rodecomp/Source/Contents/Effects/EffectPrimitiveState.h
ragnarok-clanker dc3d5ce1a5 Maintenance: Resubmission of 14942 (gate: three existing in-class helpers whose lines changed lacked an annotation; marked // INLINED
Batch #14943 by ragnarok-clanker: no function's compiled code changes; checked with 741 compiled unit(s), including every includer of Source/ActorPickNode.h, Source/Client/Browser/BrowserClientSite.h, Source/Client/Browser/BrowserPopupDispatch.h, Source/Client/Mode/CGameMode.h, Source/Client/Mode/CLoginMode.h, Source/Client/Mode/CMode.h, Source/Client/Mode/ModeDragState.h, Source/Client/Replay.h, Source/Client/Session.h, Source/Client/Stove/StoveMgr.h, Source/Contents/AchievementMgr.h, Source/Contents/ActorNameCard.h, Source/Contents/Actors/CharacterRender.h, Source/Contents/Actors/EffectActors.h, Source/Contents/Actors/GameActor.h, Source/Contents/Actors/GrannyGameActor.h, Source/Contents/Actors/GroundScope.h, Source/Contents/Actors/Item.h, Source/Contents/Actors/Npc.h, Source/Contents/Actors/Pc.h, Source/Contents/Actors/RenderObjectState.h, Source/Contents/Actors/Skill.h, Source/Contents/AdventureGuideMgr.h, Source/Contents/Camera/Camera.h, Source/Contents/Camera/CameraState.h, Source/Contents/CashEmotionMgr.h, Source/Contents/Configuration/GameSettingsMgr.h, Source/Contents/EffectResourceSwitcher.h, Source/Contents/Effects/AMachineEffect.h, Source/Contents/Effects/AcidifiedThrow.h, Source/Contents/Effects/AxeBoomerang.h, Source/Contents/Effects/BlastForge.h, Source/Contents/Effects/CaneOfEvilEyeEffect.h, Source/Contents/Effects/CharacterParticleBundle.h, Source/Contents/Effects/CloudKillEffect.h, Source/Contents/Effects/Effect.h, Source/Contents/Effects/EffectActor.h, Source/Contents/Effects/EffectEmitter.h, Source/Contents/Effects/EffectMaker.h, Source/Contents/Effects/EffectPrimitiveState.h, Source/Contents/Effects/FuumaShouakuEffect.h, Source/Contents/Effects/GravityControlEffect.h, Source/Contents/Effects/HealSpEffect.h, Source/Contents/Effects/Level99Effect.h, Source/Contents/Effects/MapChainEffect.h, Source/Contents/Effects/MonsterSkillEffects.h, Source/Contents/Effects/MsgEffect.h, Source/Contents/Effects/NyanggrassEffect.h, Source/Contents/Effects/Particle.h, Source/Contents/Effects/PowderingEffect.h, Source/Contents/Effects/RagEffectState.h, Source/Contents/Effects/RectUpEffect.h, Source/Contents/Effects/ShadowExceedEffect.h, Source/Contents/Effects/SkillEffects.h, Source/Contents/Effects/SpriteParticle.h, Source/Contents/Effects/StormCannonEffect.h, Source/Contents/Effects/ThrowEffects.h, Source/Contents/EntryQueueMgr.h, Source/Contents/EquipmentResourceMgr.h, Source/Contents/FlyingShipRouteInfo.h, Source/Contents/Ground/GroundGeometry.h, Source/Contents/GuildInfo.h, Source/Contents/Items/ItemDescription.h, Source/Contents/Items/ItemInfo.h, Source/Contents/MapSkyMgr.h, Source/Contents/Messenger/MessengerWindows.h, Source/Contents/Models/ModelNode.h, Source/Contents/NavigationManager.h, Source/Contents/Party/AdventurerAgencyMgr.h, Source/Contents/RDamageVar.h, Source/Contents/RenewQuestMgr.h, Source/Contents/ReputeMgr.h, Source/Contents/RodexMailStore.h, Source/Contents/RouletteMgr.h, Source/Contents/Schedule/Schedule.h, Source/Contents/SignBoard/SignBoard.h, Source/Contents/Skills/ClientSkills.h, Source/Contents/Skills/PlayerSkillBundle.h, Source/Contents/Skills/SkillInfo.h, Source/Contents/SpriteLayerDrawing.h, Source/Contents/TipBoxTitles.h, Source/Contents/UserData/AccountLinkedUserDataMgr.h, Source/Contents/UserData/NormalItemSlots.h, Source/Contents/World/World.h, Source/Contents/WorldView/WorldViewData.h, Source/Render/Primitives/LightmappedPrimitive.h, Source/Render/Primitives/RenderPrimitive.h, Source/Render/Renderer.h, Source/Render/Textures/SpritePixels.h, Source/Render/Textures/Texture.h, Source/Resource/EZeffectResource.h, Source/Resource/Models/AnimatedModelResource.h, Source/Resource/Models/GrannyModelResource.h, Source/Resource/Sprites/ActionResource.h, Source/Resource/World/GroundResource.h, Source/Resource/World/WorldResource.h, Source/Resource/XmlNode.h, Source/UI/AdventureGuide/UIAdventureGuide.h, Source/UI/Buttons/UIBmpRadioBtn.h, Source/UI/Buttons/UIDescriptRace.h, Source/UI/Buttons/UIItemTagButton.h, Source/UI/Buttons/UISlotBmpButton.h, Source/UI/Buttons/UISpriteButton.h, Source/UI/Buttons/UITVTextButton.h, Source/UI/Buttons/UITextureButton.h, Source/UI/CashEmotion/UICashEmotionListWnd.h, Source/UI/CashEmotion/UICashEmotionPack.h, Source/UI/CashShop/UICashShopWnd.h, Source/UI/Chat/UIChatRoomMakeWnd.h, Source/UI/Chat/UIChatRoomTitle.h, Source/UI/Chat/UINewChatWnd.h, Source/UI/Chat/UISubChatHisWnd.h, Source/UI/Chat/UISubChatMiniWnd.h, Source/UI/Chat/UIWhisperWnd.h, Source/UI/Clan/UIClanWnd.h, Source/UI/Dialogs/UIBookWnd.h, Source/UI/Dialogs/UIChooseWarpWnd.h, Source/UI/Dialogs/UIMenuWnd.h, Source/UI/Dialogs/UIMiniMapWnd.h, Source/UI/Dialogs/UIMinimapZoomWnd.h, Source/UI/Dialogs/UINpcEditDialogWnd.h, Source/UI/Dialogs/UIPasswordWnd.h, Source/UI/Dialogs/UISayDialogWnd.h, Source/UI/Dialogs/UISelectCartWnd.h, Source/UI/Dialogs/UITipboxWnd.h, Source/UI/Edit/UIEditBoxEx.h, Source/UI/Edit/UIEditCtrl.h, Source/UI/Edit/UIEditCtrl_Currency.h, Source/UI/Edit/UIItemTagCtrl.h, Source/UI/Enchant/EnchantUI.h, Source/UI/Exchange/UIExchangeUI.h, Source/UI/FrameSkin.h, Source/UI/GameSettings/GameSettingsUI.h, Source/UI/Gauges/UIPcGage.h, Source/UI/Guild/UIGuildHelperWnd.h, Source/UI/Guild/UIGuildWnd.h, Source/UI/Guild/UIGuild_Storage_Log.h, Source/UI/Item/UIEquipmentPropertiesWnd.h, Source/UI/Item/UIItemBaseWnd.h, Source/UI/Item/UIItemPurchaseWnd.h, Source/UI/Item/UIItemSellWnd2.h, Source/UI/Item/UIItemShopWnd.h, Source/UI/Item/UIItemShopWnd2.h, Source/UI/Item/UIItemStoreFindWnd.h, Source/UI/Item/UIItemStoreSubWnd.h, Source/UI/Item/UIItemStoreWnd.h, Source/UI/Item/UIItemWnd.h, Source/UI/Item/UIMerchantItemLogWnd.h, Source/UI/Item/UIParaItemShopWnd.h, Source/UI/Items/UICardItemIllustWnd.h, Source/UI/Items/UIEquipWnd.h, Source/UI/Items/UIExchangeWnd.h, Source/UI/Items/UIGameItem.h, Source/UI/Items/UIItemCollectionWnd.h, Source/UI/Items/UIItemIdentifyWnd.h, Source/UI/Items/UIItemParamChangeDisplayWnd.h, Source/UI/Items/UISwapEquipmentWnd.h, Source/UI/Layout/WindowGeometry.h, Source/UI/Lists/UIChatHisBox.h, Source/UI/Lists/UIComboBoxV2Wnd.h, Source/UI/Lists/UIImgMenu.h, Source/UI/Lists/UIListBoxID.h, Source/UI/Lists/UIListBoxTemplate.h, Source/UI/Lists/UIMemberListBox.h, Source/UI/Lists/UITabControl.h, Source/UI/Lists/UITagListBox.h, Source/UI/Lists/UITreeView.h, Source/UI/Menu/UIMenuIconWnd.h, Source/UI/Navigation/UINavigationV4Wnd.h, Source/UI/ProbabilityTable/UIProbabilityTable.h, Source/UI/Quest/UIQuestDisplay.h, Source/UI/Quest/UIRenewQuestUI.h, Source/UI/Quest/UIRenewQuestWnd.h, Source/UI/Rodex/UIRodexComposeWnd.h, Source/UI/Rodex/UIRodexInboxWnd.h, Source/UI/RuneSystem/UIRuneSystemWindows.h, Source/UI/RuneSystem/UIRuneSystemWnd.h, Source/UI/Shop/UIMerchantItemMyShopWnd.h, Source/UI/Shop/UIMerchantItemPurchaseMSGWnd.h, Source/UI/Shop/UIMerchantItemPurchaseWnd.h, Source/UI/Shop/UIMerchantItemShopWnd.h, Source/UI/Shop/UIMerchantMirrorItemWnd.h, Source/UI/Shop/UIMerchantShopMakeWnd.h, Source/UI/Shop/UIMerchantShopTitle.h, Source/UI/Skill/UISkillDescribeWnd.h, Source/UI/Skill/UISkillListWnd.h, Source/UI/SkillDelayInfo/SkillDelayInfo.h, Source/UI/StylingShop/UIStylingShopWnd.h, Source/UI/Text/CreateLineInfo.h, Source/UI/Text/UIAchWnd.h, Source/UI/Text/UIBalloonText.h, Source/UI/Text/UINameBalloonText.h, Source/UI/Text/UIStaticTextControl.h, Source/UI/Text/UIString.h, Source/UI/Text/UITextViewerControl.h, Source/UI/UIBarGraph.h, Source/UI/UIBartermarketWnd.h, Source/UI/UIChangeMaterialWnd.h, Source/UI/UIGradeEnchantWnd.h, Source/UI/UILapineScrollBar.h, Source/UI/UIMacroBlackListCheckWnd.h, Source/UI/UIMacroDetectorWnd.h, Source/UI/UIMacroReport.h, Source/UI/UIMacroUserInfoWnd.h, Source/UI/UIPreviewEquipWnd.h, Source/UI/UIRefiningWnd.h, Source/UI/UIScrollWnd.h, Source/UI/UISlotBitmap.h, Source/UI/Window/FuncDrawWNDChar.h, Source/UI/Window/UIBattleMsgOptionWnd.h, Source/UI/Window/UIChatRoomWnd.h, Source/UI/Window/UICollectionSystemWnd.h, Source/UI/Window/UIControl.h, Source/UI/Window/UIHomunInfoWnd.h, Source/UI/Window/UIHotKeyWnd.h, Source/UI/Window/UIJobListWnd.h, Source/UI/Window/UILoginOTPWnd.h, Source/UI/Window/UILoginWnd.h, Source/UI/Window/UIMakeCharWnd.h, Source/UI/Window/UIMonsterDisplayWnd.h, Source/UI/Window/UIMonsterInfoWnd.h, Source/UI/Window/UINavigationHelpWnd.h, Source/UI/Window/UINavigationWnd.h, Source/UI/Window/UINewMakeCharWnd.h, Source/UI/Window/UINewSelectCharWnd.h, Source/UI/Window/UINoticeWnd.h, Source/UI/Window/UIPetInfoWnd.h, Source/UI/Window/UIRegisterMgr.h, Source/UI/Window/UIRoMapWnd.h, Source/UI/Window/UIRodexContentsWnd.h, Source/UI/Window/UISecondCostumeWnd.h, Source/UI/Window/UISeekPartyMBWnd.h, Source/UI/Window/UISeekPartyWnd.h, Source/UI/Window/UISelCharForUServerWnd.h, Source/UI/Window/UISerachStoreInfoWnd.h, Source/UI/Window/UITransMenuWnd.h, Source/UI/Window/UIWindow.h, Source/UI/Window/UIWindowMgr.h, Source/UI/Window/UIWindowMgr.inl, Source/Utility/Lexicon/LexiconSerializer.h.
2026-11-08 16:44:36 +00:00

196 lines
6 KiB
C++

#ifndef RAGNAROK_SOURCE_CONTENTS_EFFECTS_EFFECTPRIMITIVESTATE_H
#define RAGNAROK_SOURCE_CONTENTS_EFFECTS_EFFECTPRIMITIVESTATE_H
#include "Render/Primitives/RenderPrimitive.h"
#include <cstddef>
#include <cstdint>
#include <vector>
#include "Contents/Actors/RenderObjectState.h"
#include "Utility/Math/Vector3d.h"
struct CRagEffect;
class CTexture;
struct EffectPrimitiveRecord {
/* 0000 */ vector3d position;
/* 000C */ vector3d corners[4];
/* 003C */ float radius;
/* 0040 */ float scale;
/* 0044 */ float angle;
/* 0048 */ float matrix[12];
/* 0078 */ std::int32_t red;
/* 007C */ std::int32_t green;
/* 0080 */ std::int32_t blue;
/* 0084 */ float alpha;
/* 0088 */ std::uint32_t color;
};
struct EffectPrimitiveSlot {
EffectPrimitiveSlot();
/* 0000 */ char life;
/* 0001 */ unsigned char unknown_0001;
/* 0002 */ std::int16_t alphaB;
/* 0004 */ std::int16_t alphaT;
/* 0006 */ std::int16_t fullDisplayAngle;
/* 0008 */ float maxHeight;
/* 000C */ int process;
/* 0010 */ std::int16_t rotStart;
/* 0012 */ unsigned char unknown_0012[2];
/* 0014 */ float height[21];
/* 0068 */ char flag1[21];
/* 007D */ unsigned char unknown_007D;
/* 007E */ std::int16_t riseAngle;
/* 0080 */ float distance;
union {
/* 0084 */ vector3d vectors[4];
struct {
/* 0084 */ vector3d vecBNow;
/* 0090 */ vector3d vecTNow;
/* 009C */ vector3d vecBPre;
/* 00A8 */ vector3d vecTPre;
};
};
};
struct EffectPrimitiveState {
explicit EffectPrimitiveState(RenderObjectState& render);
~EffectPrimitiveState();
void ProcessAlpha();
void GetColorOverride(unsigned char* red, unsigned char* green, unsigned char* blue);
/* 0138 */ std::uint32_t changePointReached;
/* 013C */ std::uint32_t isChangeProcessed;
/* 0140 */ CRagEffect* master;
/* 0144 */ CTexture** textures;
/* 0148 */ std::uint32_t playWaveName;
/* 014C */ vector3d changeFlags;
/* 0158 */ std::uint32_t chRadiSpeed;
/* 015C */ std::uint32_t isDisappear;
/* 0160 */ float transform[12];
/* 0190 */ float rotTransform[12];
/* 01C0 */ std::uint32_t argb;
/* 01C4 */ std::uint32_t renderFlag;
/* 01C8 */ unsigned char useRenderFlag[4];
/* 01CC */ std::uint32_t type;
/* 01D0 */ int count;
/* 01D4 */ std::uint32_t chCnt;
/* 01D8 */ int colorCycleIndex;
/* 01DC */ std::uint32_t pattern;
/* 01E0 */ int stateCnt;
/* 01E4 */ int duration;
/* 01E8 */ int animSpeed;
/* 01EC */ int fadeInCnt;
/* 01F0 */ int fadeOutCnt;
/* 01F4 */ int numSegment;
/* 01F8 */ int validAngle;
/* 01FC */ std::uint32_t RGBCycleCnt;
/* 0200 */ int changePoint;
/* 0204 */ unsigned totalTexture;
/* 0208 */ std::uint32_t playWaveType;
/* 020C */ unsigned char unknown_020C[40];
/* 0234 */ std::uint32_t RGBCycleDelay;
/* 0238 */ std::uint32_t commonPattern;
/* 023C */ int red;
/* 0240 */ int green;
/* 0244 */ int blue;
/* 0248 */ int redSpeed;
/* 024C */ int greenSpeed;
/* 0250 */ int blueSpeed;
/* 0254 */ unsigned char repeatAnim;
/* 0255 */ unsigned char unknown_0255[3];
/* 0258 */ std::vector<float> chPoint;
/* 0264 */ std::vector<float> chVal1;
/* 0270 */ std::vector<float> chVal2;
/* 027C */ std::vector<float> chVal3;
/* 0288 */ float arcAngle;
/* 028C */ std::uint32_t minRadius;
/* 0290 */ float rotAxis[3];
/* 029C */ float changeSpeed;
/* 02A0 */ float changeAccel;
/* 02A4 */ vector3d changeSpeed3d;
/* 02B0 */ vector3d changeAccel3d;
/* 02BC */ float speed;
/* 02C0 */ float accel;
/* 02C4 */ float changeWidthAccel;
/* 02C8 */ float changeWidthSpeed;
/* 02CC */ float changeHeightSpeed;
/* 02D0 */ float changeHeightAccel;
/* 02D4 */ float maxAlpha;
/* 02D8 */ float minAlpha;
/* 02DC */ std::uint32_t u1Bits;
/* 02E0 */ float u2;
/* 02E4 */ float v1;
/* 02E8 */ float v2;
/* 02EC */ float gravSpeed;
/* 02F0 */ float gravAccel;
/* 02F4 */ float innerSize;
/* 02F8 */ float outerSize;
/* 02FC */ float innerSpeed;
/* 0300 */ float outerSpeed;
/* 0304 */ float innerAccel;
/* 0308 */ float outerAccel;
/* 030C */ float longitude;
/* 0310 */ float latitude;
/* 0314 */ float roll;
/* 0318 */ float size;
/* 031C */ float sizeSpeed;
/* 0320 */ float sizeAccel;
/* 0324 */ float alpha;
/* 0328 */ float alphaSpeed;
/* 032C */ float alphaDelta;
/* 0330 */ float longSpeed;
/* 0334 */ float latiSpeed;
/* 0338 */ float rollSpeed;
/* 033C */ float longAccel;
/* 0340 */ float latiAccel;
/* 0344 */ float rollAccel;
/* 0348 */ float radius;
/* 034C */ float radiusSpeed;
/* 0350 */ float radiusAccel;
/* 0354 */ float widthSize;
/* 0358 */ float widthSpeed;
/* 035C */ float widthAccel;
/* 0360 */ float heightSize;
/* 0364 */ float heightSpeed;
/* 0368 */ float heightAccel;
/* 036C */ float maxHeightSize;
/* 0370 */ vector3d speed3d;
/* 037C */ vector3d orgPos;
/* 0388 */ vector3d deltaPos;
/* 0394 */ vector3d deltaPos2;
/* 03A0 */ vector3d deltaPos3;
/* 03AC */ vector3d deltaPosAccel;
/* 03B8 */ vector3d segPos[4];
/* 03E8 */ EffectPrimitiveSlot slots[4];
/* 06B8 */ EffectPrimitiveRecord records[50];
/* 2210 */ RenderTriangle triangles[512];
/* FA10 */ std::uint32_t spriteLiftLow;
/* FA14 */ std::uint32_t spriteLiftHigh;
};
class CActRes;
struct EffectPrimitiveObject {
/* 0000 */ RenderObjectState render;
/* 0138 */ EffectPrimitiveState state;
CActRes* ActionResource();
bool AdvanceFrame();
};
void __stdcall Get_Angle(float x, float y, std::int16_t* angle);
static_assert(sizeof(EffectPrimitiveRecord) == 140);
static_assert(sizeof(EffectPrimitiveSlot) == 0xB4);
#if defined(_WIN32) && !defined(_WIN64)
static_assert(offsetof(EffectPrimitiveRecord, corners) == 0xC);
static_assert(offsetof(EffectPrimitiveRecord, matrix) == 0x48);
static_assert(offsetof(EffectPrimitiveRecord, color) == 0x88);
static_assert(offsetof(EffectPrimitiveSlot, height) == 0x14);
static_assert(offsetof(EffectPrimitiveSlot, flag1) == 0x68);
static_assert(offsetof(EffectPrimitiveSlot, vecBNow) == 0x84);
static_assert(sizeof(EffectPrimitiveState) == 0xF8E0);
#endif
#endif