Batch #14943 by ragnarok-clanker: no function's compiled code changes; checked with 741 compiled unit(s), including every includer of Source/ActorPickNode.h, Source/Client/Browser/BrowserClientSite.h, Source/Client/Browser/BrowserPopupDispatch.h, Source/Client/Mode/CGameMode.h, Source/Client/Mode/CLoginMode.h, Source/Client/Mode/CMode.h, Source/Client/Mode/ModeDragState.h, Source/Client/Replay.h, Source/Client/Session.h, Source/Client/Stove/StoveMgr.h, Source/Contents/AchievementMgr.h, Source/Contents/ActorNameCard.h, Source/Contents/Actors/CharacterRender.h, Source/Contents/Actors/EffectActors.h, Source/Contents/Actors/GameActor.h, Source/Contents/Actors/GrannyGameActor.h, Source/Contents/Actors/GroundScope.h, Source/Contents/Actors/Item.h, Source/Contents/Actors/Npc.h, Source/Contents/Actors/Pc.h, Source/Contents/Actors/RenderObjectState.h, Source/Contents/Actors/Skill.h, Source/Contents/AdventureGuideMgr.h, Source/Contents/Camera/Camera.h, Source/Contents/Camera/CameraState.h, Source/Contents/CashEmotionMgr.h, Source/Contents/Configuration/GameSettingsMgr.h, Source/Contents/EffectResourceSwitcher.h, Source/Contents/Effects/AMachineEffect.h, Source/Contents/Effects/AcidifiedThrow.h, Source/Contents/Effects/AxeBoomerang.h, Source/Contents/Effects/BlastForge.h, Source/Contents/Effects/CaneOfEvilEyeEffect.h, Source/Contents/Effects/CharacterParticleBundle.h, Source/Contents/Effects/CloudKillEffect.h, Source/Contents/Effects/Effect.h, Source/Contents/Effects/EffectActor.h, Source/Contents/Effects/EffectEmitter.h, Source/Contents/Effects/EffectMaker.h, Source/Contents/Effects/EffectPrimitiveState.h, Source/Contents/Effects/FuumaShouakuEffect.h, Source/Contents/Effects/GravityControlEffect.h, Source/Contents/Effects/HealSpEffect.h, Source/Contents/Effects/Level99Effect.h, Source/Contents/Effects/MapChainEffect.h, Source/Contents/Effects/MonsterSkillEffects.h, Source/Contents/Effects/MsgEffect.h, Source/Contents/Effects/NyanggrassEffect.h, Source/Contents/Effects/Particle.h, Source/Contents/Effects/PowderingEffect.h, Source/Contents/Effects/RagEffectState.h, Source/Contents/Effects/RectUpEffect.h, Source/Contents/Effects/ShadowExceedEffect.h, Source/Contents/Effects/SkillEffects.h, Source/Contents/Effects/SpriteParticle.h, Source/Contents/Effects/StormCannonEffect.h, Source/Contents/Effects/ThrowEffects.h, Source/Contents/EntryQueueMgr.h, Source/Contents/EquipmentResourceMgr.h, Source/Contents/FlyingShipRouteInfo.h, Source/Contents/Ground/GroundGeometry.h, Source/Contents/GuildInfo.h, Source/Contents/Items/ItemDescription.h, Source/Contents/Items/ItemInfo.h, Source/Contents/MapSkyMgr.h, Source/Contents/Messenger/MessengerWindows.h, Source/Contents/Models/ModelNode.h, Source/Contents/NavigationManager.h, Source/Contents/Party/AdventurerAgencyMgr.h, Source/Contents/RDamageVar.h, Source/Contents/RenewQuestMgr.h, Source/Contents/ReputeMgr.h, Source/Contents/RodexMailStore.h, Source/Contents/RouletteMgr.h, Source/Contents/Schedule/Schedule.h, Source/Contents/SignBoard/SignBoard.h, Source/Contents/Skills/ClientSkills.h, Source/Contents/Skills/PlayerSkillBundle.h, Source/Contents/Skills/SkillInfo.h, Source/Contents/SpriteLayerDrawing.h, Source/Contents/TipBoxTitles.h, Source/Contents/UserData/AccountLinkedUserDataMgr.h, Source/Contents/UserData/NormalItemSlots.h, Source/Contents/World/World.h, Source/Contents/WorldView/WorldViewData.h, Source/Render/Primitives/LightmappedPrimitive.h, Source/Render/Primitives/RenderPrimitive.h, Source/Render/Renderer.h, Source/Render/Textures/SpritePixels.h, Source/Render/Textures/Texture.h, Source/Resource/EZeffectResource.h, Source/Resource/Models/AnimatedModelResource.h, Source/Resource/Models/GrannyModelResource.h, Source/Resource/Sprites/ActionResource.h, Source/Resource/World/GroundResource.h, Source/Resource/World/WorldResource.h, Source/Resource/XmlNode.h, Source/UI/AdventureGuide/UIAdventureGuide.h, Source/UI/Buttons/UIBmpRadioBtn.h, Source/UI/Buttons/UIDescriptRace.h, Source/UI/Buttons/UIItemTagButton.h, Source/UI/Buttons/UISlotBmpButton.h, Source/UI/Buttons/UISpriteButton.h, Source/UI/Buttons/UITVTextButton.h, Source/UI/Buttons/UITextureButton.h, Source/UI/CashEmotion/UICashEmotionListWnd.h, Source/UI/CashEmotion/UICashEmotionPack.h, Source/UI/CashShop/UICashShopWnd.h, Source/UI/Chat/UIChatRoomMakeWnd.h, Source/UI/Chat/UIChatRoomTitle.h, Source/UI/Chat/UINewChatWnd.h, Source/UI/Chat/UISubChatHisWnd.h, Source/UI/Chat/UISubChatMiniWnd.h, Source/UI/Chat/UIWhisperWnd.h, Source/UI/Clan/UIClanWnd.h, Source/UI/Dialogs/UIBookWnd.h, Source/UI/Dialogs/UIChooseWarpWnd.h, Source/UI/Dialogs/UIMenuWnd.h, Source/UI/Dialogs/UIMiniMapWnd.h, Source/UI/Dialogs/UIMinimapZoomWnd.h, Source/UI/Dialogs/UINpcEditDialogWnd.h, Source/UI/Dialogs/UIPasswordWnd.h, Source/UI/Dialogs/UISayDialogWnd.h, Source/UI/Dialogs/UISelectCartWnd.h, Source/UI/Dialogs/UITipboxWnd.h, Source/UI/Edit/UIEditBoxEx.h, Source/UI/Edit/UIEditCtrl.h, Source/UI/Edit/UIEditCtrl_Currency.h, Source/UI/Edit/UIItemTagCtrl.h, Source/UI/Enchant/EnchantUI.h, Source/UI/Exchange/UIExchangeUI.h, Source/UI/FrameSkin.h, Source/UI/GameSettings/GameSettingsUI.h, Source/UI/Gauges/UIPcGage.h, Source/UI/Guild/UIGuildHelperWnd.h, Source/UI/Guild/UIGuildWnd.h, Source/UI/Guild/UIGuild_Storage_Log.h, Source/UI/Item/UIEquipmentPropertiesWnd.h, Source/UI/Item/UIItemBaseWnd.h, Source/UI/Item/UIItemPurchaseWnd.h, Source/UI/Item/UIItemSellWnd2.h, Source/UI/Item/UIItemShopWnd.h, Source/UI/Item/UIItemShopWnd2.h, Source/UI/Item/UIItemStoreFindWnd.h, Source/UI/Item/UIItemStoreSubWnd.h, Source/UI/Item/UIItemStoreWnd.h, Source/UI/Item/UIItemWnd.h, Source/UI/Item/UIMerchantItemLogWnd.h, Source/UI/Item/UIParaItemShopWnd.h, Source/UI/Items/UICardItemIllustWnd.h, Source/UI/Items/UIEquipWnd.h, Source/UI/Items/UIExchangeWnd.h, Source/UI/Items/UIGameItem.h, Source/UI/Items/UIItemCollectionWnd.h, Source/UI/Items/UIItemIdentifyWnd.h, Source/UI/Items/UIItemParamChangeDisplayWnd.h, Source/UI/Items/UISwapEquipmentWnd.h, Source/UI/Layout/WindowGeometry.h, Source/UI/Lists/UIChatHisBox.h, Source/UI/Lists/UIComboBoxV2Wnd.h, Source/UI/Lists/UIImgMenu.h, Source/UI/Lists/UIListBoxID.h, Source/UI/Lists/UIListBoxTemplate.h, Source/UI/Lists/UIMemberListBox.h, Source/UI/Lists/UITabControl.h, Source/UI/Lists/UITagListBox.h, Source/UI/Lists/UITreeView.h, Source/UI/Menu/UIMenuIconWnd.h, Source/UI/Navigation/UINavigationV4Wnd.h, Source/UI/ProbabilityTable/UIProbabilityTable.h, Source/UI/Quest/UIQuestDisplay.h, Source/UI/Quest/UIRenewQuestUI.h, Source/UI/Quest/UIRenewQuestWnd.h, Source/UI/Rodex/UIRodexComposeWnd.h, Source/UI/Rodex/UIRodexInboxWnd.h, Source/UI/RuneSystem/UIRuneSystemWindows.h, Source/UI/RuneSystem/UIRuneSystemWnd.h, Source/UI/Shop/UIMerchantItemMyShopWnd.h, Source/UI/Shop/UIMerchantItemPurchaseMSGWnd.h, Source/UI/Shop/UIMerchantItemPurchaseWnd.h, Source/UI/Shop/UIMerchantItemShopWnd.h, Source/UI/Shop/UIMerchantMirrorItemWnd.h, Source/UI/Shop/UIMerchantShopMakeWnd.h, Source/UI/Shop/UIMerchantShopTitle.h, Source/UI/Skill/UISkillDescribeWnd.h, Source/UI/Skill/UISkillListWnd.h, Source/UI/SkillDelayInfo/SkillDelayInfo.h, Source/UI/StylingShop/UIStylingShopWnd.h, Source/UI/Text/CreateLineInfo.h, Source/UI/Text/UIAchWnd.h, Source/UI/Text/UIBalloonText.h, Source/UI/Text/UINameBalloonText.h, Source/UI/Text/UIStaticTextControl.h, Source/UI/Text/UIString.h, Source/UI/Text/UITextViewerControl.h, Source/UI/UIBarGraph.h, Source/UI/UIBartermarketWnd.h, Source/UI/UIChangeMaterialWnd.h, Source/UI/UIGradeEnchantWnd.h, Source/UI/UILapineScrollBar.h, Source/UI/UIMacroBlackListCheckWnd.h, Source/UI/UIMacroDetectorWnd.h, Source/UI/UIMacroReport.h, Source/UI/UIMacroUserInfoWnd.h, Source/UI/UIPreviewEquipWnd.h, Source/UI/UIRefiningWnd.h, Source/UI/UIScrollWnd.h, Source/UI/UISlotBitmap.h, Source/UI/Window/FuncDrawWNDChar.h, Source/UI/Window/UIBattleMsgOptionWnd.h, Source/UI/Window/UIChatRoomWnd.h, Source/UI/Window/UICollectionSystemWnd.h, Source/UI/Window/UIControl.h, Source/UI/Window/UIHomunInfoWnd.h, Source/UI/Window/UIHotKeyWnd.h, Source/UI/Window/UIJobListWnd.h, Source/UI/Window/UILoginOTPWnd.h, Source/UI/Window/UILoginWnd.h, Source/UI/Window/UIMakeCharWnd.h, Source/UI/Window/UIMonsterDisplayWnd.h, Source/UI/Window/UIMonsterInfoWnd.h, Source/UI/Window/UINavigationHelpWnd.h, Source/UI/Window/UINavigationWnd.h, Source/UI/Window/UINewMakeCharWnd.h, Source/UI/Window/UINewSelectCharWnd.h, Source/UI/Window/UINoticeWnd.h, Source/UI/Window/UIPetInfoWnd.h, Source/UI/Window/UIRegisterMgr.h, Source/UI/Window/UIRoMapWnd.h, Source/UI/Window/UIRodexContentsWnd.h, Source/UI/Window/UISecondCostumeWnd.h, Source/UI/Window/UISeekPartyMBWnd.h, Source/UI/Window/UISeekPartyWnd.h, Source/UI/Window/UISelCharForUServerWnd.h, Source/UI/Window/UISerachStoreInfoWnd.h, Source/UI/Window/UITransMenuWnd.h, Source/UI/Window/UIWindow.h, Source/UI/Window/UIWindowMgr.h, Source/UI/Window/UIWindowMgr.inl, Source/Utility/Lexicon/LexiconSerializer.h.
196 lines
5.1 KiB
C++
196 lines
5.1 KiB
C++
#include "Contents/Effects/NyanggrassEffect.h"
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#include "Client/Mode/CGameMode.h"
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#include "Client/Mode/ModeMgr.h"
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#include "Contents/Camera/Camera.h"
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#include "Contents/Effects/EffectMemoryMgr.h"
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#include "Contents/Ground/GroundGeometry.h"
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#include "Contents/World/World.h"
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#include "Render/AuxiliarySubmission.h"
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#include "Render/Projection/RendererViewport.h"
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#include "Render/Renderer.h"
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#include <cstdlib>
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// OFFSET: 0x00707D70
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// FUNCTION: fn_07062
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CMultiTexParticle::CMultiTexParticle(vector3d position, int flags) : CParticle(position, flags) {
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this->Reset();
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}
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// INLINED
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CMultiTexParticle::~CMultiTexParticle() {
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if (this->command.vertices) {
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std::free(this->command.vertices);
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this->command.vertices = nullptr;
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}
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if (this->command.indices) {
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std::free(this->command.indices);
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this->command.indices = nullptr;
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}
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}
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// OFFSET: 0x00707F60
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// FUNCTION: fn_07066
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void CMultiTexParticle::ReleaseResource() {
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}
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// OFFSET: 0x00707F70
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// FUNCTION: fn_07067
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void CMultiTexParticle::Reset() {
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CParticle::Reset();
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this->texture1 = nullptr;
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this->texture2 = nullptr;
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this->offsetU = 0.0f;
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this->offsetV = 0.0f;
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}
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struct MultiTexVertex : LightmappedVertex {
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MultiTexVertex();
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MultiTexVertex* Self();
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};
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// OFFSET: 0x00707E20
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// FUNCTION: fn_07063
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MultiTexVertex::MultiTexVertex() {
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this->x = 0.0f;
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this->y = 0.0f;
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this->z = 0.0f;
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this->rhw = 0.0f;
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this->diffuse = 0xFFFFFFFFu;
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this->specular = 0xFFFFFFFFu;
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this->u = 0.0f;
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this->v = 0.0f;
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this->lightU = 0.0f;
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this->lightV = 0.0f;
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}
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// OFFSET: 0x00707E70
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// FUNCTION: fn_07064
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MultiTexVertex* MultiTexVertex::Self() {
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return this;
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}
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// OFFSET: 0x00707FB0
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// FUNCTION: fn_07068
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void CMultiTexParticle::AllocateVertices(int count) {
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delete[] this->command.indices;
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this->command.indices = nullptr;
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delete[] this->command.vertices;
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this->command.vertices = nullptr;
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this->command.indexCount = 0;
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this->command.vertexCount = count;
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this->command.vertices = new MultiTexVertex[count];
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}
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// OFFSET: 0x007080F0
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// FUNCTION: fn_07069
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void CMultiTexParticle::Render(int column, int row) {
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CGameMode* gameMode = static_cast<CGameMode*>(g_modeMgr.GetGameMode());
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if (!gameMode->scene->ground) {
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return;
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}
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vector3d corners[4];
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for (vector3d& corner : corners) {
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corner.x = 0.0f;
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corner.y = 0.0f;
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corner.z = 0.0f;
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}
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if (!gameMode->scene->ground->TerrainCellCorners(column, row, &corners[0].x)) {
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return;
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}
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this->command.texture = this->texture1;
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this->command.lightmap = this->texture2;
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CGameMode* mode = static_cast<CGameMode*>(g_modeMgr.GetGameMode());
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const float* cameraMatrix = mode->camera->frame.view.values;
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for (int i = 0; i < 4; ++i) {
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LightmappedVertex& vertex = this->command.vertices[i];
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g_renderer->viewport.Project(&corners[i].x, cameraMatrix, vertex);
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vertex.z -= 0.000030517578125f;
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vertex.diffuse = 0xFFFFFFFF;
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vertex.u = this->uv1[i][0] + this->offsetU;
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vertex.v = this->uv1[i][1] + this->offsetV;
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vertex.lightU = this->uv2[i][0];
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vertex.lightV = this->uv2[i][1];
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}
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g_renderer->SubmitAuxiliaryPrimitive(reinterpret_cast<LightmappedPrimitive*>(&this->command));
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}
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// OFFSET: 0x00708260
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// FUNCTION: fn_07070
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CNyanggrassEffect::CNyanggrassEffect() : CEffect(-1), gridSize(0) {
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}
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// OFFSET: 0x007085B0
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// FUNCTION: fn_07072
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void CNyanggrassEffect::Close() {
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for (auto it = this->particles.begin(); it != this->particles.end(); ++it) {
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FreeParticle(*it);
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}
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this->particles.clear();
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}
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// OFFSET: 0x007085F0
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// FUNCTION: fn_07073
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void CNyanggrassEffect::Open() {
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switch (this->effectLevel) {
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case 1:
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case 2:
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this->gridSize = 5;
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break;
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case 3:
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case 4:
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this->gridSize = 7;
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break;
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case 5:
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this->gridSize = 9;
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break;
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}
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for (int row = 0; row < this->gridSize; ++row) {
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for (int column = 0; column < this->gridSize; ++column) {
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CParticle* particle = CreateParticle(reinterpret_cast<const vector3d*>(this->position), 1);
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if (particle) {
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CEZ2STRParticle* effect = static_cast<CEZ2STRParticle*>(particle);
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effect->effectId = this->id;
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effect->columnIndex = 0;
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effect->rowIndex = 0;
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effect->groupIndex = 1;
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effect->m_loop = true;
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const vector3d origin = *reinterpret_cast<const vector3d*>(this->position);
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const int half = this->gridSize / 2;
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effect->position.x = static_cast<float>((column - half) * 5) + origin.x;
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effect->position.y = origin.y;
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effect->position.z = static_cast<float>((row - half) * 5) + origin.z;
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InitParticleQuad(effect->vertices);
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effect->Open("su_nyanggrass\\su_nyanggrass.str");
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this->particles.push_back(particle);
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}
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}
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}
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}
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// OFFSET: 0x00708820
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// FUNCTION: fn_07074
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bool CNyanggrassEffect::IsAlive() {
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return this->ActorExists();
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}
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// OFFSET: 0x00708830
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// FUNCTION: fn_07075
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void CNyanggrassEffect::OnProcess() {
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for (auto it = this->particles.begin(); it != this->particles.end(); ++it) {
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CParticle* particle = *it;
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if (particle) {
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static_cast<CEZ2STRParticle*>(particle)->Process(0.0f, 0.0f, 0.0f);
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}
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++particle->elapsedFrames;
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}
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}
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