Batch #14943 by ragnarok-clanker: no function's compiled code changes; checked with 741 compiled unit(s), including every includer of Source/ActorPickNode.h, Source/Client/Browser/BrowserClientSite.h, Source/Client/Browser/BrowserPopupDispatch.h, Source/Client/Mode/CGameMode.h, Source/Client/Mode/CLoginMode.h, Source/Client/Mode/CMode.h, Source/Client/Mode/ModeDragState.h, Source/Client/Replay.h, Source/Client/Session.h, Source/Client/Stove/StoveMgr.h, Source/Contents/AchievementMgr.h, Source/Contents/ActorNameCard.h, Source/Contents/Actors/CharacterRender.h, Source/Contents/Actors/EffectActors.h, Source/Contents/Actors/GameActor.h, Source/Contents/Actors/GrannyGameActor.h, Source/Contents/Actors/GroundScope.h, Source/Contents/Actors/Item.h, Source/Contents/Actors/Npc.h, Source/Contents/Actors/Pc.h, Source/Contents/Actors/RenderObjectState.h, Source/Contents/Actors/Skill.h, Source/Contents/AdventureGuideMgr.h, Source/Contents/Camera/Camera.h, Source/Contents/Camera/CameraState.h, Source/Contents/CashEmotionMgr.h, Source/Contents/Configuration/GameSettingsMgr.h, Source/Contents/EffectResourceSwitcher.h, Source/Contents/Effects/AMachineEffect.h, Source/Contents/Effects/AcidifiedThrow.h, Source/Contents/Effects/AxeBoomerang.h, Source/Contents/Effects/BlastForge.h, Source/Contents/Effects/CaneOfEvilEyeEffect.h, Source/Contents/Effects/CharacterParticleBundle.h, Source/Contents/Effects/CloudKillEffect.h, Source/Contents/Effects/Effect.h, Source/Contents/Effects/EffectActor.h, Source/Contents/Effects/EffectEmitter.h, Source/Contents/Effects/EffectMaker.h, Source/Contents/Effects/EffectPrimitiveState.h, Source/Contents/Effects/FuumaShouakuEffect.h, Source/Contents/Effects/GravityControlEffect.h, Source/Contents/Effects/HealSpEffect.h, Source/Contents/Effects/Level99Effect.h, Source/Contents/Effects/MapChainEffect.h, Source/Contents/Effects/MonsterSkillEffects.h, Source/Contents/Effects/MsgEffect.h, Source/Contents/Effects/NyanggrassEffect.h, Source/Contents/Effects/Particle.h, Source/Contents/Effects/PowderingEffect.h, Source/Contents/Effects/RagEffectState.h, Source/Contents/Effects/RectUpEffect.h, Source/Contents/Effects/ShadowExceedEffect.h, Source/Contents/Effects/SkillEffects.h, Source/Contents/Effects/SpriteParticle.h, Source/Contents/Effects/StormCannonEffect.h, Source/Contents/Effects/ThrowEffects.h, Source/Contents/EntryQueueMgr.h, Source/Contents/EquipmentResourceMgr.h, Source/Contents/FlyingShipRouteInfo.h, Source/Contents/Ground/GroundGeometry.h, Source/Contents/GuildInfo.h, Source/Contents/Items/ItemDescription.h, Source/Contents/Items/ItemInfo.h, Source/Contents/MapSkyMgr.h, Source/Contents/Messenger/MessengerWindows.h, Source/Contents/Models/ModelNode.h, Source/Contents/NavigationManager.h, Source/Contents/Party/AdventurerAgencyMgr.h, Source/Contents/RDamageVar.h, Source/Contents/RenewQuestMgr.h, Source/Contents/ReputeMgr.h, Source/Contents/RodexMailStore.h, Source/Contents/RouletteMgr.h, Source/Contents/Schedule/Schedule.h, Source/Contents/SignBoard/SignBoard.h, Source/Contents/Skills/ClientSkills.h, Source/Contents/Skills/PlayerSkillBundle.h, Source/Contents/Skills/SkillInfo.h, Source/Contents/SpriteLayerDrawing.h, Source/Contents/TipBoxTitles.h, Source/Contents/UserData/AccountLinkedUserDataMgr.h, Source/Contents/UserData/NormalItemSlots.h, Source/Contents/World/World.h, Source/Contents/WorldView/WorldViewData.h, Source/Render/Primitives/LightmappedPrimitive.h, Source/Render/Primitives/RenderPrimitive.h, Source/Render/Renderer.h, Source/Render/Textures/SpritePixels.h, Source/Render/Textures/Texture.h, Source/Resource/EZeffectResource.h, Source/Resource/Models/AnimatedModelResource.h, Source/Resource/Models/GrannyModelResource.h, Source/Resource/Sprites/ActionResource.h, Source/Resource/World/GroundResource.h, Source/Resource/World/WorldResource.h, Source/Resource/XmlNode.h, Source/UI/AdventureGuide/UIAdventureGuide.h, Source/UI/Buttons/UIBmpRadioBtn.h, Source/UI/Buttons/UIDescriptRace.h, Source/UI/Buttons/UIItemTagButton.h, Source/UI/Buttons/UISlotBmpButton.h, Source/UI/Buttons/UISpriteButton.h, Source/UI/Buttons/UITVTextButton.h, Source/UI/Buttons/UITextureButton.h, Source/UI/CashEmotion/UICashEmotionListWnd.h, Source/UI/CashEmotion/UICashEmotionPack.h, Source/UI/CashShop/UICashShopWnd.h, Source/UI/Chat/UIChatRoomMakeWnd.h, Source/UI/Chat/UIChatRoomTitle.h, Source/UI/Chat/UINewChatWnd.h, Source/UI/Chat/UISubChatHisWnd.h, Source/UI/Chat/UISubChatMiniWnd.h, Source/UI/Chat/UIWhisperWnd.h, Source/UI/Clan/UIClanWnd.h, Source/UI/Dialogs/UIBookWnd.h, Source/UI/Dialogs/UIChooseWarpWnd.h, Source/UI/Dialogs/UIMenuWnd.h, Source/UI/Dialogs/UIMiniMapWnd.h, Source/UI/Dialogs/UIMinimapZoomWnd.h, Source/UI/Dialogs/UINpcEditDialogWnd.h, Source/UI/Dialogs/UIPasswordWnd.h, Source/UI/Dialogs/UISayDialogWnd.h, Source/UI/Dialogs/UISelectCartWnd.h, Source/UI/Dialogs/UITipboxWnd.h, Source/UI/Edit/UIEditBoxEx.h, Source/UI/Edit/UIEditCtrl.h, Source/UI/Edit/UIEditCtrl_Currency.h, Source/UI/Edit/UIItemTagCtrl.h, Source/UI/Enchant/EnchantUI.h, Source/UI/Exchange/UIExchangeUI.h, Source/UI/FrameSkin.h, Source/UI/GameSettings/GameSettingsUI.h, Source/UI/Gauges/UIPcGage.h, Source/UI/Guild/UIGuildHelperWnd.h, Source/UI/Guild/UIGuildWnd.h, Source/UI/Guild/UIGuild_Storage_Log.h, Source/UI/Item/UIEquipmentPropertiesWnd.h, Source/UI/Item/UIItemBaseWnd.h, Source/UI/Item/UIItemPurchaseWnd.h, Source/UI/Item/UIItemSellWnd2.h, Source/UI/Item/UIItemShopWnd.h, Source/UI/Item/UIItemShopWnd2.h, Source/UI/Item/UIItemStoreFindWnd.h, Source/UI/Item/UIItemStoreSubWnd.h, Source/UI/Item/UIItemStoreWnd.h, Source/UI/Item/UIItemWnd.h, Source/UI/Item/UIMerchantItemLogWnd.h, Source/UI/Item/UIParaItemShopWnd.h, Source/UI/Items/UICardItemIllustWnd.h, Source/UI/Items/UIEquipWnd.h, Source/UI/Items/UIExchangeWnd.h, Source/UI/Items/UIGameItem.h, Source/UI/Items/UIItemCollectionWnd.h, Source/UI/Items/UIItemIdentifyWnd.h, Source/UI/Items/UIItemParamChangeDisplayWnd.h, Source/UI/Items/UISwapEquipmentWnd.h, Source/UI/Layout/WindowGeometry.h, Source/UI/Lists/UIChatHisBox.h, Source/UI/Lists/UIComboBoxV2Wnd.h, Source/UI/Lists/UIImgMenu.h, Source/UI/Lists/UIListBoxID.h, Source/UI/Lists/UIListBoxTemplate.h, Source/UI/Lists/UIMemberListBox.h, Source/UI/Lists/UITabControl.h, Source/UI/Lists/UITagListBox.h, Source/UI/Lists/UITreeView.h, Source/UI/Menu/UIMenuIconWnd.h, Source/UI/Navigation/UINavigationV4Wnd.h, Source/UI/ProbabilityTable/UIProbabilityTable.h, Source/UI/Quest/UIQuestDisplay.h, Source/UI/Quest/UIRenewQuestUI.h, Source/UI/Quest/UIRenewQuestWnd.h, Source/UI/Rodex/UIRodexComposeWnd.h, Source/UI/Rodex/UIRodexInboxWnd.h, Source/UI/RuneSystem/UIRuneSystemWindows.h, Source/UI/RuneSystem/UIRuneSystemWnd.h, Source/UI/Shop/UIMerchantItemMyShopWnd.h, Source/UI/Shop/UIMerchantItemPurchaseMSGWnd.h, Source/UI/Shop/UIMerchantItemPurchaseWnd.h, Source/UI/Shop/UIMerchantItemShopWnd.h, Source/UI/Shop/UIMerchantMirrorItemWnd.h, Source/UI/Shop/UIMerchantShopMakeWnd.h, Source/UI/Shop/UIMerchantShopTitle.h, Source/UI/Skill/UISkillDescribeWnd.h, Source/UI/Skill/UISkillListWnd.h, Source/UI/SkillDelayInfo/SkillDelayInfo.h, Source/UI/StylingShop/UIStylingShopWnd.h, Source/UI/Text/CreateLineInfo.h, Source/UI/Text/UIAchWnd.h, Source/UI/Text/UIBalloonText.h, Source/UI/Text/UINameBalloonText.h, Source/UI/Text/UIStaticTextControl.h, Source/UI/Text/UIString.h, Source/UI/Text/UITextViewerControl.h, Source/UI/UIBarGraph.h, Source/UI/UIBartermarketWnd.h, Source/UI/UIChangeMaterialWnd.h, Source/UI/UIGradeEnchantWnd.h, Source/UI/UILapineScrollBar.h, Source/UI/UIMacroBlackListCheckWnd.h, Source/UI/UIMacroDetectorWnd.h, Source/UI/UIMacroReport.h, Source/UI/UIMacroUserInfoWnd.h, Source/UI/UIPreviewEquipWnd.h, Source/UI/UIRefiningWnd.h, Source/UI/UIScrollWnd.h, Source/UI/UISlotBitmap.h, Source/UI/Window/FuncDrawWNDChar.h, Source/UI/Window/UIBattleMsgOptionWnd.h, Source/UI/Window/UIChatRoomWnd.h, Source/UI/Window/UICollectionSystemWnd.h, Source/UI/Window/UIControl.h, Source/UI/Window/UIHomunInfoWnd.h, Source/UI/Window/UIHotKeyWnd.h, Source/UI/Window/UIJobListWnd.h, Source/UI/Window/UILoginOTPWnd.h, Source/UI/Window/UILoginWnd.h, Source/UI/Window/UIMakeCharWnd.h, Source/UI/Window/UIMonsterDisplayWnd.h, Source/UI/Window/UIMonsterInfoWnd.h, Source/UI/Window/UINavigationHelpWnd.h, Source/UI/Window/UINavigationWnd.h, Source/UI/Window/UINewMakeCharWnd.h, Source/UI/Window/UINewSelectCharWnd.h, Source/UI/Window/UINoticeWnd.h, Source/UI/Window/UIPetInfoWnd.h, Source/UI/Window/UIRegisterMgr.h, Source/UI/Window/UIRoMapWnd.h, Source/UI/Window/UIRodexContentsWnd.h, Source/UI/Window/UISecondCostumeWnd.h, Source/UI/Window/UISeekPartyMBWnd.h, Source/UI/Window/UISeekPartyWnd.h, Source/UI/Window/UISelCharForUServerWnd.h, Source/UI/Window/UISerachStoreInfoWnd.h, Source/UI/Window/UITransMenuWnd.h, Source/UI/Window/UIWindow.h, Source/UI/Window/UIWindowMgr.h, Source/UI/Window/UIWindowMgr.inl, Source/Utility/Lexicon/LexiconSerializer.h.
250 lines
8.3 KiB
C++
250 lines
8.3 KiB
C++
#include "Contents/Effects/StarEmperorEffect.h"
|
|
|
|
#include "Contents/Effects/EffectMemoryMgr.h"
|
|
#include "Contents/Effects/Particle.h"
|
|
#include "Contents/MapSkyMgr.h"
|
|
#include "Utility/Math/AffineMatrix.h"
|
|
#include "Utility/Math/Vector3d.h"
|
|
|
|
// OFFSET: 0x0072BBE0
|
|
// FUNCTION: fn_07474
|
|
CStarEmperorEffect::CStarEmperorEffect() : CEffect(-1), sphere(), rings() {
|
|
}
|
|
|
|
// OFFSET: 0x0072BE20
|
|
// FUNCTION: fn_07476
|
|
void CStarEmperorEffect::BuildSphere() {
|
|
for (int row = 0; row < 6;) {
|
|
const float top = static_cast<float>(row) * 0.16666667f;
|
|
const float topPitch = (static_cast<float>(row) * 30.0f - 90.0f) / 180.0f * 3.141592f;
|
|
++row;
|
|
const float bottom = static_cast<float>(row) * 0.16666667f;
|
|
const float bottomPitch = (static_cast<float>(row) * 30.0f - 90.0f) / 180.0f * 3.141592f;
|
|
|
|
for (int column = 0; column < 12;) {
|
|
CParticle* particle = CreateParticle(reinterpret_cast<const vector3d*>(this->position), 1);
|
|
particle->SetTexture("effect\\star_emperor\\boom.tga");
|
|
|
|
float leftYaw = static_cast<float>(column);
|
|
const float left = leftYaw * 0.083333336f;
|
|
particle->vertices[0].u = left < 0.0f ? 0.0f : (left > 1.0f ? 1.0f : left);
|
|
particle->vertices[0].v = top < 0.0f ? 0.0f : (top > 1.0f ? 1.0f : top);
|
|
++column;
|
|
float rightYaw = static_cast<float>(column);
|
|
const float right = rightYaw * 0.083333336f;
|
|
particle->vertices[1].u = right < 0.0f ? 0.0f : (right > 1.0f ? 1.0f : right);
|
|
particle->vertices[1].v = top < 0.0f ? 0.0f : (top > 1.0f ? 1.0f : top);
|
|
particle->vertices[2].u = left < 0.0f ? 0.0f : (left > 1.0f ? 1.0f : left);
|
|
particle->vertices[2].v = bottom < 0.0f ? 0.0f : (bottom > 1.0f ? 1.0f : bottom);
|
|
particle->vertices[3].u = right < 0.0f ? 0.0f : (right > 1.0f ? 1.0f : right);
|
|
particle->vertices[3].v = bottom < 0.0f ? 0.0f : (bottom > 1.0f ? 1.0f : bottom);
|
|
|
|
matrix corners[4];
|
|
corners[0].MakeXRotation(topPitch);
|
|
leftYaw = leftYaw * -30.0f / 180.0f * 3.141592f;
|
|
corners[0].AppendYRotation(leftYaw);
|
|
corners[1].MakeXRotation(topPitch);
|
|
rightYaw = rightYaw * -30.0f / 180.0f * 3.141592f;
|
|
corners[1].AppendYRotation(rightYaw);
|
|
corners[2].MakeXRotation(bottomPitch);
|
|
corners[2].AppendYRotation(leftYaw);
|
|
corners[3].MakeXRotation(bottomPitch);
|
|
corners[3].AppendYRotation(rightYaw);
|
|
|
|
for (int i = 0; i < 4; ++i) {
|
|
const float* m = corners[i].values;
|
|
particle->vertices[i].x = 0.0f * m[0] + 0.0f * m[3] - 1.0f * m[6] + m[9];
|
|
particle->vertices[i].y = 0.0f * m[1] + 0.0f * m[4] - 1.0f * m[7] + m[10];
|
|
particle->vertices[i].z = 0.0f * m[2] + 0.0f * m[5] - 1.0f * m[8] + m[11];
|
|
}
|
|
|
|
this->sphere.push_back(particle);
|
|
}
|
|
}
|
|
}
|
|
|
|
// OFFSET: 0x0072C420
|
|
// FUNCTION: fn_07477
|
|
void CStarEmperorEffect::Close() {
|
|
for (auto it = this->sphere.begin(); it != this->sphere.end(); ++it) {
|
|
FreeParticle(*it);
|
|
}
|
|
|
|
this->sphere.clear();
|
|
|
|
for (auto it = this->rings.begin(); it != this->rings.end(); ++it) {
|
|
FreeParticle(*it);
|
|
}
|
|
|
|
this->rings.clear();
|
|
}
|
|
|
|
// OFFSET: 0x0072C490
|
|
// FUNCTION: fn_07478
|
|
void CStarEmperorEffect::Open() {
|
|
this->effectLifetime = this->id != 1203 ? 30 : 60;
|
|
this->BuildSphere();
|
|
|
|
for (int i = 0; i < 10; ++i) {
|
|
CParticle* particle = CreateParticle(reinterpret_cast<const vector3d*>(this->position), 0x201);
|
|
particle->effectId = this->id;
|
|
particle->columnIndex = i;
|
|
particle->rowIndex = 0;
|
|
particle->groupIndex = 1;
|
|
particle->SetTexture("effect\\star_emperor\\ring_white.tga");
|
|
particle->phaseParameter = 36;
|
|
this->rings.push_back(particle);
|
|
}
|
|
}
|
|
|
|
// OFFSET: 0x0072C540
|
|
// FUNCTION: fn_07479
|
|
void CStarEmperorEffect::InitEvents() {
|
|
if (this->id == 1203) {
|
|
this->AddEvent(0, "effect\\wizard_fire_pillar_a.wav", 1, 0);
|
|
this->AddEvent(0, "effect\\wizard_fire_pillar_b.wav", 31, 0);
|
|
}
|
|
}
|
|
|
|
// OFFSET: 0x0072C580
|
|
// FUNCTION: fn_07480
|
|
bool CStarEmperorEffect::IsAlive() {
|
|
return !this->IsFinished();
|
|
}
|
|
|
|
// OFFSET: 0x0072C590
|
|
// FUNCTION: fn_07481
|
|
void CStarEmperorEffect::UpdateRing(CParticle* particle) {
|
|
if (!particle) {
|
|
return;
|
|
}
|
|
|
|
const int startAngle = particle->phaseParameter * particle->columnIndex;
|
|
const int endAngle = (particle->columnIndex + 1) * particle->phaseParameter;
|
|
int step = particle->elapsedFrames + 1;
|
|
if (this->id == 1203) {
|
|
const int half = this->effectLifetime / 2;
|
|
step = half > particle->elapsedFrames ? half - particle->elapsedFrames : particle->elapsedFrames - half;
|
|
}
|
|
|
|
const float outer = -(1.75f / static_cast<float>(this->effectLifetime)) * g_depthAverageHalf * static_cast<float>((step + 1) * step / 2) +
|
|
static_cast<float>(step) * 1.75f;
|
|
float inner = 0.0f;
|
|
if (outer > 12.0f) {
|
|
inner = outer - 12.0f;
|
|
}
|
|
|
|
vector3d corners[4] = {};
|
|
corners[0].x = g_cosTable[startAngle] * outer;
|
|
corners[0].y = g_sinTable[startAngle] * outer;
|
|
corners[0].z = 0.0f;
|
|
corners[1].x = g_cosTable[endAngle] * outer;
|
|
corners[1].y = g_sinTable[endAngle] * outer;
|
|
corners[1].z = 0.0f;
|
|
corners[2].x = g_cosTable[startAngle] * inner;
|
|
corners[2].y = g_sinTable[startAngle] * inner;
|
|
corners[2].z = 0.0f;
|
|
corners[3].x = g_cosTable[endAngle] * inner;
|
|
corners[3].y = g_sinTable[endAngle] * inner;
|
|
corners[3].z = 0.0f;
|
|
|
|
for (int i = 0; i < 4; ++i) {
|
|
particle->vertices[i].x = corners[i].x;
|
|
particle->vertices[i].y = corners[i].y;
|
|
particle->vertices[i].z = corners[i].z;
|
|
}
|
|
|
|
matrix rotation;
|
|
rotation.MakeXRotation(1.570796f);
|
|
particle->transform = rotation;
|
|
|
|
if (this->id == 1203) {
|
|
const int quarter = this->effectLifetime / 4;
|
|
if (quarter <= step) {
|
|
step = this->effectLifetime - step;
|
|
}
|
|
particle->alpha = 255 / quarter * step;
|
|
} else {
|
|
const int half = this->effectLifetime / 2;
|
|
const int scale = 255 / half;
|
|
if (half > particle->elapsedFrames) {
|
|
particle->alpha = step * scale;
|
|
} else {
|
|
particle->alpha = (this->effectLifetime - step) * scale;
|
|
}
|
|
}
|
|
|
|
particle->position.x = this->position[0];
|
|
particle->position.y = this->position[1];
|
|
particle->position.z = this->position[2];
|
|
}
|
|
|
|
// OFFSET: 0x0072C830
|
|
// FUNCTION: fn_07482
|
|
void CStarEmperorEffect::OnProcess() {
|
|
for (std::vector<CParticle*>::iterator it = this->sphere.begin(); it != this->sphere.end(); ++it) {
|
|
if (CParticle* particle = *it) {
|
|
const int frame = particle->elapsedFrames;
|
|
int step = frame + 1;
|
|
if (this->id == 1203) {
|
|
const int half = this->effectLifetime / 2;
|
|
step = half > frame ? half - frame : frame - half;
|
|
}
|
|
|
|
const float size = -(1.15f / static_cast<float>(this->effectLifetime)) * g_depthAverageHalf * static_cast<float>((step + 1) * step / 2) +
|
|
static_cast<float>(step) * 1.15f;
|
|
matrix scale;
|
|
scale.SetScale(size, size, size);
|
|
matrix rotation;
|
|
rotation.MakeYRotation(static_cast<float>(step) * 3.0f / 180.0f * 3.141592f);
|
|
matrix result;
|
|
result.Compose(scale, rotation);
|
|
particle->transform = result;
|
|
|
|
if (this->id == 1203) {
|
|
const int quarter = this->effectLifetime / 4;
|
|
if (quarter <= step) {
|
|
step = this->effectLifetime - step;
|
|
}
|
|
particle->alpha = 255 / quarter * step;
|
|
} else {
|
|
const int half = this->effectLifetime / 2;
|
|
const int fade = 255 / half;
|
|
if (half > particle->elapsedFrames) {
|
|
particle->alpha = step * fade;
|
|
} else {
|
|
particle->alpha = (this->effectLifetime - step) * fade;
|
|
}
|
|
}
|
|
|
|
particle->position.x = this->position[0];
|
|
particle->position.y = this->position[1];
|
|
particle->position.z = this->position[2];
|
|
}
|
|
|
|
++(*it)->elapsedFrames;
|
|
}
|
|
|
|
for (std::vector<CParticle*>::iterator it = this->rings.begin(); it != this->rings.end(); ++it) {
|
|
this->UpdateRing(*it);
|
|
++(*it)->elapsedFrames;
|
|
}
|
|
}
|
|
|
|
// OFFSET: 0x0072CCA0
|
|
// FUNCTION: fn_07483
|
|
void CStarEmperorEffect::Render() {
|
|
for (auto it = this->sphere.begin(); it != this->sphere.end(); ++it) {
|
|
CParticle* particle = *it;
|
|
if (particle) {
|
|
particle->Render(false, particle->vertices[0].v, particle->vertices[3].v, particle->vertices[0].u, particle->vertices[3].u, false, true);
|
|
}
|
|
}
|
|
|
|
for (auto it = this->rings.begin(); it != this->rings.end(); ++it) {
|
|
CParticle* particle = *it;
|
|
if (particle) {
|
|
particle->Render(false, 0.0f, 1.0f, 0.0f, 0.25f, false, true);
|
|
}
|
|
}
|
|
}
|