rodecomp/Source/Contents/AdventureGuideMgr.cpp
ragnarok-clanker dc3d5ce1a5 Maintenance: Resubmission of 14942 (gate: three existing in-class helpers whose lines changed lacked an annotation; marked // INLINED
Batch #14943 by ragnarok-clanker: no function's compiled code changes; checked with 741 compiled unit(s), including every includer of Source/ActorPickNode.h, Source/Client/Browser/BrowserClientSite.h, Source/Client/Browser/BrowserPopupDispatch.h, Source/Client/Mode/CGameMode.h, Source/Client/Mode/CLoginMode.h, Source/Client/Mode/CMode.h, Source/Client/Mode/ModeDragState.h, Source/Client/Replay.h, Source/Client/Session.h, Source/Client/Stove/StoveMgr.h, Source/Contents/AchievementMgr.h, Source/Contents/ActorNameCard.h, Source/Contents/Actors/CharacterRender.h, Source/Contents/Actors/EffectActors.h, Source/Contents/Actors/GameActor.h, Source/Contents/Actors/GrannyGameActor.h, Source/Contents/Actors/GroundScope.h, Source/Contents/Actors/Item.h, Source/Contents/Actors/Npc.h, Source/Contents/Actors/Pc.h, Source/Contents/Actors/RenderObjectState.h, Source/Contents/Actors/Skill.h, Source/Contents/AdventureGuideMgr.h, Source/Contents/Camera/Camera.h, Source/Contents/Camera/CameraState.h, Source/Contents/CashEmotionMgr.h, Source/Contents/Configuration/GameSettingsMgr.h, Source/Contents/EffectResourceSwitcher.h, Source/Contents/Effects/AMachineEffect.h, Source/Contents/Effects/AcidifiedThrow.h, Source/Contents/Effects/AxeBoomerang.h, Source/Contents/Effects/BlastForge.h, Source/Contents/Effects/CaneOfEvilEyeEffect.h, Source/Contents/Effects/CharacterParticleBundle.h, Source/Contents/Effects/CloudKillEffect.h, Source/Contents/Effects/Effect.h, Source/Contents/Effects/EffectActor.h, Source/Contents/Effects/EffectEmitter.h, Source/Contents/Effects/EffectMaker.h, Source/Contents/Effects/EffectPrimitiveState.h, Source/Contents/Effects/FuumaShouakuEffect.h, Source/Contents/Effects/GravityControlEffect.h, Source/Contents/Effects/HealSpEffect.h, Source/Contents/Effects/Level99Effect.h, Source/Contents/Effects/MapChainEffect.h, Source/Contents/Effects/MonsterSkillEffects.h, Source/Contents/Effects/MsgEffect.h, Source/Contents/Effects/NyanggrassEffect.h, Source/Contents/Effects/Particle.h, Source/Contents/Effects/PowderingEffect.h, Source/Contents/Effects/RagEffectState.h, Source/Contents/Effects/RectUpEffect.h, Source/Contents/Effects/ShadowExceedEffect.h, Source/Contents/Effects/SkillEffects.h, Source/Contents/Effects/SpriteParticle.h, Source/Contents/Effects/StormCannonEffect.h, Source/Contents/Effects/ThrowEffects.h, Source/Contents/EntryQueueMgr.h, Source/Contents/EquipmentResourceMgr.h, Source/Contents/FlyingShipRouteInfo.h, Source/Contents/Ground/GroundGeometry.h, Source/Contents/GuildInfo.h, Source/Contents/Items/ItemDescription.h, Source/Contents/Items/ItemInfo.h, Source/Contents/MapSkyMgr.h, Source/Contents/Messenger/MessengerWindows.h, Source/Contents/Models/ModelNode.h, Source/Contents/NavigationManager.h, Source/Contents/Party/AdventurerAgencyMgr.h, Source/Contents/RDamageVar.h, Source/Contents/RenewQuestMgr.h, Source/Contents/ReputeMgr.h, Source/Contents/RodexMailStore.h, Source/Contents/RouletteMgr.h, Source/Contents/Schedule/Schedule.h, Source/Contents/SignBoard/SignBoard.h, Source/Contents/Skills/ClientSkills.h, Source/Contents/Skills/PlayerSkillBundle.h, Source/Contents/Skills/SkillInfo.h, Source/Contents/SpriteLayerDrawing.h, Source/Contents/TipBoxTitles.h, Source/Contents/UserData/AccountLinkedUserDataMgr.h, Source/Contents/UserData/NormalItemSlots.h, Source/Contents/World/World.h, Source/Contents/WorldView/WorldViewData.h, Source/Render/Primitives/LightmappedPrimitive.h, Source/Render/Primitives/RenderPrimitive.h, Source/Render/Renderer.h, Source/Render/Textures/SpritePixels.h, Source/Render/Textures/Texture.h, Source/Resource/EZeffectResource.h, Source/Resource/Models/AnimatedModelResource.h, Source/Resource/Models/GrannyModelResource.h, Source/Resource/Sprites/ActionResource.h, Source/Resource/World/GroundResource.h, Source/Resource/World/WorldResource.h, Source/Resource/XmlNode.h, Source/UI/AdventureGuide/UIAdventureGuide.h, Source/UI/Buttons/UIBmpRadioBtn.h, Source/UI/Buttons/UIDescriptRace.h, Source/UI/Buttons/UIItemTagButton.h, Source/UI/Buttons/UISlotBmpButton.h, Source/UI/Buttons/UISpriteButton.h, Source/UI/Buttons/UITVTextButton.h, Source/UI/Buttons/UITextureButton.h, Source/UI/CashEmotion/UICashEmotionListWnd.h, Source/UI/CashEmotion/UICashEmotionPack.h, Source/UI/CashShop/UICashShopWnd.h, Source/UI/Chat/UIChatRoomMakeWnd.h, Source/UI/Chat/UIChatRoomTitle.h, Source/UI/Chat/UINewChatWnd.h, Source/UI/Chat/UISubChatHisWnd.h, Source/UI/Chat/UISubChatMiniWnd.h, Source/UI/Chat/UIWhisperWnd.h, Source/UI/Clan/UIClanWnd.h, Source/UI/Dialogs/UIBookWnd.h, Source/UI/Dialogs/UIChooseWarpWnd.h, Source/UI/Dialogs/UIMenuWnd.h, Source/UI/Dialogs/UIMiniMapWnd.h, Source/UI/Dialogs/UIMinimapZoomWnd.h, Source/UI/Dialogs/UINpcEditDialogWnd.h, Source/UI/Dialogs/UIPasswordWnd.h, Source/UI/Dialogs/UISayDialogWnd.h, Source/UI/Dialogs/UISelectCartWnd.h, Source/UI/Dialogs/UITipboxWnd.h, Source/UI/Edit/UIEditBoxEx.h, Source/UI/Edit/UIEditCtrl.h, Source/UI/Edit/UIEditCtrl_Currency.h, Source/UI/Edit/UIItemTagCtrl.h, Source/UI/Enchant/EnchantUI.h, Source/UI/Exchange/UIExchangeUI.h, Source/UI/FrameSkin.h, Source/UI/GameSettings/GameSettingsUI.h, Source/UI/Gauges/UIPcGage.h, Source/UI/Guild/UIGuildHelperWnd.h, Source/UI/Guild/UIGuildWnd.h, Source/UI/Guild/UIGuild_Storage_Log.h, Source/UI/Item/UIEquipmentPropertiesWnd.h, Source/UI/Item/UIItemBaseWnd.h, Source/UI/Item/UIItemPurchaseWnd.h, Source/UI/Item/UIItemSellWnd2.h, Source/UI/Item/UIItemShopWnd.h, Source/UI/Item/UIItemShopWnd2.h, Source/UI/Item/UIItemStoreFindWnd.h, Source/UI/Item/UIItemStoreSubWnd.h, Source/UI/Item/UIItemStoreWnd.h, Source/UI/Item/UIItemWnd.h, Source/UI/Item/UIMerchantItemLogWnd.h, Source/UI/Item/UIParaItemShopWnd.h, Source/UI/Items/UICardItemIllustWnd.h, Source/UI/Items/UIEquipWnd.h, Source/UI/Items/UIExchangeWnd.h, Source/UI/Items/UIGameItem.h, Source/UI/Items/UIItemCollectionWnd.h, Source/UI/Items/UIItemIdentifyWnd.h, Source/UI/Items/UIItemParamChangeDisplayWnd.h, Source/UI/Items/UISwapEquipmentWnd.h, Source/UI/Layout/WindowGeometry.h, Source/UI/Lists/UIChatHisBox.h, Source/UI/Lists/UIComboBoxV2Wnd.h, Source/UI/Lists/UIImgMenu.h, Source/UI/Lists/UIListBoxID.h, Source/UI/Lists/UIListBoxTemplate.h, Source/UI/Lists/UIMemberListBox.h, Source/UI/Lists/UITabControl.h, Source/UI/Lists/UITagListBox.h, Source/UI/Lists/UITreeView.h, Source/UI/Menu/UIMenuIconWnd.h, Source/UI/Navigation/UINavigationV4Wnd.h, Source/UI/ProbabilityTable/UIProbabilityTable.h, Source/UI/Quest/UIQuestDisplay.h, Source/UI/Quest/UIRenewQuestUI.h, Source/UI/Quest/UIRenewQuestWnd.h, Source/UI/Rodex/UIRodexComposeWnd.h, Source/UI/Rodex/UIRodexInboxWnd.h, Source/UI/RuneSystem/UIRuneSystemWindows.h, Source/UI/RuneSystem/UIRuneSystemWnd.h, Source/UI/Shop/UIMerchantItemMyShopWnd.h, Source/UI/Shop/UIMerchantItemPurchaseMSGWnd.h, Source/UI/Shop/UIMerchantItemPurchaseWnd.h, Source/UI/Shop/UIMerchantItemShopWnd.h, Source/UI/Shop/UIMerchantMirrorItemWnd.h, Source/UI/Shop/UIMerchantShopMakeWnd.h, Source/UI/Shop/UIMerchantShopTitle.h, Source/UI/Skill/UISkillDescribeWnd.h, Source/UI/Skill/UISkillListWnd.h, Source/UI/SkillDelayInfo/SkillDelayInfo.h, Source/UI/StylingShop/UIStylingShopWnd.h, Source/UI/Text/CreateLineInfo.h, Source/UI/Text/UIAchWnd.h, Source/UI/Text/UIBalloonText.h, Source/UI/Text/UINameBalloonText.h, Source/UI/Text/UIStaticTextControl.h, Source/UI/Text/UIString.h, Source/UI/Text/UITextViewerControl.h, Source/UI/UIBarGraph.h, Source/UI/UIBartermarketWnd.h, Source/UI/UIChangeMaterialWnd.h, Source/UI/UIGradeEnchantWnd.h, Source/UI/UILapineScrollBar.h, Source/UI/UIMacroBlackListCheckWnd.h, Source/UI/UIMacroDetectorWnd.h, Source/UI/UIMacroReport.h, Source/UI/UIMacroUserInfoWnd.h, Source/UI/UIPreviewEquipWnd.h, Source/UI/UIRefiningWnd.h, Source/UI/UIScrollWnd.h, Source/UI/UISlotBitmap.h, Source/UI/Window/FuncDrawWNDChar.h, Source/UI/Window/UIBattleMsgOptionWnd.h, Source/UI/Window/UIChatRoomWnd.h, Source/UI/Window/UICollectionSystemWnd.h, Source/UI/Window/UIControl.h, Source/UI/Window/UIHomunInfoWnd.h, Source/UI/Window/UIHotKeyWnd.h, Source/UI/Window/UIJobListWnd.h, Source/UI/Window/UILoginOTPWnd.h, Source/UI/Window/UILoginWnd.h, Source/UI/Window/UIMakeCharWnd.h, Source/UI/Window/UIMonsterDisplayWnd.h, Source/UI/Window/UIMonsterInfoWnd.h, Source/UI/Window/UINavigationHelpWnd.h, Source/UI/Window/UINavigationWnd.h, Source/UI/Window/UINewMakeCharWnd.h, Source/UI/Window/UINewSelectCharWnd.h, Source/UI/Window/UINoticeWnd.h, Source/UI/Window/UIPetInfoWnd.h, Source/UI/Window/UIRegisterMgr.h, Source/UI/Window/UIRoMapWnd.h, Source/UI/Window/UIRodexContentsWnd.h, Source/UI/Window/UISecondCostumeWnd.h, Source/UI/Window/UISeekPartyMBWnd.h, Source/UI/Window/UISeekPartyWnd.h, Source/UI/Window/UISelCharForUServerWnd.h, Source/UI/Window/UISerachStoreInfoWnd.h, Source/UI/Window/UITransMenuWnd.h, Source/UI/Window/UIWindow.h, Source/UI/Window/UIWindowMgr.h, Source/UI/Window/UIWindowMgr.inl, Source/Utility/Lexicon/LexiconSerializer.h.
2026-11-08 16:44:36 +00:00

1642 lines
47 KiB
C++

#include "Contents/AdventureGuideMgr.h"
#include "Client/Session.h"
#include "Contents/JobCodeForItem.h"
#include "Script/LuaScript.h"
#include "Utility/Text/FormatString.h"
#include <algorithm>
#include <iterator>
#include <new>
#include <optional>
#include <windows.h>
// GLOBAL: gl_24502
CAdventureGuideMgr* g_adventureGuideMgr;
// OFFSET: 0x0066A120
// FUNCTION: fn_05278
int InsertIntro(lua_State* state) {
if (!lua_isnumber(state, -4)) {
lua_pushboolean(state, 0);
lua_pushstring(state, "argment 1st is must number");
return 2;
}
if (!lua_isstring(state, -3)) {
lua_pushboolean(state, 0);
lua_pushstring(state, "argment 2nd is must string");
return 2;
}
if (!lua_isstring(state, -2)) {
lua_pushboolean(state, 0);
lua_pushstring(state, "argment 3th is must string");
return 2;
}
if (!lua_isstring(state, -1)) {
lua_pushboolean(state, 0);
lua_pushstring(state, "argment 4th is must string");
return 2;
}
const double id = lua_tonumber(state, -4);
const std::string_view name = lua_tostring(state, -3);
const std::string_view title = lua_tostring(state, -2);
const std::string_view text = lua_tostring(state, -1);
g_adventureGuideMgr->SetIntroTitle(title);
const AdventureGuideResult result = g_adventureGuideMgr->InsertGuideMenu(0, static_cast<int>(id), name, text);
if (!result.ok) {
lua_pushboolean(state, 0);
lua_pushstring(state, FormatString("InsertInfo : %s", result.message.c_str()));
} else {
lua_pushboolean(state, 1);
lua_pushstring(state, "good");
}
return 2;
}
// OFFSET: 0x0066A3C0
// FUNCTION: fn_05279
int InsertIntroContents(lua_State* state) {
if (!lua_isnumber(state, -3)) {
lua_pushboolean(state, 0);
lua_pushstring(state, "argment 1st is must number");
return 2;
}
if (!lua_isstring(state, -2)) {
lua_pushboolean(state, 0);
lua_pushstring(state, "argment 2nd is must string");
return 2;
}
if (!lua_isstring(state, -1)) {
lua_pushboolean(state, 0);
lua_pushstring(state, "argment 3th is must string");
return 2;
}
const int id = static_cast<int>(lua_tonumber(state, -3));
const std::string_view title = lua_tostring(state, -2);
const std::string_view text = lua_tostring(state, -1);
const AdventureGuideResult result = g_adventureGuideMgr->InsertIntroContents(id, title, text);
if (!result.ok) {
lua_pushboolean(state, 0);
lua_pushstring(state, FormatString("InsertIntroContents : %s", result.message.c_str()));
} else {
lua_pushboolean(state, 1);
lua_pushstring(state, "good");
}
return 2;
}
// OFFSET: 0x006697A0
// FUNCTION: fn_05274
int InsertEpisode(lua_State* state) {
if (!lua_isnumber(state, -3)) {
lua_pushboolean(state, 0);
lua_pushstring(state, "argment 1st is must number");
return 2;
}
if (!lua_isstring(state, -2)) {
lua_pushboolean(state, 0);
lua_pushstring(state, "argment 2nd is must string");
return 2;
}
if (!lua_isstring(state, -1)) {
lua_pushboolean(state, 0);
lua_pushstring(state, "argment 3th is must string");
return 2;
}
const int id = static_cast<int>(lua_tonumber(state, -3));
const std::string name = lua_tostring(state, -2);
const std::string text = lua_tostring(state, -1);
const AdventureGuideResult result = g_adventureGuideMgr->InsertGuideMenu(1, id, name, text);
if (!result.ok) {
lua_pushboolean(state, 0);
lua_pushstring(state, FormatString("InsertEpisode : %s", result.message.c_str()));
} else {
lua_pushboolean(state, 1);
lua_pushstring(state, "good");
}
return 2;
}
// OFFSET: 0x00669F10
// FUNCTION: fn_05277
int InsertEpisodeSubMenu(lua_State* state) {
if (!lua_isnumber(state, -5)) {
lua_pushboolean(state, 0);
lua_pushstring(state, "argment 1st is must number");
return 2;
}
if (!lua_isnumber(state, -4)) {
lua_pushboolean(state, 0);
lua_pushstring(state, "argment 2nd is must number");
return 2;
}
if (!lua_isnumber(state, -3)) {
lua_pushboolean(state, 0);
lua_pushstring(state, "argment 3th is must number");
return 2;
}
if (!lua_isnumber(state, -2)) {
lua_pushboolean(state, 0);
lua_pushstring(state, "argment 4th is must number");
return 2;
}
if (!lua_isstring(state, -1)) {
lua_pushboolean(state, 0);
lua_pushstring(state, "argment 5th is must string");
return 2;
}
const int id = static_cast<int>(lua_tonumber(state, -5));
const int minLevel = static_cast<int>(lua_tonumber(state, -4));
const int maxLevel = static_cast<int>(lua_tonumber(state, -3));
const int unknown = static_cast<int>(lua_tonumber(state, -2));
const std::string text = lua_tostring(state, -1);
const AdventureGuideResult result = g_adventureGuideMgr->InsertEpisodeSubMenu(id, minLevel, maxLevel, unknown, text);
if (!result.ok) {
lua_pushboolean(state, 0);
lua_pushstring(state, FormatString("InsertEpisodeSubMenu : %s", result.message.c_str()));
return 2;
}
lua_pushboolean(state, 1);
lua_pushstring(state, "good");
return 2;
}
// OFFSET: 0x00669A40
// FUNCTION: fn_05275
int InsertEpisodeContents(lua_State* state) {
if (!lua_isnumber(state, -8)) {
lua_pushboolean(state, 0);
lua_pushstring(state, "argment 1st is must number");
return 2;
}
if (!lua_isnumber(state, -7)) {
lua_pushboolean(state, 0);
lua_pushstring(state, "argment 2nd is must number");
return 2;
}
if (!lua_isnumber(state, -6)) {
lua_pushboolean(state, 0);
lua_pushstring(state, "argment 3th is must number");
return 2;
}
if (!lua_isnumber(state, -5)) {
lua_pushboolean(state, 0);
lua_pushstring(state, "argment 4th is must number");
return 2;
}
if (!lua_isnumber(state, -4)) {
lua_pushboolean(state, 0);
lua_pushstring(state, "argment 5th is must number");
return 2;
}
if (!lua_isnumber(state, -3)) {
lua_pushboolean(state, 0);
lua_pushstring(state, "argment 6th is must number");
return 2;
}
if (!lua_isstring(state, -2)) {
lua_pushboolean(state, 0);
lua_pushstring(state, "argment 7th is must string");
return 2;
}
if (!lua_isstring(state, -1)) {
lua_pushboolean(state, 0);
lua_pushstring(state, "argment 8th is must string");
return 2;
}
const int id = static_cast<int>(lua_tonumber(state, -8));
const int menu = static_cast<int>(lua_tonumber(state, -7));
const int minLevel = static_cast<int>(lua_tonumber(state, -6));
const int maxLevel = static_cast<int>(lua_tonumber(state, -5));
const int unknown = static_cast<int>(lua_tonumber(state, -4));
const bool flag = lua_tonumber(state, -3) != 0;
const std::string first = lua_tostring(state, -2);
const std::string second = lua_tostring(state, -1);
const AdventureGuideResult result = g_adventureGuideMgr->InsertEpisodeContents(id, menu, minLevel, maxLevel, unknown, flag, first, second);
if (!result.ok) {
lua_pushboolean(state, 0);
lua_pushstring(state, FormatString("InsertEpisodeContents : %s", result.message.c_str()));
return 2;
}
lua_pushboolean(state, 1);
lua_pushstring(state, "good");
return 2;
}
// OFFSET: 0x00669D40
// FUNCTION: fn_05276
int InsertEpisodeReward(lua_State* state) {
if (!lua_isnumber(state, -2)) {
lua_pushboolean(state, 0);
lua_pushstring(state, "argment 1st is must number");
return 2;
}
if (!lua_isstring(state, -1)) {
lua_pushboolean(state, 0);
lua_pushstring(state, "argment 2nd is must string");
return 2;
}
const int id = static_cast<int>(lua_tonumber(state, -2));
const std::string text = lua_tostring(state, -1);
const AdventureGuideResult result = g_adventureGuideMgr->InsertEpisodeReward(id, text);
if (!result.ok) {
lua_pushboolean(state, 0);
lua_pushstring(state, FormatString("InsertEpisodeReward : %s", result.message.c_str()));
return 2;
}
lua_pushboolean(state, 1);
lua_pushstring(state, "good");
return 2;
}
// OFFSET: 0x0066A550
// FUNCTION: fn_05280
int InsertMonster(lua_State* state) {
if (!lua_isnumber(state, -3)) {
lua_pushboolean(state, 0);
lua_pushstring(state, "argment 1st is must number");
return 2;
}
if (!lua_isstring(state, -2)) {
lua_pushboolean(state, 0);
lua_pushstring(state, "argment 2nd is must string");
return 2;
}
if (!lua_isstring(state, -1)) {
lua_pushboolean(state, 0);
lua_pushstring(state, "argment 3th is must string");
return 2;
}
const int id = static_cast<int>(lua_tonumber(state, -3));
const std::string name = lua_tostring(state, -2);
const std::string text = lua_tostring(state, -1);
const AdventureGuideResult result = g_adventureGuideMgr->InsertGuideMenu(2, id, name, text);
if (!result.ok) {
lua_pushboolean(state, 0);
lua_pushstring(state, FormatString("InsertMonster : %s", result.message.c_str()));
} else {
lua_pushboolean(state, 1);
lua_pushstring(state, "good");
}
return 2;
}
// OFFSET: 0x0066A7F0
// FUNCTION: fn_05281
int InsertMonsterContents(lua_State* state) {
if (!lua_isstring(state, -3)) {
lua_pushboolean(state, 0);
lua_pushstring(state, "argment 1st is must string");
return 2;
}
if (!lua_isnumber(state, -2)) {
lua_pushboolean(state, 0);
lua_pushstring(state, "argment 2nd is must number");
return 2;
}
if (!lua_isnumber(state, -1)) {
lua_pushboolean(state, 0);
lua_pushstring(state, "argment 3th is must number");
return 2;
}
const std::string name = lua_tostring(state, -3);
const int minLevel = static_cast<int>(lua_tonumber(state, -2));
const int maxLevel = static_cast<int>(lua_tonumber(state, -1));
const AdventureGuideResult result = g_adventureGuideMgr->InsertMonsterContents(name, minLevel, maxLevel);
if (!result.ok) {
lua_pushboolean(state, 0);
lua_pushstring(state, FormatString("InsertMonsterContents : %s", result.message.c_str()));
} else {
lua_pushboolean(state, 1);
lua_pushstring(state, "good");
}
return 2;
}
// OFFSET: 0x0066AA00
// FUNCTION: fn_05282
int InsertMonsterReward(lua_State* state) {
if (!lua_isstring(state, -2)) {
lua_pushboolean(state, 0);
lua_pushstring(state, "argment 1st is must string");
return 2;
}
if (!lua_isstring(state, -1)) {
lua_pushboolean(state, 0);
lua_pushstring(state, "argment 2nd is must string");
return 2;
}
const std::string name = lua_tostring(state, -2);
const std::string text = lua_tostring(state, -1);
const AdventureGuideResult result = g_adventureGuideMgr->InsertMonsterReward(name, text);
if (!result.ok) {
lua_pushboolean(state, 0);
lua_pushstring(state, FormatString("InsertMonsterReward : %s", result.message.c_str()));
} else {
lua_pushboolean(state, 1);
lua_pushstring(state, "good");
}
return 2;
}
// OFFSET: 0x0066AC70
// FUNCTION: fn_05283
int InsertQuest(lua_State* state) {
if (!lua_isnumber(state, -3)) {
lua_pushboolean(state, 0);
lua_pushstring(state, "argment 1st is must number");
return 2;
}
if (!lua_isstring(state, -2)) {
lua_pushboolean(state, 0);
lua_pushstring(state, "argment 2nd is must string");
return 2;
}
if (!lua_isstring(state, -1)) {
lua_pushboolean(state, 0);
lua_pushstring(state, "argment 3th is must string");
return 2;
}
const int id = static_cast<int>(lua_tonumber(state, -3));
const std::string name = lua_tostring(state, -2);
const std::string text = lua_tostring(state, -1);
const AdventureGuideResult result = g_adventureGuideMgr->InsertGuideMenu(3, id, name, text);
if (!result.ok) {
lua_pushboolean(state, 0);
lua_pushstring(state, FormatString("InsertQuest : %s", result.message.c_str()));
} else {
lua_pushboolean(state, 1);
lua_pushstring(state, "good");
}
return 2;
}
// OFFSET: 0x0066B3A0
// FUNCTION: fn_05286
int InsertQuestSubMenu(lua_State* state) {
if (!lua_isnumber(state, -4)) {
lua_pushboolean(state, 0);
lua_pushstring(state, "argment 1st is must number");
return 2;
}
if (!lua_isnumber(state, -3)) {
lua_pushboolean(state, 0);
lua_pushstring(state, "argment 2nd is must number");
return 2;
}
if (!lua_isnumber(state, -2)) {
lua_pushboolean(state, 0);
lua_pushstring(state, "argment 3th is must number");
return 2;
}
if (!lua_isstring(state, -1)) {
lua_pushboolean(state, 0);
lua_pushstring(state, "argment 4th is must string");
return 2;
}
const int id = static_cast<int>(lua_tonumber(state, -4));
const int minLevel = static_cast<int>(lua_tonumber(state, -3));
const int maxLevel = static_cast<int>(lua_tonumber(state, -2));
const std::string text = lua_tostring(state, -1);
const AdventureGuideResult result = g_adventureGuideMgr->InsertQuestSubMenu(id, minLevel, maxLevel, text);
if (!result.ok) {
lua_pushboolean(state, 0);
lua_pushstring(state, FormatString("InsertQuestSubMenu : %s", result.message.c_str()));
return 2;
}
lua_pushboolean(state, 1);
lua_pushstring(state, "good");
return 2;
}
// OFFSET: 0x0066AF10
// FUNCTION: fn_05284
int InsertQuestContents(lua_State* state) {
if (!lua_isnumber(state, -7)) {
lua_pushboolean(state, 0);
lua_pushstring(state, "argment 1st is must number");
return 2;
}
if (!lua_isnumber(state, -6)) {
lua_pushboolean(state, 0);
lua_pushstring(state, "argment 2nd is must number");
return 2;
}
if (!lua_isnumber(state, -5)) {
lua_pushboolean(state, 0);
lua_pushstring(state, "argment 3th is must number");
return 2;
}
if (!lua_isnumber(state, -4)) {
lua_pushboolean(state, 0);
lua_pushstring(state, "argment 4th is must number");
return 2;
}
if (!lua_isnumber(state, -3)) {
lua_pushboolean(state, 0);
lua_pushstring(state, "argment 5th is must number");
return 2;
}
if (!lua_isstring(state, -2)) {
lua_pushboolean(state, 0);
lua_pushstring(state, "argment 6th is must string");
return 2;
}
if (!lua_isstring(state, -1)) {
lua_pushboolean(state, 0);
lua_pushstring(state, "argment 7th is must string");
return 2;
}
const int id = static_cast<int>(lua_tonumber(state, -7));
const int menu = static_cast<int>(lua_tonumber(state, -6));
const int minLevel = static_cast<int>(lua_tonumber(state, -5));
const int maxLevel = static_cast<int>(lua_tonumber(state, -4));
const bool flag = lua_tonumber(state, -3) != 0;
const std::string first = lua_tostring(state, -2);
const std::string second = lua_tostring(state, -1);
const AdventureGuideResult result = g_adventureGuideMgr->InsertQuestContents(id, menu, minLevel, maxLevel, flag, first, second);
if (!result.ok) {
lua_pushboolean(state, 0);
lua_pushstring(state, FormatString("InsertQuestContents : %s", result.message.c_str()));
return 2;
}
lua_pushboolean(state, 1);
lua_pushstring(state, "good");
return 2;
}
// OFFSET: 0x0066B1D0
// FUNCTION: fn_05285
int InsertQuestReward(lua_State* state) {
if (!lua_isnumber(state, -2)) {
lua_pushboolean(state, 0);
lua_pushstring(state, "argment 1st is must number");
return 2;
}
if (!lua_isstring(state, -1)) {
lua_pushboolean(state, 0);
lua_pushstring(state, "argment 2nd is must string");
return 2;
}
const int id = static_cast<int>(lua_tonumber(state, -2));
const std::string text = lua_tostring(state, -1);
const AdventureGuideResult result = g_adventureGuideMgr->InsertQuestReward(id, text);
if (!result.ok) {
lua_pushboolean(state, 0);
lua_pushstring(state, FormatString("InsertQuestReward : %s", result.message.c_str()));
return 2;
}
lua_pushboolean(state, 1);
lua_pushstring(state, "good");
return 2;
}
// OFFSET: 0x00668EA0
// FUNCTION: fn_05270
int InsertDungeon(lua_State* state) {
if (!lua_isnumber(state, -3)) {
lua_pushboolean(state, 0);
lua_pushstring(state, "argment 1st is must number");
return 2;
}
if (!lua_isstring(state, -2)) {
lua_pushboolean(state, 0);
lua_pushstring(state, "argment 2nd is must string");
return 2;
}
if (!lua_isstring(state, -1)) {
lua_pushboolean(state, 0);
lua_pushstring(state, "argment 3th is must string");
return 2;
}
const int id = static_cast<int>(lua_tonumber(state, -3));
const std::string name = lua_tostring(state, -2);
const std::string text = lua_tostring(state, -1);
const AdventureGuideResult result = g_adventureGuideMgr->InsertGuideMenu(4, id, name, text);
if (!result.ok) {
lua_pushboolean(state, 0);
lua_pushstring(state, FormatString("InsertDungeon : %s", result.message.c_str()));
} else {
lua_pushboolean(state, 1);
lua_pushstring(state, "good");
}
return 2;
}
// OFFSET: 0x006695D0
// FUNCTION: fn_05273
int InsertDungeonSubMenu(lua_State* state) {
if (!lua_isnumber(state, -4)) {
lua_pushboolean(state, 0);
lua_pushstring(state, "argment 1st is must number");
return 2;
}
if (!lua_isnumber(state, -3)) {
lua_pushboolean(state, 0);
lua_pushstring(state, "argment 2nd is must number");
return 2;
}
if (!lua_isnumber(state, -2)) {
lua_pushboolean(state, 0);
lua_pushstring(state, "argment 3th is must number");
return 2;
}
if (!lua_isstring(state, -1)) {
lua_pushboolean(state, 0);
lua_pushstring(state, "argment 4th is must string");
return 2;
}
const int id = static_cast<int>(lua_tonumber(state, -4));
const int minLevel = static_cast<int>(lua_tonumber(state, -3));
const int maxLevel = static_cast<int>(lua_tonumber(state, -2));
const std::string text = lua_tostring(state, -1);
const AdventureGuideResult result = g_adventureGuideMgr->InsertDungeonSubMenu(id, minLevel, maxLevel, text);
if (!result.ok) {
lua_pushboolean(state, 0);
lua_pushstring(state, FormatString("InsertDungeonSubMenu : %s", result.message.c_str()));
return 2;
}
lua_pushboolean(state, 1);
lua_pushstring(state, "good");
return 2;
}
// OFFSET: 0x00669140
// FUNCTION: fn_05271
int InsertDungeonContents(lua_State* state) {
if (!lua_isnumber(state, -7)) {
lua_pushboolean(state, 0);
lua_pushstring(state, "argment 1st is must number");
return 2;
}
if (!lua_isnumber(state, -6)) {
lua_pushboolean(state, 0);
lua_pushstring(state, "argment 2nd is must number");
return 2;
}
if (!lua_isnumber(state, -5)) {
lua_pushboolean(state, 0);
lua_pushstring(state, "argment 3th is must number");
return 2;
}
if (!lua_isnumber(state, -4)) {
lua_pushboolean(state, 0);
lua_pushstring(state, "argment 4th is must number");
return 2;
}
if (!lua_isnumber(state, -3)) {
lua_pushboolean(state, 0);
lua_pushstring(state, "argment 5th is must number");
return 2;
}
if (!lua_isstring(state, -2)) {
lua_pushboolean(state, 0);
lua_pushstring(state, "argment 6th is must string");
return 2;
}
if (!lua_isstring(state, -1)) {
lua_pushboolean(state, 0);
lua_pushstring(state, "argment 7th is must string");
return 2;
}
const int id = static_cast<int>(lua_tonumber(state, -7));
const int menu = static_cast<int>(lua_tonumber(state, -6));
const int minLevel = static_cast<int>(lua_tonumber(state, -5));
const int maxLevel = static_cast<int>(lua_tonumber(state, -4));
const bool flag = lua_tonumber(state, -3) != 0;
const std::string first = lua_tostring(state, -2);
const std::string second = lua_tostring(state, -1);
const AdventureGuideResult result = g_adventureGuideMgr->InsertDungeonContents(id, menu, minLevel, maxLevel, flag, first, second);
if (!result.ok) {
lua_pushboolean(state, 0);
lua_pushstring(state, FormatString("InsertDungeonContents : %s", result.message.c_str()));
return 2;
}
lua_pushboolean(state, 1);
lua_pushstring(state, "good");
return 2;
}
// OFFSET: 0x00669400
// FUNCTION: fn_05272
int InsertDungeonReward(lua_State* state) {
if (!lua_isnumber(state, -2)) {
lua_pushboolean(state, 0);
lua_pushstring(state, "argment 1st is must number");
return 2;
}
if (!lua_isstring(state, -1)) {
lua_pushboolean(state, 0);
lua_pushstring(state, "argment 2nd is must string");
return 2;
}
const int id = static_cast<int>(lua_tonumber(state, -2));
const std::string text = lua_tostring(state, -1);
const AdventureGuideResult result = g_adventureGuideMgr->InsertDungeonReward(id, text);
if (!result.ok) {
lua_pushboolean(state, 0);
lua_pushstring(state, FormatString("InsertDungeonReward : %s", result.message.c_str()));
return 2;
}
lua_pushboolean(state, 1);
lua_pushstring(state, "good");
return 2;
}
// OFFSET: 0x0066B570
// FUNCTION: fn_05287
int InsertWeapon(lua_State* state) {
if (!lua_isnumber(state, -3)) {
lua_pushboolean(state, 0);
lua_pushstring(state, "argment 1st is must number");
return 2;
}
if (!lua_isstring(state, -2)) {
lua_pushboolean(state, 0);
lua_pushstring(state, "argment 2nd is must string");
return 2;
}
if (!lua_isstring(state, -1)) {
lua_pushboolean(state, 0);
lua_pushstring(state, "argment 3th is must string");
return 2;
}
const int id = static_cast<int>(lua_tonumber(state, -3));
const std::string name = lua_tostring(state, -2);
const std::string text = lua_tostring(state, -1);
const AdventureGuideResult result = g_adventureGuideMgr->InsertGuideMenu(5, id, name, text);
if (!result.ok) {
lua_pushboolean(state, 0);
lua_pushstring(state, FormatString("InsertWeapon : %s", result.message.c_str()));
} else {
lua_pushboolean(state, 1);
lua_pushstring(state, "good");
}
return 2;
}
// OFFSET: 0x0066BCF0
// FUNCTION: fn_05290
int InsertWeaponSubMenu(lua_State* state) {
if (!lua_isnumber(state, -4)) {
lua_pushboolean(state, 0);
lua_pushstring(state, "argment 1st is must number");
return 2;
}
if (!lua_isnumber(state, -3)) {
lua_pushboolean(state, 0);
lua_pushstring(state, "argment 2nd is must number");
return 2;
}
if (!lua_isnumber(state, -2)) {
lua_pushboolean(state, 0);
lua_pushstring(state, "argment 3th is must number");
return 2;
}
if (!lua_isstring(state, -1)) {
lua_pushboolean(state, 0);
lua_pushstring(state, "argment 4th is must string");
return 2;
}
const int id = static_cast<int>(lua_tonumber(state, -4));
const int minLevel = static_cast<int>(lua_tonumber(state, -3));
const int maxLevel = static_cast<int>(lua_tonumber(state, -2));
const std::string text = lua_tostring(state, -1);
const AdventureGuideResult result = g_adventureGuideMgr->InsertEntrySubMenu(5, id, minLevel, maxLevel, text);
if (!result.ok) {
lua_pushboolean(state, 0);
lua_pushstring(state, FormatString("InsertWeaponSubMenu : %s", result.message.c_str()));
return 2;
}
lua_pushboolean(state, 1);
lua_pushstring(state, "good");
return 2;
}
// OFFSET: 0x0066B810
// FUNCTION: fn_05288
int InsertWeaponContents(lua_State* state) {
if (!lua_isnumber(state, -8)) {
lua_pushboolean(state, 0);
lua_pushstring(state, "argment 1st is must number");
return 2;
}
if (!lua_isnumber(state, -7)) {
lua_pushboolean(state, 0);
lua_pushstring(state, "argment 2nd is must number");
return 2;
}
if (!lua_isnumber(state, -6)) {
lua_pushboolean(state, 0);
lua_pushstring(state, "argment 3th is must number");
return 2;
}
if (!lua_isnumber(state, -5)) {
lua_pushboolean(state, 0);
lua_pushstring(state, "argment 4th is must number");
return 2;
}
if (!lua_isnumber(state, -4)) {
lua_pushboolean(state, 0);
lua_pushstring(state, "argment 5th is must number");
return 2;
}
if (!lua_isnumber(state, -3)) {
lua_pushboolean(state, 0);
lua_pushstring(state, "argment 6th is must number");
return 2;
}
if (!lua_isnumber(state, -2)) {
lua_pushboolean(state, 0);
lua_pushstring(state, "argment 7th is must number");
return 2;
}
if (!lua_isstring(state, -1)) {
lua_pushboolean(state, 0);
lua_pushstring(state, "argment 8th is must string");
return 2;
}
const int id = static_cast<int>(lua_tonumber(state, -8));
const int menu = static_cast<int>(lua_tonumber(state, -7));
const int minLevel = static_cast<int>(lua_tonumber(state, -6));
const int maxLevel = static_cast<int>(lua_tonumber(state, -5));
const bool flag0 = lua_tonumber(state, -4) != 0;
const bool flag1 = lua_tonumber(state, -3) != 0;
const bool flag2 = lua_tonumber(state, -2) != 0;
const std::string text = lua_tostring(state, -1);
const AdventureGuideResult result = g_adventureGuideMgr->InsertEntryContents(5, id, menu, minLevel, maxLevel, flag0, flag1, flag2, text);
if (!result.ok) {
lua_pushboolean(state, 0);
lua_pushstring(state, FormatString("InsertWeaponContents : %s", result.message.c_str()));
return 2;
}
lua_pushboolean(state, 1);
lua_pushstring(state, "good");
return 2;
}
// OFFSET: 0x0066BB10
// FUNCTION: fn_05289
int InsertWeaponObtainGuide(lua_State* state) {
if (!lua_isnumber(state, -2)) {
lua_pushboolean(state, 0);
lua_pushstring(state, "argment 1st is must number");
return 2;
}
if (!lua_isstring(state, -1)) {
lua_pushboolean(state, 0);
lua_pushstring(state, "argment 2nd is must string");
return 2;
}
const int id = static_cast<int>(lua_tonumber(state, -2));
const std::string text = lua_tostring(state, -1);
const AdventureGuideResult result = g_adventureGuideMgr->InsertObtainGuide(5, id, text);
if (!result.ok) {
lua_pushboolean(state, 0);
lua_pushstring(state, FormatString("InsertWeaponObtainGuide : %s", result.message.c_str()));
return 2;
}
lua_pushboolean(state, 1);
lua_pushstring(state, "good");
return 2;
}
// OFFSET: 0x00668550
// FUNCTION: fn_05266
int InsertArmor(lua_State* state) {
if (!lua_isnumber(state, -3)) {
lua_pushboolean(state, 0);
lua_pushstring(state, "argment 1st is must number");
return 2;
}
if (!lua_isstring(state, -2)) {
lua_pushboolean(state, 0);
lua_pushstring(state, "argment 2nd is must string");
return 2;
}
if (!lua_isstring(state, -1)) {
lua_pushboolean(state, 0);
lua_pushstring(state, "argment 3th is must string");
return 2;
}
const int id = static_cast<int>(lua_tonumber(state, -3));
const std::string name = lua_tostring(state, -2);
const std::string text = lua_tostring(state, -1);
const AdventureGuideResult result = g_adventureGuideMgr->InsertGuideMenu(6, id, name, text);
if (!result.ok) {
lua_pushboolean(state, 0);
lua_pushstring(state, FormatString("InsertArmor : %s", result.message.c_str()));
} else {
lua_pushboolean(state, 1);
lua_pushstring(state, "good");
}
return 2;
}
// OFFSET: 0x00668CD0
// FUNCTION: fn_05269
int InsertArmorSubMenu(lua_State* state) {
if (!lua_isnumber(state, -4)) {
lua_pushboolean(state, 0);
lua_pushstring(state, "argment 1st is must number");
return 2;
}
if (!lua_isnumber(state, -3)) {
lua_pushboolean(state, 0);
lua_pushstring(state, "argment 2nd is must number");
return 2;
}
if (!lua_isnumber(state, -2)) {
lua_pushboolean(state, 0);
lua_pushstring(state, "argment 3th is must number");
return 2;
}
if (!lua_isstring(state, -1)) {
lua_pushboolean(state, 0);
lua_pushstring(state, "argment 4th is must string");
return 2;
}
const int id = static_cast<int>(lua_tonumber(state, -4));
const int minLevel = static_cast<int>(lua_tonumber(state, -3));
const int maxLevel = static_cast<int>(lua_tonumber(state, -2));
const std::string text = lua_tostring(state, -1);
const AdventureGuideResult result = g_adventureGuideMgr->InsertEntrySubMenu(6, id, minLevel, maxLevel, text);
if (!result.ok) {
lua_pushboolean(state, 0);
lua_pushstring(state, FormatString("InsertArmorSubMenu : %s", result.message.c_str()));
return 2;
}
lua_pushboolean(state, 1);
lua_pushstring(state, "good");
return 2;
}
// OFFSET: 0x006687F0
// FUNCTION: fn_05267
int InsertArmorContents(lua_State* state) {
if (!lua_isnumber(state, -8)) {
lua_pushboolean(state, 0);
lua_pushstring(state, "argment 1st is must number");
return 2;
}
if (!lua_isnumber(state, -7)) {
lua_pushboolean(state, 0);
lua_pushstring(state, "argment 2nd is must number");
return 2;
}
if (!lua_isnumber(state, -6)) {
lua_pushboolean(state, 0);
lua_pushstring(state, "argment 3th is must number");
return 2;
}
if (!lua_isnumber(state, -5)) {
lua_pushboolean(state, 0);
lua_pushstring(state, "argment 4th is must number");
return 2;
}
if (!lua_isnumber(state, -4)) {
lua_pushboolean(state, 0);
lua_pushstring(state, "argment 5th is must number");
return 2;
}
if (!lua_isnumber(state, -3)) {
lua_pushboolean(state, 0);
lua_pushstring(state, "argment 6th is must number");
return 2;
}
if (!lua_isnumber(state, -2)) {
lua_pushboolean(state, 0);
lua_pushstring(state, "argment 7th is must number");
return 2;
}
if (!lua_isstring(state, -1)) {
lua_pushboolean(state, 0);
lua_pushstring(state, "argment 8th is must string");
return 2;
}
const int id = static_cast<int>(lua_tonumber(state, -8));
const int menu = static_cast<int>(lua_tonumber(state, -7));
const int minLevel = static_cast<int>(lua_tonumber(state, -6));
const int maxLevel = static_cast<int>(lua_tonumber(state, -5));
const bool flag0 = lua_tonumber(state, -4) != 0;
const bool flag1 = lua_tonumber(state, -3) != 0;
const bool flag2 = lua_tonumber(state, -2) != 0;
const std::string text = lua_tostring(state, -1);
const AdventureGuideResult result = g_adventureGuideMgr->InsertEntryContents(6, id, menu, minLevel, maxLevel, flag0, flag1, flag2, text);
if (!result.ok) {
lua_pushboolean(state, 0);
lua_pushstring(state, FormatString("InsertArmorContents : %s", result.message.c_str()));
return 2;
}
lua_pushboolean(state, 1);
lua_pushstring(state, "good");
return 2;
}
// OFFSET: 0x00668AF0
// FUNCTION: fn_05268
int InsertArmorObtainGuide(lua_State* state) {
if (!lua_isnumber(state, -2)) {
lua_pushboolean(state, 0);
lua_pushstring(state, "argment 1st is must number");
return 2;
}
if (!lua_isstring(state, -1)) {
lua_pushboolean(state, 0);
lua_pushstring(state, "argment 2nd is must string");
return 2;
}
const int id = static_cast<int>(lua_tonumber(state, -2));
const std::string text = lua_tostring(state, -1);
const AdventureGuideResult result = g_adventureGuideMgr->InsertObtainGuide(6, id, text);
if (!result.ok) {
lua_pushboolean(state, 0);
lua_pushstring(state, FormatString("InsertArmorObtainGuide : %s", result.message.c_str()));
return 2;
}
lua_pushboolean(state, 1);
lua_pushstring(state, "good");
return 2;
}
using AdventureGuideEntryTable = std::map<int, std::map<int, AdventureGuideEntry>>;
using AdventureGuideContentsTable = std::map<int, std::map<int, AdventureGuideContents>>;
// OFFSET: 0x0065F5C0
// FUNCTION: fn_05188
AdventureGuideEpisode::AdventureGuideEpisode(AdventureGuideEpisodeSource&& source)
: name(source.name), order(source.order), maxLevel(source.maxLevel), values(std::move(source.values)) {
}
// OFFSET: 0x0065F680
// FUNCTION: fn_05189
static std::optional<AdventureGuideEntryTable::mapped_type*> FindMapped(AdventureGuideEntryTable& map, const int& key) {
auto it = map.find(key);
if (it == map.end()) {
return std::nullopt;
}
return &it->second;
}
// OFFSET: 0x0065F6D0
// FUNCTION: fn_05190
static std::optional<AdventureGuideContentsTable::mapped_type*> FindMapped(AdventureGuideContentsTable& map, const int& key) {
auto it = map.find(key);
if (it == map.end()) {
return std::nullopt;
}
return &it->second;
}
// OFFSET: 0x00660F70
// FUNCTION: fn_05222
CAdventureGuideMgr::CAdventureGuideMgr() : m_initialized(true) {
}
// OFFSET: 0x006611F0
// FUNCTION: fn_05224
void CAdventureGuideMgr::Init() {
}
// OFFSET: 0x006629D0
// FUNCTION: fn_05227
CAdventureGuideMgr::~CAdventureGuideMgr() {
}
// OFFSET: 0x006635C0
// FUNCTION: fn_05234
bool CAdventureGuideMgr::Create() {
if (g_adventureGuideMgr) {
return false;
}
g_adventureGuideMgr = new (std::nothrow) CAdventureGuideMgr();
if (!g_adventureGuideMgr) {
return false;
}
if (g_adventureGuideMgr->m_initialized) {
if (g_adventureGuideMgr->Load()) {
return true;
}
if (g_adventureGuideMgr) {
delete g_adventureGuideMgr;
}
} else {
delete g_adventureGuideMgr;
}
g_adventureGuideMgr = nullptr;
return false;
}
// OFFSET: 0x00663680
// FUNCTION: fn_05235
void CAdventureGuideMgr::Destroy() {
if (g_adventureGuideMgr) {
delete g_adventureGuideMgr;
g_adventureGuideMgr = nullptr;
}
}
// OFFSET: 0x00663890
// FUNCTION: fn_05237
void CAdventureGuideMgr::GetEpisodeList(std::list<AdventureGuideEpisode>& out) {
out.clear();
for (const AdventureGuideEpisode& episode : m_episodes) {
if (episode.order <= g_session.m_level && g_session.m_level <= episode.maxLevel) {
out.push_back(episode);
}
}
}
// OFFSET: 0x006639D0
// FUNCTION: fn_05238
void CAdventureGuideMgr::GetContentsList(std::list<std::pair<int, AdventureGuideContents>>& out, int type, int id) {
out.clear();
std::map<int, std::map<int, AdventureGuideContents>>* table;
switch (type) {
case 1:
table = &episodeContents;
break;
case 3:
table = &questContents;
break;
case 4:
table = &dungeonContents;
break;
default:
return;
}
std::optional<std::map<int, AdventureGuideContents>*> contents = FindMapped(*table, id);
if (!contents) {
return;
}
std::copy_if((*contents)->begin(), (*contents)->end(), std::back_inserter(out),
[](const std::pair<const int, AdventureGuideContents>& entry) {
return entry.second.minLevel <= g_session.m_level && g_session.m_level <= entry.second.maxLevel;
});
out.sort([](const std::pair<int, AdventureGuideContents>& lhs, const std::pair<int, AdventureGuideContents>& rhs) {
return lhs.second.minLevel < rhs.second.minLevel;
});
}
// OFFSET: 0x006636A0
// FUNCTION: fn_05236
void CAdventureGuideMgr::GetEntryList(std::list<std::pair<int, AdventureGuideEntry>>& out, int type, int id) {
out.clear();
std::map<int, std::map<int, AdventureGuideEntry>>* table;
switch (type) {
case 5:
table = &itemEntries;
break;
case 6:
table = &equipmentEntries;
break;
default:
return;
}
std::optional<std::map<int, AdventureGuideEntry>*> entries = FindMapped(*table, id);
if (!entries) {
return;
}
std::copy((*entries)->begin(), (*entries)->end(), std::back_inserter(out));
out.sort([](const std::pair<int, AdventureGuideEntry>& lhs, const std::pair<int, AdventureGuideEntry>& rhs) {
return lhs.second.minLevel < rhs.second.minLevel;
});
}
// OFFSET: 0x00664EE0
// FUNCTION: fn_05240
AdventureGuideResult CAdventureGuideMgr::InsertDungeonContents(int id, int menu, int minLevel, int maxLevel, bool flag, std::string_view first, std::string_view second) {
const AdventureGuideContents contents{flag, minLevel, maxLevel, 0, std::string(first), std::string(second)};
dungeonContents[menu].try_emplace(id, contents);
return AdventureGuideResult(true, "good");
}
// OFFSET: 0x00665150
// FUNCTION: fn_05241
AdventureGuideResult CAdventureGuideMgr::InsertDungeonReward(int id, std::string_view text) {
const auto it = std::find_if(dungeonContents.begin(), dungeonContents.end(), [&](const auto& entry) {
return entry.second.find(id) != entry.second.end();
});
if (it == dungeonContents.end()) {
return AdventureGuideResult(false, FormatOwnedString("[%d] cannot be find", id));
}
it->second[id].values.emplace_back(text.data());
return AdventureGuideResult(true, "good");
}
// OFFSET: 0x00665340
// FUNCTION: fn_05242
AdventureGuideResult CAdventureGuideMgr::InsertDungeonSubMenu(int id, int minLevel, int maxLevel, std::string_view text) {
const AdventureGuideDetail detail{minLevel, maxLevel, 0, std::string(text)};
for (auto& [key, intro] : m_intros) {
if (intro.type == 4) {
intro.details.try_emplace(id, detail);
break;
}
}
return AdventureGuideResult(true, "good");
}
// OFFSET: 0x006654E0
// FUNCTION: fn_05243
AdventureGuideResult CAdventureGuideMgr::InsertEpisodeContents(int id, int menu, int minLevel, int maxLevel, int unknown, bool flag, std::string_view first, std::string_view second) {
const AdventureGuideContents contents{flag, minLevel, maxLevel, unknown, std::string(first), std::string(second)};
episodeContents[menu].try_emplace(id, contents);
return AdventureGuideResult(true, "good");
}
// OFFSET: 0x00665750
// FUNCTION: fn_05244
AdventureGuideResult CAdventureGuideMgr::InsertEpisodeReward(int id, std::string_view text) {
const auto it = std::find_if(episodeContents.begin(), episodeContents.end(), [&](const auto& entry) {
return entry.second.find(id) != entry.second.end();
});
if (it == episodeContents.end()) {
return AdventureGuideResult(false, FormatOwnedString("[%d] cannot be find", id));
}
it->second[id].values.emplace_back(text.data());
return AdventureGuideResult(true, "good");
}
// OFFSET: 0x00665940
// FUNCTION: fn_05245
AdventureGuideResult CAdventureGuideMgr::InsertEpisodeSubMenu(int id, int minLevel, int maxLevel, int unknown, std::string_view text) {
const AdventureGuideDetail detail{minLevel, maxLevel, unknown, std::string(text)};
for (auto& [key, intro] : m_intros) {
if (intro.type == 1) {
intro.details.try_emplace(id, detail);
break;
}
}
return AdventureGuideResult(true, "good");
}
// OFFSET: 0x00665AD0
// FUNCTION: fn_05246
AdventureGuideResult CAdventureGuideMgr::InsertEntryContents(int type, int id, int menu, int minLevel, int maxLevel, bool flag0, bool flag1, bool flag2, std::string_view text) {
const AdventureGuideEntry entry{flag0, flag1, flag2, minLevel, maxLevel, std::string(text)};
switch (type) {
case 5:
itemEntries[menu].try_emplace(id, entry);
break;
case 6:
equipmentEntries[menu].try_emplace(id, entry);
break;
}
return AdventureGuideResult(true, "good");
}
// OFFSET: 0x00665CE0
// FUNCTION: fn_05247
AdventureGuideResult CAdventureGuideMgr::InsertObtainGuide(int type, int id, std::string_view text) {
std::map<int, std::map<int, AdventureGuideEntry>>::iterator it{};
switch (type) {
case 5:
it = std::find_if(itemEntries.begin(), itemEntries.end(), [id](const auto& entry) {
return entry.second.find(id) != entry.second.end();
});
if (it == itemEntries.end()) {
return AdventureGuideResult(false, FormatOwnedString("[%d] cannot be find", id));
}
break;
case 6:
it = std::find_if(equipmentEntries.begin(), equipmentEntries.end(), [id](const auto& entry) {
return entry.second.find(id) != entry.second.end();
});
if (it == equipmentEntries.end()) {
return AdventureGuideResult(false, FormatOwnedString("[%d] cannot be find", id));
}
break;
}
it->second[id].values.emplace_back(text.data());
return AdventureGuideResult(true, "good");
}
// OFFSET: 0x00666080
// FUNCTION: fn_05248
AdventureGuideResult CAdventureGuideMgr::InsertEntrySubMenu(int type, int id, int minLevel, int maxLevel, std::string_view text) {
const AdventureGuideDetail detail{minLevel, maxLevel, 0, std::string(text)};
for (auto& [key, intro] : m_intros) {
if (intro.type == type) {
intro.details.try_emplace(id, detail);
break;
}
}
return AdventureGuideResult(true, "good");
}
// OFFSET: 0x00666220
// FUNCTION: fn_05249
AdventureGuideResult CAdventureGuideMgr::InsertIntroContents(int id, std::string_view title, std::string_view text) {
const AdventureGuideText entry{std::string(title), std::string(text)};
introTexts.try_emplace(id, entry);
return AdventureGuideResult(true, "good");
}
// OFFSET: 0x00666540
// FUNCTION: fn_05250
AdventureGuideResult CAdventureGuideMgr::InsertGuideMenu(int type, int id, std::string_view name, std::string_view text) {
if (type != id) {
return AdventureGuideResult(false, "GuideType Error");
}
const AdventureGuideIntro intro{type, std::string(name), std::string(text)};
m_intros.try_emplace(id, intro);
return AdventureGuideResult(true, "good");
}
// OFFSET: 0x00666860
// FUNCTION: fn_05251
AdventureGuideResult CAdventureGuideMgr::InsertMonsterContents(std::string_view name, int minLevel, int maxLevel) {
m_episodes.emplace_back(AdventureGuideEpisodeSource{name.data(), minLevel, maxLevel});
return AdventureGuideResult(true, "good");
}
// OFFSET: 0x00666A50
// FUNCTION: fn_05252
AdventureGuideResult CAdventureGuideMgr::InsertMonsterReward(std::string_view name, std::string_view text) {
if (m_episodes.empty()) {
return AdventureGuideResult(false, "Contents Empty");
}
AdventureGuideEpisode& episode = m_episodes.back();
if (name != episode.name) {
return AdventureGuideResult(false, FormatOwnedString("[%s] cannot be find", name));
}
episode.values.emplace_back(text.data());
return AdventureGuideResult(true, "good");
}
// OFFSET: 0x00666C00
// FUNCTION: fn_05253
AdventureGuideResult CAdventureGuideMgr::InsertQuestContents(int id, int menu, int minLevel, int maxLevel, bool flag, std::string_view first, std::string_view second) {
const AdventureGuideContents contents{flag, minLevel, maxLevel, 0, std::string(first), std::string(second)};
questContents[menu].try_emplace(id, contents);
return AdventureGuideResult(true, "good");
}
// OFFSET: 0x00666E70
// FUNCTION: fn_05254
AdventureGuideResult CAdventureGuideMgr::InsertQuestReward(int id, std::string_view text) {
const auto it = std::find_if(questContents.begin(), questContents.end(), [&](const auto& entry) {
return entry.second.find(id) != entry.second.end();
});
if (it == questContents.end()) {
return AdventureGuideResult(false, FormatOwnedString("[%d] cannot be find", id));
}
it->second[id].values.emplace_back(text.data());
return AdventureGuideResult(true, "good");
}
// OFFSET: 0x00667060
// FUNCTION: fn_05255
AdventureGuideResult CAdventureGuideMgr::InsertQuestSubMenu(int id, int minLevel, int maxLevel, std::string_view text) {
const AdventureGuideDetail detail{minLevel, maxLevel, 0, std::string(text)};
for (auto& [key, intro] : m_intros) {
if (intro.type == 3) {
intro.details.try_emplace(id, detail);
break;
}
}
return AdventureGuideResult(true, "good");
}
// INLINED
static bool CallGuideFunction(CLuaInstance& lua, const std::string& function) {
lua_State* state = lua.GetState();
if (!state) {
return false;
}
lua_getglobal(state, function.c_str());
if (lua_pcall(state, 0, 2, 0) != 0) {
MessageBoxA(nullptr, lua_tostring(state, -1), "CAdventureGuideMgr", MB_OK);
return false;
}
if (lua_type(state, -2) != LUA_TBOOLEAN) {
lua_pushboolean(state, 0);
lua_pushstring(state, "1th argument must be boolean");
return false;
}
if (!lua_isstring(state, -1)) {
lua_pushboolean(state, 0);
lua_pushstring(state, "2th argument must be string");
return false;
}
const bool ok = lua_toboolean(state, -2) != 0;
const std::string message = lua_tostring(state, -1);
if (!ok) {
MessageBoxA(nullptr, message.c_str(), "CAdventureGuideMgr", MB_OK);
return false;
}
return true;
}
// OFFSET: 0x00663BD0
// FUNCTION: fn_05239
bool CAdventureGuideMgr::Load() {
m_lua.SetGlobal("InsertIntro", ::InsertIntro);
m_lua.SetGlobal("InsertIntroContents", ::InsertIntroContents);
m_lua.SetGlobal("InsertEpisode", ::InsertEpisode);
m_lua.SetGlobal("InsertEpisodeSubMenu", ::InsertEpisodeSubMenu);
m_lua.SetGlobal("InsertEpisodeContents", ::InsertEpisodeContents);
m_lua.SetGlobal("InsertEpisodeReward", ::InsertEpisodeReward);
m_lua.SetGlobal("InsertMonster", ::InsertMonster);
m_lua.SetGlobal("InsertMonsterContents", ::InsertMonsterContents);
m_lua.SetGlobal("InsertMonsterReward", ::InsertMonsterReward);
m_lua.SetGlobal("InsertQuest", ::InsertQuest);
m_lua.SetGlobal("InsertQuestSubMenu", ::InsertQuestSubMenu);
m_lua.SetGlobal("InsertQuestContents", ::InsertQuestContents);
m_lua.SetGlobal("InsertQuestReward", ::InsertQuestReward);
m_lua.SetGlobal("InsertDungeon", ::InsertDungeon);
m_lua.SetGlobal("InsertDungeonSubMenu", ::InsertDungeonSubMenu);
m_lua.SetGlobal("InsertDungeonContents", ::InsertDungeonContents);
m_lua.SetGlobal("InsertDungeonReward", ::InsertDungeonReward);
m_lua.SetGlobal("InsertWeapon", ::InsertWeapon);
m_lua.SetGlobal("InsertWeaponSubMenu", ::InsertWeaponSubMenu);
m_lua.SetGlobal("InsertWeaponContents", ::InsertWeaponContents);
m_lua.SetGlobal("InsertWeaponObtainGuide", ::InsertWeaponObtainGuide);
m_lua.SetGlobal("InsertArmor", ::InsertArmor);
m_lua.SetGlobal("InsertArmorSubMenu", ::InsertArmorSubMenu);
m_lua.SetGlobal("InsertArmorContents", ::InsertArmorContents);
m_lua.SetGlobal("InsertArmorObtainGuide", ::InsertArmorObtainGuide);
if (!m_lua.LoadFile("luafiles514\\Lua Files\\AdventureGuide\\AdventureGuide_F.lub")) {
return false;
}
if (!m_lua.LoadFile("luafiles514\\Lua Files\\AdventureGuide\\Guide_Intro.lub")) {
return false;
}
if (!m_lua.LoadFile("luafiles514\\Lua Files\\AdventureGuide\\Guide_Episode.lub")) {
return false;
}
if (!m_lua.LoadFile("luafiles514\\Lua Files\\AdventureGuide\\Guide_Monster.lub")) {
return false;
}
if (!m_lua.LoadFile("luafiles514\\Lua Files\\AdventureGuide\\Guide_Quest.lub")) {
return false;
}
if (!m_lua.LoadFile("luafiles514\\Lua Files\\AdventureGuide\\Guide_Dungeon.lub")) {
return false;
}
if (!m_lua.LoadFile("luafiles514\\Lua Files\\AdventureGuide\\Guide_Weapon.lub")) {
return false;
}
if (!m_lua.LoadFile("luafiles514\\Lua Files\\AdventureGuide\\Guide_Armor.lub")) {
return false;
}
if (!CallGuideFunction(m_lua, "main")) {
return false;
}
m_episodes.sort([](const AdventureGuideEpisode& lhs, const AdventureGuideEpisode& rhs) {
return lhs.order < rhs.order;
});
return true;
}
// OFFSET: 0x00667200
// FUNCTION: fn_05256
bool CAdventureGuideMgr::IsAvailable(int type, int id) {
switch (type) {
case 1: {
const std::optional<std::map<int, AdventureGuideContents>*> found = FindMapped(this->episodeContents, id);
if (!found) {
return true;
}
return std::any_of((*found)->begin(), (*found)->end(), [](const auto& entry) {
return entry.second.minLevel <= g_session.m_level && g_session.m_level <= entry.second.maxLevel;
});
}
case 4: {
const std::optional<std::map<int, AdventureGuideContents>*> found = FindMapped(this->dungeonContents, id);
if (!found) {
return true;
}
return std::any_of((*found)->begin(), (*found)->end(), [](const auto& entry) {
return entry.second.minLevel <= g_session.m_level && g_session.m_level <= entry.second.maxLevel;
});
}
case 3: {
const std::optional<std::map<int, AdventureGuideContents>*> found = FindMapped(this->questContents, id);
if (!found) {
return true;
}
return std::any_of((*found)->begin(), (*found)->end(), [](const auto& entry) {
return entry.second.minLevel <= g_session.m_level && g_session.m_level <= entry.second.maxLevel;
});
}
case 5: {
const std::optional<std::map<int, AdventureGuideEntry>*> found = FindMapped(this->itemEntries, id);
if (!found) {
return true;
}
return std::any_of((*found)->begin(), (*found)->end(), [](const auto& entry) { return entry.second.IsAvailable(entry.first); });
}
case 6: {
const std::optional<std::map<int, AdventureGuideEntry>*> found = FindMapped(this->equipmentEntries, id);
if (!found) {
return true;
}
return std::any_of((*found)->begin(), (*found)->end(), [](const auto& entry) { return entry.second.IsAvailable(entry.first); });
}
default:
return true;
}
}
// OFFSET: 0x00667510
// FUNCTION: fn_05257
bool AdventureGuideEntry::IsAvailable(int itemId) const {
if (this->minLevel > g_session.m_level || g_session.m_level > this->maxLevel) {
return false;
}
int code = 0;
g_session.m_hotkeyScript->Call("GetEquipJob", "d>d", itemId, &code);
if (!CJobCodeForItem::s_instance) {
CJobCodeForItem::s_instance = new (std::nothrow) CJobCodeForItem;
}
return CJobCodeForItem::s_instance->IsJobAllowed(g_session.m_job, code);
}