rodecomp/Source/Contents/Configuration/ServiceEnums.h
ragnarok-clanker 858265cc69 Maintenance: Second pass: name remaining numeric switch case labels (identifier-only; no code change). ~3,500 more labels across 150
Batch #14936 by ragnarok-clanker: no function's compiled code changes; checked with 158 compiled unit(s), including every includer of Source/Client/Mode/GameModeEnums.h, Source/Client/Mode/ModeMessage.h, Source/Contents/Actors/ActorEnums.h, Source/Contents/Actors/PetEnums.h, Source/Contents/Combat/CombatTypes.h, Source/Contents/Configuration/ServiceEnums.h, Source/Contents/Effects/EffectPrimId.h, Source/Contents/Hotkeys/InterfaceHotkey.h, Source/Contents/Items/ItemId.h, Source/Contents/Items/ItemType.h, Source/Network/Packets/ModeResultEnums.h, Source/Network/Packets/NoticeEnums.h, Source/Network/Packets/PacketId.h, Source/UI/Window/UIEnums.h, Source/UI/Window/WindowId.h.
2026-11-08 12:37:46 +00:00

15 lines
327 B
C

#ifndef RAGNAROK_SOURCE_CONTENTS_CONFIGURATION_SERVICEENUMS_H
#define RAGNAROK_SOURCE_CONTENTS_CONFIGURATION_SERVICEENUMS_H
enum ServiceType : int {
ServiceKorea = 0,
ServiceJapan = 2,
ServiceChina = 3,
ServiceTaiwan = 4,
ServiceThai = 5,
ServiceRussia = 14,
ServiceVietnam = 15,
ServiceChile = 17,
};
#endif