rodecomp/Source/Contents/AchievementMgr.cpp
ragnarok-clanker dc3d5ce1a5 Maintenance: Resubmission of 14942 (gate: three existing in-class helpers whose lines changed lacked an annotation; marked // INLINED
Batch #14943 by ragnarok-clanker: no function's compiled code changes; checked with 741 compiled unit(s), including every includer of Source/ActorPickNode.h, Source/Client/Browser/BrowserClientSite.h, Source/Client/Browser/BrowserPopupDispatch.h, Source/Client/Mode/CGameMode.h, Source/Client/Mode/CLoginMode.h, Source/Client/Mode/CMode.h, Source/Client/Mode/ModeDragState.h, Source/Client/Replay.h, Source/Client/Session.h, Source/Client/Stove/StoveMgr.h, Source/Contents/AchievementMgr.h, Source/Contents/ActorNameCard.h, Source/Contents/Actors/CharacterRender.h, Source/Contents/Actors/EffectActors.h, Source/Contents/Actors/GameActor.h, Source/Contents/Actors/GrannyGameActor.h, Source/Contents/Actors/GroundScope.h, Source/Contents/Actors/Item.h, Source/Contents/Actors/Npc.h, Source/Contents/Actors/Pc.h, Source/Contents/Actors/RenderObjectState.h, Source/Contents/Actors/Skill.h, Source/Contents/AdventureGuideMgr.h, Source/Contents/Camera/Camera.h, Source/Contents/Camera/CameraState.h, Source/Contents/CashEmotionMgr.h, Source/Contents/Configuration/GameSettingsMgr.h, Source/Contents/EffectResourceSwitcher.h, Source/Contents/Effects/AMachineEffect.h, Source/Contents/Effects/AcidifiedThrow.h, Source/Contents/Effects/AxeBoomerang.h, Source/Contents/Effects/BlastForge.h, Source/Contents/Effects/CaneOfEvilEyeEffect.h, Source/Contents/Effects/CharacterParticleBundle.h, Source/Contents/Effects/CloudKillEffect.h, Source/Contents/Effects/Effect.h, Source/Contents/Effects/EffectActor.h, Source/Contents/Effects/EffectEmitter.h, Source/Contents/Effects/EffectMaker.h, Source/Contents/Effects/EffectPrimitiveState.h, Source/Contents/Effects/FuumaShouakuEffect.h, Source/Contents/Effects/GravityControlEffect.h, Source/Contents/Effects/HealSpEffect.h, Source/Contents/Effects/Level99Effect.h, Source/Contents/Effects/MapChainEffect.h, Source/Contents/Effects/MonsterSkillEffects.h, Source/Contents/Effects/MsgEffect.h, Source/Contents/Effects/NyanggrassEffect.h, Source/Contents/Effects/Particle.h, Source/Contents/Effects/PowderingEffect.h, Source/Contents/Effects/RagEffectState.h, Source/Contents/Effects/RectUpEffect.h, Source/Contents/Effects/ShadowExceedEffect.h, Source/Contents/Effects/SkillEffects.h, Source/Contents/Effects/SpriteParticle.h, Source/Contents/Effects/StormCannonEffect.h, Source/Contents/Effects/ThrowEffects.h, Source/Contents/EntryQueueMgr.h, Source/Contents/EquipmentResourceMgr.h, Source/Contents/FlyingShipRouteInfo.h, Source/Contents/Ground/GroundGeometry.h, Source/Contents/GuildInfo.h, Source/Contents/Items/ItemDescription.h, Source/Contents/Items/ItemInfo.h, Source/Contents/MapSkyMgr.h, Source/Contents/Messenger/MessengerWindows.h, Source/Contents/Models/ModelNode.h, Source/Contents/NavigationManager.h, Source/Contents/Party/AdventurerAgencyMgr.h, Source/Contents/RDamageVar.h, Source/Contents/RenewQuestMgr.h, Source/Contents/ReputeMgr.h, Source/Contents/RodexMailStore.h, Source/Contents/RouletteMgr.h, Source/Contents/Schedule/Schedule.h, Source/Contents/SignBoard/SignBoard.h, Source/Contents/Skills/ClientSkills.h, Source/Contents/Skills/PlayerSkillBundle.h, Source/Contents/Skills/SkillInfo.h, Source/Contents/SpriteLayerDrawing.h, Source/Contents/TipBoxTitles.h, Source/Contents/UserData/AccountLinkedUserDataMgr.h, Source/Contents/UserData/NormalItemSlots.h, Source/Contents/World/World.h, Source/Contents/WorldView/WorldViewData.h, Source/Render/Primitives/LightmappedPrimitive.h, Source/Render/Primitives/RenderPrimitive.h, Source/Render/Renderer.h, Source/Render/Textures/SpritePixels.h, Source/Render/Textures/Texture.h, Source/Resource/EZeffectResource.h, Source/Resource/Models/AnimatedModelResource.h, Source/Resource/Models/GrannyModelResource.h, Source/Resource/Sprites/ActionResource.h, Source/Resource/World/GroundResource.h, Source/Resource/World/WorldResource.h, Source/Resource/XmlNode.h, Source/UI/AdventureGuide/UIAdventureGuide.h, Source/UI/Buttons/UIBmpRadioBtn.h, Source/UI/Buttons/UIDescriptRace.h, Source/UI/Buttons/UIItemTagButton.h, Source/UI/Buttons/UISlotBmpButton.h, Source/UI/Buttons/UISpriteButton.h, Source/UI/Buttons/UITVTextButton.h, Source/UI/Buttons/UITextureButton.h, Source/UI/CashEmotion/UICashEmotionListWnd.h, Source/UI/CashEmotion/UICashEmotionPack.h, Source/UI/CashShop/UICashShopWnd.h, Source/UI/Chat/UIChatRoomMakeWnd.h, Source/UI/Chat/UIChatRoomTitle.h, Source/UI/Chat/UINewChatWnd.h, Source/UI/Chat/UISubChatHisWnd.h, Source/UI/Chat/UISubChatMiniWnd.h, Source/UI/Chat/UIWhisperWnd.h, Source/UI/Clan/UIClanWnd.h, Source/UI/Dialogs/UIBookWnd.h, Source/UI/Dialogs/UIChooseWarpWnd.h, Source/UI/Dialogs/UIMenuWnd.h, Source/UI/Dialogs/UIMiniMapWnd.h, Source/UI/Dialogs/UIMinimapZoomWnd.h, Source/UI/Dialogs/UINpcEditDialogWnd.h, Source/UI/Dialogs/UIPasswordWnd.h, Source/UI/Dialogs/UISayDialogWnd.h, Source/UI/Dialogs/UISelectCartWnd.h, Source/UI/Dialogs/UITipboxWnd.h, Source/UI/Edit/UIEditBoxEx.h, Source/UI/Edit/UIEditCtrl.h, Source/UI/Edit/UIEditCtrl_Currency.h, Source/UI/Edit/UIItemTagCtrl.h, Source/UI/Enchant/EnchantUI.h, Source/UI/Exchange/UIExchangeUI.h, Source/UI/FrameSkin.h, Source/UI/GameSettings/GameSettingsUI.h, Source/UI/Gauges/UIPcGage.h, Source/UI/Guild/UIGuildHelperWnd.h, Source/UI/Guild/UIGuildWnd.h, Source/UI/Guild/UIGuild_Storage_Log.h, Source/UI/Item/UIEquipmentPropertiesWnd.h, Source/UI/Item/UIItemBaseWnd.h, Source/UI/Item/UIItemPurchaseWnd.h, Source/UI/Item/UIItemSellWnd2.h, Source/UI/Item/UIItemShopWnd.h, Source/UI/Item/UIItemShopWnd2.h, Source/UI/Item/UIItemStoreFindWnd.h, Source/UI/Item/UIItemStoreSubWnd.h, Source/UI/Item/UIItemStoreWnd.h, Source/UI/Item/UIItemWnd.h, Source/UI/Item/UIMerchantItemLogWnd.h, Source/UI/Item/UIParaItemShopWnd.h, Source/UI/Items/UICardItemIllustWnd.h, Source/UI/Items/UIEquipWnd.h, Source/UI/Items/UIExchangeWnd.h, Source/UI/Items/UIGameItem.h, Source/UI/Items/UIItemCollectionWnd.h, Source/UI/Items/UIItemIdentifyWnd.h, Source/UI/Items/UIItemParamChangeDisplayWnd.h, Source/UI/Items/UISwapEquipmentWnd.h, Source/UI/Layout/WindowGeometry.h, Source/UI/Lists/UIChatHisBox.h, Source/UI/Lists/UIComboBoxV2Wnd.h, Source/UI/Lists/UIImgMenu.h, Source/UI/Lists/UIListBoxID.h, Source/UI/Lists/UIListBoxTemplate.h, Source/UI/Lists/UIMemberListBox.h, Source/UI/Lists/UITabControl.h, Source/UI/Lists/UITagListBox.h, Source/UI/Lists/UITreeView.h, Source/UI/Menu/UIMenuIconWnd.h, Source/UI/Navigation/UINavigationV4Wnd.h, Source/UI/ProbabilityTable/UIProbabilityTable.h, Source/UI/Quest/UIQuestDisplay.h, Source/UI/Quest/UIRenewQuestUI.h, Source/UI/Quest/UIRenewQuestWnd.h, Source/UI/Rodex/UIRodexComposeWnd.h, Source/UI/Rodex/UIRodexInboxWnd.h, Source/UI/RuneSystem/UIRuneSystemWindows.h, Source/UI/RuneSystem/UIRuneSystemWnd.h, Source/UI/Shop/UIMerchantItemMyShopWnd.h, Source/UI/Shop/UIMerchantItemPurchaseMSGWnd.h, Source/UI/Shop/UIMerchantItemPurchaseWnd.h, Source/UI/Shop/UIMerchantItemShopWnd.h, Source/UI/Shop/UIMerchantMirrorItemWnd.h, Source/UI/Shop/UIMerchantShopMakeWnd.h, Source/UI/Shop/UIMerchantShopTitle.h, Source/UI/Skill/UISkillDescribeWnd.h, Source/UI/Skill/UISkillListWnd.h, Source/UI/SkillDelayInfo/SkillDelayInfo.h, Source/UI/StylingShop/UIStylingShopWnd.h, Source/UI/Text/CreateLineInfo.h, Source/UI/Text/UIAchWnd.h, Source/UI/Text/UIBalloonText.h, Source/UI/Text/UINameBalloonText.h, Source/UI/Text/UIStaticTextControl.h, Source/UI/Text/UIString.h, Source/UI/Text/UITextViewerControl.h, Source/UI/UIBarGraph.h, Source/UI/UIBartermarketWnd.h, Source/UI/UIChangeMaterialWnd.h, Source/UI/UIGradeEnchantWnd.h, Source/UI/UILapineScrollBar.h, Source/UI/UIMacroBlackListCheckWnd.h, Source/UI/UIMacroDetectorWnd.h, Source/UI/UIMacroReport.h, Source/UI/UIMacroUserInfoWnd.h, Source/UI/UIPreviewEquipWnd.h, Source/UI/UIRefiningWnd.h, Source/UI/UIScrollWnd.h, Source/UI/UISlotBitmap.h, Source/UI/Window/FuncDrawWNDChar.h, Source/UI/Window/UIBattleMsgOptionWnd.h, Source/UI/Window/UIChatRoomWnd.h, Source/UI/Window/UICollectionSystemWnd.h, Source/UI/Window/UIControl.h, Source/UI/Window/UIHomunInfoWnd.h, Source/UI/Window/UIHotKeyWnd.h, Source/UI/Window/UIJobListWnd.h, Source/UI/Window/UILoginOTPWnd.h, Source/UI/Window/UILoginWnd.h, Source/UI/Window/UIMakeCharWnd.h, Source/UI/Window/UIMonsterDisplayWnd.h, Source/UI/Window/UIMonsterInfoWnd.h, Source/UI/Window/UINavigationHelpWnd.h, Source/UI/Window/UINavigationWnd.h, Source/UI/Window/UINewMakeCharWnd.h, Source/UI/Window/UINewSelectCharWnd.h, Source/UI/Window/UINoticeWnd.h, Source/UI/Window/UIPetInfoWnd.h, Source/UI/Window/UIRegisterMgr.h, Source/UI/Window/UIRoMapWnd.h, Source/UI/Window/UIRodexContentsWnd.h, Source/UI/Window/UISecondCostumeWnd.h, Source/UI/Window/UISeekPartyMBWnd.h, Source/UI/Window/UISeekPartyWnd.h, Source/UI/Window/UISelCharForUServerWnd.h, Source/UI/Window/UISerachStoreInfoWnd.h, Source/UI/Window/UITransMenuWnd.h, Source/UI/Window/UIWindow.h, Source/UI/Window/UIWindowMgr.h, Source/UI/Window/UIWindowMgr.inl, Source/Utility/Lexicon/LexiconSerializer.h.
2026-11-08 16:44:36 +00:00

586 lines
19 KiB
C++

#include "Contents/AchievementMgr.h"
#include "Client/Session.h"
#include "Script/NLuaState.h"
#include "Utility/Cipher/XorBytes.h"
#include "Utility/Text/FormatString.h"
extern "C" {
#include <lauxlib.h>
#include <lua.h>
#include <lualib.h>
}
#include <algorithm>
#include <cstddef>
#include <cstdint>
#include <new>
#include <utility>
#include <windows.h>
// GLOBAL: gl_24856
CAchievementMgr* g_achievementMgr;
// OFFSET: 0x0066D3A0
// FUNCTION: fn_05311
bool CAchievementMgr::CreateInstance() {
if (g_achievementMgr != nullptr) {
return false;
}
g_achievementMgr = new (std::nothrow) CAchievementMgr();
if (g_achievementMgr == nullptr) {
return false;
}
if (!g_achievementMgr->enabled) {
delete g_achievementMgr;
g_achievementMgr = nullptr;
return false;
}
if (!g_achievementMgr->LoadAchievementInfo()) {
if (g_achievementMgr != nullptr) {
delete g_achievementMgr;
}
g_achievementMgr = nullptr;
return false;
}
return true;
}
// OFFSET: 0x0066D500
// FUNCTION: fn_05312
void CAchievementMgr::DestroyInstance() {
if (g_achievementMgr) {
delete g_achievementMgr;
g_achievementMgr = nullptr;
}
}
// OFFSET: 0x0066D540
// FUNCTION: fn_05313
bool CAchievementMgr::GetAchievement(AchievementInfo& out, int id) {
if (this->achievements.find(id) == this->achievements.end()) {
return false;
}
out = this->achievements[id];
return true;
}
// OFFSET: 0x0066D720
// FUNCTION: fn_05314
std::string CAchievementMgr::GetUnknown0068(int id) {
if (this->achievements.find(id) != this->achievements.end()) {
return this->achievements[id].iconName;
}
return "";
}
// OFFSET: 0x0066D800
// FUNCTION: fn_05315
bool CAchievementMgr::GetGroupAchievements(std::map<int, AchievementInfo>& out, int group, int index) {
out.clear();
if (index != -1) {
int key = this->groupWidth * group + index;
for (std::vector<int>::iterator it = this->groups[key].begin(); it != this->groups[key].end(); ++it) {
if (!out.insert(std::pair<int, AchievementInfo>(*it, this->achievements[*it])).second) {
return false;
}
}
return true;
}
for (int i = 0; i < this->groupWidth; ++i) {
int key = this->groupWidth * group + i;
for (std::vector<int>::iterator it = this->groups[key].begin(); it != this->groups[key].end(); ++it) {
if (!out.insert(std::pair<int, AchievementInfo>(*it, this->achievements[*it])).second) {
return false;
}
}
}
return true;
}
// OFFSET: 0x0066E250
// FUNCTION: fn_05316
int CAchievementMgr::GetUnknown0048(int id) {
if (this->achievements.find(id) != this->achievements.end()) {
return this->achievements[id].points;
}
return -1;
}
// OFFSET: 0x0066E2A0
// FUNCTION: fn_05317
std::string CAchievementMgr::GetUnknown0018(int id) {
if (this->achievements.find(id) != this->achievements.end()) {
return this->achievements[id].summaryText;
}
return "";
}
// OFFSET: 0x0066E460
// FUNCTION: fn_05318
int CAchievementMgr::GetUnknown0050(int id) {
if (this->achievements.find(id) != this->achievements.end()) {
return this->achievements[id].rewardTitleId;
}
return -1;
}
// OFFSET: 0x0066E4B0
// FUNCTION: fn_05319
int CAchievementMgr::GetAchievementCount(int group, int index) {
int count = 0;
if (group == 0) {
count = static_cast<int>(this->achievements.size());
} else if (index == -1) {
for (int i = 0; i < this->groupWidth; ++i) {
count += static_cast<int>(this->groups[this->groupWidth * group + i].size());
}
} else {
count = static_cast<int>(this->groups[this->groupWidth * group + index].size());
}
return count;
}
namespace {
// INLINED
bool IsAchievementCompleted(int id) {
const SessionRecord6144 record = g_session.FindRecord6144(id);
return static_cast<unsigned char>(record.completionFlags >> 8) == 1;
}
}
// OFFSET: 0x0066E630
// FUNCTION: fn_05320
int CAchievementMgr::GetCompletedCount(int group, int index) {
int count = 0;
if (group == 0) {
for (auto it = this->achievements.begin(); it != this->achievements.end(); ++it) {
if (IsAchievementCompleted(it->first)) {
++count;
}
}
} else if (index == -1) {
for (int i = 0; i < this->groupWidth; ++i) {
int key = this->groupWidth * group + i;
for (std::vector<int>::iterator it = this->groups[key].begin(); it != this->groups[key].end(); ++it) {
if (IsAchievementCompleted(*it)) {
++count;
}
}
}
} else {
int key = this->groupWidth * group + index;
for (std::vector<int>::iterator it = this->groups[key].begin(); it != this->groups[key].end(); ++it) {
if (IsAchievementCompleted(*it)) {
++count;
}
}
}
return count;
}
// OFFSET: 0x0066EA00
// FUNCTION: fn_05321
bool CAchievementMgr::FindTab(int id, int& group, int& index) {
for (auto it = this->groups.begin(); it != this->groups.end(); ++it) {
std::vector<int>& values = it->second;
const std::vector<int>::iterator valuesEnd = values.end();
for (std::vector<int>::iterator value = values.begin(); value != valuesEnd; ++value) {
if (*value == id) {
const int key = it->first;
group = key / this->groupWidth;
index = key % this->groupWidth;
return true;
}
}
}
return false;
}
namespace {
template <std::size_t Length, std::uint64_t Key>
class EncryptedName {
public:
// INLINED
explicit EncryptedName(const char (&source)[Length]) : m_encrypted(true) {
for (std::uint64_t index = 0; index < Length; ++index) {
this->m_text[index] = source[index];
}
}
~EncryptedName() {
for (std::uint64_t index = 0; index < Length; ++index) {
this->m_text[index] = 0;
}
}
const char* Text() {
if (this->m_encrypted) {
utility::XorBytes(this->m_text, Length, Key);
this->m_encrypted = false;
}
return reinterpret_cast<const char*>(this->m_text);
}
private:
std::uint8_t m_text[Length];
bool m_encrypted;
};
}
// OFFSET: 0x0066EAA0
// FUNCTION: fn_05322
bool CAchievementMgr::LoadAchievementInfo() {
NLuaState lua;
if (lua.IsValid()) {
luaL_openlibs(lua.GetState());
lua_register(lua.GetState(), "InsertAchieveInfo", CAchievementMgr::L_InsertAchieveInfo);
lua_register(lua.GetState(), "InsertAchieveResource", CAchievementMgr::L_InsertAchieveResource);
lua_register(lua.GetState(), "InsertAchieveRewardItem", CAchievementMgr::L_InsertAchieveRewardItem);
lua_register(lua.GetState(), "InsertAchieveRewardTitle", CAchievementMgr::L_InsertAchieveRewardTitle);
lua_register(lua.GetState(), "InsertAchieveRewardBuff", CAchievementMgr::L_InsertAchieveRewardBuff);
lua_register(lua.GetState(), "InsertAchieveUIType", CAchievementMgr::L_InsertAchieveUIType);
lua_register(lua.GetState(), "SetAchieveIDByTab", CAchievementMgr::L_SetAchieveIDByTab);
const char source[] = {'\xCA', '\x74', '\x5C', '\xD5', '\x26', '\x96', '\x53', '\x08', '\xDA', '\x65', '\x46', '\xC4', '\x35', '\x9E',
'\x62', '\x2C', '\xD7', '\x79', '\x70', '\xCD', '\x2A', '\x88', '\x7B', '\x67', '\xD5', '\x78', '\x4D', '\xA1'};
thread_local EncryptedName<sizeof(source), 0x490FFB43A12F0DB9ULL> path(source);
if (luaL_loadfile(lua.GetState(), path.Text()) != 0 || lua_pcall(lua.GetState(), 0, 0, 0) != 0) {
MessageBoxA(nullptr, lua_tostring(lua.GetState(), -1), "CAchievementMgr", 0);
} else {
lua_getglobal(lua.GetState(), "main");
if (lua_pcall(lua.GetState(), 0, 2, 0) != 0) {
MessageBoxA(nullptr, lua_tostring(lua.GetState(), -1), "CAchievementMgr", 0);
} else if (!lua_isstring(lua.GetState(), -1)) {
MessageBoxA(nullptr, "second return value is not string...", "CAchievementMgr", 0);
} else {
if (lua_toboolean(lua.GetState(), -2)) {
return true;
}
MessageBoxA(nullptr, FormatString("error : %s", lua_tostring(lua.GetState(), -1)), "CAchievementMgr", 0);
}
}
}
return false;
}
// OFFSET: 0x0066ED90
// FUNCTION: fn_05323
std::pair<bool, std::string> CAchievementMgr::InsertAchieveInfo(int id, std::string title, std::string unknown0018, std::string unknown0030, int unknown0048) {
if (this->achievements.find(id) != this->achievements.end()) {
const std::string message = FormatOwnedString("duplicate achievement info [%d]", id);
return std::make_pair(false, message);
}
if (this->achievements.insert(std::pair<int, AchievementInfo>(id, AchievementInfo(title, unknown0018, unknown0030, unknown0048))).second) {
return std::make_pair(true, "good");
}
const std::string message = FormatOwnedString("achievement info [%d] insert fail", id);
return std::make_pair(false, message);
}
// OFFSET: 0x0066F170
// FUNCTION: fn_05324
std::pair<bool, std::string> CAchievementMgr::InsertAchieveResource(int id, std::string text, int unknown0018, int unknown001C) {
const auto found = this->achievements.find(id);
if (found == this->achievements.end()) {
const std::string message = FormatOwnedString("achievement info [%d] cannot be find", id);
return std::make_pair(false, message);
}
std::vector<AchievementReward>& rewards = found->second.rewards;
if (std::find_if(rewards.begin(), rewards.end(), [text](const AchievementReward& reward) { return reward.text == text; }) == rewards.end()) {
const AchievementReward reward(text, unknown0018, unknown001C);
rewards.push_back(reward);
return std::make_pair(true, "good");
}
const std::string message = FormatOwnedString("achievement info [%d] - resource info already exist", id);
return std::make_pair(false, message);
}
// OFFSET: 0x0066F450
// FUNCTION: fn_05325
std::pair<bool, std::string> CAchievementMgr::InsertAchieveRewardBuff(int id, int value) {
const auto found = this->achievements.find(id);
if (found == this->achievements.end()) {
const std::string message = FormatOwnedString("achievement info [%d] cannot be find", id);
return std::make_pair(false, message);
}
found->second.rewardBuffId = value;
return std::make_pair(true, "good");
}
// OFFSET: 0x0066F570
// FUNCTION: fn_05326
std::pair<bool, std::string> CAchievementMgr::InsertAchieveRewardItem(int id, int value) {
const auto found = this->achievements.find(id);
if (found == this->achievements.end()) {
const std::string message = FormatOwnedString("achievement info [%d] cannot be find", id);
return std::make_pair(false, message);
}
found->second.rewardItemId = value;
return std::make_pair(true, "good");
}
// OFFSET: 0x0066F690
// FUNCTION: fn_05327
std::pair<bool, std::string> CAchievementMgr::InsertAchieveRewardTitle(int id, int value) {
const auto found = this->achievements.find(id);
if (found == this->achievements.end()) {
const std::string message = FormatOwnedString("achievement info [%d] cannot be find", id);
return std::make_pair(false, message);
}
found->second.rewardTitleId = value;
return std::make_pair(true, "good");
}
// OFFSET: 0x0066F7B0
// FUNCTION: fn_05328
std::pair<bool, std::string> CAchievementMgr::InsertAchieveUIType(int id, int type, std::string text) {
const auto found = this->achievements.find(id);
if (found == this->achievements.end()) {
const std::string message = FormatOwnedString("achievement info [%d] cannot be find", id);
return std::make_pair(false, message);
}
found->second.progressMode = type;
found->second.iconName = text;
return std::make_pair(true, "good");
}
// OFFSET: 0x0066F900
// FUNCTION: fn_05329
bool CAchievementMgr::HasReward(int id) {
if (this->achievements.find(id) == this->achievements.end()) {
return false;
}
const AchievementInfo& info = this->achievements[id];
bool result = info.rewardBuffId > 0;
result |= info.rewardTitleId > 0;
if (info.rewardItemId > 0) {
result = true;
}
return result;
}
// OFFSET: 0x0066F970
// FUNCTION: fn_05330
std::pair<bool, std::string> CAchievementMgr::SetAchieveTab(int id, int group, int index) {
const int key = this->groupWidth * group + index;
if (std::find(this->groups[key].begin(), this->groups[key].end(), id) == this->groups[key].end()) {
this->groups[key].push_back(id);
return std::make_pair(true, "good");
}
const std::string message = FormatOwnedString("duplicate achievement tab number info [%d]", id);
return std::make_pair(false, message);
}
// OFFSET: 0x0066FED0
// FUNCTION: fn_05337
int CAchievementMgr::L_InsertAchieveInfo(lua_State* state) {
if (!lua_isnumber(state, -5)) {
lua_pushboolean(state, 0);
lua_pushstring(state, "argment 1nd is must number");
} else if (!lua_isstring(state, -4)) {
lua_pushboolean(state, 0);
lua_pushstring(state, "argment 2th is must string");
} else if (!lua_isstring(state, -3)) {
lua_pushboolean(state, 0);
lua_pushstring(state, "argment 3th is must string");
} else if (!lua_isstring(state, -2)) {
lua_pushboolean(state, 0);
lua_pushstring(state, "argment 4th is must string");
} else if (!lua_isnumber(state, -1)) {
lua_pushboolean(state, 0);
lua_pushstring(state, "argment 5th is must number");
} else {
const int id = static_cast<int>(lua_tonumber(state, -5));
const std::string title = lua_tostring(state, -4);
const std::string unknown0018 = lua_tostring(state, -3);
const std::string unknown0030 = lua_tostring(state, -2);
const std::pair<bool, std::string> result =
g_achievementMgr->InsertAchieveInfo(id, title, unknown0018, unknown0030, static_cast<int>(lua_tonumber(state, -1)));
if (!result.first) {
lua_pushboolean(state, 0);
lua_pushstring(state, FormatString("InsertAchieveInfo : %s", result.second.c_str()));
} else {
lua_pushboolean(state, 1);
lua_pushstring(state, "good");
}
}
return 2;
}
// OFFSET: 0x00670140
// FUNCTION: fn_05338
int CAchievementMgr::L_InsertAchieveResource(lua_State* state) {
if (!lua_isnumber(state, -4)) {
lua_pushboolean(state, 0);
lua_pushstring(state, "argment 1th is must number");
} else if (!lua_isstring(state, -3)) {
lua_pushboolean(state, 0);
lua_pushstring(state, "argment 2th is must string");
} else if (!lua_isnumber(state, -2)) {
lua_pushboolean(state, 0);
lua_pushstring(state, "argment 3th is must number");
} else if (!lua_isnumber(state, -1)) {
lua_pushboolean(state, 0);
lua_pushstring(state, "argment 4th is must number");
} else {
const int id = static_cast<int>(lua_tonumber(state, -4));
const std::string text = lua_tostring(state, -3);
const int unknown0018 = static_cast<int>(lua_tonumber(state, -2));
const std::pair<bool, std::string> result =
g_achievementMgr->InsertAchieveResource(id, text, unknown0018, static_cast<int>(lua_tonumber(state, -1)));
if (!result.first) {
lua_pushboolean(state, 0);
lua_pushstring(state, FormatString("InsertAchieveResource : %s", result.second.c_str()));
} else {
lua_pushboolean(state, 1);
lua_pushstring(state, "good");
}
}
return 2;
}
// OFFSET: 0x00670320
// FUNCTION: fn_05339
int CAchievementMgr::L_InsertAchieveRewardBuff(lua_State* state) {
if (!lua_isnumber(state, -2)) {
lua_pushboolean(state, 0);
lua_pushstring(state, "argment 1th is must number");
} else if (!lua_isnumber(state, -1)) {
lua_pushboolean(state, 0);
lua_pushstring(state, "argment 2th is must number");
} else {
const int id = static_cast<int>(lua_tonumber(state, -2));
const std::pair<bool, std::string> result = g_achievementMgr->InsertAchieveRewardBuff(id, static_cast<int>(lua_tonumber(state, -1)));
if (!result.first) {
lua_pushboolean(state, 0);
lua_pushstring(state, FormatString("InsertAchieveRewardBuff : %s", result.second.c_str()));
} else {
lua_pushboolean(state, 1);
lua_pushstring(state, "good");
}
}
return 2;
}
// OFFSET: 0x00670490
// FUNCTION: fn_05340
int CAchievementMgr::L_InsertAchieveRewardItem(lua_State* state) {
if (!lua_isnumber(state, -2)) {
lua_pushboolean(state, 0);
lua_pushstring(state, "argment 1th is must number");
} else if (!lua_isnumber(state, -1)) {
lua_pushboolean(state, 0);
lua_pushstring(state, "argment 2th is must number");
} else {
const int id = static_cast<int>(lua_tonumber(state, -2));
const std::pair<bool, std::string> result = g_achievementMgr->InsertAchieveRewardItem(id, static_cast<int>(lua_tonumber(state, -1)));
if (!result.first) {
lua_pushboolean(state, 0);
lua_pushstring(state, FormatString("InsertAchieveRewardItem : %s", result.second.c_str()));
} else {
lua_pushboolean(state, 1);
lua_pushstring(state, "good");
}
}
return 2;
}
// OFFSET: 0x00670600
// FUNCTION: fn_05341
int CAchievementMgr::L_InsertAchieveRewardTitle(lua_State* state) {
if (!lua_isnumber(state, -2)) {
lua_pushboolean(state, 0);
lua_pushstring(state, "argment 1th is must number");
} else if (!lua_isnumber(state, -1)) {
lua_pushboolean(state, 0);
lua_pushstring(state, "argment 2th is must number");
} else {
const int id = static_cast<int>(lua_tonumber(state, -2));
const std::pair<bool, std::string> result = g_achievementMgr->InsertAchieveRewardTitle(id, static_cast<int>(lua_tonumber(state, -1)));
if (!result.first) {
lua_pushboolean(state, 0);
lua_pushstring(state, FormatString("InsertAchieveRewardTitle : %s", result.second.c_str()));
} else {
lua_pushboolean(state, 1);
lua_pushstring(state, "good");
}
}
return 2;
}
// OFFSET: 0x00670770
// FUNCTION: fn_05342
int CAchievementMgr::L_InsertAchieveUIType(lua_State* state) {
if (!lua_isnumber(state, -3)) {
lua_pushboolean(state, 0);
lua_pushstring(state, "argment 1th is must number");
} else if (!lua_isnumber(state, -2)) {
lua_pushboolean(state, 0);
lua_pushstring(state, "argment 2th is must number");
} else if (!lua_isstring(state, -1)) {
lua_pushboolean(state, 0);
lua_pushstring(state, "argment 3th is must string");
} else {
const int id = static_cast<int>(lua_tonumber(state, -3));
const lua_Number type = lua_tonumber(state, -2);
const std::string text = lua_tostring(state, -1);
const std::pair<bool, std::string> result = g_achievementMgr->InsertAchieveUIType(id, static_cast<int>(type), text);
if (!result.first) {
lua_pushboolean(state, 0);
lua_pushstring(state, FormatString("InsertAchieveUIType : %s", result.second.c_str()));
} else {
lua_pushboolean(state, 1);
lua_pushstring(state, "good");
}
}
return 2;
}
// OFFSET: 0x006709C0
// FUNCTION: fn_05343
int CAchievementMgr::L_SetAchieveIDByTab(lua_State* state) {
if (!lua_isnumber(state, -3)) {
lua_pushboolean(state, 0);
lua_pushstring(state, "argment 1nd is must number");
} else if (!lua_isnumber(state, -2)) {
lua_pushboolean(state, 0);
lua_pushstring(state, "argment 2th is must number");
} else if (!lua_isnumber(state, -1)) {
lua_pushboolean(state, 0);
lua_pushstring(state, "argment 3th is must number");
} else {
const int id = static_cast<int>(lua_tonumber(state, -3));
const int group = static_cast<int>(lua_tonumber(state, -2));
const std::pair<bool, std::string> result = g_achievementMgr->SetAchieveTab(id, group, static_cast<int>(lua_tonumber(state, -1)));
if (!result.first) {
lua_pushboolean(state, 0);
lua_pushstring(state, FormatString("SetAchieveTab : %s", result.second.c_str()));
} else {
lua_pushboolean(state, 1);
lua_pushstring(state, "good");
}
}
return 2;
}