/Window/UIRodexContentsWnd.h, Source/UI/Window/UISecondCostumeWnd.h, Source/UI/Window/UISeekPartyMBWnd.h, Source/UI/Window/UISeekPartyWnd.h, Source/UI/Window/UISelCharForUServerWnd.h, Source/UI/Window/UISerachStoreInfoWnd.h, Source/UI/Window/UITransMenuWnd.h, Source/UI/Window/UIWindow.h, Source/UI/Window/UIWindowMgr.h, Source/UI/Window/UIWindowMgr.inl, Source/Utility/Lexicon/LexiconSerializer.h.
2026-11-08 16:44:36 +00:00

1000 lines
31 KiB
C++

#include "UI/Window/WindowId.h"
#include "UI/Window/UIEnums.h"
#include "Client/Mode/CGameMode.h"
#include "Client/Input/Mouse.h"
#include "Client/Session.h"
#include "Contents/TownInfoMgr.h"
#include "File/File.h"
#include "Contents/Actors/Pc.h"
#include "Contents/Ground/TerrainHeight.h"
#include "Contents/World/World.h"
#include "Render/ActionSpriteDrawing.h"
#include "Render/Primitives/RenderPrimitivePool.h"
#include "Render/Primitives/RenderQueues.h"
#include "Render/Renderer.h"
#include "Render/TextureQuad.h"
#include "Render/Textures/TextureCache.h"
#include "Resource/ResourceMgr.h"
#include "Resource/Sprites/ActionResource.h"
#include "Resource/Sprites/SpriteResource.h"
#include "Resource/World/TerrainResource.h"
#include "UI/Buttons/UITextButton.h"
#include "UI/Window/UIWindow.h"
#include "UI/Window/UIWindowMgr.h"
#include "Utility/Math/AffineMatrix.h"
#include "Utility/Cipher/XorBytes.h"
#include "Utility/Text/FormatString.h"
#include <cstdint>
#include <cstdio>
#include <cstring>
#include <timeapi.h>
#include <windows.h>
namespace {
template <std::size_t Length, std::uint64_t Key>
class EncryptedName {
public:
// INLINED
explicit EncryptedName(const char (&source)[Length]) : m_encrypted(true) {
for (std::uint64_t index = 0; index < Length; ++index) {
this->m_text[index] = source[index];
}
}
~EncryptedName() {
for (std::uint64_t index = 0; index < Length; ++index) {
this->m_text[index] = 0;
}
}
// INLINED
const char* Text() {
if (this->m_encrypted) {
utility::XorBytes(this->m_text, Length, Key);
this->m_encrypted = false;
}
return reinterpret_cast<const char*>(this->m_text);
}
private:
std::uint8_t m_text[Length];
bool m_encrypted;
};
// INLINED
__forceinline const char* TimeFontActionName() {
const char source[] = {'\xB1', '\x4F', '\xAD', '\xDA', '\xD7', '\xA1', '\x01', '\x29', '\x18', '\xEE', '\x0E', '\x4D', '\x7E', '\x61', '\x29', '\x53', '\x10', '\xE0', '\x1F', '\x0B'};
// GLOBAL: gl_25508
thread_local EncryptedName<sizeof(source), 0x7D5D0F110B6B8371ULL> name(source);
return name.Text();
}
// INLINED
__forceinline const char* TimeFontSpriteName() {
const char source[] = {'\x89', '\xA1', '\xB9', '\x32', '\x01', '\xAF', '\x15', '\x45', '\x20', '\x00', '\x1A', '\xA5', '\xA8', '\x6F', '\x3D', '\x3F', '\x3A', '\x1D', '\x0D', '\xE3'};
// GLOBAL: gl_25509
thread_local EncryptedName<sizeof(source), 0x114901C7E37F6D49ULL> name(source);
return name.Text();
}
}
// GLOBAL: gl_25107
CFile g_whisperFile;
// OFFSET: 0x00CCFCE0
// FUNCTION: fn_21246
void MiniMapNoOp() {
}
// OFFSET: 0x00CCFF10
// FUNCTION: fn_21249
void CloseWhisperRecord() {
if (g_session.m_whisperRecord != 0) {
if (g_session.IsAdminSubMode(7) != 0) {
char path[256];
char backup[256];
std::sprintf(path, "%s", g_whisperFile.Path());
std::sprintf(backup, "%s.bak", path);
g_whisperFile.Close();
}
}
}
// OFFSET: 0x00CCFFA0
// FUNCTION: fn_21250
void CGameMode::StepTowardWalkableCell(const int& targetX, const int& targetY, int& x, int& y) {
const int startX = x;
const int startY = y;
if (targetX > startX) {
x = startX + 1;
} else if (targetX < startX) {
x = startX - 1;
}
if (targetY > y) {
++y;
} else if (targetY < y) {
--y;
}
if (this->scene->terrain->Walkable(x, y)) {
return;
}
const int offsets[8][2] = {{1, 0}, {1, 1}, {1, -1}, {-1, 0}, {-1, 1}, {-1, -1}, {0, 1}, {0, -1}};
for (int i = 0; i < 8; ++i) {
x = startX + offsets[i][0];
y = startY + offsets[i][1];
if (this->scene->terrain->Walkable(x, y)) {
return;
}
}
}
// OFFSET: 0x00CD0150
// FUNCTION: fn_21251
void CGameMode::FindWalkableCellToward(float x, float z, float originX, float originZ, int& column, int& row, int distance) {
const float deltaZ = z - originZ;
const float deltaX = x - originX;
const float inverse = 1.0f / SquareRoot(deltaZ * deltaZ + deltaX * deltaX);
const float step = static_cast<float>(distance * 5);
this->WorldCell(inverse * deltaX * step + originX, inverse * deltaZ * step + originZ, column, row);
const int startY = row;
const int startX = column;
if (this->scene->terrain->Walkable(startX, startY)) {
return;
}
const int offsets[8][2] = {{1, 0}, {1, 1}, {1, -1}, {-1, 0}, {-1, 1}, {-1, -1}, {0, 1}, {0, -1}};
for (int i = 0; i < 8; ++i) {
column = startX + offsets[i][0];
row = startY + offsets[i][1];
if (this->scene->terrain->Walkable(column, row)) {
return;
}
}
}
// OFFSET: 0x00CD0300
// FUNCTION: fn_21252
void CGameMode::RemoveMiniMapPing(std::uint32_t id) {
const auto found = this->compassPosList.find(id);
if (found != this->compassPosList.end()) {
this->compassPosList.erase(found);
}
}
// OFFSET: 0x00CD0380
// FUNCTION: fn_21253
void CGameMode::DrawMiniMapMembers(const TextureRegion& view) {
int index = 0;
if (g_windowMgr.window_4F1CC) {
g_windowMgr.window_4F1CC->SendMsg(nullptr, UM_MINIMAP_SET_MARK_COUNT, 0, this->partyPosList.size(), 0, 0);
g_windowMgr.window_4F1CC->SendMsg(nullptr, UM_MINIMAP_SET_MARK_COUNT, 1, this->guildPosList.size(), 0, 0);
}
for (auto it = this->partyPosList.begin(); it != this->partyPosList.end(); ++it) {
this->DrawMiniMapMarker(view, it->second.x, it->second.y, 2, std::string(), 2, it->second.color, false);
if (g_windowMgr.window_4F1CC) {
g_windowMgr.window_4F1CC->SendMsg(nullptr, UM_MINIMAP_SET_MARK_POS, 0, index, it->second.x, it->second.y);
}
++index;
}
for (auto it = this->guildPosList.begin(); it != this->guildPosList.end(); ++it) {
if (this->partyPosList.find(it->first) == this->partyPosList.end()) {
this->DrawMiniMapMarker(view, it->second.x, it->second.y, 2, std::string(), 1, it->second.color, false);
if (g_windowMgr.window_4F1CC) {
g_windowMgr.window_4F1CC->SendMsg(nullptr, UM_MINIMAP_SET_MARK_POS, 1, index, it->second.x, it->second.y);
}
}
++index;
}
for (auto it = this->minimapMarkers.begin(); it != this->minimapMarkers.end(); ++it) {
if (it->second.questIconId != 0) {
const std::string name = FormatOwnedString("유저인터페이스\\basic_interface\\quest_%d.bmp", it->second.questIconId);
this->DrawMiniMapMarker(view, it->second.x, it->second.y, 4, name, 0, 0, true);
}
}
if (g_session.storeSearchX > -1) {
const int y = g_session.storeSearchY;
if (y > -1) {
this->DrawMiniMapMarker(view, g_session.storeSearchX, y, 4, "유저인터페이스\\basic_interface\\search_store.bmp", 0, 0, true);
}
}
}
// OFFSET: 0x00CD0DD0
// FUNCTION: fn_21255
void CGameMode::DrawMiniMap() {
if (!g_windowMgr.minimapZoomWnd) {
return;
}
const int width = this->scene->terrain->width;
const int height = this->scene->terrain->height;
const CPlayer* player = this->scene->player;
const float centerX = static_cast<float>(g_renderer->viewport.width - 144) + 64.0f;
int column;
int row;
this->WorldCell(player->render.position.x, player->render.position.z, column, row);
const float half = 1.0f / (g_windowMgr.minimapZoom * 2.0f);
const float u = static_cast<float>(column) / static_cast<float>(width);
const float v = static_cast<float>(height - row) / static_cast<float>(height);
TextureRegion view;
view.left = u - half;
view.top = v - half;
view.right = u + half;
view.bottom = v + half;
if (view.left < 0.0f) {
view.left = 0.0f;
view.right = half + half;
if (view.right > 1.0f) {
view.right = 1.0f;
}
}
if (view.top < 0.0f) {
view.top = 0.0f;
view.bottom = half + half;
if (view.bottom > 1.0f) {
view.bottom = 1.0f;
}
}
if (view.right > 1.0f) {
view.right = 1.0f;
view.left = 1.0f - (half + half);
if (view.left < 0.0f) {
view.left = 0.0f;
}
}
if (view.bottom > 1.0f) {
view.bottom = 1.0f;
view.top = 1.0f - (half + half);
if (view.top < 0.0f) {
view.top = 0.0f;
}
}
const int reduction = g_textureReduction;
g_textureReduction = 1;
CTexture* texture = g_texMgr.Load(reinterpret_cast<const char*>(this->minimapBmpName), 0, false, true, false);
RECT rect;
rect.left = static_cast<int>(centerX - 64.0f);
rect.top = 16;
rect.right = static_cast<int>(centerX + 64.0f);
rect.bottom = 144;
this->DrawTexture(rect, 0, 0.0998f, g_windowMgr.minimapColor, texture, view);
this->DrawMiniMapMarker(view, column, row, 5, "유저인터페이스\\map\\map_arrow.bmp", 4, 0xFFFFFFFF, false);
for (auto it = g_miniMapEffectMarkers.begin(); it != g_miniMapEffectMarkers.end();) {
this->DrawMiniMapMarker(view, it->second.x, it->second.y, 2, std::string(), 2, 0xFFFF0000, false);
if (--it->second.count <= 0) {
it = g_miniMapEffectMarkers.erase(it);
} else {
++it;
}
}
if (this->bossAlarmAndCopyNameFlags[0]) {
this->DrawMiniMapMarker(view, this->bossMonsterX, this->bossMonsterY, 6, "유저인터페이스\\map\\bossmonster.bmp", 5, 0, true);
}
if (g_windowMgr.minimapMarkersVisible) {
for (int index = 0;; ++index) {
const TownInfo info = g_townInfoMgr->GetTownInfo(std::string(this->mapName), index);
if (info.image.size() == 0 || info.type == 8 || info.type == 9) {
break;
}
this->DrawMiniMapMarker(view, info.x, info.y, 6, std::string(), 6, index, true);
}
}
this->DrawMiniMapMembers(view);
if (this->compassPosList.size() != 0) {
for (auto it = this->compassPosList.begin(); it != this->compassPosList.end();) {
if (it->second.persistent == 0 && timeGetTime() > it->second.tick + 15000) {
it = this->compassPosList.erase(it);
} else {
++it;
}
}
for (auto it = this->compassPosList.begin(); it != this->compassPosList.end(); ++it) {
if (static_cast<int>(timeGetTime() - it->second.tick) % 1000 < 500) {
this->DrawMiniMapMarker(view, it->second.x, it->second.y, 1, std::string(""), 3, it->second.color, false);
}
}
}
g_textureReduction = reduction;
}
// OFFSET: 0x00CD1450
// FUNCTION: fn_21256
void CGameMode::DrawMiniMapTriangle(float x, float y, float size, std::uint32_t color) {
RenderPrimitive* primitive = g_renderer->primitives.Acquire();
primitive->texture = g_texMgr.Default();
RenderVertex* vertices = primitive->vertices;
const float bottomZ = RhwToDepth(0.0999f);
const float topZ = RhwToDepth(0.0999f);
vertices[0].x = x;
vertices[0].y = y - (size + size);
const float bottom = y + size;
vertices[1].x = x - SquareRoot(3.0f) * size;
vertices[1].y = bottom;
vertices[2].x = SquareRoot(3.0f) * size + x;
vertices[2].y = bottom;
vertices[3].x = x - SquareRoot(3.0f) * size;
vertices[3].y = bottom;
vertices[0].z = topZ;
vertices[0].rhw = 0.0999f;
vertices[0].diffuse = color;
vertices[0].u = 0.0f;
vertices[0].v = 0.0f;
vertices[1].z = topZ;
vertices[1].rhw = 0.0999f;
vertices[1].diffuse = color;
vertices[1].u = 1.0f;
vertices[1].v = 0.0f;
vertices[2].z = bottomZ;
vertices[2].rhw = 0.0999f;
vertices[2].diffuse = color;
vertices[2].u = 0.0f;
vertices[2].v = 1.0f;
vertices[3].z = bottomZ;
vertices[3].rhw = 0.0999f;
vertices[3].diffuse = color;
vertices[3].u = 1.0f;
vertices[3].v = 1.0f;
g_renderer->queues.Submit(primitive, 0x201, g_renderer->fog.supported != 0, g_depthStart, g_depthEnd);
}
// OFFSET: 0x00CD2BE0
// FUNCTION: fn_21262
void CGameMode::DrawMiniMapMarker(
const TextureRegion& view, int x, int y, int size, std::string texture, int kind, std::uint32_t color, bool clamp
) {
// GLOBAL: gl_24930
static int s_lastMarkerX;
// GLOBAL: gl_24931
static int s_lastMarkerY;
// GLOBAL: gl_24932
static int s_lastPlayerX;
// GLOBAL: gl_24933
static int s_lastPlayerY;
const int width = this->scene->terrain->width;
const int height = this->scene->terrain->height;
const int longest = width >= height ? width : height;
const double originX = static_cast<double>(g_renderer->viewport.width - 144) + 64.0;
const float mapWidth = static_cast<float>(width) * 128.0f / static_cast<float>(longest);
const float mapHeight = static_cast<float>(height) * 128.0f / static_cast<float>(longest);
if (static_cast<float>(x) < 0.0f || static_cast<float>(y) < 0.0f) {
return;
}
const float viewWidth = view.right - view.left;
const float viewHeight = view.bottom - view.top;
const double left = originX - 64.0;
const double offsetY = (static_cast<double>(mapHeight) - static_cast<double>(static_cast<float>(y) * mapHeight / static_cast<float>(height)) +
static_cast<double>((128.0f - mapHeight) * 0.5f)) /
static_cast<double>(viewHeight);
double drawX = (left - static_cast<double>(view.left * 128.0f / viewWidth)) +
(static_cast<double>(static_cast<float>(x) * mapWidth / static_cast<float>(width)) +
static_cast<double>((128.0f - mapWidth) * 0.5f)) /
static_cast<double>(viewWidth);
double drawY = (16.0 - static_cast<double>(view.top * 128.0f / viewHeight)) + offsetY;
if (clamp) {
int direction = 0;
if (drawX - size < left) {
direction = 1;
drawX = size + left;
} else if (drawX + size > originX + 64.0) {
direction = 2;
drawX = (originX + 64.0) - size;
}
if (drawY - size < 16.0) {
drawY = size + 16.0;
if (direction == 0) {
direction = 3;
}
} else if (drawY + size > 144.0) {
drawY = 144.0 - size;
if (direction == 0) {
direction = 4;
}
}
if (kind != 5 && direction != 0) {
const std::string arrow = FormatOwnedString("유저인터페이스\\basic_interface\\quest_arrow%d.bmp", direction);
texture = arrow;
}
} else if (kind != 4) {
if (drawX - size < left || drawX + size > originX + 64.0 || drawY - size < 16.0 || drawY + size > 144.0) {
return;
}
}
RECT rect;
rect.left = static_cast<int>(drawX - size);
rect.top = static_cast<int>(drawY - size);
rect.right = static_cast<int>(size + drawX);
rect.bottom = static_cast<int>(size + drawY);
const TextureRegion region = {0.0f, 0.0f, 1.0f, 1.0f};
if (kind == 0) {
this->DrawTexture(rect, 0, 0.0999f, 0xFFFFFFFF, g_texMgr.Load(texture.c_str(), 0, false, true, false), region);
} else if (kind == 5) {
this->DrawTexture(rect, 0, 0.0999f, 0xFFFFFFFF, g_texMgr.Load(texture.c_str(), 0, false, true, false), region);
if (g_windowMgr.window_4F1CC && (s_lastMarkerX != x || s_lastMarkerY != y)) {
s_lastMarkerX = x;
s_lastMarkerY = y;
g_windowMgr.window_4F1CC->SendMsg(nullptr, UM_MINIMAP_SET_BOSS_POS, x, y, 0, 0);
}
} else if (kind == 1) {
this->DrawMiniMapTriangle(static_cast<float>(drawX), static_cast<float>(drawY), static_cast<float>(size + 1), 0xAAFFFFFF);
this->DrawMiniMapTriangle(static_cast<float>(drawX), static_cast<float>(drawY), static_cast<float>(size), color);
} else if (kind == 2) {
RECT border;
border.left = rect.left - 1;
border.top = rect.top - 1;
border.right = rect.right + 1;
border.bottom = rect.bottom + 1;
this->DrawTexture(border, 0, 0.0999f, 0x99FFFFFF, g_texMgr.Default(), region);
this->DrawTexture(rect, 0, 0.0999f, color, g_texMgr.Default(), region);
if (g_windowMgr.window_4F1CC) {
g_windowMgr.window_4F1CC->SendMsg(nullptr, UM_MINIMAP_SET_MARK_POS, x, y, 0, 0);
}
} else if (kind == 3) {
const double arm = size * 4;
RECT horizontal;
horizontal.left = static_cast<int>(drawX - arm);
horizontal.top = rect.top;
horizontal.right = static_cast<int>(arm + drawX);
horizontal.bottom = rect.bottom;
RECT vertical;
vertical.left = rect.left;
vertical.top = static_cast<int>(drawY - arm);
vertical.right = rect.right;
vertical.bottom = static_cast<int>(arm + drawY);
this->DrawTexture(horizontal, 0, 0.0999f, color, g_texMgr.Default(), region);
this->DrawTexture(vertical, 0, 0.0999f, color, g_texMgr.Default(), region);
} else if (kind == 4) {
RECT shadow;
shadow.left = rect.left - 2;
shadow.top = rect.top - 2;
shadow.right = rect.right + 2;
shadow.bottom = rect.bottom + 4;
const int angle = static_cast<int>(180.0f - this->scene->player->render.angle);
this->DrawTexture(shadow, angle, 0.0999f, 0x77333333, g_texMgr.Load(texture.c_str(), 0, false, true, false), region);
this->DrawTexture(rect, angle, 0.0999f, color, g_texMgr.Load(texture.c_str(), 0, false, true, false), region);
if (s_lastPlayerX != x || s_lastPlayerY != y) {
s_lastPlayerX = x;
s_lastPlayerY = y;
if (g_windowMgr.window_4F1CC) {
g_windowMgr.window_4F1CC->SendMsg(nullptr, UM_MINIMAP_SET_PLAYER_POS, x, y, 0, 0);
}
if (UIWindow* window = reinterpret_cast<UIWindow*>(g_windowMgr.minimapZoomWnd)) {
window->Invalidate();
}
}
} else if (kind == 6) {
if (texture.size() == 0) {
g_windowMgr.LookupWindow(WID_MINIMAPZOOMWND)->SendMsg(nullptr, UM_COMMAND, 0x1C5, color, rect.left, rect.top);
} else {
g_windowMgr.LookupWindow(WID_MINIMAPZOOMWND)->SendMsg(nullptr, UM_COMMAND, 0x1C7, color, rect.left, rect.top);
this->DrawTexture(rect, 0, 0.0999f, 0xFFFFFFFF, g_texMgr.Load(texture.c_str(), 0, false, true, false), region);
}
}
}
// OFFSET: 0x00CD1C50
// FUNCTION: fn_21258
void CGameMode::DrawMiniMapCoordinates() {
const char* player = reinterpret_cast<const char*>(this->scene->player);
const int coordinateX = *reinterpret_cast<const int*>(player + 0x494);
const int coordinateY = *reinterpret_cast<const int*>(player + 0x498);
if (coordinateY <= 0 || coordinateX <= 0) {
return;
}
CActRes* action = static_cast<CActRes*>(ResourceMgr::Instance().Load("이팩트\\RankFont.act"));
CSprRes* sprite = static_cast<CSprRes*>(ResourceMgr::Instance().Load("이팩트\\RankFont.spr"));
int digits[4];
int count;
int value = coordinateY;
if (value > 9999) {
value = 9999;
count = 4;
} else {
count = 1;
if (value > 999) {
count = 4;
} else if (value > 99) {
count = 3;
} else if (value > 9) {
count = 2;
}
}
digits[0] = value % 10;
digits[1] = value / 10 % 10;
digits[2] = value / 100 % 10;
digits[3] = value / 1000 % 10;
int x = g_renderer->viewport.width - 80 + count * 25;
const int y = g_renderer->viewport.height - 30;
for (int index = 0; index < count; ++index, x -= 25) {
DrawActionSprite(reinterpret_cast<CRenderSystemBase&>(*this), x, y, action, sprite, 0, digits[index], 1.0f, 0.0f, 0xFFFFFFFF, 0x201);
}
DrawActionSprite(
reinterpret_cast<CRenderSystemBase&>(*this), g_renderer->viewport.width - 80, g_renderer->viewport.height - 40, action, sprite, 0, 10, 1.0f, 0.0f, 0xFFFFFFFF, 0x201
);
value = coordinateX;
count = 1;
if (value > 999) {
count = 4;
} else if (value > 99) {
count = 3;
} else if (value > 9) {
count = 2;
}
digits[0] = value % 10;
digits[1] = value / 10 % 10;
digits[2] = value / 100 % 10;
digits[3] = value / 1000 % 10;
x = g_renderer->viewport.width - 105;
const int secondY = g_renderer->viewport.height - 50;
for (int index = 0; index < count; ++index, x -= 25) {
DrawActionSprite(reinterpret_cast<CRenderSystemBase&>(*this), x, secondY, action, sprite, 0, digits[index], 1.0f, 0.0f, 0xFFFFFFFF, 0x201);
}
}
// GLOBAL: gl_25044
int g_minimapCoordinateValue;
// GLOBAL: gl_25045
int g_minimapCoordinateDigits;
// GLOBAL: gl_25046
int g_minimapCoordinateDigitValues[4];
// OFFSET: 0x00CD2A10
// FUNCTION: fn_21261
void CGameMode::DrawMiniMapNumber() {
if (this->skillUseType == nullptr || this->skillUseLevel == 0) {
return;
}
const int number = this->skillUseLevel;
if (number != g_minimapCoordinateValue) {
g_minimapCoordinateValue = number;
int value = number;
if (value > 9999) {
value = 9999;
g_minimapCoordinateDigits = 4;
} else {
if (value < 0) {
value = 0;
}
if (value > 999) {
g_minimapCoordinateDigits = 4;
} else if (value > 99) {
g_minimapCoordinateDigits = 3;
} else if (value > 9) {
g_minimapCoordinateDigits = 2;
} else {
g_minimapCoordinateDigits = 1;
}
}
g_minimapCoordinateDigitValues[0] = value % 10;
value /= 10;
g_minimapCoordinateDigitValues[1] = value % 10;
value /= 10;
g_minimapCoordinateDigitValues[2] = value % 10;
g_minimapCoordinateDigitValues[3] = value / 10;
}
CActRes* action = static_cast<CActRes*>(ResourceMgr::Instance().Load("이팩트\\숫자.act"));
CSprRes* sprite = static_cast<CSprRes*>(ResourceMgr::Instance().Load("이팩트\\숫자.spr"));
for (int index = 0; index < g_minimapCoordinateDigits; ++index) {
const int x = static_cast<int>(
static_cast<float>(g_mouse.x) + this->cursorOffsetX + 24.0f - static_cast<float>(index * 16) +
static_cast<float>(g_minimapCoordinateDigits * 16 - 16)
);
const int y = static_cast<int>(static_cast<float>(g_mouse.y) + this->cursorOffsetY);
DrawActionSprite(
reinterpret_cast<CRenderSystemBase&>(*this), x, y, action, sprite, 0, g_minimapCoordinateDigitValues[index], 2.0f, 0.0f, 0xFAFFFFFF, 0x201
);
}
}
// GLOBAL: gl_25050
int g_timeAttackFrame;
// OFFSET: 0x00CD1EE0
// FUNCTION: fn_21259
void CGameMode::DrawTimeAttackTimer() {
const char* player = reinterpret_cast<const char*>(this->scene->player);
const int coordinateX = *reinterpret_cast<const int*>(player + 0x494);
const int coordinateY = *reinterpret_cast<const int*>(player + 0x498);
if (coordinateY <= 0 || coordinateX <= 0) {
return;
}
if (coordinateY <= 1 || coordinateX != 1) {
return;
}
const std::uint32_t start = g_session.m_timeAttackStart;
if (start == 0) {
g_session.m_timeAttackVisible = 0;
}
const std::uint32_t elapsed = timeGetTime() - start;
int digits[16] = {};
int seconds = static_cast<int>(elapsed / 1000);
int minutes = 0;
int hours = 0;
int days = 0;
if (seconds >= 60) {
minutes = seconds / 60;
seconds %= 60;
if (minutes >= 60) {
hours = minutes / 60;
minutes %= 60;
if (hours >= 24) {
days = hours / 24;
hours %= 24;
}
}
}
CActRes* action = static_cast<CActRes*>(ResourceMgr::Instance().Load(TimeFontActionName()));
CSprRes* sprite = static_cast<CSprRes*>(ResourceMgr::Instance().Load(TimeFontSpriteName()));
int count = 2;
int value = seconds;
if (value > 9999) {
value = 9999;
}
if (value < 0) {
value = 0;
}
digits[0] = value % 10;
digits[1] = value / 10 % 10;
if (minutes > 0) {
count = 4;
digits[3] = minutes % 10;
digits[4] = minutes / 10 % 10;
}
if (hours > 0) {
count = 6;
digits[6] = hours % 10;
digits[7] = hours / 10 % 10;
}
int total;
int offset;
int startIndex;
if (days > 0) {
digits[9] = days % 10;
digits[10] = days / 10 % 10;
total = 11;
offset = -220;
startIndex = 10;
} else {
total = count + (count - 2) / 2;
offset = total * -20;
startIndex = total - 1;
}
const int center = g_renderer->viewport.width / 2;
for (int index = 0; index < total; ++index, --startIndex) {
const int digit = (index + 1) % 3 == 0 ? 10 : digits[startIndex];
DrawActionSprite(
reinterpret_cast<CRenderSystemBase&>(*this), center + offset + index * 40, 40, action, sprite, digit, 0, 1.0f, 0.0f, 0xFFFFFFFF, 0x201
);
}
if (g_session.m_timeAttackStart != 0 && timeGetTime() - g_session.m_timeAttackStart < 3000) {
CActRes* titleAction = static_cast<CActRes*>(ResourceMgr::Instance().Load("이팩트\\TimeAttack.act"));
CSprRes* titleSprite = static_cast<CSprRes*>(ResourceMgr::Instance().Load("이팩트\\TimeAttack.spr"));
const int frame = g_timeAttackFrame / 3;
if (frame < static_cast<int>(titleAction->FrameCount(0))) {
const int titleX = g_renderer->viewport.width / 2 - titleSprite->images[0][0]->height / 2;
DrawActionSprite(
reinterpret_cast<CRenderSystemBase&>(*this), titleX, 120, titleAction, titleSprite, 0, frame, 1.0f, 0.0f, 0xFFFFFFFF, 0x201
);
++g_timeAttackFrame;
}
}
}
// OFFSET: 0x00CD2430
// FUNCTION: fn_21260
void CGameMode::DrawTimeAttackCountdown(std::uint32_t value, int mode) {
std::uint32_t remaining = 0;
switch (mode) {
case 0:
if (this->countdownStartTick == 0) {
this->countdownStartTick = timeGetTime();
}
remaining = value;
if (timeGetTime() - this->countdownStartTick > 5000) {
this->countdownStartTick = 0;
g_session.m_timeAttackVisible = 0;
}
break;
case 1:
remaining = timeGetTime() - value;
if (value == 0) {
g_session.m_timeAttackVisible = 0;
}
break;
case 2:
remaining = value - timeGetTime();
if (remaining == 0) {
g_session.m_timeAttackVisible = 0;
}
break;
case 3:
remaining = g_session.m_timeAttackCountdown / 30;
--g_session.m_timeAttackCountdown;
if (remaining == 0) {
g_session.m_timeAttackVisible = 0;
}
break;
default:
break;
}
int digits[16] = {};
int seconds = static_cast<int>(remaining / 1000);
int minutes = 0;
int hours = 0;
int days = 0;
if (seconds >= 60) {
minutes = seconds / 60;
seconds %= 60;
if (minutes >= 60) {
hours = minutes / 60;
minutes %= 60;
if (hours >= 24) {
days = hours / 24;
hours %= 24;
}
}
}
CActRes* action = static_cast<CActRes*>(ResourceMgr::Instance().Load(TimeFontActionName()));
CSprRes* sprite = static_cast<CSprRes*>(ResourceMgr::Instance().Load(TimeFontSpriteName()));
int display = mode != 3 ? seconds : static_cast<int>(remaining);
if (mode == 3) {
minutes = 0;
hours = 0;
days = 0;
}
int count = 2;
if (display > 9999) {
display = 9999;
}
if (display < 0) {
display = 0;
}
digits[0] = display % 10;
digits[1] = display / 10 % 10;
if (minutes > 0) {
count = 4;
digits[3] = minutes % 10;
digits[4] = minutes / 10 % 10;
}
if (hours > 0) {
count = 6;
digits[6] = hours % 10;
digits[7] = hours / 10 % 10;
}
int total;
int offset;
int startIndex;
if (days > 0) {
digits[9] = days % 10;
digits[10] = days / 10 % 10;
total = 11;
offset = -220;
startIndex = 10;
} else {
total = count + (count - 2) / 2;
offset = total * -20;
startIndex = total - 1;
}
const int center = g_renderer->viewport.width / 2;
for (int index = 0; index < total; ++index, --startIndex) {
const int digit = (index + 1) % 3 == 0 ? 10 : digits[startIndex];
DrawActionSprite(
reinterpret_cast<CRenderSystemBase&>(*this), center + offset + index * 40, 40, action, sprite, digit, 0, 1.0f, 0.0f, 0xFFFFFFFF, 0x201
);
}
}
// GLOBAL: gl_25101
int g_miniMapTooltipId = -1;
// STRING: st_16849
char g_miniMapTooltipText[256];
// OFFSET: 0x00CD1690
// FUNCTION: fn_21257
void CGameMode::RefreshMiniMapTooltips() {
int& tooltipId = this->miniMapTooltipId;
std::string& tooltipText = this->miniMapTooltipText;
std::map<int, std::string>& tooltipWindows = this->miniMapTooltipWindows;
if (tooltipId == -1) {
if (tooltipWindows.size() == 0) {
return;
}
if (tooltipText.size() == 0) {
for (auto it = tooltipWindows.begin(); it != tooltipWindows.end(); ++it) {
g_windowMgr.CloseWindow(it->first);
}
tooltipWindows.clear();
} else {
for (auto it = tooltipWindows.begin(); it != tooltipWindows.end(); ++it) {
if (it->second == tooltipText) {
g_windowMgr.CloseWindow(it->first);
tooltipWindows.erase(it);
return;
}
}
}
return;
}
if (tooltipId == g_miniMapTooltipId && std::strcmp(g_miniMapTooltipText, tooltipText.c_str()) == 0) {
return;
}
g_miniMapTooltipId = tooltipId;
std::sprintf(g_miniMapTooltipText, tooltipText.c_str());
if (tooltipText.size() == 0) {
return;
}
UIWindow* window = nullptr;
for (int windowId = 216; windowId < 225; ++windowId) {
if (tooltipWindows.find(windowId) == tooltipWindows.end()) {
window = g_windowMgr.EnsureWindow(windowId);
tooltipWindows.insert(std::make_pair(windowId, std::string(tooltipText)));
break;
}
}
int x;
int y = 0;
switch (tooltipId) {
case 10:
g_windowMgr.CycleWindowVisibilityTwice();
window->SendMsg(nullptr, UM_SET_BITMAP, reinterpret_cast<std::intptr_t>(tooltipText.c_str()), 0, 0, 0);
window->SendMsg(nullptr, UM_SETINFO, 10, 0, 0, 0);
x = g_renderer->viewport.centerX - window->geometry.width / 2;
y = g_renderer->viewport.centerY - window->geometry.height / 2;
break;
case -1:
case 11:
g_windowMgr.RestoreHiddenWindows();
tooltipWindows.clear();
tooltipId = -1;
default:
x = 160;
break;
case 12:
window->SendMsg(nullptr, UM_SET_BITMAP, reinterpret_cast<std::intptr_t>(tooltipText.c_str()), 0, 0, 0);
x = 0;
y = g_renderer->viewport.height - window->geometry.height;
break;
case 13:
window->SendMsg(nullptr, UM_SET_BITMAP, reinterpret_cast<std::intptr_t>(tooltipText.c_str()), 0, 0, 0);
x = g_renderer->viewport.centerX - window->geometry.width / 2;
y = g_renderer->viewport.height - window->geometry.height;
break;
case 14:
window->SendMsg(nullptr, UM_SET_BITMAP, reinterpret_cast<std::intptr_t>(tooltipText.c_str()), 0, 0, 0);
x = g_renderer->viewport.width - window->geometry.width;
y = g_renderer->viewport.height - window->geometry.height;
break;
}
window->Move(x, y);
}
// OFFSET: 0x00CD0B30
// FUNCTION: fn_21254
int CGameMode::UpdateMiniMapTooltip() {
int& tooltipId = this->miniMapTooltipId;
std::string& tooltipText = this->miniMapTooltipText;
int id = tooltipId;
if (id > 9 || id == -1) {
this->RefreshMiniMapTooltips();
if (tooltipId == -1 && g_windowMgr.illustWnd != nullptr) {
return g_windowMgr.CloseWindow(WID_ILLUSTWND);
}
return tooltipId;
}
if (tooltipText.size() == 0) {
return id;
}
UIWindow* window = g_windowMgr.illustWnd;
if (window == nullptr) {
window = g_windowMgr.EnsureWindow(WID_ILLUSTWND);
g_miniMapTooltipId = tooltipId;
} else {
if (id == g_miniMapTooltipId && std::strcmp(g_miniMapTooltipText, tooltipText.c_str()) == 0) {
return 0;
}
g_miniMapTooltipId = id;
}
std::sprintf(g_miniMapTooltipText, tooltipText.c_str());
window->SendMsg(nullptr, UM_SETINFO, -1, 0, 0, 0);
int x = 160;
int y = 0;
switch (tooltipId) {
case 0:
window->SendMsg(nullptr, UM_SET_BITMAP, reinterpret_cast<std::intptr_t>(tooltipText.c_str()), 0, 0, 0);
x = 200;
y = g_renderer->viewport.height - window->geometry.height;
break;
case 1:
window->SendMsg(nullptr, UM_SET_BITMAP, reinterpret_cast<std::intptr_t>(tooltipText.c_str()), 0, 0, 0);
x = g_renderer->viewport.centerX;
y = g_renderer->viewport.height - window->geometry.height;
break;
case 2:
window->SendMsg(nullptr, UM_SET_BITMAP, reinterpret_cast<std::intptr_t>(tooltipText.c_str()), 0, 0, 0);
x = g_renderer->viewport.width - 200;
y = g_renderer->viewport.height - window->geometry.height;
break;
case 3:
window->SendMsg(nullptr, UM_SETINFO, -2, 0, 0, 0);
window->SendMsg(nullptr, UM_SET_BITMAP, reinterpret_cast<std::intptr_t>(tooltipText.c_str()), 0, 0, 0);
window->SendMsg(nullptr, UM_SETINFO, 3, 0, 0, 0);
x = g_renderer->viewport.centerX;
y = g_renderer->viewport.centerY - window->geometry.height / 2;
break;
case 4:
window->SendMsg(nullptr, UM_SET_BITMAP, reinterpret_cast<std::intptr_t>(tooltipText.c_str()), 0, 0, 0);
window->SendMsg(nullptr, UM_SETINFO, 4, 0, 0, 0);
x = g_renderer->viewport.centerX;
y = g_renderer->viewport.centerY - window->geometry.height / 2;
break;
default:
break;
}
window->Move(x - window->geometry.width / 2, y);
return id;
}