rodecomp/Source/Contents/Actors/Item.cpp
ragnarok-clanker dc3d5ce1a5 Maintenance: Resubmission of 14942 (gate: three existing in-class helpers whose lines changed lacked an annotation; marked // INLINED
Batch #14943 by ragnarok-clanker: no function's compiled code changes; checked with 741 compiled unit(s), including every includer of Source/ActorPickNode.h, Source/Client/Browser/BrowserClientSite.h, Source/Client/Browser/BrowserPopupDispatch.h, Source/Client/Mode/CGameMode.h, Source/Client/Mode/CLoginMode.h, Source/Client/Mode/CMode.h, Source/Client/Mode/ModeDragState.h, Source/Client/Replay.h, Source/Client/Session.h, Source/Client/Stove/StoveMgr.h, Source/Contents/AchievementMgr.h, Source/Contents/ActorNameCard.h, Source/Contents/Actors/CharacterRender.h, Source/Contents/Actors/EffectActors.h, Source/Contents/Actors/GameActor.h, Source/Contents/Actors/GrannyGameActor.h, Source/Contents/Actors/GroundScope.h, Source/Contents/Actors/Item.h, Source/Contents/Actors/Npc.h, Source/Contents/Actors/Pc.h, Source/Contents/Actors/RenderObjectState.h, Source/Contents/Actors/Skill.h, Source/Contents/AdventureGuideMgr.h, Source/Contents/Camera/Camera.h, Source/Contents/Camera/CameraState.h, Source/Contents/CashEmotionMgr.h, Source/Contents/Configuration/GameSettingsMgr.h, Source/Contents/EffectResourceSwitcher.h, Source/Contents/Effects/AMachineEffect.h, Source/Contents/Effects/AcidifiedThrow.h, Source/Contents/Effects/AxeBoomerang.h, Source/Contents/Effects/BlastForge.h, Source/Contents/Effects/CaneOfEvilEyeEffect.h, Source/Contents/Effects/CharacterParticleBundle.h, Source/Contents/Effects/CloudKillEffect.h, Source/Contents/Effects/Effect.h, Source/Contents/Effects/EffectActor.h, Source/Contents/Effects/EffectEmitter.h, Source/Contents/Effects/EffectMaker.h, Source/Contents/Effects/EffectPrimitiveState.h, Source/Contents/Effects/FuumaShouakuEffect.h, Source/Contents/Effects/GravityControlEffect.h, Source/Contents/Effects/HealSpEffect.h, Source/Contents/Effects/Level99Effect.h, Source/Contents/Effects/MapChainEffect.h, Source/Contents/Effects/MonsterSkillEffects.h, Source/Contents/Effects/MsgEffect.h, Source/Contents/Effects/NyanggrassEffect.h, Source/Contents/Effects/Particle.h, Source/Contents/Effects/PowderingEffect.h, Source/Contents/Effects/RagEffectState.h, Source/Contents/Effects/RectUpEffect.h, Source/Contents/Effects/ShadowExceedEffect.h, Source/Contents/Effects/SkillEffects.h, Source/Contents/Effects/SpriteParticle.h, Source/Contents/Effects/StormCannonEffect.h, Source/Contents/Effects/ThrowEffects.h, Source/Contents/EntryQueueMgr.h, Source/Contents/EquipmentResourceMgr.h, Source/Contents/FlyingShipRouteInfo.h, Source/Contents/Ground/GroundGeometry.h, Source/Contents/GuildInfo.h, Source/Contents/Items/ItemDescription.h, Source/Contents/Items/ItemInfo.h, Source/Contents/MapSkyMgr.h, Source/Contents/Messenger/MessengerWindows.h, Source/Contents/Models/ModelNode.h, Source/Contents/NavigationManager.h, Source/Contents/Party/AdventurerAgencyMgr.h, Source/Contents/RDamageVar.h, Source/Contents/RenewQuestMgr.h, Source/Contents/ReputeMgr.h, Source/Contents/RodexMailStore.h, Source/Contents/RouletteMgr.h, Source/Contents/Schedule/Schedule.h, Source/Contents/SignBoard/SignBoard.h, Source/Contents/Skills/ClientSkills.h, Source/Contents/Skills/PlayerSkillBundle.h, Source/Contents/Skills/SkillInfo.h, Source/Contents/SpriteLayerDrawing.h, Source/Contents/TipBoxTitles.h, Source/Contents/UserData/AccountLinkedUserDataMgr.h, Source/Contents/UserData/NormalItemSlots.h, Source/Contents/World/World.h, Source/Contents/WorldView/WorldViewData.h, Source/Render/Primitives/LightmappedPrimitive.h, Source/Render/Primitives/RenderPrimitive.h, Source/Render/Renderer.h, Source/Render/Textures/SpritePixels.h, Source/Render/Textures/Texture.h, Source/Resource/EZeffectResource.h, Source/Resource/Models/AnimatedModelResource.h, Source/Resource/Models/GrannyModelResource.h, Source/Resource/Sprites/ActionResource.h, Source/Resource/World/GroundResource.h, Source/Resource/World/WorldResource.h, Source/Resource/XmlNode.h, Source/UI/AdventureGuide/UIAdventureGuide.h, Source/UI/Buttons/UIBmpRadioBtn.h, Source/UI/Buttons/UIDescriptRace.h, Source/UI/Buttons/UIItemTagButton.h, Source/UI/Buttons/UISlotBmpButton.h, Source/UI/Buttons/UISpriteButton.h, Source/UI/Buttons/UITVTextButton.h, Source/UI/Buttons/UITextureButton.h, Source/UI/CashEmotion/UICashEmotionListWnd.h, Source/UI/CashEmotion/UICashEmotionPack.h, Source/UI/CashShop/UICashShopWnd.h, Source/UI/Chat/UIChatRoomMakeWnd.h, Source/UI/Chat/UIChatRoomTitle.h, Source/UI/Chat/UINewChatWnd.h, Source/UI/Chat/UISubChatHisWnd.h, Source/UI/Chat/UISubChatMiniWnd.h, Source/UI/Chat/UIWhisperWnd.h, Source/UI/Clan/UIClanWnd.h, Source/UI/Dialogs/UIBookWnd.h, Source/UI/Dialogs/UIChooseWarpWnd.h, Source/UI/Dialogs/UIMenuWnd.h, Source/UI/Dialogs/UIMiniMapWnd.h, Source/UI/Dialogs/UIMinimapZoomWnd.h, Source/UI/Dialogs/UINpcEditDialogWnd.h, Source/UI/Dialogs/UIPasswordWnd.h, Source/UI/Dialogs/UISayDialogWnd.h, Source/UI/Dialogs/UISelectCartWnd.h, Source/UI/Dialogs/UITipboxWnd.h, Source/UI/Edit/UIEditBoxEx.h, Source/UI/Edit/UIEditCtrl.h, Source/UI/Edit/UIEditCtrl_Currency.h, Source/UI/Edit/UIItemTagCtrl.h, Source/UI/Enchant/EnchantUI.h, Source/UI/Exchange/UIExchangeUI.h, Source/UI/FrameSkin.h, Source/UI/GameSettings/GameSettingsUI.h, Source/UI/Gauges/UIPcGage.h, Source/UI/Guild/UIGuildHelperWnd.h, Source/UI/Guild/UIGuildWnd.h, Source/UI/Guild/UIGuild_Storage_Log.h, Source/UI/Item/UIEquipmentPropertiesWnd.h, Source/UI/Item/UIItemBaseWnd.h, Source/UI/Item/UIItemPurchaseWnd.h, Source/UI/Item/UIItemSellWnd2.h, Source/UI/Item/UIItemShopWnd.h, Source/UI/Item/UIItemShopWnd2.h, Source/UI/Item/UIItemStoreFindWnd.h, Source/UI/Item/UIItemStoreSubWnd.h, Source/UI/Item/UIItemStoreWnd.h, Source/UI/Item/UIItemWnd.h, Source/UI/Item/UIMerchantItemLogWnd.h, Source/UI/Item/UIParaItemShopWnd.h, Source/UI/Items/UICardItemIllustWnd.h, Source/UI/Items/UIEquipWnd.h, Source/UI/Items/UIExchangeWnd.h, Source/UI/Items/UIGameItem.h, Source/UI/Items/UIItemCollectionWnd.h, Source/UI/Items/UIItemIdentifyWnd.h, Source/UI/Items/UIItemParamChangeDisplayWnd.h, Source/UI/Items/UISwapEquipmentWnd.h, Source/UI/Layout/WindowGeometry.h, Source/UI/Lists/UIChatHisBox.h, Source/UI/Lists/UIComboBoxV2Wnd.h, Source/UI/Lists/UIImgMenu.h, Source/UI/Lists/UIListBoxID.h, Source/UI/Lists/UIListBoxTemplate.h, Source/UI/Lists/UIMemberListBox.h, Source/UI/Lists/UITabControl.h, Source/UI/Lists/UITagListBox.h, Source/UI/Lists/UITreeView.h, Source/UI/Menu/UIMenuIconWnd.h, Source/UI/Navigation/UINavigationV4Wnd.h, Source/UI/ProbabilityTable/UIProbabilityTable.h, Source/UI/Quest/UIQuestDisplay.h, Source/UI/Quest/UIRenewQuestUI.h, Source/UI/Quest/UIRenewQuestWnd.h, Source/UI/Rodex/UIRodexComposeWnd.h, Source/UI/Rodex/UIRodexInboxWnd.h, Source/UI/RuneSystem/UIRuneSystemWindows.h, Source/UI/RuneSystem/UIRuneSystemWnd.h, Source/UI/Shop/UIMerchantItemMyShopWnd.h, Source/UI/Shop/UIMerchantItemPurchaseMSGWnd.h, Source/UI/Shop/UIMerchantItemPurchaseWnd.h, Source/UI/Shop/UIMerchantItemShopWnd.h, Source/UI/Shop/UIMerchantMirrorItemWnd.h, Source/UI/Shop/UIMerchantShopMakeWnd.h, Source/UI/Shop/UIMerchantShopTitle.h, Source/UI/Skill/UISkillDescribeWnd.h, Source/UI/Skill/UISkillListWnd.h, Source/UI/SkillDelayInfo/SkillDelayInfo.h, Source/UI/StylingShop/UIStylingShopWnd.h, Source/UI/Text/CreateLineInfo.h, Source/UI/Text/UIAchWnd.h, Source/UI/Text/UIBalloonText.h, Source/UI/Text/UINameBalloonText.h, Source/UI/Text/UIStaticTextControl.h, Source/UI/Text/UIString.h, Source/UI/Text/UITextViewerControl.h, Source/UI/UIBarGraph.h, Source/UI/UIBartermarketWnd.h, Source/UI/UIChangeMaterialWnd.h, Source/UI/UIGradeEnchantWnd.h, Source/UI/UILapineScrollBar.h, Source/UI/UIMacroBlackListCheckWnd.h, Source/UI/UIMacroDetectorWnd.h, Source/UI/UIMacroReport.h, Source/UI/UIMacroUserInfoWnd.h, Source/UI/UIPreviewEquipWnd.h, Source/UI/UIRefiningWnd.h, Source/UI/UIScrollWnd.h, Source/UI/UISlotBitmap.h, Source/UI/Window/FuncDrawWNDChar.h, Source/UI/Window/UIBattleMsgOptionWnd.h, Source/UI/Window/UIChatRoomWnd.h, Source/UI/Window/UICollectionSystemWnd.h, Source/UI/Window/UIControl.h, Source/UI/Window/UIHomunInfoWnd.h, Source/UI/Window/UIHotKeyWnd.h, Source/UI/Window/UIJobListWnd.h, Source/UI/Window/UILoginOTPWnd.h, Source/UI/Window/UILoginWnd.h, Source/UI/Window/UIMakeCharWnd.h, Source/UI/Window/UIMonsterDisplayWnd.h, Source/UI/Window/UIMonsterInfoWnd.h, Source/UI/Window/UINavigationHelpWnd.h, Source/UI/Window/UINavigationWnd.h, Source/UI/Window/UINewMakeCharWnd.h, Source/UI/Window/UINewSelectCharWnd.h, Source/UI/Window/UINoticeWnd.h, Source/UI/Window/UIPetInfoWnd.h, Source/UI/Window/UIRegisterMgr.h, Source/UI/Window/UIRoMapWnd.h, Source/UI/Window/UIRodexContentsWnd.h, Source/UI/Window/UISecondCostumeWnd.h, Source/UI/Window/UISeekPartyMBWnd.h, Source/UI/Window/UISeekPartyWnd.h, Source/UI/Window/UISelCharForUServerWnd.h, Source/UI/Window/UISerachStoreInfoWnd.h, Source/UI/Window/UITransMenuWnd.h, Source/UI/Window/UIWindow.h, Source/UI/Window/UIWindowMgr.h, Source/UI/Window/UIWindowMgr.inl, Source/Utility/Lexicon/LexiconSerializer.h.
2026-11-08 16:44:36 +00:00

217 lines
6.9 KiB
C++

#include "Contents/Actors/Item.h"
#include "ActorPickNode.h"
#include "Client/Mode/CGameMode.h"
#include "Client/Input/InputCharset.h"
#include "Client/Mode/ModeMgr.h"
#include "Client/Session.h"
#include "Contents/Configuration/ServiceConfiguration.h"
#include "Contents/Effects/EffectLists.h"
#include "Contents/Effects/RagEffect.h"
#include "Contents/Items/ItemDescription.h"
#include "Contents/Items/ItemInfo.h"
#include "Contents/Items/ItemInfoMgr.h"
#include "Contents/Items/ItemNaming.h"
#include "Contents/Items/ItemResources.h"
#include "Contents/MessageTable.h"
#include "Contents/PlayerNameDictionary.h"
#include "Contents/World/World.h"
#include "Resource/ResourceMgr.h"
#include "Resource/World/TerrainResource.h"
#include "Render/Renderer.h"
#include "Utility/Text/FormatString.h"
#include "Resource/MSGSTRINGID.h"
#include <algorithm>
#include <cstdlib>
#include <windows.h>
#include <timeapi.h>
struct ItemFallEntry {
/* 0000 */ char itemId[0x20];
/* 0020 */ std::uint32_t aid;
/* 0024 */ int column;
/* 0028 */ int row;
/* 002C */ int subColumn;
/* 0030 */ int subRow;
/* 0034 */ int falling;
/* 0038 */ int count;
/* 003C */ unsigned char identified;
/* 003E */ std::uint16_t type;
/* 0040 */ unsigned char showEffect;
/* 0042 */ std::uint16_t grade;
};
// OFFSET: 0x00D8BE00
// FUNCTION: fn_22253
void CItem::SetRenderInfo(const float* bounds, float x, float y) {
enum { ItemPickJob = 32003 };
if (this->render.visibilityOptions[1]) {
// GLOBAL: gl_25149
static const int minimumSize = static_cast<int>(g_renderer->UiScaleX() * 34.0f);
ActorPickInfo* info = new ActorPickInfo;
info->left = std::min(bounds[0], bounds[2]);
info->top = bounds[1];
info->depth = bounds[4] + 300.0f;
info->right = std::max(bounds[0], bounds[2]);
info->bottom = bounds[3];
info->depthOffset = bounds[4] + 300.0f;
info->accountId = this->itemAid;
info->job = ItemPickJob;
info->healthState = 0;
info->kind = 1;
const int width = static_cast<int>(info->right - info->left);
if (width < minimumSize) {
const float grow = static_cast<float>((minimumSize - width) / 2);
info->left -= grow;
info->right += grow;
}
const int height = static_cast<int>(info->bottom - info->top);
if (height < minimumSize) {
const float grow = static_cast<float>((minimumSize - height) / 2);
info->top -= grow;
info->bottom += grow;
}
g_actorPickNode.AddPickInfo(info);
}
this->SetTlvert(x, y);
}
// OFFSET: 0x00D8B340
// FUNCTION: fn_22246
CItem::CItem() : name() {
this->SubD8B5B0();
}
// OFFSET: 0x00D8B5A0
// FUNCTION: fn_22248
void CItem::SubD8B5A0() {
}
// OFFSET: 0x00D8B5B0
// FUNCTION: fn_22249
void CItem::SubD8B5B0() {
this->render.visibilityOptions[0] = 1;
this->render.visibilityOptions[1] = 1;
this->render.scale = 1.0f;
this->render.overrideColor = 0xFFFFFF00;
}
// OFFSET: 0x00D8B5D0
// FUNCTION: fn_22250
bool CItem::OnProcess() {
const float elapsed = static_cast<float>((timeGetTime() - this->render.motionStartTime) / 24.0);
this->render.isSingleColor = static_cast<int>(elapsed) % 92 >= 90;
if (this->isFalling) {
this->render.position.y = (elapsed * 0.083f + this->fallVelocity) * elapsed + this->fallOrigin;
CGameMode* mode = static_cast<CGameMode*>(g_modeMgr.GetGameMode());
if (this->render.position.y > mode->scene->terrain->Height(this->render.position.x, this->render.position.z)) {
this->render.position.y = mode->scene->terrain->Height(this->render.position.x, this->render.position.z);
this->isFalling = 0;
}
}
return true;
}
// OFFSET: 0x00D8B6D0
// FUNCTION: fn_22251
void CItem::Render(int argument) {
if (this->render.visible) {
this->DrawShadow(argument, this->render.scale * 0.4f);
this->DrawSprite(argument, false, 0.0f);
}
}
// OFFSET: 0x00D8B720
// FUNCTION: fn_22252
void CItem::SendMsg(CGameObject* sender, int message, int a, int b, int c, int d, int e, int f, int g, int h, int i, int, int, int, int) {
CGameMode* mode = static_cast<CGameMode*>(g_modeMgr.GetGameMode());
if (message != 4 || a != 0) {
this->EffectActor::SendMsg(sender, message, a, b, c, d, e, f, g, h, i, 0, 0, 0, 0);
return;
}
const ItemFallEntry* entry = reinterpret_cast<const ItemFallEntry*>(b);
this->itemAid = entry->aid;
this->name = entry->itemId;
std::string itemName = this->name;
mode->SubcellPosition(entry->column, entry->row, entry->subColumn, entry->subRow, this->render.position.x, this->render.position.z);
this->render.position.y = mode->scene->terrain->Height(this->render.position.x, this->render.position.z);
if (entry->falling) {
this->fallVelocity = -0.6f;
this->render.position.y -= 15.0f;
this->isFalling = 1;
} else {
this->isFalling = 0;
}
this->fallOrigin = this->render.position.y;
std::string spriteName = g_session.ItemDragResource(this->name.c_str(), entry->identified);
spriteName += ".spr";
std::string actionName = g_session.ItemDragResource(this->name.c_str(), entry->identified);
actionName += ".act";
this->SetSpriteName(ResourceMgr::Instance(), spriteName.c_str());
this->SetActionName(ResourceMgr::Instance(), actionName.c_str());
ITEM_INFO item;
this->itemIndex = std::atoi(entry->itemId);
this->itemEntryFlags = entry->type;
this->itemId = static_cast<std::uint16_t>(std::atoi(entry->itemId));
this->identified = entry->identified;
item.itemId = itemName;
item.identified = entry->identified;
item.refiningLevel = 0;
this->name = static_cast<const std::string&>(FormatOwnedString(LookupMessage(MSI_EA2), item.DisplayName(0).c_str(), entry->count));
this->GetActRes();
this->render.motionStartTime = timeGetTime();
if (entry->showEffect == 1) {
const float x = this->render.position.x;
const float z = this->render.position.z;
const float height = mode->scene->terrain->Height(x, z);
const int effectId = g_itemInfoMgr->GetEffectId(this->itemIndex);
if (effectId >= 0 && !g_effectMgr->Spawn(entry->aid, effectId, x, height, z, 0, -1, 0, 0)) {
if (CRagEffect* effect = this->LaunchEffect(effectId, vector3d{0.0f, 0.0f, 0.0f}, 0.0f)) {
effect->render.position.x = x;
effect->render.position.y = height;
effect->render.position.z = z;
}
}
if (static_cast<std::uint16_t>(entry->grade - 1) <= 4) {
int gradeEffectId = 2485;
switch (entry->grade) {
case 1:
gradeEffectId = 1869;
break;
case 2:
gradeEffectId = 1189;
break;
case 3:
gradeEffectId = 1190;
break;
case 4:
gradeEffectId = 1870;
break;
case 5:
gradeEffectId = 1871;
break;
}
if (!g_effectMgr->Spawn(entry->aid, gradeEffectId, x, height, z, 0, -1, 0, 0)) {
if (CRagEffect* effect = this->LaunchEffect(gradeEffectId, vector3d{0.0f, 0.0f, 0.0f}, 0.0f)) {
effect->render.position.x = x;
effect->render.position.y = height;
effect->render.position.z = z;
}
}
}
}
}