rodecomp/Source/Contents/Effects/HealEffect.cpp
ragnarok-clanker dc3d5ce1a5 Maintenance: Resubmission of 14942 (gate: three existing in-class helpers whose lines changed lacked an annotation; marked // INLINED
Batch #14943 by ragnarok-clanker: no function's compiled code changes; checked with 741 compiled unit(s), including every includer of Source/ActorPickNode.h, Source/Client/Browser/BrowserClientSite.h, Source/Client/Browser/BrowserPopupDispatch.h, Source/Client/Mode/CGameMode.h, Source/Client/Mode/CLoginMode.h, Source/Client/Mode/CMode.h, Source/Client/Mode/ModeDragState.h, Source/Client/Replay.h, Source/Client/Session.h, Source/Client/Stove/StoveMgr.h, Source/Contents/AchievementMgr.h, Source/Contents/ActorNameCard.h, Source/Contents/Actors/CharacterRender.h, Source/Contents/Actors/EffectActors.h, Source/Contents/Actors/GameActor.h, Source/Contents/Actors/GrannyGameActor.h, Source/Contents/Actors/GroundScope.h, Source/Contents/Actors/Item.h, Source/Contents/Actors/Npc.h, Source/Contents/Actors/Pc.h, Source/Contents/Actors/RenderObjectState.h, Source/Contents/Actors/Skill.h, Source/Contents/AdventureGuideMgr.h, Source/Contents/Camera/Camera.h, Source/Contents/Camera/CameraState.h, Source/Contents/CashEmotionMgr.h, Source/Contents/Configuration/GameSettingsMgr.h, Source/Contents/EffectResourceSwitcher.h, Source/Contents/Effects/AMachineEffect.h, Source/Contents/Effects/AcidifiedThrow.h, Source/Contents/Effects/AxeBoomerang.h, Source/Contents/Effects/BlastForge.h, Source/Contents/Effects/CaneOfEvilEyeEffect.h, Source/Contents/Effects/CharacterParticleBundle.h, Source/Contents/Effects/CloudKillEffect.h, Source/Contents/Effects/Effect.h, Source/Contents/Effects/EffectActor.h, Source/Contents/Effects/EffectEmitter.h, Source/Contents/Effects/EffectMaker.h, Source/Contents/Effects/EffectPrimitiveState.h, Source/Contents/Effects/FuumaShouakuEffect.h, Source/Contents/Effects/GravityControlEffect.h, Source/Contents/Effects/HealSpEffect.h, Source/Contents/Effects/Level99Effect.h, Source/Contents/Effects/MapChainEffect.h, Source/Contents/Effects/MonsterSkillEffects.h, Source/Contents/Effects/MsgEffect.h, Source/Contents/Effects/NyanggrassEffect.h, Source/Contents/Effects/Particle.h, Source/Contents/Effects/PowderingEffect.h, Source/Contents/Effects/RagEffectState.h, Source/Contents/Effects/RectUpEffect.h, Source/Contents/Effects/ShadowExceedEffect.h, Source/Contents/Effects/SkillEffects.h, Source/Contents/Effects/SpriteParticle.h, Source/Contents/Effects/StormCannonEffect.h, Source/Contents/Effects/ThrowEffects.h, Source/Contents/EntryQueueMgr.h, Source/Contents/EquipmentResourceMgr.h, Source/Contents/FlyingShipRouteInfo.h, Source/Contents/Ground/GroundGeometry.h, Source/Contents/GuildInfo.h, Source/Contents/Items/ItemDescription.h, Source/Contents/Items/ItemInfo.h, Source/Contents/MapSkyMgr.h, Source/Contents/Messenger/MessengerWindows.h, Source/Contents/Models/ModelNode.h, Source/Contents/NavigationManager.h, Source/Contents/Party/AdventurerAgencyMgr.h, Source/Contents/RDamageVar.h, Source/Contents/RenewQuestMgr.h, Source/Contents/ReputeMgr.h, Source/Contents/RodexMailStore.h, Source/Contents/RouletteMgr.h, Source/Contents/Schedule/Schedule.h, Source/Contents/SignBoard/SignBoard.h, Source/Contents/Skills/ClientSkills.h, Source/Contents/Skills/PlayerSkillBundle.h, Source/Contents/Skills/SkillInfo.h, Source/Contents/SpriteLayerDrawing.h, Source/Contents/TipBoxTitles.h, Source/Contents/UserData/AccountLinkedUserDataMgr.h, Source/Contents/UserData/NormalItemSlots.h, Source/Contents/World/World.h, Source/Contents/WorldView/WorldViewData.h, Source/Render/Primitives/LightmappedPrimitive.h, Source/Render/Primitives/RenderPrimitive.h, Source/Render/Renderer.h, Source/Render/Textures/SpritePixels.h, Source/Render/Textures/Texture.h, Source/Resource/EZeffectResource.h, Source/Resource/Models/AnimatedModelResource.h, Source/Resource/Models/GrannyModelResource.h, Source/Resource/Sprites/ActionResource.h, Source/Resource/World/GroundResource.h, Source/Resource/World/WorldResource.h, Source/Resource/XmlNode.h, Source/UI/AdventureGuide/UIAdventureGuide.h, Source/UI/Buttons/UIBmpRadioBtn.h, Source/UI/Buttons/UIDescriptRace.h, Source/UI/Buttons/UIItemTagButton.h, Source/UI/Buttons/UISlotBmpButton.h, Source/UI/Buttons/UISpriteButton.h, Source/UI/Buttons/UITVTextButton.h, Source/UI/Buttons/UITextureButton.h, Source/UI/CashEmotion/UICashEmotionListWnd.h, Source/UI/CashEmotion/UICashEmotionPack.h, Source/UI/CashShop/UICashShopWnd.h, Source/UI/Chat/UIChatRoomMakeWnd.h, Source/UI/Chat/UIChatRoomTitle.h, Source/UI/Chat/UINewChatWnd.h, Source/UI/Chat/UISubChatHisWnd.h, Source/UI/Chat/UISubChatMiniWnd.h, Source/UI/Chat/UIWhisperWnd.h, Source/UI/Clan/UIClanWnd.h, Source/UI/Dialogs/UIBookWnd.h, Source/UI/Dialogs/UIChooseWarpWnd.h, Source/UI/Dialogs/UIMenuWnd.h, Source/UI/Dialogs/UIMiniMapWnd.h, Source/UI/Dialogs/UIMinimapZoomWnd.h, Source/UI/Dialogs/UINpcEditDialogWnd.h, Source/UI/Dialogs/UIPasswordWnd.h, Source/UI/Dialogs/UISayDialogWnd.h, Source/UI/Dialogs/UISelectCartWnd.h, Source/UI/Dialogs/UITipboxWnd.h, Source/UI/Edit/UIEditBoxEx.h, Source/UI/Edit/UIEditCtrl.h, Source/UI/Edit/UIEditCtrl_Currency.h, Source/UI/Edit/UIItemTagCtrl.h, Source/UI/Enchant/EnchantUI.h, Source/UI/Exchange/UIExchangeUI.h, Source/UI/FrameSkin.h, Source/UI/GameSettings/GameSettingsUI.h, Source/UI/Gauges/UIPcGage.h, Source/UI/Guild/UIGuildHelperWnd.h, Source/UI/Guild/UIGuildWnd.h, Source/UI/Guild/UIGuild_Storage_Log.h, Source/UI/Item/UIEquipmentPropertiesWnd.h, Source/UI/Item/UIItemBaseWnd.h, Source/UI/Item/UIItemPurchaseWnd.h, Source/UI/Item/UIItemSellWnd2.h, Source/UI/Item/UIItemShopWnd.h, Source/UI/Item/UIItemShopWnd2.h, Source/UI/Item/UIItemStoreFindWnd.h, Source/UI/Item/UIItemStoreSubWnd.h, Source/UI/Item/UIItemStoreWnd.h, Source/UI/Item/UIItemWnd.h, Source/UI/Item/UIMerchantItemLogWnd.h, Source/UI/Item/UIParaItemShopWnd.h, Source/UI/Items/UICardItemIllustWnd.h, Source/UI/Items/UIEquipWnd.h, Source/UI/Items/UIExchangeWnd.h, Source/UI/Items/UIGameItem.h, Source/UI/Items/UIItemCollectionWnd.h, Source/UI/Items/UIItemIdentifyWnd.h, Source/UI/Items/UIItemParamChangeDisplayWnd.h, Source/UI/Items/UISwapEquipmentWnd.h, Source/UI/Layout/WindowGeometry.h, Source/UI/Lists/UIChatHisBox.h, Source/UI/Lists/UIComboBoxV2Wnd.h, Source/UI/Lists/UIImgMenu.h, Source/UI/Lists/UIListBoxID.h, Source/UI/Lists/UIListBoxTemplate.h, Source/UI/Lists/UIMemberListBox.h, Source/UI/Lists/UITabControl.h, Source/UI/Lists/UITagListBox.h, Source/UI/Lists/UITreeView.h, Source/UI/Menu/UIMenuIconWnd.h, Source/UI/Navigation/UINavigationV4Wnd.h, Source/UI/ProbabilityTable/UIProbabilityTable.h, Source/UI/Quest/UIQuestDisplay.h, Source/UI/Quest/UIRenewQuestUI.h, Source/UI/Quest/UIRenewQuestWnd.h, Source/UI/Rodex/UIRodexComposeWnd.h, Source/UI/Rodex/UIRodexInboxWnd.h, Source/UI/RuneSystem/UIRuneSystemWindows.h, Source/UI/RuneSystem/UIRuneSystemWnd.h, Source/UI/Shop/UIMerchantItemMyShopWnd.h, Source/UI/Shop/UIMerchantItemPurchaseMSGWnd.h, Source/UI/Shop/UIMerchantItemPurchaseWnd.h, Source/UI/Shop/UIMerchantItemShopWnd.h, Source/UI/Shop/UIMerchantMirrorItemWnd.h, Source/UI/Shop/UIMerchantShopMakeWnd.h, Source/UI/Shop/UIMerchantShopTitle.h, Source/UI/Skill/UISkillDescribeWnd.h, Source/UI/Skill/UISkillListWnd.h, Source/UI/SkillDelayInfo/SkillDelayInfo.h, Source/UI/StylingShop/UIStylingShopWnd.h, Source/UI/Text/CreateLineInfo.h, Source/UI/Text/UIAchWnd.h, Source/UI/Text/UIBalloonText.h, Source/UI/Text/UINameBalloonText.h, Source/UI/Text/UIStaticTextControl.h, Source/UI/Text/UIString.h, Source/UI/Text/UITextViewerControl.h, Source/UI/UIBarGraph.h, Source/UI/UIBartermarketWnd.h, Source/UI/UIChangeMaterialWnd.h, Source/UI/UIGradeEnchantWnd.h, Source/UI/UILapineScrollBar.h, Source/UI/UIMacroBlackListCheckWnd.h, Source/UI/UIMacroDetectorWnd.h, Source/UI/UIMacroReport.h, Source/UI/UIMacroUserInfoWnd.h, Source/UI/UIPreviewEquipWnd.h, Source/UI/UIRefiningWnd.h, Source/UI/UIScrollWnd.h, Source/UI/UISlotBitmap.h, Source/UI/Window/FuncDrawWNDChar.h, Source/UI/Window/UIBattleMsgOptionWnd.h, Source/UI/Window/UIChatRoomWnd.h, Source/UI/Window/UICollectionSystemWnd.h, Source/UI/Window/UIControl.h, Source/UI/Window/UIHomunInfoWnd.h, Source/UI/Window/UIHotKeyWnd.h, Source/UI/Window/UIJobListWnd.h, Source/UI/Window/UILoginOTPWnd.h, Source/UI/Window/UILoginWnd.h, Source/UI/Window/UIMakeCharWnd.h, Source/UI/Window/UIMonsterDisplayWnd.h, Source/UI/Window/UIMonsterInfoWnd.h, Source/UI/Window/UINavigationHelpWnd.h, Source/UI/Window/UINavigationWnd.h, Source/UI/Window/UINewMakeCharWnd.h, Source/UI/Window/UINewSelectCharWnd.h, Source/UI/Window/UINoticeWnd.h, Source/UI/Window/UIPetInfoWnd.h, Source/UI/Window/UIRegisterMgr.h, Source/UI/Window/UIRoMapWnd.h, Source/UI/Window/UIRodexContentsWnd.h, Source/UI/Window/UISecondCostumeWnd.h, Source/UI/Window/UISeekPartyMBWnd.h, Source/UI/Window/UISeekPartyWnd.h, Source/UI/Window/UISelCharForUServerWnd.h, Source/UI/Window/UISerachStoreInfoWnd.h, Source/UI/Window/UITransMenuWnd.h, Source/UI/Window/UIWindow.h, Source/UI/Window/UIWindowMgr.h, Source/UI/Window/UIWindowMgr.inl, Source/Utility/Lexicon/LexiconSerializer.h.
2026-11-08 16:44:36 +00:00

653 lines
22 KiB
C++

#include "Contents/Effects/HealEffect.h"
#include "Contents/Effects/EffectTypes.h"
#include "Client/Mode/CGameMode.h"
#include "Client/Mode/ModeMgr.h"
#include "Contents/Camera/Camera.h"
#include "Contents/Effects/EffectMemoryMgr.h"
#include "Contents/Effects/Particle.h"
#include "Utility/Math/AffineMatrix.h"
#include <algorithm>
#include <cstdlib>
#include <string>
// OFFSET: 0x00B67310
// FUNCTION: fn_19065
CHealEffect::CHealEffect() : CEffect(-1), columnEdge{}, coneEdge{} {
this->spawnTick = 0;
}
// OFFSET: 0x00B67530
// FUNCTION: fn_19067
void CHealEffect::AddSparks(int kind) {
for (int index = 0; index < 4; ++index) {
CParticle* particle = CreateParticle(reinterpret_cast<const vector3d*>(this->position), 5);
if (!particle) {
continue;
}
particle->effectId = this->id;
particle->columnIndex = index;
particle->rowIndex = 0;
particle->groupIndex = 1;
particle->SetTexture("effect\\pok1.tga");
particle->alpha = 0;
particle->angleBits = 0;
particle->angleParameter = 0;
const int driftZ = (std::max)(rand() % 13, 0);
const int driftX = (std::max)(rand() % 13, 0);
particle->offsetY = 0.0f;
particle->offsetX = static_cast<float>(driftX - 6);
particle->offsetZ = static_cast<float>(driftZ - 6);
particle->SetColor(220, 250, 220);
InitParticleQuad(particle->vertices);
this->sparkParticles.push_back(particle);
switch (kind) {
case 0:
case 3:
case 6:
particle->scale = static_cast<float>((std::max)(rand() % 10, 0)) * 0.1f + 2.0f;
particle->animationParameter = static_cast<float>((std::max)(rand() % 40, 0)) * 0.01f + 0.4f;
break;
case 1:
particle->scale = static_cast<float>((std::max)(rand() % 10, 0)) * 0.1f + 2.0f;
particle->animationParameter = static_cast<float>((std::max)(rand() % 40, 0)) * 0.01f + 0.6f;
break;
case 2:
particle->scale = static_cast<float>((std::max)(rand() % 40, 0)) * 0.1f + 0.4f;
particle->animationParameter = static_cast<float>((std::max)(rand() % 40, 0)) * 0.01f + 0.4f;
break;
case 4:
particle->scale = static_cast<float>((std::max)(rand() % 10, 0)) * 0.1f + 2.0f;
particle->animationParameter = static_cast<float>((std::max)(rand() % 40, 0)) * 0.01f + 0.3f;
break;
case 7:
particle->scale = static_cast<float>((std::max)(rand() % 10, 0)) * 0.1f + 2.0f;
particle->animationParameter = static_cast<float>((std::max)(rand() % 40, 0)) * 0.01f + 0.4f;
particle->SetColor(0, 255, 255);
break;
case 8:
particle->scale = static_cast<float>((std::max)(rand() % 10, 0)) * 0.1f + 2.0f;
particle->animationParameter = static_cast<float>((std::max)(rand() % 40, 0)) * 0.01f + 0.4f;
particle->SetColor(255, 255, 0);
break;
}
}
}
// OFFSET: 0x00B678F0
// FUNCTION: fn_19068
void CHealEffect::AddColumn(int kind) {
const float randomHeight = static_cast<float>((std::max)(rand() % 20, 0)) + 40.0f;
for (int row = 0, angle = 0; angle < 360; ++row, angle += 180) {
const int randomAngle = (std::max)(rand() % 360, 0);
for (int segment = 0; segment < 21; ++segment) {
CParticle* particle = CreateParticle(reinterpret_cast<const vector3d*>(this->position), 5);
if (!particle) {
continue;
}
particle->effectId = this->id;
particle->columnIndex = segment;
particle->rowIndex = row;
particle->groupIndex = 1;
particle->angleParameter = 360;
particle->alpha = 0;
particle->phaseParameter = 90;
particle->animationParameter = 0.0f;
float& baseAngle = *reinterpret_cast<float*>(&particle->angleBits);
switch (kind) {
case 0:
particle->SetTexture("effect\\ring_white.tga");
particle->speedParameter = 60.0f;
baseAngle = static_cast<float>(angle);
particle->scale = static_cast<float>(row) * 0.4f + 4.6f;
particle->SetColor(140, 210, 140);
this->columnLifetime = 60;
break;
case 1:
particle->SetTexture("effect\\ring_white.tga");
particle->speedParameter = 60.0f;
baseAngle = static_cast<float>(angle);
particle->scale = static_cast<float>(row) * 0.4f + 4.6f;
particle->SetColor(140, 210, 140);
this->columnLifetime = 40;
break;
case 2:
particle->SetTexture("effect\\alpha_down.tga");
particle->speedParameter = 90.0f;
baseAngle = static_cast<float>(angle);
particle->scale = static_cast<float>(row) * 0.1f + 4.2f;
particle->SetColor(140, 210, 140);
this->columnLifetime = 40;
break;
case 3:
particle->SetTexture("effect\\alpha_down.tga");
particle->speedParameter = randomHeight;
baseAngle = static_cast<float>(randomAngle);
particle->scale = static_cast<float>((std::max)(rand() % 100, 0)) * 0.005f + 4.5f + static_cast<float>(row) * 0.2f;
particle->SetColor(255, 255, 255);
this->columnLifetime = 30;
break;
case 4:
particle->SetTexture("effect\\alpha_down.tga");
particle->speedParameter = static_cast<float>((std::max)(rand() % 20, 0) * row) + 40.0f;
baseAngle = static_cast<float>(randomAngle);
particle->scale = static_cast<float>(row) * 0.2f + 4.6f;
particle->SetColor(140, 210, 140);
this->columnLifetime = 60;
break;
case 5:
particle->SetTexture("effect\\ring_blue.tga");
particle->speedParameter = 60.0f;
baseAngle = static_cast<float>(angle);
particle->scale = static_cast<float>(row) * 0.4f + 4.6f;
particle->SetColor(100, 100, 255);
this->columnLifetime = 40;
break;
case 6:
particle->SetTexture("effect\\ring_white.tga");
particle->speedParameter = 60.0f;
baseAngle = static_cast<float>(angle);
particle->scale = static_cast<float>(row) * 0.4f + 4.6f;
particle->SetColor(115, 25, 115);
this->columnLifetime = 60;
break;
case 7:
particle->SetTexture("effect\\alpha_down.tga");
particle->speedParameter = static_cast<float>((std::max)(rand() % 20, 0) * row) + 40.0f;
baseAngle = static_cast<float>(randomAngle);
particle->scale = static_cast<float>(row) * 0.2f + 4.6f;
particle->SetColor(0, 255, 255);
this->columnLifetime = 60;
break;
case 8:
particle->SetTexture("effect\\alpha_down.tga");
particle->speedParameter = static_cast<float>((std::max)(rand() % 20, 0) * row) + 40.0f;
baseAngle = static_cast<float>(randomAngle);
particle->scale = static_cast<float>(row) * 0.2f + 4.6f;
particle->SetColor(255, 255, 0);
this->columnLifetime = 60;
break;
}
InitParticleQuad(particle->vertices);
this->columnParticles.push_back(particle);
}
}
}
// OFFSET: 0x00B67D10
// FUNCTION: fn_19069
void CHealEffect::AddCone(int kind) {
for (int row = 0, tilt = 50; tilt > 46; ++row, tilt -= 2) {
const int randomAngle = (std::max)(rand() % 360, 0);
for (int segment = 0; segment < 21; ++segment) {
CParticle* particle = CreateParticle(reinterpret_cast<const vector3d*>(this->position), 5);
if (!particle) {
continue;
}
particle->effectId = this->id;
particle->columnIndex = segment;
particle->rowIndex = row;
particle->groupIndex = 1;
particle->angleParameter = 360;
particle->alpha = 0;
particle->animationParameter = 0.0f;
float& baseAngle = *reinterpret_cast<float*>(&particle->angleBits);
switch (kind) {
case 0:
particle->SetTexture("effect\\ring_white.tga");
baseAngle = static_cast<float>(randomAngle);
particle->speedParameter = 12.0f;
particle->scale = static_cast<float>(row) * 0.2f + 5.0f;
particle->phaseParameter = tilt;
particle->SetColor(140, 210, 140);
this->coneLifetime = 60;
break;
case 1:
particle->SetTexture("effect\\ring_white.tga");
baseAngle = static_cast<float>(randomAngle);
particle->speedParameter = 18.0f;
particle->scale = static_cast<float>(row) * 0.2f + 5.0f;
particle->phaseParameter = tilt;
particle->SetColor(140, 210, 140);
this->coneLifetime = 40;
break;
case 2:
particle->SetTexture("effect\\alpha_down.tga");
baseAngle = static_cast<float>(randomAngle);
particle->speedParameter = 10.0f;
particle->scale = static_cast<float>(row) * 0.1f + 5.3f;
particle->phaseParameter = tilt - 4;
particle->SetColor(140, 210, 140);
this->coneLifetime = 30;
break;
case 5:
particle->SetTexture("effect\\ring_blue.tga");
baseAngle = static_cast<float>(randomAngle);
particle->speedParameter = 18.0f;
particle->scale = static_cast<float>(row) * 0.2f + 5.0f;
particle->phaseParameter = tilt;
particle->SetColor(100, 100, 255);
this->coneLifetime = 40;
break;
}
InitParticleQuad(particle->vertices);
this->coneParticles.push_back(particle);
}
}
}
// OFFSET: 0x00B67F90
// FUNCTION: fn_19070
void CHealEffect::UpdateParticleVertices(CParticle* particle) {
if (!particle) {
return;
}
CGameMode* gameMode = static_cast<CGameMode*>(g_modeMgr.GetGameMode());
if (std::string(gameMode->mapName) == "ecl_fild01.rsw") {
if (particle->alpha > 100) {
particle->alpha = 100;
}
}
const float scale = particle->scale;
vector3d points[4] = {};
const int angle = particle->angleParameter;
points[0].x = scale * g_cosTable[angle % 360];
points[0].y = 0.0f;
points[0].z = scale * g_sinTable[angle % 360];
points[1].x = scale * g_cosTable[(angle + 90) % 360];
points[1].y = 0.0f;
points[1].z = scale * g_sinTable[(angle + 90) % 360];
points[2].x = scale * g_cosTable[(angle + 180) % 360];
points[2].y = 0.0f;
points[2].z = scale * g_sinTable[(angle + 180) % 360];
points[3].x = scale * g_cosTable[(angle + 270) % 360];
points[3].y = 0.0f;
points[3].z = scale * g_sinTable[(angle + 270) % 360];
this->RotateToCamera(points);
const float baseX = particle->offsetX;
const float baseY = particle->offsetY;
const float baseZ = particle->offsetZ;
particle->vertices[0].x = baseX + points[3].x;
particle->vertices[0].y = baseY + points[3].y;
particle->vertices[0].z = baseZ + points[3].z;
particle->vertices[1].x = baseX + points[0].x;
particle->vertices[1].y = baseY + points[0].y;
particle->vertices[1].z = baseZ + points[0].z;
particle->vertices[2].x = baseX + points[2].x;
particle->vertices[2].y = baseY + points[2].y;
particle->vertices[2].z = baseZ + points[2].z;
particle->vertices[3].x = baseX + points[1].x;
particle->vertices[3].y = baseY + points[1].y;
particle->vertices[3].z = baseZ + points[1].z;
}
// OFFSET: 0x00B686D0
// FUNCTION: fn_19071
void CHealEffect::Close() {
for (auto it = this->columnParticles.begin(); it != this->columnParticles.end(); ++it) {
FreeParticle(*it);
}
this->columnParticles.clear();
for (auto it = this->coneParticles.begin(); it != this->coneParticles.end(); ++it) {
FreeParticle(*it);
}
this->coneParticles.clear();
for (auto it = this->sparkParticles.begin(); it != this->sparkParticles.end(); ++it) {
FreeParticle(*it);
}
this->sparkParticles.clear();
}
// OFFSET: 0x00B69050
// FUNCTION: fn_19075
bool CHealEffect::IsAlive() {
return !this->IsFinished();
}
// OFFSET: 0x00B68770
// FUNCTION: fn_19072
void CHealEffect::Open() {
this->effectLifetime = 100;
}
// OFFSET: 0x00B68780
// FUNCTION: fn_19073
void CHealEffect::InitEvents() {
switch (this->id) {
case EF_ABSORBSPIRITS:
this->AddEvent(0, "effect\\흡기.wav", 0, 0);
break;
case EF_HEAL:
case EF_HEAL2:
case EF_HEAL3:
case EF_HEAL4:
this->AddEvent(0, "_heal_effect.wav", 0, 0);
break;
}
}
// OFFSET: 0x00B68830
// FUNCTION: fn_19074
void CHealEffect::SpawnParticles() {
switch (this->id) {
case EF_HEAL:
if (this->spawnTick == 0) {
this->AddColumn(4);
}
if (this->spawnTick <= 50 && this->spawnTick % 6 == 0) {
this->AddSparks(4);
}
break;
case EF_HEAL2:
if (this->spawnTick == 0) {
this->AddColumn(0);
this->AddCone(0);
}
if (this->spawnTick <= 50 && this->spawnTick % 6 == 0) {
this->AddSparks(0);
}
break;
case EF_HEAL3:
if (this->spawnTick == 0) {
this->AddColumn(3);
}
if (this->spawnTick <= 25 && this->spawnTick % 6 == 0) {
this->AddSparks(3);
}
break;
case EF_ABSORBSPIRITS:
if (this->spawnTick == 0) {
this->AddColumn(5);
this->AddCone(5);
}
break;
case EF_HEAL4:
if (this->spawnTick == 0) {
this->AddColumn(1);
this->AddCone(1);
}
if (this->spawnTick == 1) {
this->AddColumn(2);
this->AddCone(2);
}
if (this->spawnTick <= 50 && this->spawnTick % 6 == 0) {
this->AddSparks(1);
}
if (this->spawnTick <= 50 && this->spawnTick % 9 == 2) {
this->AddSparks(2);
}
break;
case 1113:
if (this->spawnTick == 0) {
this->AddColumn(6);
}
if (this->spawnTick <= 50 && this->spawnTick % 6 == 0) {
this->AddSparks(6);
}
break;
case 1143:
if (this->spawnTick == 0) {
this->AddColumn(7);
}
if (this->spawnTick <= 50 && this->spawnTick % 6 == 0) {
this->AddSparks(7);
}
break;
case 1144:
if (this->spawnTick == 0) {
this->AddColumn(8);
}
if (this->spawnTick <= 50 && this->spawnTick % 6 == 0) {
this->AddSparks(8);
}
break;
}
++this->spawnTick;
}
// OFFSET: 0x00B69160
// FUNCTION: fn_19076
void CHealEffect::OnProcess() {
this->SpawnParticles();
for (auto it = this->columnParticles.begin(); it != this->columnParticles.end(); ++it) {
CParticle* particle = *it;
particle->position.x = this->position[0];
particle->position.y = this->position[1];
particle->position.z = this->position[2];
if (particle) {
const int age = particle->elapsedFrames;
int alpha = particle->alpha;
if (this->columnLifetime < 0 || age < this->columnLifetime) {
if (age < 16) {
alpha = (std::min)(alpha + 5, 180);
}
} else {
alpha = (std::max)(alpha - 2, 0);
}
particle->alpha = alpha;
const int segment = particle->columnIndex;
float height = particle->speedParameter * 0.25f * g_sinTable[((4 - particle->rowIndex) * age + segment * 34) % 360] + particle->speedParameter * 0.75f;
if (particle->elapsedFrames < 91) {
height *= g_sinTable[particle->elapsedFrames];
}
height = (std::max)(height, 0.0f);
const float baseAngle = *reinterpret_cast<const float*>(&particle->angleBits);
const int angle = static_cast<int>(static_cast<float>(static_cast<int>(static_cast<float>(particle->angleParameter) / 20.0f) * segment) + baseAngle) % 360;
const float tiltCos = g_cosTable[particle->phaseParameter];
const float cosine = g_cosTable[angle];
const float sine = g_sinTable[angle];
const float tiltSin = g_sinTable[particle->phaseParameter];
const float bottomX = particle->scale * cosine;
const float bottomZ = particle->scale * sine;
particle->vertices[3].x = bottomX;
particle->vertices[3].y = 0.0f;
particle->vertices[3].z = bottomZ;
const float topX = bottomX + height * tiltCos * cosine;
const float topY = 0.0f - height * tiltSin;
const float topZ = bottomZ + height * tiltCos * sine;
particle->vertices[1].x = topX;
particle->vertices[1].y = topY;
particle->vertices[1].z = topZ;
if (segment != 0) {
particle->vertices[0].x = this->columnEdge[1].x;
particle->vertices[0].y = this->columnEdge[1].y;
particle->vertices[0].z = this->columnEdge[1].z;
particle->vertices[2].x = this->columnEdge[0].x;
particle->vertices[2].y = this->columnEdge[0].y;
particle->vertices[2].z = this->columnEdge[0].z;
}
this->columnEdge[1].x = topX;
this->columnEdge[1].y = topY;
this->columnEdge[0].x = bottomX;
this->columnEdge[0].y = 0.0f;
this->columnEdge[0].z = bottomZ;
this->columnEdge[1].z = topZ;
}
++particle->elapsedFrames;
}
for (auto it = this->coneParticles.begin(); it != this->coneParticles.end(); ++it) {
CParticle* particle = *it;
particle->position.x = this->position[0];
particle->position.y = this->position[1];
particle->position.z = this->position[2];
if (particle) {
const int age = particle->elapsedFrames;
int alpha = particle->alpha;
if (this->coneLifetime < 0 || age < this->coneLifetime) {
if (age < 16) {
alpha = (std::min)(alpha + 5, 180);
}
} else {
alpha = (std::max)(alpha - 2, 0);
}
particle->alpha = alpha;
const int segment = particle->columnIndex;
float height = particle->speedParameter * 0.25f * g_sinTable[((segment * 17 + age) * 2) % 360] + particle->speedParameter * 0.75f;
if (age < 91) {
height *= g_sinTable[age];
}
height = (std::max)(height, 0.0f);
const float baseAngle = *reinterpret_cast<const float*>(&particle->angleBits);
const int angle = static_cast<int>(static_cast<float>(static_cast<int>(static_cast<float>(particle->angleParameter) / 20.0f) * segment) + baseAngle) % 360;
const float tiltCos = g_cosTable[particle->phaseParameter];
const float cosine = g_cosTable[angle];
const float sine = g_sinTable[angle];
const float tiltSin = g_sinTable[particle->phaseParameter];
const float bottomX = particle->scale * cosine;
const float bottomZ = particle->scale * sine;
particle->vertices[3].y = 0.0f;
particle->vertices[3].x = bottomX;
particle->vertices[3].z = bottomZ;
const float topY = 0.0f - height * tiltSin;
const float topX = height * tiltCos * cosine + bottomX;
const float topZ = bottomZ + height * tiltCos * sine;
particle->vertices[1].y = topY;
particle->vertices[1].x = topX;
particle->vertices[1].z = topZ;
if (segment != 0) {
particle->vertices[0].x = this->coneEdge[1].x;
particle->vertices[0].y = this->coneEdge[1].y;
particle->vertices[0].z = this->coneEdge[1].z;
particle->vertices[2].x = this->coneEdge[0].x;
particle->vertices[2].y = this->coneEdge[0].y;
particle->vertices[2].z = this->coneEdge[0].z;
}
this->coneEdge[0].x = bottomX;
this->coneEdge[0].y = 0.0f;
this->coneEdge[0].z = bottomZ;
this->coneEdge[1].x = topX;
this->coneEdge[1].y = topY;
this->coneEdge[1].z = topZ;
}
++particle->elapsedFrames;
}
for (auto it = this->sparkParticles.begin(); it != this->sparkParticles.end(); ++it) {
CParticle* particle = *it;
particle->position.x = this->position[0];
particle->position.y = this->position[1];
particle->position.z = this->position[2];
if (particle) {
particle->angleParameter += particle->angleParameter - 5 >= 0 ? -5 : 355;
int alpha = particle->alpha;
if (particle->elapsedFrames < 11) {
alpha += 15;
} else if (this->id != 312) {
const int segment = particle->columnIndex;
if ((5 - segment) * 7 == particle->elapsedFrames || 36 - segment * 7 == particle->elapsedFrames) {
particle->SetTexture("effect\\pok3.tga");
} else {
particle->SetTexture("effect\\pok1.tga");
}
}
particle->alpha = (std::max)(alpha - 3, 0);
particle->offsetX -= 0.0f;
particle->offsetY -= particle->animationParameter;
particle->offsetZ -= 0.0f;
}
this->UpdateParticleVertices(particle);
++particle->elapsedFrames;
}
}
// OFFSET: 0x00B69BC0
// FUNCTION: fn_19077
void CHealEffect::Render() {
for (auto it = this->columnParticles.begin(); it != this->columnParticles.end(); ++it) {
CParticle* particle = *it;
if (particle && particle->columnIndex > 0) {
const int segment = particle->columnIndex;
ParticleQuad quad;
quad.billboard = false;
quad.unused = false;
quad.depth = true;
quad.top = 0.0f;
quad.bottom = 1.0f;
quad.left = static_cast<float>(segment - 1) / 21.0f;
quad.right = static_cast<float>(segment) / 21.0f;
particle->Render(quad);
}
}
for (auto it = this->coneParticles.begin(); it != this->coneParticles.end(); ++it) {
CParticle* particle = *it;
if (particle && particle->columnIndex > 0) {
const int segment = particle->columnIndex;
ParticleQuad quad;
quad.billboard = false;
quad.unused = false;
quad.depth = true;
quad.top = 0.0f;
quad.bottom = 1.0f;
quad.left = static_cast<float>(segment - 1) / 21.0f;
quad.right = static_cast<float>(segment) / 21.0f;
particle->Render(quad);
}
}
for (auto it = this->sparkParticles.begin(); it != this->sparkParticles.end(); ++it) {
if (*it) {
(*it)->Render(false, 0.0f, 1.0f, 0.0f, 1.0f, false, true);
}
}
}
// OFFSET: 0x00B69E30
// FUNCTION: fn_19078
void CHealEffect::RotateToCamera(vector3d* points) {
const int yaw = 360 - static_cast<int>(static_cast<CGameMode*>(g_modeMgr.GetGameMode())->camera->camera.yaw);
const int pitch = (450 - static_cast<int>(static_cast<CGameMode*>(g_modeMgr.GetGameMode())->camera->camera.pitch)) % 360;
for (int i = 0; i < 4; ++i) {
const float z = points[i].z;
points[i].z = z * g_cosTable[pitch] - points[i].y * g_sinTable[pitch];
points[i].y = points[i].y * g_cosTable[pitch] + z * g_sinTable[pitch];
}
for (int i = 0; i < 4; ++i) {
const float x = points[i].x;
points[i].x = x * g_cosTable[yaw] - points[i].z * g_sinTable[yaw];
points[i].z = points[i].z * g_cosTable[yaw] + x * g_sinTable[yaw];
}
}