rodecomp/Source/Contents/Effects/LightSphereEffect.cpp
ragnarok-clanker dc3d5ce1a5 Maintenance: Resubmission of 14942 (gate: three existing in-class helpers whose lines changed lacked an annotation; marked // INLINED
Batch #14943 by ragnarok-clanker: no function's compiled code changes; checked with 741 compiled unit(s), including every includer of Source/ActorPickNode.h, Source/Client/Browser/BrowserClientSite.h, Source/Client/Browser/BrowserPopupDispatch.h, Source/Client/Mode/CGameMode.h, Source/Client/Mode/CLoginMode.h, Source/Client/Mode/CMode.h, Source/Client/Mode/ModeDragState.h, Source/Client/Replay.h, Source/Client/Session.h, Source/Client/Stove/StoveMgr.h, Source/Contents/AchievementMgr.h, Source/Contents/ActorNameCard.h, Source/Contents/Actors/CharacterRender.h, Source/Contents/Actors/EffectActors.h, Source/Contents/Actors/GameActor.h, Source/Contents/Actors/GrannyGameActor.h, Source/Contents/Actors/GroundScope.h, Source/Contents/Actors/Item.h, Source/Contents/Actors/Npc.h, Source/Contents/Actors/Pc.h, Source/Contents/Actors/RenderObjectState.h, Source/Contents/Actors/Skill.h, Source/Contents/AdventureGuideMgr.h, Source/Contents/Camera/Camera.h, Source/Contents/Camera/CameraState.h, Source/Contents/CashEmotionMgr.h, Source/Contents/Configuration/GameSettingsMgr.h, Source/Contents/EffectResourceSwitcher.h, Source/Contents/Effects/AMachineEffect.h, Source/Contents/Effects/AcidifiedThrow.h, Source/Contents/Effects/AxeBoomerang.h, Source/Contents/Effects/BlastForge.h, Source/Contents/Effects/CaneOfEvilEyeEffect.h, Source/Contents/Effects/CharacterParticleBundle.h, Source/Contents/Effects/CloudKillEffect.h, Source/Contents/Effects/Effect.h, Source/Contents/Effects/EffectActor.h, Source/Contents/Effects/EffectEmitter.h, Source/Contents/Effects/EffectMaker.h, Source/Contents/Effects/EffectPrimitiveState.h, Source/Contents/Effects/FuumaShouakuEffect.h, Source/Contents/Effects/GravityControlEffect.h, Source/Contents/Effects/HealSpEffect.h, Source/Contents/Effects/Level99Effect.h, Source/Contents/Effects/MapChainEffect.h, Source/Contents/Effects/MonsterSkillEffects.h, Source/Contents/Effects/MsgEffect.h, Source/Contents/Effects/NyanggrassEffect.h, Source/Contents/Effects/Particle.h, Source/Contents/Effects/PowderingEffect.h, Source/Contents/Effects/RagEffectState.h, Source/Contents/Effects/RectUpEffect.h, Source/Contents/Effects/ShadowExceedEffect.h, Source/Contents/Effects/SkillEffects.h, Source/Contents/Effects/SpriteParticle.h, Source/Contents/Effects/StormCannonEffect.h, Source/Contents/Effects/ThrowEffects.h, Source/Contents/EntryQueueMgr.h, Source/Contents/EquipmentResourceMgr.h, Source/Contents/FlyingShipRouteInfo.h, Source/Contents/Ground/GroundGeometry.h, Source/Contents/GuildInfo.h, Source/Contents/Items/ItemDescription.h, Source/Contents/Items/ItemInfo.h, Source/Contents/MapSkyMgr.h, Source/Contents/Messenger/MessengerWindows.h, Source/Contents/Models/ModelNode.h, Source/Contents/NavigationManager.h, Source/Contents/Party/AdventurerAgencyMgr.h, Source/Contents/RDamageVar.h, Source/Contents/RenewQuestMgr.h, Source/Contents/ReputeMgr.h, Source/Contents/RodexMailStore.h, Source/Contents/RouletteMgr.h, Source/Contents/Schedule/Schedule.h, Source/Contents/SignBoard/SignBoard.h, Source/Contents/Skills/ClientSkills.h, Source/Contents/Skills/PlayerSkillBundle.h, Source/Contents/Skills/SkillInfo.h, Source/Contents/SpriteLayerDrawing.h, Source/Contents/TipBoxTitles.h, Source/Contents/UserData/AccountLinkedUserDataMgr.h, Source/Contents/UserData/NormalItemSlots.h, Source/Contents/World/World.h, Source/Contents/WorldView/WorldViewData.h, Source/Render/Primitives/LightmappedPrimitive.h, Source/Render/Primitives/RenderPrimitive.h, Source/Render/Renderer.h, Source/Render/Textures/SpritePixels.h, Source/Render/Textures/Texture.h, Source/Resource/EZeffectResource.h, Source/Resource/Models/AnimatedModelResource.h, Source/Resource/Models/GrannyModelResource.h, Source/Resource/Sprites/ActionResource.h, Source/Resource/World/GroundResource.h, Source/Resource/World/WorldResource.h, Source/Resource/XmlNode.h, Source/UI/AdventureGuide/UIAdventureGuide.h, Source/UI/Buttons/UIBmpRadioBtn.h, Source/UI/Buttons/UIDescriptRace.h, Source/UI/Buttons/UIItemTagButton.h, Source/UI/Buttons/UISlotBmpButton.h, Source/UI/Buttons/UISpriteButton.h, Source/UI/Buttons/UITVTextButton.h, Source/UI/Buttons/UITextureButton.h, Source/UI/CashEmotion/UICashEmotionListWnd.h, Source/UI/CashEmotion/UICashEmotionPack.h, Source/UI/CashShop/UICashShopWnd.h, Source/UI/Chat/UIChatRoomMakeWnd.h, Source/UI/Chat/UIChatRoomTitle.h, Source/UI/Chat/UINewChatWnd.h, Source/UI/Chat/UISubChatHisWnd.h, Source/UI/Chat/UISubChatMiniWnd.h, Source/UI/Chat/UIWhisperWnd.h, Source/UI/Clan/UIClanWnd.h, Source/UI/Dialogs/UIBookWnd.h, Source/UI/Dialogs/UIChooseWarpWnd.h, Source/UI/Dialogs/UIMenuWnd.h, Source/UI/Dialogs/UIMiniMapWnd.h, Source/UI/Dialogs/UIMinimapZoomWnd.h, Source/UI/Dialogs/UINpcEditDialogWnd.h, Source/UI/Dialogs/UIPasswordWnd.h, Source/UI/Dialogs/UISayDialogWnd.h, Source/UI/Dialogs/UISelectCartWnd.h, Source/UI/Dialogs/UITipboxWnd.h, Source/UI/Edit/UIEditBoxEx.h, Source/UI/Edit/UIEditCtrl.h, Source/UI/Edit/UIEditCtrl_Currency.h, Source/UI/Edit/UIItemTagCtrl.h, Source/UI/Enchant/EnchantUI.h, Source/UI/Exchange/UIExchangeUI.h, Source/UI/FrameSkin.h, Source/UI/GameSettings/GameSettingsUI.h, Source/UI/Gauges/UIPcGage.h, Source/UI/Guild/UIGuildHelperWnd.h, Source/UI/Guild/UIGuildWnd.h, Source/UI/Guild/UIGuild_Storage_Log.h, Source/UI/Item/UIEquipmentPropertiesWnd.h, Source/UI/Item/UIItemBaseWnd.h, Source/UI/Item/UIItemPurchaseWnd.h, Source/UI/Item/UIItemSellWnd2.h, Source/UI/Item/UIItemShopWnd.h, Source/UI/Item/UIItemShopWnd2.h, Source/UI/Item/UIItemStoreFindWnd.h, Source/UI/Item/UIItemStoreSubWnd.h, Source/UI/Item/UIItemStoreWnd.h, Source/UI/Item/UIItemWnd.h, Source/UI/Item/UIMerchantItemLogWnd.h, Source/UI/Item/UIParaItemShopWnd.h, Source/UI/Items/UICardItemIllustWnd.h, Source/UI/Items/UIEquipWnd.h, Source/UI/Items/UIExchangeWnd.h, Source/UI/Items/UIGameItem.h, Source/UI/Items/UIItemCollectionWnd.h, Source/UI/Items/UIItemIdentifyWnd.h, Source/UI/Items/UIItemParamChangeDisplayWnd.h, Source/UI/Items/UISwapEquipmentWnd.h, Source/UI/Layout/WindowGeometry.h, Source/UI/Lists/UIChatHisBox.h, Source/UI/Lists/UIComboBoxV2Wnd.h, Source/UI/Lists/UIImgMenu.h, Source/UI/Lists/UIListBoxID.h, Source/UI/Lists/UIListBoxTemplate.h, Source/UI/Lists/UIMemberListBox.h, Source/UI/Lists/UITabControl.h, Source/UI/Lists/UITagListBox.h, Source/UI/Lists/UITreeView.h, Source/UI/Menu/UIMenuIconWnd.h, Source/UI/Navigation/UINavigationV4Wnd.h, Source/UI/ProbabilityTable/UIProbabilityTable.h, Source/UI/Quest/UIQuestDisplay.h, Source/UI/Quest/UIRenewQuestUI.h, Source/UI/Quest/UIRenewQuestWnd.h, Source/UI/Rodex/UIRodexComposeWnd.h, Source/UI/Rodex/UIRodexInboxWnd.h, Source/UI/RuneSystem/UIRuneSystemWindows.h, Source/UI/RuneSystem/UIRuneSystemWnd.h, Source/UI/Shop/UIMerchantItemMyShopWnd.h, Source/UI/Shop/UIMerchantItemPurchaseMSGWnd.h, Source/UI/Shop/UIMerchantItemPurchaseWnd.h, Source/UI/Shop/UIMerchantItemShopWnd.h, Source/UI/Shop/UIMerchantMirrorItemWnd.h, Source/UI/Shop/UIMerchantShopMakeWnd.h, Source/UI/Shop/UIMerchantShopTitle.h, Source/UI/Skill/UISkillDescribeWnd.h, Source/UI/Skill/UISkillListWnd.h, Source/UI/SkillDelayInfo/SkillDelayInfo.h, Source/UI/StylingShop/UIStylingShopWnd.h, Source/UI/Text/CreateLineInfo.h, Source/UI/Text/UIAchWnd.h, Source/UI/Text/UIBalloonText.h, Source/UI/Text/UINameBalloonText.h, Source/UI/Text/UIStaticTextControl.h, Source/UI/Text/UIString.h, Source/UI/Text/UITextViewerControl.h, Source/UI/UIBarGraph.h, Source/UI/UIBartermarketWnd.h, Source/UI/UIChangeMaterialWnd.h, Source/UI/UIGradeEnchantWnd.h, Source/UI/UILapineScrollBar.h, Source/UI/UIMacroBlackListCheckWnd.h, Source/UI/UIMacroDetectorWnd.h, Source/UI/UIMacroReport.h, Source/UI/UIMacroUserInfoWnd.h, Source/UI/UIPreviewEquipWnd.h, Source/UI/UIRefiningWnd.h, Source/UI/UIScrollWnd.h, Source/UI/UISlotBitmap.h, Source/UI/Window/FuncDrawWNDChar.h, Source/UI/Window/UIBattleMsgOptionWnd.h, Source/UI/Window/UIChatRoomWnd.h, Source/UI/Window/UICollectionSystemWnd.h, Source/UI/Window/UIControl.h, Source/UI/Window/UIHomunInfoWnd.h, Source/UI/Window/UIHotKeyWnd.h, Source/UI/Window/UIJobListWnd.h, Source/UI/Window/UILoginOTPWnd.h, Source/UI/Window/UILoginWnd.h, Source/UI/Window/UIMakeCharWnd.h, Source/UI/Window/UIMonsterDisplayWnd.h, Source/UI/Window/UIMonsterInfoWnd.h, Source/UI/Window/UINavigationHelpWnd.h, Source/UI/Window/UINavigationWnd.h, Source/UI/Window/UINewMakeCharWnd.h, Source/UI/Window/UINewSelectCharWnd.h, Source/UI/Window/UINoticeWnd.h, Source/UI/Window/UIPetInfoWnd.h, Source/UI/Window/UIRegisterMgr.h, Source/UI/Window/UIRoMapWnd.h, Source/UI/Window/UIRodexContentsWnd.h, Source/UI/Window/UISecondCostumeWnd.h, Source/UI/Window/UISeekPartyMBWnd.h, Source/UI/Window/UISeekPartyWnd.h, Source/UI/Window/UISelCharForUServerWnd.h, Source/UI/Window/UISerachStoreInfoWnd.h, Source/UI/Window/UITransMenuWnd.h, Source/UI/Window/UIWindow.h, Source/UI/Window/UIWindowMgr.h, Source/UI/Window/UIWindowMgr.inl, Source/Utility/Lexicon/LexiconSerializer.h.
2026-11-08 16:44:36 +00:00

314 lines
9.4 KiB
C++

#include "Contents/Effects/LightSphereEffect.h"
#include "Contents/Effects/EffectTypes.h"
#include "Client/Mode/CGameMode.h"
#include "Client/Mode/ModeMgr.h"
#include "Contents/Camera/Camera.h"
#include "Contents/Effects/EffectMemoryMgr.h"
#include "Contents/Effects/Particle.h"
#include "Utility/Math/AffineMatrix.h"
#include "Utility/Math/Vector3d.h"
#include <cstdlib>
#include <cstring>
// OFFSET: 0x00B6C9F0
// FUNCTION: fn_19103
CLightSphereEffect::CLightSphereEffect() : CEffect(-1), spheres(), rays() {
}
// OFFSET: 0x00B6CB90
// FUNCTION: fn_19105
void CLightSphereEffect::CreateRayParticles(int param) {
for (int c = 0; c < 4; ++c) {
for (int i = 0; i < 80; ++i) {
CParticle* particle = CreateParticle(reinterpret_cast<const vector3d*>(&this->position), 5);
if (particle != nullptr) {
particle->SetTexture("effect\\white02.bmp");
particle->effectId = this->id;
particle->columnIndex = i;
particle->rowIndex = c;
particle->groupIndex = 1;
particle->alpha = 40;
particle->scale = 1.0f;
int r1 = std::rand() % 360;
particle->phaseParameter = r1 < 0 ? 0 : r1;
int r2 = std::rand() % 360;
*reinterpret_cast<float*>(&particle->angleBits) = static_cast<float>(r2 < 0 ? 0 : r2);
int r3 = std::rand() % 360;
particle->angleParameter = r3 < 0 ? 0 : r3;
particle->animationParameter = 10.0f;
*reinterpret_cast<float*>(particle->animationParameters) = static_cast<float>(param);
switch (this->id) {
case EF_LIGHTSPHERE_SUN: {
int randVal = std::rand() % 2;
if (randVal < 0) {
randVal = 0;
}
if (randVal == 0) {
particle->SetColor(0xFF, 0x7C, 0x80);
} else {
particle->SetColor(0xFF, 0x4A, 0x4E);
}
break;
}
case EF_LIGHTSPHERE_MOON: {
int randVal = std::rand() % 2;
if (randVal < 0) {
randVal = 0;
}
if (randVal == 0) {
particle->SetColor(0xFF, 0xFF, 0x9B);
} else {
particle->SetColor(0xFF, 0xFF, 0x37);
}
break;
}
case EF_LIGHTSPHERE_STAR: {
int randVal = std::rand() % 2;
if (randVal < 0) {
randVal = 0;
}
if (randVal == 0) {
particle->SetColor(0x3B, 0xCC, 0xFF);
} else {
particle->SetColor(0x6D, 0x9A, 0xFF);
}
break;
}
default: {
int randVal = std::rand() % 2;
if (randVal < 0) {
randVal = 0;
}
if (randVal == 0) {
particle->SetColor(0x69, 0x69, 0xFF);
} else {
particle->SetColor(0x37, 0x37, 0xFF);
}
break;
}
}
InitParticleQuad(particle->vertices);
this->rays.push_back(particle);
}
}
}
}
// OFFSET: 0x00B6CFF0
// FUNCTION: fn_19106
void CLightSphereEffect::Close() {
for (std::vector<CParticle*>::iterator it = this->spheres.begin(); it != this->spheres.end(); ++it) {
FreeParticle(*it);
}
this->spheres.clear();
for (std::vector<CParticle*>::iterator it = this->rays.begin(); it != this->rays.end(); ++it) {
FreeParticle(*it);
}
this->rays.clear();
}
// OFFSET: 0x00B6D060
// FUNCTION: fn_19107
void CLightSphereEffect::Open() {
for (int i = 0; i < 4; ++i) {
CParticle* particle = CreateParticle(reinterpret_cast<const vector3d*>(&this->position), 5);
if (particle != nullptr) {
particle->SetTexture("effect\\thunder_center.bmp");
particle->effectId = this->id;
particle->columnIndex = i;
particle->rowIndex = 0;
particle->groupIndex = 1;
particle->scale = 3.5f;
particle->alpha = 1;
particle->animationParameter = -10.0f;
*reinterpret_cast<float*>(particle->animationParameters) = 0.0f;
switch (this->id) {
case EF_LIGHTSPHERE_SUN:
particle->SetColor(0xFF, 0x7C, 0x80);
break;
case EF_LIGHTSPHERE_MOON:
particle->SetColor(0xFF, 0xFF, 0x37);
break;
case EF_LIGHTSPHERE_STAR:
particle->SetColor(0x3B, 0xCC, 0xFF);
break;
}
InitParticleQuad(particle->vertices);
this->spheres.push_back(particle);
}
}
this->CreateRayParticles(0);
this->CreateRayParticles(1);
}
// OFFSET: 0x00B6D160
// FUNCTION: fn_19108
bool CLightSphereEffect::IsAlive() {
std::vector<CParticle*>::iterator sphere = this->spheres.begin();
for (; sphere != this->spheres.end(); ++sphere) {
if ((*sphere)->alpha > 0) {
break;
}
}
std::vector<CParticle*>::iterator ray = this->rays.begin();
for (; ray != this->rays.end(); ++ray) {
if ((*ray)->alpha > 0) {
break;
}
}
return sphere != this->spheres.end() || ray != this->rays.end();
}
// OFFSET: 0x00B6D1C0
// FUNCTION: fn_19109
void CLightSphereEffect::OnProcess() {
for (std::vector<CParticle*>::iterator it = this->spheres.begin(); it != this->spheres.end(); ++it) {
CParticle* particle = *it;
vector3d& position = particle->position;
position.x = this->position[0];
position.y = this->position[1];
position.z = this->position[2];
if (particle != nullptr) {
if (particle->elapsedFrames < 300) {
const int alpha = particle->alpha + 1;
particle->alpha = alpha >= 255 ? 255 : alpha;
} else {
const int alpha = particle->alpha - 1;
particle->alpha = alpha < 0 ? 0 : alpha;
}
float& phase = *reinterpret_cast<float*>(particle->animationParameters);
const int spin = (static_cast<int>(phase) + 2) % 360;
phase = static_cast<float>(spin);
const float scale = particle->scale * g_sinTable[spin] * 0.05f + particle->scale;
matrix rotation;
std::memcpy(rotation.values, g_identityMatrix, sizeof(rotation.values));
rotation.MakeXRotation(static_cast<CGameMode*>(g_modeMgr.GetGameMode())->camera->camera.pitch / 180.0f * 3.141592f);
matrix scaling;
std::memcpy(scaling.values, g_identityMatrix, sizeof(scaling.values));
scaling.SetScale(scale, scale, 1.0f);
matrix billboard;
billboard.Compose(scaling, rotation);
matrix translation;
std::memcpy(translation.values, g_identityMatrix, sizeof(translation.values));
translation.MakeTranslate(0.0f, particle->animationParameter, 0.0f);
matrix transform;
transform.Compose(billboard, translation);
particle->transform = transform;
}
++particle->elapsedFrames;
}
for (std::vector<CParticle*>::iterator it = this->rays.begin(); it != this->rays.end(); ++it) {
CParticle* particle = *it;
vector3d& position = particle->position;
position.x = this->position[0];
position.y = this->position[1];
position.z = this->position[2];
if (particle != nullptr) {
float scale = particle->scale;
if (scale < 10.0f) {
scale *= 1.02f;
}
particle->scale = scale;
int alpha = particle->alpha;
if (particle->elapsedFrames > 500) {
--alpha;
if (alpha < 0) {
alpha = 0;
}
}
particle->alpha = alpha;
const int previous = particle->angleParameter;
const int roll = std::rand() % 2;
const int phase = (previous + 1 + (roll < 0 ? 0 : roll)) % 360;
particle->angleParameter = phase;
vector3d points[3]{};
const float radius = particle->scale * g_sinTable[phase] + particle->scale;
const int pitch = particle->phaseParameter;
const int yaw = static_cast<int>(*reinterpret_cast<float*>(&particle->angleBits));
const float flat = radius * g_cosTable[pitch];
points[0].x = flat * g_cosTable[yaw];
points[0].y = radius * g_sinTable[pitch] - particle->animationParameter;
points[0].z = flat * g_sinTable[yaw];
if (*reinterpret_cast<float*>(particle->animationParameters) == 0.0f) {
points[1].x = -0.5f;
points[1].y = -particle->animationParameter;
points[1].z = 0.0f;
points[2].x = 0.5f;
points[2].y = -particle->animationParameter;
points[2].z = 0.0f;
} else {
points[1].x = 0.0f;
points[1].y = -particle->animationParameter;
points[1].z = -0.5f;
points[2].x = 0.0f;
points[2].y = -particle->animationParameter;
points[2].z = 0.5f;
}
particle->vertices[0].x = points[0].x;
particle->vertices[0].y = points[0].y;
particle->vertices[0].z = points[0].z;
particle->vertices[1].x = points[0].x;
particle->vertices[1].y = points[0].y;
particle->vertices[1].z = points[0].z;
particle->vertices[2].x = points[1].x;
particle->vertices[2].y = points[1].y;
particle->vertices[2].z = points[1].z;
particle->vertices[3].x = points[2].x;
particle->vertices[3].y = points[2].y;
particle->vertices[3].z = points[2].z;
}
++particle->elapsedFrames;
}
}
// OFFSET: 0x00B6D990
// FUNCTION: fn_19110
void CLightSphereEffect::Render() {
for (std::vector<CParticle*>::iterator it = this->spheres.begin(); it != this->spheres.end(); ++it) {
CParticle* particle = *it;
if (particle) {
particle->Render(false, 0.0f, 1.0f, 0.0f, 1.0f, false, true);
}
}
for (std::vector<CParticle*>::iterator it = this->rays.begin(); it != this->rays.end(); ++it) {
CParticle* particle = *it;
if (particle) {
particle->Render(false, 0.0f, 1.0f, 0.0f, 1.0f, false, true);
}
}
}