rodecomp/Source/Contents/Effects/Particle.h
ragnarok-clanker dc3d5ce1a5 Maintenance: Resubmission of 14942 (gate: three existing in-class helpers whose lines changed lacked an annotation; marked // INLINED
Batch #14943 by ragnarok-clanker: no function's compiled code changes; checked with 741 compiled unit(s), including every includer of Source/ActorPickNode.h, Source/Client/Browser/BrowserClientSite.h, Source/Client/Browser/BrowserPopupDispatch.h, Source/Client/Mode/CGameMode.h, Source/Client/Mode/CLoginMode.h, Source/Client/Mode/CMode.h, Source/Client/Mode/ModeDragState.h, Source/Client/Replay.h, Source/Client/Session.h, Source/Client/Stove/StoveMgr.h, Source/Contents/AchievementMgr.h, Source/Contents/ActorNameCard.h, Source/Contents/Actors/CharacterRender.h, Source/Contents/Actors/EffectActors.h, Source/Contents/Actors/GameActor.h, Source/Contents/Actors/GrannyGameActor.h, Source/Contents/Actors/GroundScope.h, Source/Contents/Actors/Item.h, Source/Contents/Actors/Npc.h, Source/Contents/Actors/Pc.h, Source/Contents/Actors/RenderObjectState.h, Source/Contents/Actors/Skill.h, Source/Contents/AdventureGuideMgr.h, Source/Contents/Camera/Camera.h, Source/Contents/Camera/CameraState.h, Source/Contents/CashEmotionMgr.h, Source/Contents/Configuration/GameSettingsMgr.h, Source/Contents/EffectResourceSwitcher.h, Source/Contents/Effects/AMachineEffect.h, Source/Contents/Effects/AcidifiedThrow.h, Source/Contents/Effects/AxeBoomerang.h, Source/Contents/Effects/BlastForge.h, Source/Contents/Effects/CaneOfEvilEyeEffect.h, Source/Contents/Effects/CharacterParticleBundle.h, Source/Contents/Effects/CloudKillEffect.h, Source/Contents/Effects/Effect.h, Source/Contents/Effects/EffectActor.h, Source/Contents/Effects/EffectEmitter.h, Source/Contents/Effects/EffectMaker.h, Source/Contents/Effects/EffectPrimitiveState.h, Source/Contents/Effects/FuumaShouakuEffect.h, Source/Contents/Effects/GravityControlEffect.h, Source/Contents/Effects/HealSpEffect.h, Source/Contents/Effects/Level99Effect.h, Source/Contents/Effects/MapChainEffect.h, Source/Contents/Effects/MonsterSkillEffects.h, Source/Contents/Effects/MsgEffect.h, Source/Contents/Effects/NyanggrassEffect.h, Source/Contents/Effects/Particle.h, Source/Contents/Effects/PowderingEffect.h, Source/Contents/Effects/RagEffectState.h, Source/Contents/Effects/RectUpEffect.h, Source/Contents/Effects/ShadowExceedEffect.h, Source/Contents/Effects/SkillEffects.h, Source/Contents/Effects/SpriteParticle.h, Source/Contents/Effects/StormCannonEffect.h, Source/Contents/Effects/ThrowEffects.h, Source/Contents/EntryQueueMgr.h, Source/Contents/EquipmentResourceMgr.h, Source/Contents/FlyingShipRouteInfo.h, Source/Contents/Ground/GroundGeometry.h, Source/Contents/GuildInfo.h, Source/Contents/Items/ItemDescription.h, Source/Contents/Items/ItemInfo.h, Source/Contents/MapSkyMgr.h, Source/Contents/Messenger/MessengerWindows.h, Source/Contents/Models/ModelNode.h, Source/Contents/NavigationManager.h, Source/Contents/Party/AdventurerAgencyMgr.h, Source/Contents/RDamageVar.h, Source/Contents/RenewQuestMgr.h, Source/Contents/ReputeMgr.h, Source/Contents/RodexMailStore.h, Source/Contents/RouletteMgr.h, Source/Contents/Schedule/Schedule.h, Source/Contents/SignBoard/SignBoard.h, Source/Contents/Skills/ClientSkills.h, Source/Contents/Skills/PlayerSkillBundle.h, Source/Contents/Skills/SkillInfo.h, Source/Contents/SpriteLayerDrawing.h, Source/Contents/TipBoxTitles.h, Source/Contents/UserData/AccountLinkedUserDataMgr.h, Source/Contents/UserData/NormalItemSlots.h, Source/Contents/World/World.h, Source/Contents/WorldView/WorldViewData.h, Source/Render/Primitives/LightmappedPrimitive.h, Source/Render/Primitives/RenderPrimitive.h, Source/Render/Renderer.h, Source/Render/Textures/SpritePixels.h, Source/Render/Textures/Texture.h, Source/Resource/EZeffectResource.h, Source/Resource/Models/AnimatedModelResource.h, Source/Resource/Models/GrannyModelResource.h, Source/Resource/Sprites/ActionResource.h, Source/Resource/World/GroundResource.h, Source/Resource/World/WorldResource.h, Source/Resource/XmlNode.h, Source/UI/AdventureGuide/UIAdventureGuide.h, Source/UI/Buttons/UIBmpRadioBtn.h, Source/UI/Buttons/UIDescriptRace.h, Source/UI/Buttons/UIItemTagButton.h, Source/UI/Buttons/UISlotBmpButton.h, Source/UI/Buttons/UISpriteButton.h, Source/UI/Buttons/UITVTextButton.h, Source/UI/Buttons/UITextureButton.h, Source/UI/CashEmotion/UICashEmotionListWnd.h, Source/UI/CashEmotion/UICashEmotionPack.h, Source/UI/CashShop/UICashShopWnd.h, Source/UI/Chat/UIChatRoomMakeWnd.h, Source/UI/Chat/UIChatRoomTitle.h, Source/UI/Chat/UINewChatWnd.h, Source/UI/Chat/UISubChatHisWnd.h, Source/UI/Chat/UISubChatMiniWnd.h, Source/UI/Chat/UIWhisperWnd.h, Source/UI/Clan/UIClanWnd.h, Source/UI/Dialogs/UIBookWnd.h, Source/UI/Dialogs/UIChooseWarpWnd.h, Source/UI/Dialogs/UIMenuWnd.h, Source/UI/Dialogs/UIMiniMapWnd.h, Source/UI/Dialogs/UIMinimapZoomWnd.h, Source/UI/Dialogs/UINpcEditDialogWnd.h, Source/UI/Dialogs/UIPasswordWnd.h, Source/UI/Dialogs/UISayDialogWnd.h, Source/UI/Dialogs/UISelectCartWnd.h, Source/UI/Dialogs/UITipboxWnd.h, Source/UI/Edit/UIEditBoxEx.h, Source/UI/Edit/UIEditCtrl.h, Source/UI/Edit/UIEditCtrl_Currency.h, Source/UI/Edit/UIItemTagCtrl.h, Source/UI/Enchant/EnchantUI.h, Source/UI/Exchange/UIExchangeUI.h, Source/UI/FrameSkin.h, Source/UI/GameSettings/GameSettingsUI.h, Source/UI/Gauges/UIPcGage.h, Source/UI/Guild/UIGuildHelperWnd.h, Source/UI/Guild/UIGuildWnd.h, Source/UI/Guild/UIGuild_Storage_Log.h, Source/UI/Item/UIEquipmentPropertiesWnd.h, Source/UI/Item/UIItemBaseWnd.h, Source/UI/Item/UIItemPurchaseWnd.h, Source/UI/Item/UIItemSellWnd2.h, Source/UI/Item/UIItemShopWnd.h, Source/UI/Item/UIItemShopWnd2.h, Source/UI/Item/UIItemStoreFindWnd.h, Source/UI/Item/UIItemStoreSubWnd.h, Source/UI/Item/UIItemStoreWnd.h, Source/UI/Item/UIItemWnd.h, Source/UI/Item/UIMerchantItemLogWnd.h, Source/UI/Item/UIParaItemShopWnd.h, Source/UI/Items/UICardItemIllustWnd.h, Source/UI/Items/UIEquipWnd.h, Source/UI/Items/UIExchangeWnd.h, Source/UI/Items/UIGameItem.h, Source/UI/Items/UIItemCollectionWnd.h, Source/UI/Items/UIItemIdentifyWnd.h, Source/UI/Items/UIItemParamChangeDisplayWnd.h, Source/UI/Items/UISwapEquipmentWnd.h, Source/UI/Layout/WindowGeometry.h, Source/UI/Lists/UIChatHisBox.h, Source/UI/Lists/UIComboBoxV2Wnd.h, Source/UI/Lists/UIImgMenu.h, Source/UI/Lists/UIListBoxID.h, Source/UI/Lists/UIListBoxTemplate.h, Source/UI/Lists/UIMemberListBox.h, Source/UI/Lists/UITabControl.h, Source/UI/Lists/UITagListBox.h, Source/UI/Lists/UITreeView.h, Source/UI/Menu/UIMenuIconWnd.h, Source/UI/Navigation/UINavigationV4Wnd.h, Source/UI/ProbabilityTable/UIProbabilityTable.h, Source/UI/Quest/UIQuestDisplay.h, Source/UI/Quest/UIRenewQuestUI.h, Source/UI/Quest/UIRenewQuestWnd.h, Source/UI/Rodex/UIRodexComposeWnd.h, Source/UI/Rodex/UIRodexInboxWnd.h, Source/UI/RuneSystem/UIRuneSystemWindows.h, Source/UI/RuneSystem/UIRuneSystemWnd.h, Source/UI/Shop/UIMerchantItemMyShopWnd.h, Source/UI/Shop/UIMerchantItemPurchaseMSGWnd.h, Source/UI/Shop/UIMerchantItemPurchaseWnd.h, Source/UI/Shop/UIMerchantItemShopWnd.h, Source/UI/Shop/UIMerchantMirrorItemWnd.h, Source/UI/Shop/UIMerchantShopMakeWnd.h, Source/UI/Shop/UIMerchantShopTitle.h, Source/UI/Skill/UISkillDescribeWnd.h, Source/UI/Skill/UISkillListWnd.h, Source/UI/SkillDelayInfo/SkillDelayInfo.h, Source/UI/StylingShop/UIStylingShopWnd.h, Source/UI/Text/CreateLineInfo.h, Source/UI/Text/UIAchWnd.h, Source/UI/Text/UIBalloonText.h, Source/UI/Text/UINameBalloonText.h, Source/UI/Text/UIStaticTextControl.h, Source/UI/Text/UIString.h, Source/UI/Text/UITextViewerControl.h, Source/UI/UIBarGraph.h, Source/UI/UIBartermarketWnd.h, Source/UI/UIChangeMaterialWnd.h, Source/UI/UIGradeEnchantWnd.h, Source/UI/UILapineScrollBar.h, Source/UI/UIMacroBlackListCheckWnd.h, Source/UI/UIMacroDetectorWnd.h, Source/UI/UIMacroReport.h, Source/UI/UIMacroUserInfoWnd.h, Source/UI/UIPreviewEquipWnd.h, Source/UI/UIRefiningWnd.h, Source/UI/UIScrollWnd.h, Source/UI/UISlotBitmap.h, Source/UI/Window/FuncDrawWNDChar.h, Source/UI/Window/UIBattleMsgOptionWnd.h, Source/UI/Window/UIChatRoomWnd.h, Source/UI/Window/UICollectionSystemWnd.h, Source/UI/Window/UIControl.h, Source/UI/Window/UIHomunInfoWnd.h, Source/UI/Window/UIHotKeyWnd.h, Source/UI/Window/UIJobListWnd.h, Source/UI/Window/UILoginOTPWnd.h, Source/UI/Window/UILoginWnd.h, Source/UI/Window/UIMakeCharWnd.h, Source/UI/Window/UIMonsterDisplayWnd.h, Source/UI/Window/UIMonsterInfoWnd.h, Source/UI/Window/UINavigationHelpWnd.h, Source/UI/Window/UINavigationWnd.h, Source/UI/Window/UINewMakeCharWnd.h, Source/UI/Window/UINewSelectCharWnd.h, Source/UI/Window/UINoticeWnd.h, Source/UI/Window/UIPetInfoWnd.h, Source/UI/Window/UIRegisterMgr.h, Source/UI/Window/UIRoMapWnd.h, Source/UI/Window/UIRodexContentsWnd.h, Source/UI/Window/UISecondCostumeWnd.h, Source/UI/Window/UISeekPartyMBWnd.h, Source/UI/Window/UISeekPartyWnd.h, Source/UI/Window/UISelCharForUServerWnd.h, Source/UI/Window/UISerachStoreInfoWnd.h, Source/UI/Window/UITransMenuWnd.h, Source/UI/Window/UIWindow.h, Source/UI/Window/UIWindowMgr.h, Source/UI/Window/UIWindowMgr.inl, Source/Utility/Lexicon/LexiconSerializer.h.
2026-11-08 16:44:36 +00:00

206 lines
7 KiB
C++

#ifndef RAGNAROK_SOURCE_CONTENTS_EFFECTS_PARTICLE_H
#define RAGNAROK_SOURCE_CONTENTS_EFFECTS_PARTICLE_H
#include "Render/Primitives/RenderPrimitive.h"
#include "Resource/EZeffectResource.h"
#include "UI/Window/UIControl.h"
#include "Utility/Math/AffineMatrix.h"
#include "Utility/Math/Vector3d.h"
#include <cstddef>
#include <cstdint>
#include <string>
class CTexture;
struct vector2d {
vector2d() : x(0), y(0) {
}
vector2d& Normalize();
/* 0000 */ float x;
/* 0004 */ float y;
};
struct ParticleQuad {
/* 0000 */ bool billboard;
/* 0004 */ float top;
/* 0008 */ float bottom;
/* 000C */ float left;
/* 0010 */ float right;
/* 0014 */ bool unused;
/* 0015 */ bool depth;
};
struct EZeffectData {
/* 0000 */ int maximumFrame;
/* 0004 */ int fps;
/* 0008 */ int clipCount;
/* 000C */ int unknown_000C;
/* 0010 */ EZeffectClip clips[60];
};
typedef void (*ParticleSubmit)(RenderCommand* primitive, int flags);
class CParticle {
public:
__declspec(noinline) CParticle(vector3d position, int flags);
virtual ~CParticle();
virtual void ReleaseResource() {}
void Reset();
void SetQuad(RenderVertex* vertices, float top, float bottom, float left, float right);
void Render(bool billboard, float top, float bottom, float left, float right, bool unused, bool depth);
void Render(const ParticleQuad& quad);
void SetColor(short redValue, short greenValue, short blueValue);
void SetTexture(const char* name);
void SetTexture(std::string name);
void SetRenderFlag(unsigned char value);
/* 0004 */ int effectId;
/* 0008 */ int groupIndex;
/* 000C */ int columnIndex;
/* 0010 */ int rowIndex;
/* 0014 */ int auxiliaryIndex;
/* 0018 */ CTexture* texture;
/* 001C */ int flags;
/* 0020 */ float scale;
/* 0024 */ vector3d position;
/* 0030 */ vector3d motionVelocity = {};
/* 003C */ short red;
/* 003E */ short green;
/* 0040 */ short blue;
/* 0042 */ unsigned char unknown_0042[2];
/* 0044 */ int alpha;
/* 0048 */ unsigned char effectParameters[4];
/* 004C */ int phaseParameter;
/* 0050 */ int angleParameter;
/* 0054 */ float animationParameter;
/* 0058 */ unsigned char animationParameters[0x50];
/* 00A8 */ unsigned char animationState;
/* 00A9 */ unsigned char frameParameters[0x17];
/* 00C0 */ float speedParameter;
/* 00C4 */ int angleBits;
/* 00C8 */ int auxiliaryParameter;
/* 00CC */ float life;
/* 00D0 */ float offsetX = 0;
/* 00D4 */ float offsetY = 0;
/* 00D8 */ float offsetZ = 0;
/* 00DC */ float originX = 0;
/* 00E0 */ float originY = 0;
/* 00E4 */ float originZ = 0;
/* 00E8 */ int elapsedFrames;
/* 00EC */ int renderOptions;
/* 00F0 */ RenderPrimitive primitive;
/* 0198 */ unsigned char rotationStorage[0x30];
/* 01C8 */ matrix transform;
/* 01F8 */ RenderVertex vertices[4];
/* 0278 */ vector3d corners[4];
/* 02A8 */ int sourceBlend;
/* 02AC */ int destinationBlend;
/* 02B0 */ int poolIndex;
/* 02B4 */ float depthOffset;
/* 02B8 */ ParticleSubmit submit;
};
class CEZ2STRParticle : public CParticle {
public:
CEZ2STRParticle(vector3d position, int flags);
~CEZ2STRParticle() override;
void ReleaseResource() override;
void Clear();
std::string ResolvePath(const std::string& name);
void Open(std::string name);
void Restart();
void Load(const std::string& name);
bool Process(float x, float y, float z);
void UpdatePosition(float x, float y, float z);
void DrawBillboards(const matrix& view);
void DrawScreen(const matrix& view);
void RenderBillboard(EZeffectClip* clip, EZeffectTransform* transform, const matrix& view, int index);
void RenderScreen(EZeffectClip* clip, EZeffectTransform* transform, const matrix& view, int index);
void RenderGround(EZeffectClip* clip, EZeffectTransform* transform, const matrix& view, int index);
void DrawGround(const matrix& view);
void Advance(float amount);
/* 02BC */ CResPtr<CEZeffectRes> m_res;
/* 02C0 */ EZeffectData* m_data;
/* 02C4 */ EZeffectTransform m_transforms[128];
/* 3CC4 */ int m_finishedClips;
/* 3CC8 */ int m_clipLimit;
/* 3CCC */ bool m_active[128];
/* 3D4C */ int m_cursors[128];
/* 3F4C */ vector3d m_screen;
/* 3F58 */ int m_frame;
/* 3F5C */ bool m_loop;
/* 3F5D */ bool m_hold = false;
/* 3F60 */ std::string m_name;
/* 3F78 */ std::string m_texturePrefix;
/* 3F90 */ int m_endFrame;
/* 3F94 */ bool m_counting;
/* 3F98 */ int m_lifeTime;
/* 3F9C */ int m_repeat;
/* 3FA0 */ int m_delay;
/* 3FA4 */ float m_angle;
/* 3FA8 */ float m_pitch = 0;
/* 3FAC */ float m_yaw = 0;
/* 3FB0 */ float m_scale;
/* 3FB4 */ float m_alpha;
/* 3FB8 */ int m_windowId;
/* 3FBC */ bool m_attachToWindow;
/* 3FBD */ bool m_visible;
/* 3FC0 */ vector3d m_windowOffset = {};
/* 3FCC */ bool m_followActor;
/* 3FD0 */ std::uint32_t m_actorId;
/* 3FD4 */ float m_groundHeight = 0;
/* 3FD8 */ float m_shiftX;
/* 3FDC */ float m_shiftY;
/* 3FE0 */ long long m_lift;
/* 3FE8 */ bool m_flipX;
/* 3FE9 */ bool m_flipY;
/* 3FEA */ short unknown_3FEA = 0;
/* 3FEC */ float m_screenShiftX = 0;
/* 3FF0 */ float m_screenShiftY = 0;
/* 3FF4 */ int unknown_3FF4;
};
void InitParticleQuad(RenderVertex* vertices);
float RandomRange(float minimum, float maximum);
vector2d RandomDiscPoint(float x, float y, long long radius);
std::string EmitterKey(std::string effect, std::string emitter);
std::string EmitterInfoKey(std::string effect);
void SubmitParticlePrimitive(RenderCommand* primitive, int flags);
#if defined(_WIN32) && !defined(_WIN64)
static_assert(sizeof(ParticleQuad) == 0x18);
static_assert(offsetof(ParticleQuad, unused) == 0x14);
static_assert(offsetof(EZeffectData, clips) == 0x10);
static_assert(offsetof(CParticle, texture) == 0x18);
static_assert(offsetof(CParticle, red) == 0x3C);
static_assert(offsetof(CParticle, alpha) == 0x44);
static_assert(offsetof(CParticle, life) == 0xCC);
static_assert(offsetof(CParticle, primitive) == 0xF0);
static_assert(offsetof(CParticle, transform) == 0x1C8);
static_assert(offsetof(CParticle, vertices) == 0x1F8);
static_assert(offsetof(CParticle, sourceBlend) == 0x2A8);
static_assert(offsetof(CParticle, submit) == 0x2B8);
static_assert(sizeof(CParticle) == 0x2BC);
static_assert(offsetof(CEZ2STRParticle, m_transforms) == 0x2C4);
static_assert(offsetof(CEZ2STRParticle, m_finishedClips) == 0x3CC4);
static_assert(offsetof(CEZ2STRParticle, m_cursors) == 0x3D4C);
static_assert(offsetof(CEZ2STRParticle, m_screen) == 0x3F4C);
static_assert(offsetof(CEZ2STRParticle, m_name) == 0x3F60);
static_assert(offsetof(CEZ2STRParticle, m_texturePrefix) == 0x3F78);
static_assert(offsetof(CEZ2STRParticle, m_endFrame) == 0x3F90);
static_assert(offsetof(CEZ2STRParticle, m_angle) == 0x3FA4);
static_assert(offsetof(CEZ2STRParticle, m_windowId) == 0x3FB8);
static_assert(offsetof(CEZ2STRParticle, m_actorId) == 0x3FD0);
static_assert(offsetof(CEZ2STRParticle, m_lift) == 0x3FE0);
static_assert(offsetof(CEZ2STRParticle, m_flipX) == 0x3FE8);
static_assert(offsetof(CEZ2STRParticle, m_screenShiftY) == 0x3FF0);
static_assert(sizeof(CEZ2STRParticle) == 0x3FF8);
#endif
#endif