Batch #14943 by ragnarok-clanker: no function's compiled code changes; checked with 741 compiled unit(s), including every includer of Source/ActorPickNode.h, Source/Client/Browser/BrowserClientSite.h, Source/Client/Browser/BrowserPopupDispatch.h, Source/Client/Mode/CGameMode.h, Source/Client/Mode/CLoginMode.h, Source/Client/Mode/CMode.h, Source/Client/Mode/ModeDragState.h, Source/Client/Replay.h, Source/Client/Session.h, Source/Client/Stove/StoveMgr.h, Source/Contents/AchievementMgr.h, Source/Contents/ActorNameCard.h, Source/Contents/Actors/CharacterRender.h, Source/Contents/Actors/EffectActors.h, Source/Contents/Actors/GameActor.h, Source/Contents/Actors/GrannyGameActor.h, Source/Contents/Actors/GroundScope.h, Source/Contents/Actors/Item.h, Source/Contents/Actors/Npc.h, Source/Contents/Actors/Pc.h, Source/Contents/Actors/RenderObjectState.h, Source/Contents/Actors/Skill.h, Source/Contents/AdventureGuideMgr.h, Source/Contents/Camera/Camera.h, Source/Contents/Camera/CameraState.h, Source/Contents/CashEmotionMgr.h, Source/Contents/Configuration/GameSettingsMgr.h, Source/Contents/EffectResourceSwitcher.h, Source/Contents/Effects/AMachineEffect.h, Source/Contents/Effects/AcidifiedThrow.h, Source/Contents/Effects/AxeBoomerang.h, Source/Contents/Effects/BlastForge.h, Source/Contents/Effects/CaneOfEvilEyeEffect.h, Source/Contents/Effects/CharacterParticleBundle.h, Source/Contents/Effects/CloudKillEffect.h, Source/Contents/Effects/Effect.h, Source/Contents/Effects/EffectActor.h, Source/Contents/Effects/EffectEmitter.h, Source/Contents/Effects/EffectMaker.h, Source/Contents/Effects/EffectPrimitiveState.h, Source/Contents/Effects/FuumaShouakuEffect.h, Source/Contents/Effects/GravityControlEffect.h, Source/Contents/Effects/HealSpEffect.h, Source/Contents/Effects/Level99Effect.h, Source/Contents/Effects/MapChainEffect.h, Source/Contents/Effects/MonsterSkillEffects.h, Source/Contents/Effects/MsgEffect.h, Source/Contents/Effects/NyanggrassEffect.h, Source/Contents/Effects/Particle.h, Source/Contents/Effects/PowderingEffect.h, Source/Contents/Effects/RagEffectState.h, Source/Contents/Effects/RectUpEffect.h, Source/Contents/Effects/ShadowExceedEffect.h, Source/Contents/Effects/SkillEffects.h, Source/Contents/Effects/SpriteParticle.h, Source/Contents/Effects/StormCannonEffect.h, Source/Contents/Effects/ThrowEffects.h, Source/Contents/EntryQueueMgr.h, Source/Contents/EquipmentResourceMgr.h, Source/Contents/FlyingShipRouteInfo.h, Source/Contents/Ground/GroundGeometry.h, Source/Contents/GuildInfo.h, Source/Contents/Items/ItemDescription.h, Source/Contents/Items/ItemInfo.h, Source/Contents/MapSkyMgr.h, Source/Contents/Messenger/MessengerWindows.h, Source/Contents/Models/ModelNode.h, Source/Contents/NavigationManager.h, Source/Contents/Party/AdventurerAgencyMgr.h, Source/Contents/RDamageVar.h, Source/Contents/RenewQuestMgr.h, Source/Contents/ReputeMgr.h, Source/Contents/RodexMailStore.h, Source/Contents/RouletteMgr.h, Source/Contents/Schedule/Schedule.h, Source/Contents/SignBoard/SignBoard.h, Source/Contents/Skills/ClientSkills.h, Source/Contents/Skills/PlayerSkillBundle.h, Source/Contents/Skills/SkillInfo.h, Source/Contents/SpriteLayerDrawing.h, Source/Contents/TipBoxTitles.h, Source/Contents/UserData/AccountLinkedUserDataMgr.h, Source/Contents/UserData/NormalItemSlots.h, Source/Contents/World/World.h, Source/Contents/WorldView/WorldViewData.h, Source/Render/Primitives/LightmappedPrimitive.h, Source/Render/Primitives/RenderPrimitive.h, Source/Render/Renderer.h, Source/Render/Textures/SpritePixels.h, Source/Render/Textures/Texture.h, Source/Resource/EZeffectResource.h, Source/Resource/Models/AnimatedModelResource.h, Source/Resource/Models/GrannyModelResource.h, Source/Resource/Sprites/ActionResource.h, Source/Resource/World/GroundResource.h, Source/Resource/World/WorldResource.h, Source/Resource/XmlNode.h, Source/UI/AdventureGuide/UIAdventureGuide.h, Source/UI/Buttons/UIBmpRadioBtn.h, Source/UI/Buttons/UIDescriptRace.h, Source/UI/Buttons/UIItemTagButton.h, Source/UI/Buttons/UISlotBmpButton.h, Source/UI/Buttons/UISpriteButton.h, Source/UI/Buttons/UITVTextButton.h, Source/UI/Buttons/UITextureButton.h, Source/UI/CashEmotion/UICashEmotionListWnd.h, Source/UI/CashEmotion/UICashEmotionPack.h, Source/UI/CashShop/UICashShopWnd.h, Source/UI/Chat/UIChatRoomMakeWnd.h, Source/UI/Chat/UIChatRoomTitle.h, Source/UI/Chat/UINewChatWnd.h, Source/UI/Chat/UISubChatHisWnd.h, Source/UI/Chat/UISubChatMiniWnd.h, Source/UI/Chat/UIWhisperWnd.h, Source/UI/Clan/UIClanWnd.h, Source/UI/Dialogs/UIBookWnd.h, Source/UI/Dialogs/UIChooseWarpWnd.h, Source/UI/Dialogs/UIMenuWnd.h, Source/UI/Dialogs/UIMiniMapWnd.h, Source/UI/Dialogs/UIMinimapZoomWnd.h, Source/UI/Dialogs/UINpcEditDialogWnd.h, Source/UI/Dialogs/UIPasswordWnd.h, Source/UI/Dialogs/UISayDialogWnd.h, Source/UI/Dialogs/UISelectCartWnd.h, Source/UI/Dialogs/UITipboxWnd.h, Source/UI/Edit/UIEditBoxEx.h, Source/UI/Edit/UIEditCtrl.h, Source/UI/Edit/UIEditCtrl_Currency.h, Source/UI/Edit/UIItemTagCtrl.h, Source/UI/Enchant/EnchantUI.h, Source/UI/Exchange/UIExchangeUI.h, Source/UI/FrameSkin.h, Source/UI/GameSettings/GameSettingsUI.h, Source/UI/Gauges/UIPcGage.h, Source/UI/Guild/UIGuildHelperWnd.h, Source/UI/Guild/UIGuildWnd.h, Source/UI/Guild/UIGuild_Storage_Log.h, Source/UI/Item/UIEquipmentPropertiesWnd.h, Source/UI/Item/UIItemBaseWnd.h, Source/UI/Item/UIItemPurchaseWnd.h, Source/UI/Item/UIItemSellWnd2.h, Source/UI/Item/UIItemShopWnd.h, Source/UI/Item/UIItemShopWnd2.h, Source/UI/Item/UIItemStoreFindWnd.h, Source/UI/Item/UIItemStoreSubWnd.h, Source/UI/Item/UIItemStoreWnd.h, Source/UI/Item/UIItemWnd.h, Source/UI/Item/UIMerchantItemLogWnd.h, Source/UI/Item/UIParaItemShopWnd.h, Source/UI/Items/UICardItemIllustWnd.h, Source/UI/Items/UIEquipWnd.h, Source/UI/Items/UIExchangeWnd.h, Source/UI/Items/UIGameItem.h, Source/UI/Items/UIItemCollectionWnd.h, Source/UI/Items/UIItemIdentifyWnd.h, Source/UI/Items/UIItemParamChangeDisplayWnd.h, Source/UI/Items/UISwapEquipmentWnd.h, Source/UI/Layout/WindowGeometry.h, Source/UI/Lists/UIChatHisBox.h, Source/UI/Lists/UIComboBoxV2Wnd.h, Source/UI/Lists/UIImgMenu.h, Source/UI/Lists/UIListBoxID.h, Source/UI/Lists/UIListBoxTemplate.h, Source/UI/Lists/UIMemberListBox.h, Source/UI/Lists/UITabControl.h, Source/UI/Lists/UITagListBox.h, Source/UI/Lists/UITreeView.h, Source/UI/Menu/UIMenuIconWnd.h, Source/UI/Navigation/UINavigationV4Wnd.h, Source/UI/ProbabilityTable/UIProbabilityTable.h, Source/UI/Quest/UIQuestDisplay.h, Source/UI/Quest/UIRenewQuestUI.h, Source/UI/Quest/UIRenewQuestWnd.h, Source/UI/Rodex/UIRodexComposeWnd.h, Source/UI/Rodex/UIRodexInboxWnd.h, Source/UI/RuneSystem/UIRuneSystemWindows.h, Source/UI/RuneSystem/UIRuneSystemWnd.h, Source/UI/Shop/UIMerchantItemMyShopWnd.h, Source/UI/Shop/UIMerchantItemPurchaseMSGWnd.h, Source/UI/Shop/UIMerchantItemPurchaseWnd.h, Source/UI/Shop/UIMerchantItemShopWnd.h, Source/UI/Shop/UIMerchantMirrorItemWnd.h, Source/UI/Shop/UIMerchantShopMakeWnd.h, Source/UI/Shop/UIMerchantShopTitle.h, Source/UI/Skill/UISkillDescribeWnd.h, Source/UI/Skill/UISkillListWnd.h, Source/UI/SkillDelayInfo/SkillDelayInfo.h, Source/UI/StylingShop/UIStylingShopWnd.h, Source/UI/Text/CreateLineInfo.h, Source/UI/Text/UIAchWnd.h, Source/UI/Text/UIBalloonText.h, Source/UI/Text/UINameBalloonText.h, Source/UI/Text/UIStaticTextControl.h, Source/UI/Text/UIString.h, Source/UI/Text/UITextViewerControl.h, Source/UI/UIBarGraph.h, Source/UI/UIBartermarketWnd.h, Source/UI/UIChangeMaterialWnd.h, Source/UI/UIGradeEnchantWnd.h, Source/UI/UILapineScrollBar.h, Source/UI/UIMacroBlackListCheckWnd.h, Source/UI/UIMacroDetectorWnd.h, Source/UI/UIMacroReport.h, Source/UI/UIMacroUserInfoWnd.h, Source/UI/UIPreviewEquipWnd.h, Source/UI/UIRefiningWnd.h, Source/UI/UIScrollWnd.h, Source/UI/UISlotBitmap.h, Source/UI/Window/FuncDrawWNDChar.h, Source/UI/Window/UIBattleMsgOptionWnd.h, Source/UI/Window/UIChatRoomWnd.h, Source/UI/Window/UICollectionSystemWnd.h, Source/UI/Window/UIControl.h, Source/UI/Window/UIHomunInfoWnd.h, Source/UI/Window/UIHotKeyWnd.h, Source/UI/Window/UIJobListWnd.h, Source/UI/Window/UILoginOTPWnd.h, Source/UI/Window/UILoginWnd.h, Source/UI/Window/UIMakeCharWnd.h, Source/UI/Window/UIMonsterDisplayWnd.h, Source/UI/Window/UIMonsterInfoWnd.h, Source/UI/Window/UINavigationHelpWnd.h, Source/UI/Window/UINavigationWnd.h, Source/UI/Window/UINewMakeCharWnd.h, Source/UI/Window/UINewSelectCharWnd.h, Source/UI/Window/UINoticeWnd.h, Source/UI/Window/UIPetInfoWnd.h, Source/UI/Window/UIRegisterMgr.h, Source/UI/Window/UIRoMapWnd.h, Source/UI/Window/UIRodexContentsWnd.h, Source/UI/Window/UISecondCostumeWnd.h, Source/UI/Window/UISeekPartyMBWnd.h, Source/UI/Window/UISeekPartyWnd.h, Source/UI/Window/UISelCharForUServerWnd.h, Source/UI/Window/UISerachStoreInfoWnd.h, Source/UI/Window/UITransMenuWnd.h, Source/UI/Window/UIWindow.h, Source/UI/Window/UIWindowMgr.h, Source/UI/Window/UIWindowMgr.inl, Source/Utility/Lexicon/LexiconSerializer.h.
206 lines
6.6 KiB
C++
206 lines
6.6 KiB
C++
#include "Contents/Effects/FlowerCastingEffect.h"
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#include "Client/Mode/CGameMode.h"
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#include "Client/Mode/ModeMgr.h"
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#include "Contents/Actors/RenderObject.h"
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#include "Contents/Effects/EffectMemoryMgr.h"
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#include "Contents/Effects/Particle.h"
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#include "Contents/Sound/SoundMgr.h"
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#include "Contents/World/World.h"
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#include "Utility/Math/AffineMatrix.h"
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#include <algorithm>
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// OFFSET: 0x00B66870
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// FUNCTION: fn_19059
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void CFlowerCastingEffect::AddRing(int kind) {
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for (int ring = 0; ring < 4; ++ring) {
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for (int segment = 0; segment < 21; ++segment) {
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CParticle* particle = CreateParticle(reinterpret_cast<const vector3d*>(this->position), 5);
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if (!particle) {
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continue;
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}
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particle->effectId = this->id;
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particle->columnIndex = segment;
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particle->rowIndex = ring;
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particle->groupIndex = 1;
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particle->SetTexture("effect\\ring_blue.tga");
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particle->angleParameter = 315;
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particle->alpha = 0;
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float& baseAngle = *reinterpret_cast<float*>(&particle->angleBits);
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if (kind == 0) {
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if (ring == 0) {
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particle->scale = 4.5f;
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particle->phaseParameter = 85;
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particle->speedParameter = 27.0f;
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baseAngle = 0.0f;
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} else if (ring == 1) {
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particle->scale = 5.0f;
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particle->phaseParameter = 80;
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particle->speedParameter = 28.0f;
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baseAngle = 90.0f;
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} else if (ring == 2) {
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particle->scale = 5.5f;
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particle->phaseParameter = 70;
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particle->speedParameter = 29.0f;
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baseAngle = 180.0f;
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} else if (ring == 3) {
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particle->scale = 5.0f;
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particle->phaseParameter = 75;
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particle->speedParameter = 30.0f;
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baseAngle = 270.0f;
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}
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} else if (kind == 1) {
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if (ring == 0) {
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particle->scale = 5.5f;
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particle->phaseParameter = 50;
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particle->speedParameter = 30.0f;
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baseAngle = 90.0f;
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} else if (ring == 1) {
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particle->scale = 6.0f;
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particle->phaseParameter = 55;
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particle->speedParameter = 29.0f;
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baseAngle = 180.0f;
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} else if (ring == 2) {
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particle->scale = 6.5f;
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particle->phaseParameter = 65;
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particle->speedParameter = 28.0f;
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baseAngle = 270.0f;
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} else if (ring == 3) {
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particle->scale = 6.0f;
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particle->phaseParameter = 60;
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particle->speedParameter = 27.0f;
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baseAngle = 0.0f;
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}
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}
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particle->SetColor(100, 100, 255);
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particle->animationParameter = 0.0f;
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*reinterpret_cast<float*>(particle->animationParameters) = particle->speedParameter;
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InitParticleQuad(particle->vertices);
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this->particles.push_back(particle);
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}
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}
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}
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// OFFSET: 0x00B66C60
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// FUNCTION: fn_19060
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void CFlowerCastingEffect::Close() {
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for (auto it = this->particles.begin(); it != this->particles.end(); ++it) {
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FreeParticle(*it);
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}
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this->particles.clear();
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}
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// OFFSET: 0x00B66CA0
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// FUNCTION: fn_19061
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void CFlowerCastingEffect::Open() {
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this->effectLifetime = 400;
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CWorld* world = static_cast<CGameMode*>(g_modeMgr.GetGameMode())->scene;
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const vector3d& player = reinterpret_cast<const CRenderObject*>(world->player)->render.position;
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g_soundMgr->PlayWave("effect\\T_안락한마법.wav", this->position[0] - player.x, 0.0f, this->position[2] - player.z, 250, 40, 1.0f, 0);
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this->AddRing(0);
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this->AddRing(1);
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}
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// OFFSET: 0x00B66D20
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// FUNCTION: fn_19062
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bool CFlowerCastingEffect::IsAlive() {
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return !this->IsFinished();
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}
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// OFFSET: 0x00B66D30
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// FUNCTION: fn_19063
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void CFlowerCastingEffect::OnProcess() {
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for (auto it = this->particles.begin(); it != this->particles.end(); ++it) {
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(*it)->position.x = this->position[0];
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(*it)->position.y = this->position[1];
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(*it)->position.z = this->position[2];
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CParticle* particle = *it;
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if (particle && particle->elapsedFrames > 0) {
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float radius = g_sinTable[particle->elapsedFrames % 90 * 4] * 2.5f + *reinterpret_cast<const float*>(particle->animationParameters);
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particle->speedParameter = radius;
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const int age = particle->elapsedFrames;
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int alpha = particle->alpha;
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if (age > 110) {
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alpha = (std::max)(alpha - 1, 0);
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} else if (age < 20) {
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alpha = (std::min)(alpha + 5, 180);
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}
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particle->alpha = alpha;
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const int segment = particle->columnIndex;
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radius *= g_sinTable[segment * 9];
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if (age <= 90) {
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radius *= g_sinTable[age];
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}
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radius = (std::max)(radius, 0.0f);
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const float baseAngle = *reinterpret_cast<const float*>(&particle->angleBits);
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const int angle = static_cast<int>(static_cast<int>(particle->angleParameter / 20.0f) * segment + baseAngle) % 360;
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const int tilt = particle->phaseParameter;
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const float spread = radius * g_cosTable[tilt];
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const float height = radius * g_sinTable[tilt];
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const float cosine = g_cosTable[angle];
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const float sine = g_sinTable[angle];
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vector3d points[2] = {};
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points[0].x = particle->scale * cosine;
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points[0].y = 0.0f;
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points[0].z = particle->scale * sine;
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points[1].x = points[0].x + spread * cosine;
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points[1].y = 0.0f - height;
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points[1].z = points[0].z + spread * sine;
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particle->vertices[3].x = points[0].x;
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particle->vertices[3].y = points[0].y;
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particle->vertices[3].z = points[0].z;
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particle->vertices[1].x = points[1].x;
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particle->vertices[1].y = points[1].y;
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particle->vertices[1].z = points[1].z;
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if (segment != 0) {
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particle->vertices[0].x = this->lastOuter.x;
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particle->vertices[0].y = this->lastOuter.y;
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particle->vertices[0].z = this->lastOuter.z;
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particle->vertices[2].x = this->lastInner.x;
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particle->vertices[2].y = this->lastInner.y;
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particle->vertices[2].z = this->lastInner.z;
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}
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this->lastInner = points[0];
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this->lastOuter = points[1];
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}
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++(*it)->elapsedFrames;
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}
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}
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// OFFSET: 0x00B671E0
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// FUNCTION: fn_19064
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void CFlowerCastingEffect::Render() {
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for (auto it = this->particles.begin(); it != this->particles.end(); ++it) {
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CParticle* particle = *it;
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if (!particle || particle->columnIndex <= 0) {
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continue;
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}
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const int segment = particle->columnIndex;
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ParticleQuad quad;
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quad.billboard = false;
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quad.unused = false;
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quad.depth = true;
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quad.top = 0.0f;
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quad.bottom = 1.0f;
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quad.left = static_cast<float>(segment - 1) / 21.0f;
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quad.right = static_cast<float>(segment) / 21.0f;
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particle->Render(quad);
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}
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}
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