rodecomp/Source/Contents/Effects/MapChainEffect.cpp
ragnarok-clanker dc3d5ce1a5 Maintenance: Resubmission of 14942 (gate: three existing in-class helpers whose lines changed lacked an annotation; marked // INLINED
Batch #14943 by ragnarok-clanker: no function's compiled code changes; checked with 741 compiled unit(s), including every includer of Source/ActorPickNode.h, Source/Client/Browser/BrowserClientSite.h, Source/Client/Browser/BrowserPopupDispatch.h, Source/Client/Mode/CGameMode.h, Source/Client/Mode/CLoginMode.h, Source/Client/Mode/CMode.h, Source/Client/Mode/ModeDragState.h, Source/Client/Replay.h, Source/Client/Session.h, Source/Client/Stove/StoveMgr.h, Source/Contents/AchievementMgr.h, Source/Contents/ActorNameCard.h, Source/Contents/Actors/CharacterRender.h, Source/Contents/Actors/EffectActors.h, Source/Contents/Actors/GameActor.h, Source/Contents/Actors/GrannyGameActor.h, Source/Contents/Actors/GroundScope.h, Source/Contents/Actors/Item.h, Source/Contents/Actors/Npc.h, Source/Contents/Actors/Pc.h, Source/Contents/Actors/RenderObjectState.h, Source/Contents/Actors/Skill.h, Source/Contents/AdventureGuideMgr.h, Source/Contents/Camera/Camera.h, Source/Contents/Camera/CameraState.h, Source/Contents/CashEmotionMgr.h, Source/Contents/Configuration/GameSettingsMgr.h, Source/Contents/EffectResourceSwitcher.h, Source/Contents/Effects/AMachineEffect.h, Source/Contents/Effects/AcidifiedThrow.h, Source/Contents/Effects/AxeBoomerang.h, Source/Contents/Effects/BlastForge.h, Source/Contents/Effects/CaneOfEvilEyeEffect.h, Source/Contents/Effects/CharacterParticleBundle.h, Source/Contents/Effects/CloudKillEffect.h, Source/Contents/Effects/Effect.h, Source/Contents/Effects/EffectActor.h, Source/Contents/Effects/EffectEmitter.h, Source/Contents/Effects/EffectMaker.h, Source/Contents/Effects/EffectPrimitiveState.h, Source/Contents/Effects/FuumaShouakuEffect.h, Source/Contents/Effects/GravityControlEffect.h, Source/Contents/Effects/HealSpEffect.h, Source/Contents/Effects/Level99Effect.h, Source/Contents/Effects/MapChainEffect.h, Source/Contents/Effects/MonsterSkillEffects.h, Source/Contents/Effects/MsgEffect.h, Source/Contents/Effects/NyanggrassEffect.h, Source/Contents/Effects/Particle.h, Source/Contents/Effects/PowderingEffect.h, Source/Contents/Effects/RagEffectState.h, Source/Contents/Effects/RectUpEffect.h, Source/Contents/Effects/ShadowExceedEffect.h, Source/Contents/Effects/SkillEffects.h, Source/Contents/Effects/SpriteParticle.h, Source/Contents/Effects/StormCannonEffect.h, Source/Contents/Effects/ThrowEffects.h, Source/Contents/EntryQueueMgr.h, Source/Contents/EquipmentResourceMgr.h, Source/Contents/FlyingShipRouteInfo.h, Source/Contents/Ground/GroundGeometry.h, Source/Contents/GuildInfo.h, Source/Contents/Items/ItemDescription.h, Source/Contents/Items/ItemInfo.h, Source/Contents/MapSkyMgr.h, Source/Contents/Messenger/MessengerWindows.h, Source/Contents/Models/ModelNode.h, Source/Contents/NavigationManager.h, Source/Contents/Party/AdventurerAgencyMgr.h, Source/Contents/RDamageVar.h, Source/Contents/RenewQuestMgr.h, Source/Contents/ReputeMgr.h, Source/Contents/RodexMailStore.h, Source/Contents/RouletteMgr.h, Source/Contents/Schedule/Schedule.h, Source/Contents/SignBoard/SignBoard.h, Source/Contents/Skills/ClientSkills.h, Source/Contents/Skills/PlayerSkillBundle.h, Source/Contents/Skills/SkillInfo.h, Source/Contents/SpriteLayerDrawing.h, Source/Contents/TipBoxTitles.h, Source/Contents/UserData/AccountLinkedUserDataMgr.h, Source/Contents/UserData/NormalItemSlots.h, Source/Contents/World/World.h, Source/Contents/WorldView/WorldViewData.h, Source/Render/Primitives/LightmappedPrimitive.h, Source/Render/Primitives/RenderPrimitive.h, Source/Render/Renderer.h, Source/Render/Textures/SpritePixels.h, Source/Render/Textures/Texture.h, Source/Resource/EZeffectResource.h, Source/Resource/Models/AnimatedModelResource.h, Source/Resource/Models/GrannyModelResource.h, Source/Resource/Sprites/ActionResource.h, Source/Resource/World/GroundResource.h, Source/Resource/World/WorldResource.h, Source/Resource/XmlNode.h, Source/UI/AdventureGuide/UIAdventureGuide.h, Source/UI/Buttons/UIBmpRadioBtn.h, Source/UI/Buttons/UIDescriptRace.h, Source/UI/Buttons/UIItemTagButton.h, Source/UI/Buttons/UISlotBmpButton.h, Source/UI/Buttons/UISpriteButton.h, Source/UI/Buttons/UITVTextButton.h, Source/UI/Buttons/UITextureButton.h, Source/UI/CashEmotion/UICashEmotionListWnd.h, Source/UI/CashEmotion/UICashEmotionPack.h, Source/UI/CashShop/UICashShopWnd.h, Source/UI/Chat/UIChatRoomMakeWnd.h, Source/UI/Chat/UIChatRoomTitle.h, Source/UI/Chat/UINewChatWnd.h, Source/UI/Chat/UISubChatHisWnd.h, Source/UI/Chat/UISubChatMiniWnd.h, Source/UI/Chat/UIWhisperWnd.h, Source/UI/Clan/UIClanWnd.h, Source/UI/Dialogs/UIBookWnd.h, Source/UI/Dialogs/UIChooseWarpWnd.h, Source/UI/Dialogs/UIMenuWnd.h, Source/UI/Dialogs/UIMiniMapWnd.h, Source/UI/Dialogs/UIMinimapZoomWnd.h, Source/UI/Dialogs/UINpcEditDialogWnd.h, Source/UI/Dialogs/UIPasswordWnd.h, Source/UI/Dialogs/UISayDialogWnd.h, Source/UI/Dialogs/UISelectCartWnd.h, Source/UI/Dialogs/UITipboxWnd.h, Source/UI/Edit/UIEditBoxEx.h, Source/UI/Edit/UIEditCtrl.h, Source/UI/Edit/UIEditCtrl_Currency.h, Source/UI/Edit/UIItemTagCtrl.h, Source/UI/Enchant/EnchantUI.h, Source/UI/Exchange/UIExchangeUI.h, Source/UI/FrameSkin.h, Source/UI/GameSettings/GameSettingsUI.h, Source/UI/Gauges/UIPcGage.h, Source/UI/Guild/UIGuildHelperWnd.h, Source/UI/Guild/UIGuildWnd.h, Source/UI/Guild/UIGuild_Storage_Log.h, Source/UI/Item/UIEquipmentPropertiesWnd.h, Source/UI/Item/UIItemBaseWnd.h, Source/UI/Item/UIItemPurchaseWnd.h, Source/UI/Item/UIItemSellWnd2.h, Source/UI/Item/UIItemShopWnd.h, Source/UI/Item/UIItemShopWnd2.h, Source/UI/Item/UIItemStoreFindWnd.h, Source/UI/Item/UIItemStoreSubWnd.h, Source/UI/Item/UIItemStoreWnd.h, Source/UI/Item/UIItemWnd.h, Source/UI/Item/UIMerchantItemLogWnd.h, Source/UI/Item/UIParaItemShopWnd.h, Source/UI/Items/UICardItemIllustWnd.h, Source/UI/Items/UIEquipWnd.h, Source/UI/Items/UIExchangeWnd.h, Source/UI/Items/UIGameItem.h, Source/UI/Items/UIItemCollectionWnd.h, Source/UI/Items/UIItemIdentifyWnd.h, Source/UI/Items/UIItemParamChangeDisplayWnd.h, Source/UI/Items/UISwapEquipmentWnd.h, Source/UI/Layout/WindowGeometry.h, Source/UI/Lists/UIChatHisBox.h, Source/UI/Lists/UIComboBoxV2Wnd.h, Source/UI/Lists/UIImgMenu.h, Source/UI/Lists/UIListBoxID.h, Source/UI/Lists/UIListBoxTemplate.h, Source/UI/Lists/UIMemberListBox.h, Source/UI/Lists/UITabControl.h, Source/UI/Lists/UITagListBox.h, Source/UI/Lists/UITreeView.h, Source/UI/Menu/UIMenuIconWnd.h, Source/UI/Navigation/UINavigationV4Wnd.h, Source/UI/ProbabilityTable/UIProbabilityTable.h, Source/UI/Quest/UIQuestDisplay.h, Source/UI/Quest/UIRenewQuestUI.h, Source/UI/Quest/UIRenewQuestWnd.h, Source/UI/Rodex/UIRodexComposeWnd.h, Source/UI/Rodex/UIRodexInboxWnd.h, Source/UI/RuneSystem/UIRuneSystemWindows.h, Source/UI/RuneSystem/UIRuneSystemWnd.h, Source/UI/Shop/UIMerchantItemMyShopWnd.h, Source/UI/Shop/UIMerchantItemPurchaseMSGWnd.h, Source/UI/Shop/UIMerchantItemPurchaseWnd.h, Source/UI/Shop/UIMerchantItemShopWnd.h, Source/UI/Shop/UIMerchantMirrorItemWnd.h, Source/UI/Shop/UIMerchantShopMakeWnd.h, Source/UI/Shop/UIMerchantShopTitle.h, Source/UI/Skill/UISkillDescribeWnd.h, Source/UI/Skill/UISkillListWnd.h, Source/UI/SkillDelayInfo/SkillDelayInfo.h, Source/UI/StylingShop/UIStylingShopWnd.h, Source/UI/Text/CreateLineInfo.h, Source/UI/Text/UIAchWnd.h, Source/UI/Text/UIBalloonText.h, Source/UI/Text/UINameBalloonText.h, Source/UI/Text/UIStaticTextControl.h, Source/UI/Text/UIString.h, Source/UI/Text/UITextViewerControl.h, Source/UI/UIBarGraph.h, Source/UI/UIBartermarketWnd.h, Source/UI/UIChangeMaterialWnd.h, Source/UI/UIGradeEnchantWnd.h, Source/UI/UILapineScrollBar.h, Source/UI/UIMacroBlackListCheckWnd.h, Source/UI/UIMacroDetectorWnd.h, Source/UI/UIMacroReport.h, Source/UI/UIMacroUserInfoWnd.h, Source/UI/UIPreviewEquipWnd.h, Source/UI/UIRefiningWnd.h, Source/UI/UIScrollWnd.h, Source/UI/UISlotBitmap.h, Source/UI/Window/FuncDrawWNDChar.h, Source/UI/Window/UIBattleMsgOptionWnd.h, Source/UI/Window/UIChatRoomWnd.h, Source/UI/Window/UICollectionSystemWnd.h, Source/UI/Window/UIControl.h, Source/UI/Window/UIHomunInfoWnd.h, Source/UI/Window/UIHotKeyWnd.h, Source/UI/Window/UIJobListWnd.h, Source/UI/Window/UILoginOTPWnd.h, Source/UI/Window/UILoginWnd.h, Source/UI/Window/UIMakeCharWnd.h, Source/UI/Window/UIMonsterDisplayWnd.h, Source/UI/Window/UIMonsterInfoWnd.h, Source/UI/Window/UINavigationHelpWnd.h, Source/UI/Window/UINavigationWnd.h, Source/UI/Window/UINewMakeCharWnd.h, Source/UI/Window/UINewSelectCharWnd.h, Source/UI/Window/UINoticeWnd.h, Source/UI/Window/UIPetInfoWnd.h, Source/UI/Window/UIRegisterMgr.h, Source/UI/Window/UIRoMapWnd.h, Source/UI/Window/UIRodexContentsWnd.h, Source/UI/Window/UISecondCostumeWnd.h, Source/UI/Window/UISeekPartyMBWnd.h, Source/UI/Window/UISeekPartyWnd.h, Source/UI/Window/UISelCharForUServerWnd.h, Source/UI/Window/UISerachStoreInfoWnd.h, Source/UI/Window/UITransMenuWnd.h, Source/UI/Window/UIWindow.h, Source/UI/Window/UIWindowMgr.h, Source/UI/Window/UIWindowMgr.inl, Source/Utility/Lexicon/LexiconSerializer.h.
2026-11-08 16:44:36 +00:00

229 lines
7.9 KiB
C++

#include "Contents/Effects/MapChainEffect.h"
#include "Client/Mode/CGameMode.h"
#include "Client/Mode/ModeMgr.h"
#include "Contents/Camera/Camera.h"
#include "Contents/Effects/EffectMemoryMgr.h"
#include "Contents/Effects/Particle.h"
#include "Utility/Math/AffineMatrix.h"
#include <cstring>
// OFFSET: 0x00B4A9E0
// FUNCTION: fn_18945
CMapChainEffect::CMapChainEffect()
: CEffect(1024), particles(), chainModeA(2), chainModeB(2), chainModeC(2), chainModeD(2), chainModeE(2) {
}
// OFFSET: 0x00B4AB90
// FUNCTION: fn_18947
void CMapChainEffect::CreateChainParticles(int param) {
int local8 = 0;
for (int localC = 0; localC < 360; localC += 60, ++local8) {
for (int i = 0; i < 21; ++i) {
CParticle* particle = CreateParticle(reinterpret_cast<const vector3d*>(&this->position), 5);
if (particle != nullptr) {
particle->rowIndex = local8;
particle->effectId = this->id;
particle->columnIndex = i;
particle->groupIndex = 1;
particle->speedParameter = 10.0f;
particle->scale = 14.0f;
*reinterpret_cast<float*>(&particle->angleBits) = static_cast<float>(localC);
particle->phaseParameter = param;
particle->alpha = 255;
particle->angleParameter = 60;
particle->animationParameter = -14.0f;
*reinterpret_cast<float*>(particle->animationParameters) = 1.0f;
particle->destinationBlend = 6;
InitParticleQuad(particle->vertices);
particle->SetTexture("effect\\hero_005.tga");
this->particles.push_back(particle);
}
}
}
int localC2 = 6;
for (int local82 = 0; local82 < 360; local82 += 60, ++localC2) {
for (int i = 0; i < 21; ++i) {
CParticle* particle = CreateParticle(reinterpret_cast<const vector3d*>(&this->position), 5);
if (particle != nullptr) {
particle->rowIndex = localC2;
particle->effectId = this->id;
particle->columnIndex = i;
particle->groupIndex = 1;
particle->speedParameter = 10.0f;
particle->scale = 14.0f;
*reinterpret_cast<float*>(&particle->angleBits) = static_cast<float>(local82);
particle->phaseParameter = param;
particle->alpha = 255;
particle->angleParameter = 60;
particle->animationParameter = -14.0f;
*reinterpret_cast<float*>(particle->animationParameters) = 1.0f;
particle->sourceBlend = 5;
particle->destinationBlend = 7;
InitParticleQuad(particle->vertices);
particle->SetTexture("effect\\hero_005.tga");
this->particles.push_back(particle);
}
}
}
}
// OFFSET: 0x00B4AFA0
// FUNCTION: fn_18948
void CMapChainEffect::Close() {
for (std::vector<CParticle*>::iterator it = this->particles.begin(); it != this->particles.end(); ++it) {
FreeParticle(*it);
}
this->particles.clear();
}
// OFFSET: 0x00B4AFE0
// FUNCTION: fn_18949
void CMapChainEffect::Open() {
this->CreateChainParticles(25);
this->CreateChainParticles(50);
this->CreateChainParticles(95);
this->CreateChainParticles(120);
this->CreateChainParticles(165);
}
// OFFSET: 0x00B4B0A0
// FUNCTION: fn_18950
void CMapChainEffect::ResetParticles() {
const char* base = reinterpret_cast<const char*>(this);
for (std::vector<CParticle*>::iterator it = this->particles.begin(); it != this->particles.end(); ++it) {
CParticle* particle = *it;
particle->flags = 5;
particle->position.x = this->position[0];
particle->position.y = this->position[1];
particle->position.z = this->position[2];
particle->speedParameter = *reinterpret_cast<const float*>(base + 0x44);
particle->scale = *reinterpret_cast<const float*>(base + 0x48);
particle->alpha = *reinterpret_cast<const int*>(base + 0x54);
particle->animationParameter = *reinterpret_cast<const float*>(base + 0x5C);
*reinterpret_cast<float*>(particle->animationParameters) = *reinterpret_cast<const float*>(base + 0x60);
particle->sourceBlend = 5;
particle->destinationBlend = 7;
InitParticleQuad(particle->vertices);
particle->elapsedFrames = 0;
}
}
// OFFSET: 0x00B4B130
// FUNCTION: fn_18951
bool CMapChainEffect::IsAlive() {
return this->ActorExists();
}
// OFFSET: 0x00B4B140
// FUNCTION: fn_18952
void CMapChainEffect::OnProcess() {
for (std::vector<CParticle*>::iterator it = this->particles.begin(); it != this->particles.end(); ++it) {
CParticle* particle = *it;
particle->position.x = this->position[0];
particle->position.y = this->position[1];
particle->position.z = this->position[2];
if (particle) {
float& angle = *reinterpret_cast<float*>(&particle->angleBits);
const float speed = *reinterpret_cast<const float*>(particle->animationParameters);
angle += speed;
if (angle >= 360.0f) {
angle -= 360.0f;
}
if (particle->rowIndex > 5) {
int delta = -3;
if (particle->elapsedFrames % 600 <= 250) {
delta = 3;
}
particle->alpha += delta;
if (particle->alpha > 255) {
particle->alpha = 255;
} else if (particle->alpha < 0) {
particle->alpha = 0;
}
}
const CView* view = static_cast<CGameMode*>(g_modeMgr.GetGameMode())->camera;
matrix rotation;
std::memcpy(rotation.values, g_identityMatrix, sizeof(rotation.values));
rotation.MakeYRotation(view->camera.yaw / -180.0f * 3.141592f);
particle->transform = rotation;
const int segment = particle->columnIndex;
const int index = static_cast<int>(static_cast<float>(static_cast<int>(particle->angleParameter / 20.0f) * segment) + angle) % 360;
vector3d points[4] = {};
const int tilt = particle->phaseParameter;
const float sinIndex = g_sinTable[index];
const float cosIndex = g_cosTable[index];
const float sinTilt = g_sinTable[tilt];
const float cosTilt = g_cosTable[tilt];
const float termX = (sinTilt * particle->scale) * cosIndex;
const float termZ = (particle->scale * cosTilt) * cosIndex;
const float widthCos = particle->speedParameter * cosTilt;
const float widthSin = particle->speedParameter * sinTilt;
const float v1x = (termX - widthCos) + 0.0f;
const float v3x = (termX + widthCos) + 0.0f;
const float v1y = (particle->scale * sinIndex - 0.0f) + particle->animationParameter;
const float v3y = (particle->scale * sinIndex + 0.0f) + particle->animationParameter;
const float v1z = (termZ + widthSin) + 0.0f;
const float v3z = (termZ - widthSin) + 0.0f;
particle->vertices[1].x = v1x;
particle->vertices[1].y = v1y;
particle->vertices[1].z = v1z;
particle->vertices[3].x = v3x;
particle->vertices[3].y = v3y;
particle->vertices[3].z = v3z;
if (segment != 0) {
particle->vertices[0].x = this->corners[1].x;
particle->vertices[0].y = this->corners[1].y;
particle->vertices[0].z = this->corners[1].z;
particle->vertices[2].x = this->corners[0].x;
particle->vertices[2].y = this->corners[0].y;
particle->vertices[2].z = this->corners[0].z;
}
this->corners[1].x = v1x;
this->corners[1].y = v1y;
this->corners[1].z = v1z;
this->corners[0].x = v3x;
this->corners[0].y = v3y;
this->corners[0].z = v3z;
}
++particle->elapsedFrames;
}
}
// OFFSET: 0x00B4B740
// FUNCTION: fn_18953
void CMapChainEffect::Render() {
for (std::vector<CParticle*>::iterator it = this->particles.begin(); it != this->particles.end(); ++it) {
CParticle* particle = *it;
if (particle && particle->columnIndex > 0) {
if (particle->rowIndex < 6) {
particle->destinationBlend = 6;
}
ParticleQuad quad;
quad.billboard = false;
quad.top = 0.0f;
quad.bottom = 1.0f;
quad.left = static_cast<float>(particle->columnIndex - 1) / 21.0f;
quad.right = static_cast<float>(particle->columnIndex) / 21.0f;
quad.unused = true;
quad.depth = true;
particle->Render(quad);
}
}
}