rodecomp/Source/Contents/Effects/MonsterSkillEffects.h
ragnarok-clanker dc3d5ce1a5 Maintenance: Resubmission of 14942 (gate: three existing in-class helpers whose lines changed lacked an annotation; marked // INLINED
Batch #14943 by ragnarok-clanker: no function's compiled code changes; checked with 741 compiled unit(s), including every includer of Source/ActorPickNode.h, Source/Client/Browser/BrowserClientSite.h, Source/Client/Browser/BrowserPopupDispatch.h, Source/Client/Mode/CGameMode.h, Source/Client/Mode/CLoginMode.h, Source/Client/Mode/CMode.h, Source/Client/Mode/ModeDragState.h, Source/Client/Replay.h, Source/Client/Session.h, Source/Client/Stove/StoveMgr.h, Source/Contents/AchievementMgr.h, Source/Contents/ActorNameCard.h, Source/Contents/Actors/CharacterRender.h, Source/Contents/Actors/EffectActors.h, Source/Contents/Actors/GameActor.h, Source/Contents/Actors/GrannyGameActor.h, Source/Contents/Actors/GroundScope.h, Source/Contents/Actors/Item.h, Source/Contents/Actors/Npc.h, Source/Contents/Actors/Pc.h, Source/Contents/Actors/RenderObjectState.h, Source/Contents/Actors/Skill.h, Source/Contents/AdventureGuideMgr.h, Source/Contents/Camera/Camera.h, Source/Contents/Camera/CameraState.h, Source/Contents/CashEmotionMgr.h, Source/Contents/Configuration/GameSettingsMgr.h, Source/Contents/EffectResourceSwitcher.h, Source/Contents/Effects/AMachineEffect.h, Source/Contents/Effects/AcidifiedThrow.h, Source/Contents/Effects/AxeBoomerang.h, Source/Contents/Effects/BlastForge.h, Source/Contents/Effects/CaneOfEvilEyeEffect.h, Source/Contents/Effects/CharacterParticleBundle.h, Source/Contents/Effects/CloudKillEffect.h, Source/Contents/Effects/Effect.h, Source/Contents/Effects/EffectActor.h, Source/Contents/Effects/EffectEmitter.h, Source/Contents/Effects/EffectMaker.h, Source/Contents/Effects/EffectPrimitiveState.h, Source/Contents/Effects/FuumaShouakuEffect.h, Source/Contents/Effects/GravityControlEffect.h, Source/Contents/Effects/HealSpEffect.h, Source/Contents/Effects/Level99Effect.h, Source/Contents/Effects/MapChainEffect.h, Source/Contents/Effects/MonsterSkillEffects.h, Source/Contents/Effects/MsgEffect.h, Source/Contents/Effects/NyanggrassEffect.h, Source/Contents/Effects/Particle.h, Source/Contents/Effects/PowderingEffect.h, Source/Contents/Effects/RagEffectState.h, Source/Contents/Effects/RectUpEffect.h, Source/Contents/Effects/ShadowExceedEffect.h, Source/Contents/Effects/SkillEffects.h, Source/Contents/Effects/SpriteParticle.h, Source/Contents/Effects/StormCannonEffect.h, Source/Contents/Effects/ThrowEffects.h, Source/Contents/EntryQueueMgr.h, Source/Contents/EquipmentResourceMgr.h, Source/Contents/FlyingShipRouteInfo.h, Source/Contents/Ground/GroundGeometry.h, Source/Contents/GuildInfo.h, Source/Contents/Items/ItemDescription.h, Source/Contents/Items/ItemInfo.h, Source/Contents/MapSkyMgr.h, Source/Contents/Messenger/MessengerWindows.h, Source/Contents/Models/ModelNode.h, Source/Contents/NavigationManager.h, Source/Contents/Party/AdventurerAgencyMgr.h, Source/Contents/RDamageVar.h, Source/Contents/RenewQuestMgr.h, Source/Contents/ReputeMgr.h, Source/Contents/RodexMailStore.h, Source/Contents/RouletteMgr.h, Source/Contents/Schedule/Schedule.h, Source/Contents/SignBoard/SignBoard.h, Source/Contents/Skills/ClientSkills.h, Source/Contents/Skills/PlayerSkillBundle.h, Source/Contents/Skills/SkillInfo.h, Source/Contents/SpriteLayerDrawing.h, Source/Contents/TipBoxTitles.h, Source/Contents/UserData/AccountLinkedUserDataMgr.h, Source/Contents/UserData/NormalItemSlots.h, Source/Contents/World/World.h, Source/Contents/WorldView/WorldViewData.h, Source/Render/Primitives/LightmappedPrimitive.h, Source/Render/Primitives/RenderPrimitive.h, Source/Render/Renderer.h, Source/Render/Textures/SpritePixels.h, Source/Render/Textures/Texture.h, Source/Resource/EZeffectResource.h, Source/Resource/Models/AnimatedModelResource.h, Source/Resource/Models/GrannyModelResource.h, Source/Resource/Sprites/ActionResource.h, Source/Resource/World/GroundResource.h, Source/Resource/World/WorldResource.h, Source/Resource/XmlNode.h, Source/UI/AdventureGuide/UIAdventureGuide.h, Source/UI/Buttons/UIBmpRadioBtn.h, Source/UI/Buttons/UIDescriptRace.h, Source/UI/Buttons/UIItemTagButton.h, Source/UI/Buttons/UISlotBmpButton.h, Source/UI/Buttons/UISpriteButton.h, Source/UI/Buttons/UITVTextButton.h, Source/UI/Buttons/UITextureButton.h, Source/UI/CashEmotion/UICashEmotionListWnd.h, Source/UI/CashEmotion/UICashEmotionPack.h, Source/UI/CashShop/UICashShopWnd.h, Source/UI/Chat/UIChatRoomMakeWnd.h, Source/UI/Chat/UIChatRoomTitle.h, Source/UI/Chat/UINewChatWnd.h, Source/UI/Chat/UISubChatHisWnd.h, Source/UI/Chat/UISubChatMiniWnd.h, Source/UI/Chat/UIWhisperWnd.h, Source/UI/Clan/UIClanWnd.h, Source/UI/Dialogs/UIBookWnd.h, Source/UI/Dialogs/UIChooseWarpWnd.h, Source/UI/Dialogs/UIMenuWnd.h, Source/UI/Dialogs/UIMiniMapWnd.h, Source/UI/Dialogs/UIMinimapZoomWnd.h, Source/UI/Dialogs/UINpcEditDialogWnd.h, Source/UI/Dialogs/UIPasswordWnd.h, Source/UI/Dialogs/UISayDialogWnd.h, Source/UI/Dialogs/UISelectCartWnd.h, Source/UI/Dialogs/UITipboxWnd.h, Source/UI/Edit/UIEditBoxEx.h, Source/UI/Edit/UIEditCtrl.h, Source/UI/Edit/UIEditCtrl_Currency.h, Source/UI/Edit/UIItemTagCtrl.h, Source/UI/Enchant/EnchantUI.h, Source/UI/Exchange/UIExchangeUI.h, Source/UI/FrameSkin.h, Source/UI/GameSettings/GameSettingsUI.h, Source/UI/Gauges/UIPcGage.h, Source/UI/Guild/UIGuildHelperWnd.h, Source/UI/Guild/UIGuildWnd.h, Source/UI/Guild/UIGuild_Storage_Log.h, Source/UI/Item/UIEquipmentPropertiesWnd.h, Source/UI/Item/UIItemBaseWnd.h, Source/UI/Item/UIItemPurchaseWnd.h, Source/UI/Item/UIItemSellWnd2.h, Source/UI/Item/UIItemShopWnd.h, Source/UI/Item/UIItemShopWnd2.h, Source/UI/Item/UIItemStoreFindWnd.h, Source/UI/Item/UIItemStoreSubWnd.h, Source/UI/Item/UIItemStoreWnd.h, Source/UI/Item/UIItemWnd.h, Source/UI/Item/UIMerchantItemLogWnd.h, Source/UI/Item/UIParaItemShopWnd.h, Source/UI/Items/UICardItemIllustWnd.h, Source/UI/Items/UIEquipWnd.h, Source/UI/Items/UIExchangeWnd.h, Source/UI/Items/UIGameItem.h, Source/UI/Items/UIItemCollectionWnd.h, Source/UI/Items/UIItemIdentifyWnd.h, Source/UI/Items/UIItemParamChangeDisplayWnd.h, Source/UI/Items/UISwapEquipmentWnd.h, Source/UI/Layout/WindowGeometry.h, Source/UI/Lists/UIChatHisBox.h, Source/UI/Lists/UIComboBoxV2Wnd.h, Source/UI/Lists/UIImgMenu.h, Source/UI/Lists/UIListBoxID.h, Source/UI/Lists/UIListBoxTemplate.h, Source/UI/Lists/UIMemberListBox.h, Source/UI/Lists/UITabControl.h, Source/UI/Lists/UITagListBox.h, Source/UI/Lists/UITreeView.h, Source/UI/Menu/UIMenuIconWnd.h, Source/UI/Navigation/UINavigationV4Wnd.h, Source/UI/ProbabilityTable/UIProbabilityTable.h, Source/UI/Quest/UIQuestDisplay.h, Source/UI/Quest/UIRenewQuestUI.h, Source/UI/Quest/UIRenewQuestWnd.h, Source/UI/Rodex/UIRodexComposeWnd.h, Source/UI/Rodex/UIRodexInboxWnd.h, Source/UI/RuneSystem/UIRuneSystemWindows.h, Source/UI/RuneSystem/UIRuneSystemWnd.h, Source/UI/Shop/UIMerchantItemMyShopWnd.h, Source/UI/Shop/UIMerchantItemPurchaseMSGWnd.h, Source/UI/Shop/UIMerchantItemPurchaseWnd.h, Source/UI/Shop/UIMerchantItemShopWnd.h, Source/UI/Shop/UIMerchantMirrorItemWnd.h, Source/UI/Shop/UIMerchantShopMakeWnd.h, Source/UI/Shop/UIMerchantShopTitle.h, Source/UI/Skill/UISkillDescribeWnd.h, Source/UI/Skill/UISkillListWnd.h, Source/UI/SkillDelayInfo/SkillDelayInfo.h, Source/UI/StylingShop/UIStylingShopWnd.h, Source/UI/Text/CreateLineInfo.h, Source/UI/Text/UIAchWnd.h, Source/UI/Text/UIBalloonText.h, Source/UI/Text/UINameBalloonText.h, Source/UI/Text/UIStaticTextControl.h, Source/UI/Text/UIString.h, Source/UI/Text/UITextViewerControl.h, Source/UI/UIBarGraph.h, Source/UI/UIBartermarketWnd.h, Source/UI/UIChangeMaterialWnd.h, Source/UI/UIGradeEnchantWnd.h, Source/UI/UILapineScrollBar.h, Source/UI/UIMacroBlackListCheckWnd.h, Source/UI/UIMacroDetectorWnd.h, Source/UI/UIMacroReport.h, Source/UI/UIMacroUserInfoWnd.h, Source/UI/UIPreviewEquipWnd.h, Source/UI/UIRefiningWnd.h, Source/UI/UIScrollWnd.h, Source/UI/UISlotBitmap.h, Source/UI/Window/FuncDrawWNDChar.h, Source/UI/Window/UIBattleMsgOptionWnd.h, Source/UI/Window/UIChatRoomWnd.h, Source/UI/Window/UICollectionSystemWnd.h, Source/UI/Window/UIControl.h, Source/UI/Window/UIHomunInfoWnd.h, Source/UI/Window/UIHotKeyWnd.h, Source/UI/Window/UIJobListWnd.h, Source/UI/Window/UILoginOTPWnd.h, Source/UI/Window/UILoginWnd.h, Source/UI/Window/UIMakeCharWnd.h, Source/UI/Window/UIMonsterDisplayWnd.h, Source/UI/Window/UIMonsterInfoWnd.h, Source/UI/Window/UINavigationHelpWnd.h, Source/UI/Window/UINavigationWnd.h, Source/UI/Window/UINewMakeCharWnd.h, Source/UI/Window/UINewSelectCharWnd.h, Source/UI/Window/UINoticeWnd.h, Source/UI/Window/UIPetInfoWnd.h, Source/UI/Window/UIRegisterMgr.h, Source/UI/Window/UIRoMapWnd.h, Source/UI/Window/UIRodexContentsWnd.h, Source/UI/Window/UISecondCostumeWnd.h, Source/UI/Window/UISeekPartyMBWnd.h, Source/UI/Window/UISeekPartyWnd.h, Source/UI/Window/UISelCharForUServerWnd.h, Source/UI/Window/UISerachStoreInfoWnd.h, Source/UI/Window/UITransMenuWnd.h, Source/UI/Window/UIWindow.h, Source/UI/Window/UIWindowMgr.h, Source/UI/Window/UIWindowMgr.inl, Source/Utility/Lexicon/LexiconSerializer.h.
2026-11-08 16:44:36 +00:00

603 lines
16 KiB
C++

#ifndef RAGNAROK_SOURCE_CONTENTS_EFFECTS_MONSTERSKILLEFFECTS_H
#define RAGNAROK_SOURCE_CONTENTS_EFFECTS_MONSTERSKILLEFFECTS_H
#include "Contents/Effects/Effect.h"
#include "Contents/Effects/EffectEmitter.h"
#include <cstddef>
#include <list>
#include <map>
#include <string>
#include <vector>
class CParticle;
class CCrimsonArrowEffect : public CEffect {
public:
CCrimsonArrowEffect();
void Open() override;
void OnProcess() override;
void Render() override;
void Close() override;
bool IsAlive() override;
/* 00CC */ EZ2STREmitter* emitter;
};
class CRootTwistEffect : public CEffect {
public:
CRootTwistEffect();
void Open() override;
void OnProcess() override;
void Render() override;
bool IsAlive() override;
void InitEvents() override;
void Close() override;
/* 00CC */ std::vector<EZ2STREmitter*> emitters;
};
class CSpriteMableEffect : public CEffect {
public:
CSpriteMableEffect();
void Open() override;
void OnProcess() override;
void Render() override;
bool IsAlive() override;
void Close() override;
/* 00CC */ std::vector<EZ2STREmitter*> emitters;
};
class CStemSpearEffect : public CEffect {
public:
CStemSpearEffect();
void Open() override;
void OnProcess() override;
void Render() override;
bool IsAlive() override;
void Close() override;
/* 00CC */ std::vector<EZ2STREmitter*> emitters;
};
class CSvgSpiritEffect : public CEffect {
public:
CSvgSpiritEffect();
void Open() override;
void OnProcess() override;
void Render() override;
bool IsAlive() override;
void Close() override;
/* 00CC */ EZ2STREmitter* emitter;
};
class CTunaPartyEffect : public CEffect {
public:
CTunaPartyEffect();
void Open() override;
void OnProcess() override;
void Render() override;
bool IsAlive() override;
void Close() override;
/* 00CC */ std::vector<EZ2STREmitter*> emitters;
};
class CCurseOfCubeEffect : public CEffect {
public:
CCurseOfCubeEffect();
void Open() override;
void OnProcess() override;
void Render() override;
bool IsAlive() override;
void Close() override;
virtual void SpawnStart();
virtual void SpawnLoop();
virtual void SpawnShock();
void Restart();
/* 00CC */ std::vector<EZ2STREmitter*> emitters;
/* 00D8 */ int spawnPhase;
/* 00DC */ float viewOffsetX;
/* 00E0 */ float viewOffsetY;
/* 00E4 */ float viewOffsetZ;
};
class CWarningPlaneEffect : public CEffect {
public:
CWarningPlaneEffect();
void Open() override;
void OnProcess() override;
void Render() override;
bool IsAlive() override;
void Close() override;
void AddPlane(vector3d position);
/* 00CC */ std::vector<EZ2STREmitter*> emitters;
/* 00D8 */ unsigned char fadingIn;
/* 00D9 */ unsigned char unknown_00D9[3];
/* 00DC */ unsigned int expireTime;
};
class CCylinderEffect : public CEffect {
public:
CCylinderEffect();
void Open() override;
void OnProcess() override;
void Render() override;
bool IsAlive() override;
void Close() override;
/* 00CC */ unsigned int startTime;
/* 00D0 */ std::vector<EZ2STREmitter*> emitters;
};
class CDancingKnifeEffect : public CEffect {
public:
CDancingKnifeEffect();
void Open() override;
void OnProcess() override;
void Render() override;
bool IsAlive() override;
void Close() override;
void SpawnFirstStrike();
void SpawnSecondStrike();
/* 00CC */ std::vector<EZ2STREmitter*> emitters;
/* 00D8 */ std::vector<EZ2STREmitter*> secondStrikeEmitters;
/* 00E4 */ unsigned char secondStrike;
/* 00E5 */ unsigned char unknown_00E5[3];
};
class CEternalSlashAttackEffect : public CEffect {
public:
CEternalSlashAttackEffect();
void Open() override;
void OnProcess() override;
void Render() override;
bool IsAlive() override;
void Close() override;
/* 00CC */ std::vector<EZ2STREmitter*> emitters;
};
class CEternalSlashCountEffect : public CEffect {
public:
CEternalSlashCountEffect();
void Open() override;
void OnProcess() override;
void Render() override;
bool IsAlive() override;
void Close() override;
/* 00CC */ EZ2STREmitter* emitter;
};
class CFallenAngelEffect : public CEffect {
public:
CFallenAngelEffect();
void Open() override;
void OnProcess() override;
void Render() override;
bool IsAlive() override;
void Close() override;
void SetPosition(vector3d position);
/* 00CC */ EZ2STREmitter* emitter;
/* 00D0 */ float startX;
/* 00D4 */ float startY;
/* 00D8 */ float startZ;
};
class CFloralFlareRoad : public CEffect {
public:
CFloralFlareRoad();
void Open() override;
void OnProcess() override;
void Render() override;
bool IsAlive() override;
void Close() override;
/* 00CC */ EZ2STREmitter* emitter;
/* 00D0 */ std::vector<EZ2STREmitter*> emitters;
};
class CFootprintEffect : public CEffect {
public:
CFootprintEffect();
void Open() override;
void OnProcess() override;
void Render() override;
bool IsAlive() override;
bool IsVisible() override;
void Close() override;
CParticle* SpawnFootprint();
/* 00CC */ std::list<EZ2STREmitter*> emitters;
/* 00D4 */ std::string leftTexture;
/* 00EC */ std::string rightTexture;
/* 0104 */ int unknown_0104;
/* 0108 */ double stepDistance;
/* 0110 */ unsigned char leftFoot;
/* 0111 */ unsigned char unknown_0111[3];
/* 0114 */ vector3d lastPosition;
/* 0120 */ float lastGroundHeight;
/* 0124 */ int unknown_0124;
};
class CFootprintStrEffect : public CEffect {
public:
CFootprintStrEffect();
void Open() override;
void OnProcess() override;
void Render() override;
bool IsAlive() override;
bool IsVisible() override;
void Close() override;
void SpawnFootprint();
/* 00CC */ std::list<EZ2STREmitter*> emitters;
/* 00D4 */ std::list<EZ2STREmitter*> topEmitters;
/* 00DC */ std::string leftBottomFile;
/* 00F4 */ std::string rightBottomFile;
/* 010C */ std::string leftTopFile;
/* 0124 */ std::string rightTopFile;
/* 0140 */ double bottomScale;
/* 0148 */ double topScale;
/* 0150 */ double topHeight;
/* 0158 */ double stepDistance;
/* 0160 */ double footGap;
/* 0168 */ unsigned char adjustAngle;
/* 0169 */ unsigned char leftFoot;
/* 016C */ vector3d lastPosition;
};
class CFromTheAbyssEffect : public CEffect {
public:
struct AbyssParticle {
/* 0000 */ int kind;
/* 0004 */ EZ2STREmitter* emitter;
};
struct AbyssWave {
/* 0000 */ float scale;
/* 0004 */ vector3d offset;
};
CFromTheAbyssEffect();
void UpdateParticle(long long key, AbyssParticle particle);
void SetLevel(long long level);
void OnProcess() override;
void Open() override;
void Render() override;
void Close() override;
bool IsAlive() override;
/* 00CC */ unsigned char unknown_00CC[4];
/* 00D0 */ long long maxLevel;
/* 00D8 */ long long level;
/* 00E0 */ std::map<long long, AbyssWave> waves;
/* 00E8 */ std::map<long long, AbyssParticle> particles;
};
class CParticle;
class CFullScreenEffect : public CEffect {
public:
CFullScreenEffect();
void Open() override;
void Render() override;
bool IsAlive() override;
void Close() override;
/* 00CC */ std::vector<CParticle*> particles;
/* 00D8 */ unsigned char loaded;
/* 00D9 */ unsigned char unknown_00D9[3];
};
class CPetitioEffect : public CEffect {
public:
CPetitioEffect();
void Open() override;
void OnProcess() override;
void Render() override;
void Close() override;
bool IsAlive() override;
/* 00CC */ std::vector<EZ2STREmitter*> emitters;
};
class CPneumaticusProcellaEffect : public CEffect {
public:
CPneumaticusProcellaEffect();
void Open() override;
void OnProcess() override;
void Render() override;
void Close() override;
/* 00CC */ EZ2STREmitter* emitter;
/* 00D0 */ std::vector<EZ2STREmitter*> emitters;
};
class CRandomHitEffect : public CEffect {
public:
CRandomHitEffect();
void Open() override;
void OnProcess() override;
void Render() override;
void Close() override;
// INLINED
bool IsAlive() override {
return this->active;
}
/* 00CC */ bool active;
/* 00CD */ unsigned char unknown_00CD[3];
/* 00D0 */ EZ2STREmitter* emitter;
};
class CRandomOptEffect : public CEffect {
public:
CRandomOptEffect();
void Open() override;
void OnProcess() override;
void Render() override;
bool IsAlive() override;
void SetColor(int red, int green, int blue) override;
void SetParticleTexture(std::string name) override;
void Close() override;
void Init();
/* 00CC */ vector3d offsets[2];
/* 00E4 */ std::vector<CParticle*> particles;
};
class CRichsCoinEffect : public CEffect {
public:
CRichsCoinEffect();
void Open() override;
void OnProcess() override;
void Render() override;
bool IsAlive() override;
void Close() override;
/* 00CC */ std::vector<CParticle*> particles;
/* 00D8 */ std::vector<CParticle*> coins;
/* 00E4 */ int coinCount;
};
class CSavageImpactEffect : public CEffect {
public:
CSavageImpactEffect();
void Open() override;
void OnProcess() override;
void Render() override;
bool IsAlive() override;
void Close() override;
/* 00CC */ EZ2STREmitter* emitter;
/* 00D0 */ vector3d offset;
};
class CServantWeaponEffect : public CEffect {
public:
CServantWeaponEffect();
void Open() override;
void OnProcess() override;
void Render() override;
bool IsAlive() override;
void Close() override;
void SetShoot(int column);
void SetPhantomShot(long long column);
void SetSignShot(int column);
/* 00CC */ vector3d offsets[5];
/* 0108 */ EZ2STREmitter* emitters[3][5];
};
class CServantWeaponNewEffect : public CEffect {
public:
CServantWeaponNewEffect();
~CServantWeaponNewEffect() override;
bool IsAlive() override;
void Open() override;
void OnProcess() override;
void Render() override;
void Close() override;
void AddWeapon();
EZ2STREmitter* CreateShot(float angle, int skill);
void Shoot(int skill);
/* 00CC */ std::list<EZ2STREmitter*> emitters;
/* 00D4 */ std::list<EZ2STREmitter*> trails;
};
class CSevereRainStorm : public CEffect {
public:
CSevereRainStorm();
~CSevereRainStorm() override;
void Open() override;
void OnProcess() override;
void Render() override;
void Close() override;
bool IsAlive() override;
void SpawnParticles();
void SpawnCrossRain();
void SpawnGrenades();
void SpawnBombardHits();
void SpawnCrystalRain();
void SpawnSevereRain();
void SpawnTwinklingGalaxy(int index);
void SpawnStarCannon();
void SpawnGalaxyStar();
/* 00CC */ std::list<EZ2STREmitter*> emitters;
/* 00D4 */ int elapsedFrames;
};
class CGaleStorm : public CEffect {
public:
CGaleStorm();
void Open() override;
void OnProcess() override;
void Render() override;
bool IsAlive() override;
void Close() override;
void SpawnArrow();
void SpawnStorm();
/* 00CC */ std::vector<EZ2STREmitter*> emitters;
union {
struct {
/* 00D8 */ int countLow;
/* 00DC */ int countHigh;
};
/* 00D8 */ long long count;
};
};
class CJupitelThunderHit : public CEffect {
public:
CJupitelThunderHit();
void Open() override;
void OnProcess() override;
void Render() override;
bool IsAlive() override;
void Close() override;
void SpawnHit();
void SpawnSpark();
/* 00CC */ std::vector<EZ2STREmitter*> emitters;
/* 00D8 */ std::vector<EZ2STREmitter*> hitEmitters;
/* 00E4 */ std::vector<std::string> textures;
};
class CNewCloudKillEffect : public CEffect {
public:
CNewCloudKillEffect();
~CNewCloudKillEffect() override;
void Open() override;
void OnProcess() override;
void Render() override;
bool IsAlive() override;
void Close() override;
void ResetMistParticle(CParticle* particle);
void ResetCloudParticle(CParticle* particle);
void ResetLightning(CParticle* particle);
void ResetSmokeParticle(CParticle* particle);
/* 00CC */ std::list<EZ2STREmitter*> circleEmitters;
/* 00D4 */ std::list<EZ2STREmitter*> cloudEmitters;
/* 00DC */ std::list<EZ2STREmitter*> smokeEmitters;
/* 00E4 */ std::list<EZ2STREmitter*> lightningEmitters;
/* 00EC */ std::list<EZ2STREmitter*> mistEmitters;
/* 00F4 */ int circleResetTime;
/* 00F8 */ int cloudResetTime;
};
// VTABLE: vt_01909
class CDropItemEffect : public CEffect {
public:
CDropItemEffect();
void Open() override;
void OnProcess() override;
void Render() override;
bool IsAlive() override;
void Close() override;
void InitEvents() override;
void OpenEmitters();
/* 00CC */ int unknown_00CC;
/* 00D0 */ int emitterCount;
/* 00D4 */ std::vector<EZ2STREmitter*> emitters;
/* 00E0 */ std::string soundPath;
/* 00F8 */ std::string soundName;
/* 0110 */ vector3d position;
};
// VTABLE: vt_01908
class CHawkVumerangEffect : public CEffect {
public:
CHawkVumerangEffect();
~CHawkVumerangEffect() override;
void Open() override;
void Render() override;
bool IsAlive() override;
void Close() override;
void OnProcess() override;
/* 00CC */ std::list<EZ2STREmitter*> emitters;
/* 00D4 */ std::list<EZ2STREmitter*> finishedEmitters;
/* 00DC */ int unknown_00DC;
union {
struct {
/* 00E0 */ int countLow;
/* 00E4 */ int countHigh;
};
/* 00E0 */ long long count;
};
/* 00E8 */ double angularRange;
/* 00F0 */ float orbitOffsetX;
/* 00F4 */ float orbitOffsetY;
/* 00F8 */ float orbitOffsetZ;
/* 00FC */ unsigned int startTime;
/* 0100 */ vector3d targetPosition;
/* 010C */ vector3d originPosition;
/* 0118 */ vector3d orbitCenter;
/* 0124 */ int unknown_0124;
/* 0128 */ double orbitRadius;
/* 0130 */ double startAngle;
};
#if defined(_WIN32) && !defined(_WIN64)
static_assert(offsetof(CCrimsonArrowEffect, emitter) == 0xCC);
static_assert(sizeof(CRootTwistEffect) == 0xD8);
static_assert(sizeof(CSvgSpiritEffect) == 0xD0);
static_assert(offsetof(CWarningPlaneEffect, expireTime) == 0xDC);
static_assert(offsetof(CCylinderEffect, emitters) == 0xD0);
static_assert(sizeof(CDancingKnifeEffect) == 0xE8);
static_assert(sizeof(CEternalSlashAttackEffect) == 0xD8);
static_assert(sizeof(CEternalSlashCountEffect) == 0xD0);
static_assert(sizeof(CFallenAngelEffect) == 0xDC);
static_assert(sizeof(CFromTheAbyssEffect) == 0xF0);
static_assert(offsetof(CFromTheAbyssEffect, waves) == 0xE0);
static_assert(offsetof(CFromTheAbyssEffect, particles) == 0xE8);
static_assert(sizeof(CFloralFlareRoad) == 0xDC);
static_assert(offsetof(CFootprintEffect, stepDistance) == 0x108);
static_assert(offsetof(CFootprintEffect, lastPosition) == 0x114);
static_assert(sizeof(CFootprintEffect) == 0x128);
static_assert(sizeof(CFootprintStrEffect) == 0x178);
static_assert(offsetof(CFootprintStrEffect, leftBottomFile) == 0xDC);
static_assert(offsetof(CFootprintStrEffect, rightTopFile) == 0x124);
static_assert(offsetof(CFootprintStrEffect, bottomScale) == 0x140);
static_assert(offsetof(CFootprintStrEffect, lastPosition) == 0x16C);
static_assert(offsetof(CFullScreenEffect, loaded) == 0xD8);
static_assert(sizeof(CFullScreenEffect) == 0xDC);
static_assert(sizeof(CPetitioEffect) == 0xD8);
static_assert(sizeof(CPneumaticusProcellaEffect) == 0xDC);
static_assert(sizeof(CRandomHitEffect) == 0xD4);
static_assert(sizeof(CRandomOptEffect) == 0xF0);
static_assert(sizeof(CRichsCoinEffect) == 0xE8);
static_assert(sizeof(CSavageImpactEffect) == 0xDC);
static_assert(sizeof(CServantWeaponEffect) == 0x144);
static_assert(sizeof(CServantWeaponNewEffect) == 0xDC);
static_assert(sizeof(CSevereRainStorm) == 0xD8);
static_assert(sizeof(CGaleStorm) == 0xE0);
static_assert(offsetof(CGaleStorm, countLow) == 0xD8);
static_assert(sizeof(CJupitelThunderHit) == 0xF0);
static_assert(offsetof(CJupitelThunderHit, textures) == 0xE4);
static_assert(sizeof(CNewCloudKillEffect) == 0xFC);
static_assert(offsetof(CNewCloudKillEffect, circleResetTime) == 0xF4);
static_assert(offsetof(CDropItemEffect, emitters) == 0xD4);
static_assert(offsetof(CDropItemEffect, position) == 0x110);
static_assert(sizeof(CDropItemEffect) == 0x11C);
static_assert(offsetof(CHawkVumerangEffect, finishedEmitters) == 0xD4);
static_assert(offsetof(CHawkVumerangEffect, targetPosition) == 0x100);
static_assert(offsetof(CHawkVumerangEffect, startAngle) == 0x130);
static_assert(sizeof(CHawkVumerangEffect) == 0x138);
#endif
#endif