rodecomp/Source/Contents/RouletteMgr.cpp
ragnarok-clanker dc3d5ce1a5 Maintenance: Resubmission of 14942 (gate: three existing in-class helpers whose lines changed lacked an annotation; marked // INLINED
Batch #14943 by ragnarok-clanker: no function's compiled code changes; checked with 741 compiled unit(s), including every includer of Source/ActorPickNode.h, Source/Client/Browser/BrowserClientSite.h, Source/Client/Browser/BrowserPopupDispatch.h, Source/Client/Mode/CGameMode.h, Source/Client/Mode/CLoginMode.h, Source/Client/Mode/CMode.h, Source/Client/Mode/ModeDragState.h, Source/Client/Replay.h, Source/Client/Session.h, Source/Client/Stove/StoveMgr.h, Source/Contents/AchievementMgr.h, Source/Contents/ActorNameCard.h, Source/Contents/Actors/CharacterRender.h, Source/Contents/Actors/EffectActors.h, Source/Contents/Actors/GameActor.h, Source/Contents/Actors/GrannyGameActor.h, Source/Contents/Actors/GroundScope.h, Source/Contents/Actors/Item.h, Source/Contents/Actors/Npc.h, Source/Contents/Actors/Pc.h, Source/Contents/Actors/RenderObjectState.h, Source/Contents/Actors/Skill.h, Source/Contents/AdventureGuideMgr.h, Source/Contents/Camera/Camera.h, Source/Contents/Camera/CameraState.h, Source/Contents/CashEmotionMgr.h, Source/Contents/Configuration/GameSettingsMgr.h, Source/Contents/EffectResourceSwitcher.h, Source/Contents/Effects/AMachineEffect.h, Source/Contents/Effects/AcidifiedThrow.h, Source/Contents/Effects/AxeBoomerang.h, Source/Contents/Effects/BlastForge.h, Source/Contents/Effects/CaneOfEvilEyeEffect.h, Source/Contents/Effects/CharacterParticleBundle.h, Source/Contents/Effects/CloudKillEffect.h, Source/Contents/Effects/Effect.h, Source/Contents/Effects/EffectActor.h, Source/Contents/Effects/EffectEmitter.h, Source/Contents/Effects/EffectMaker.h, Source/Contents/Effects/EffectPrimitiveState.h, Source/Contents/Effects/FuumaShouakuEffect.h, Source/Contents/Effects/GravityControlEffect.h, Source/Contents/Effects/HealSpEffect.h, Source/Contents/Effects/Level99Effect.h, Source/Contents/Effects/MapChainEffect.h, Source/Contents/Effects/MonsterSkillEffects.h, Source/Contents/Effects/MsgEffect.h, Source/Contents/Effects/NyanggrassEffect.h, Source/Contents/Effects/Particle.h, Source/Contents/Effects/PowderingEffect.h, Source/Contents/Effects/RagEffectState.h, Source/Contents/Effects/RectUpEffect.h, Source/Contents/Effects/ShadowExceedEffect.h, Source/Contents/Effects/SkillEffects.h, Source/Contents/Effects/SpriteParticle.h, Source/Contents/Effects/StormCannonEffect.h, Source/Contents/Effects/ThrowEffects.h, Source/Contents/EntryQueueMgr.h, Source/Contents/EquipmentResourceMgr.h, Source/Contents/FlyingShipRouteInfo.h, Source/Contents/Ground/GroundGeometry.h, Source/Contents/GuildInfo.h, Source/Contents/Items/ItemDescription.h, Source/Contents/Items/ItemInfo.h, Source/Contents/MapSkyMgr.h, Source/Contents/Messenger/MessengerWindows.h, Source/Contents/Models/ModelNode.h, Source/Contents/NavigationManager.h, Source/Contents/Party/AdventurerAgencyMgr.h, Source/Contents/RDamageVar.h, Source/Contents/RenewQuestMgr.h, Source/Contents/ReputeMgr.h, Source/Contents/RodexMailStore.h, Source/Contents/RouletteMgr.h, Source/Contents/Schedule/Schedule.h, Source/Contents/SignBoard/SignBoard.h, Source/Contents/Skills/ClientSkills.h, Source/Contents/Skills/PlayerSkillBundle.h, Source/Contents/Skills/SkillInfo.h, Source/Contents/SpriteLayerDrawing.h, Source/Contents/TipBoxTitles.h, Source/Contents/UserData/AccountLinkedUserDataMgr.h, Source/Contents/UserData/NormalItemSlots.h, Source/Contents/World/World.h, Source/Contents/WorldView/WorldViewData.h, Source/Render/Primitives/LightmappedPrimitive.h, Source/Render/Primitives/RenderPrimitive.h, Source/Render/Renderer.h, Source/Render/Textures/SpritePixels.h, Source/Render/Textures/Texture.h, Source/Resource/EZeffectResource.h, Source/Resource/Models/AnimatedModelResource.h, Source/Resource/Models/GrannyModelResource.h, Source/Resource/Sprites/ActionResource.h, Source/Resource/World/GroundResource.h, Source/Resource/World/WorldResource.h, Source/Resource/XmlNode.h, Source/UI/AdventureGuide/UIAdventureGuide.h, Source/UI/Buttons/UIBmpRadioBtn.h, Source/UI/Buttons/UIDescriptRace.h, Source/UI/Buttons/UIItemTagButton.h, Source/UI/Buttons/UISlotBmpButton.h, Source/UI/Buttons/UISpriteButton.h, Source/UI/Buttons/UITVTextButton.h, Source/UI/Buttons/UITextureButton.h, Source/UI/CashEmotion/UICashEmotionListWnd.h, Source/UI/CashEmotion/UICashEmotionPack.h, Source/UI/CashShop/UICashShopWnd.h, Source/UI/Chat/UIChatRoomMakeWnd.h, Source/UI/Chat/UIChatRoomTitle.h, Source/UI/Chat/UINewChatWnd.h, Source/UI/Chat/UISubChatHisWnd.h, Source/UI/Chat/UISubChatMiniWnd.h, Source/UI/Chat/UIWhisperWnd.h, Source/UI/Clan/UIClanWnd.h, Source/UI/Dialogs/UIBookWnd.h, Source/UI/Dialogs/UIChooseWarpWnd.h, Source/UI/Dialogs/UIMenuWnd.h, Source/UI/Dialogs/UIMiniMapWnd.h, Source/UI/Dialogs/UIMinimapZoomWnd.h, Source/UI/Dialogs/UINpcEditDialogWnd.h, Source/UI/Dialogs/UIPasswordWnd.h, Source/UI/Dialogs/UISayDialogWnd.h, Source/UI/Dialogs/UISelectCartWnd.h, Source/UI/Dialogs/UITipboxWnd.h, Source/UI/Edit/UIEditBoxEx.h, Source/UI/Edit/UIEditCtrl.h, Source/UI/Edit/UIEditCtrl_Currency.h, Source/UI/Edit/UIItemTagCtrl.h, Source/UI/Enchant/EnchantUI.h, Source/UI/Exchange/UIExchangeUI.h, Source/UI/FrameSkin.h, Source/UI/GameSettings/GameSettingsUI.h, Source/UI/Gauges/UIPcGage.h, Source/UI/Guild/UIGuildHelperWnd.h, Source/UI/Guild/UIGuildWnd.h, Source/UI/Guild/UIGuild_Storage_Log.h, Source/UI/Item/UIEquipmentPropertiesWnd.h, Source/UI/Item/UIItemBaseWnd.h, Source/UI/Item/UIItemPurchaseWnd.h, Source/UI/Item/UIItemSellWnd2.h, Source/UI/Item/UIItemShopWnd.h, Source/UI/Item/UIItemShopWnd2.h, Source/UI/Item/UIItemStoreFindWnd.h, Source/UI/Item/UIItemStoreSubWnd.h, Source/UI/Item/UIItemStoreWnd.h, Source/UI/Item/UIItemWnd.h, Source/UI/Item/UIMerchantItemLogWnd.h, Source/UI/Item/UIParaItemShopWnd.h, Source/UI/Items/UICardItemIllustWnd.h, Source/UI/Items/UIEquipWnd.h, Source/UI/Items/UIExchangeWnd.h, Source/UI/Items/UIGameItem.h, Source/UI/Items/UIItemCollectionWnd.h, Source/UI/Items/UIItemIdentifyWnd.h, Source/UI/Items/UIItemParamChangeDisplayWnd.h, Source/UI/Items/UISwapEquipmentWnd.h, Source/UI/Layout/WindowGeometry.h, Source/UI/Lists/UIChatHisBox.h, Source/UI/Lists/UIComboBoxV2Wnd.h, Source/UI/Lists/UIImgMenu.h, Source/UI/Lists/UIListBoxID.h, Source/UI/Lists/UIListBoxTemplate.h, Source/UI/Lists/UIMemberListBox.h, Source/UI/Lists/UITabControl.h, Source/UI/Lists/UITagListBox.h, Source/UI/Lists/UITreeView.h, Source/UI/Menu/UIMenuIconWnd.h, Source/UI/Navigation/UINavigationV4Wnd.h, Source/UI/ProbabilityTable/UIProbabilityTable.h, Source/UI/Quest/UIQuestDisplay.h, Source/UI/Quest/UIRenewQuestUI.h, Source/UI/Quest/UIRenewQuestWnd.h, Source/UI/Rodex/UIRodexComposeWnd.h, Source/UI/Rodex/UIRodexInboxWnd.h, Source/UI/RuneSystem/UIRuneSystemWindows.h, Source/UI/RuneSystem/UIRuneSystemWnd.h, Source/UI/Shop/UIMerchantItemMyShopWnd.h, Source/UI/Shop/UIMerchantItemPurchaseMSGWnd.h, Source/UI/Shop/UIMerchantItemPurchaseWnd.h, Source/UI/Shop/UIMerchantItemShopWnd.h, Source/UI/Shop/UIMerchantMirrorItemWnd.h, Source/UI/Shop/UIMerchantShopMakeWnd.h, Source/UI/Shop/UIMerchantShopTitle.h, Source/UI/Skill/UISkillDescribeWnd.h, Source/UI/Skill/UISkillListWnd.h, Source/UI/SkillDelayInfo/SkillDelayInfo.h, Source/UI/StylingShop/UIStylingShopWnd.h, Source/UI/Text/CreateLineInfo.h, Source/UI/Text/UIAchWnd.h, Source/UI/Text/UIBalloonText.h, Source/UI/Text/UINameBalloonText.h, Source/UI/Text/UIStaticTextControl.h, Source/UI/Text/UIString.h, Source/UI/Text/UITextViewerControl.h, Source/UI/UIBarGraph.h, Source/UI/UIBartermarketWnd.h, Source/UI/UIChangeMaterialWnd.h, Source/UI/UIGradeEnchantWnd.h, Source/UI/UILapineScrollBar.h, Source/UI/UIMacroBlackListCheckWnd.h, Source/UI/UIMacroDetectorWnd.h, Source/UI/UIMacroReport.h, Source/UI/UIMacroUserInfoWnd.h, Source/UI/UIPreviewEquipWnd.h, Source/UI/UIRefiningWnd.h, Source/UI/UIScrollWnd.h, Source/UI/UISlotBitmap.h, Source/UI/Window/FuncDrawWNDChar.h, Source/UI/Window/UIBattleMsgOptionWnd.h, Source/UI/Window/UIChatRoomWnd.h, Source/UI/Window/UICollectionSystemWnd.h, Source/UI/Window/UIControl.h, Source/UI/Window/UIHomunInfoWnd.h, Source/UI/Window/UIHotKeyWnd.h, Source/UI/Window/UIJobListWnd.h, Source/UI/Window/UILoginOTPWnd.h, Source/UI/Window/UILoginWnd.h, Source/UI/Window/UIMakeCharWnd.h, Source/UI/Window/UIMonsterDisplayWnd.h, Source/UI/Window/UIMonsterInfoWnd.h, Source/UI/Window/UINavigationHelpWnd.h, Source/UI/Window/UINavigationWnd.h, Source/UI/Window/UINewMakeCharWnd.h, Source/UI/Window/UINewSelectCharWnd.h, Source/UI/Window/UINoticeWnd.h, Source/UI/Window/UIPetInfoWnd.h, Source/UI/Window/UIRegisterMgr.h, Source/UI/Window/UIRoMapWnd.h, Source/UI/Window/UIRodexContentsWnd.h, Source/UI/Window/UISecondCostumeWnd.h, Source/UI/Window/UISeekPartyMBWnd.h, Source/UI/Window/UISeekPartyWnd.h, Source/UI/Window/UISelCharForUServerWnd.h, Source/UI/Window/UISerachStoreInfoWnd.h, Source/UI/Window/UITransMenuWnd.h, Source/UI/Window/UIWindow.h, Source/UI/Window/UIWindowMgr.h, Source/UI/Window/UIWindowMgr.inl, Source/Utility/Lexicon/LexiconSerializer.h.
2026-11-08 16:44:36 +00:00

248 lines
6.5 KiB
C++

#include "UI/Window/UIEnums.h"
#include "Contents/RouletteMgr.h"
#include "Render/Renderer.h"
#include "Render/TextureQuad.h"
#include "Render/Textures/TextureCache.h"
#include "UI/Window/UIRoulletteWnd.h"
#include "UI/Window/UIWindowMgr.h"
#include <cstring>
#include <new>
#include <utility>
#include <windows.h>
#include <timeapi.h>
// GLOBAL: gl_24688
RouletteMgr* g_rouletteMgr = nullptr;
// OFFSET: 0x0080A310
// FUNCTION: fn_10070
RouletteMgr::RouletteMgr() {
this->m_valid = 0;
std::memset(&this->m_quads.current, 0, sizeof(this->m_quads.current));
std::memset(&this->m_quads.start, 0, sizeof(this->m_quads.start));
std::memset(&this->m_quads.target, 0, sizeof(this->m_quads.target));
this->m_serial = 0;
this->m_frame = 0;
this->m_cycle = 0;
this->m_spinning = 0;
this->m_stage = 0;
this->resetState = 0;
this->m_lastTick = 0;
this->m_interval = 0;
this->m_index = 0;
this->m_additionItemId = 0;
this->m_goldPoint = 0;
this->m_silverPoint = 0;
this->m_bronzePoint = 0;
this->m_resultShown = 0;
this->m_bonus = 0;
this->m_resultItem.Reset();
this->m_additionItem.Reset();
this->m_valid = 1;
}
// OFFSET: 0x0080A980
// FUNCTION: fn_10072
void RouletteMgr::AddItem(RouletteSlot slot) {
ITEM_INFO item;
item.SetItemId(slot.itemId);
item.quantity = slot.count;
item.identified = 1;
this->m_items.insert(std::make_pair(slot, item));
}
// OFFSET: 0x0080ABA0
// FUNCTION: fn_10073
void RouletteMgr::Reset() {
std::memset(&this->m_quads, 0, sizeof(this->m_quads));
this->m_frame = 0;
this->m_cycle = 0;
this->m_stage = 0;
this->resetState = 0;
this->m_lastTick = 0;
this->m_interval = 0;
this->m_spinning = 0;
}
// OFFSET: 0x0080ABF0
// FUNCTION: fn_10074
bool RouletteMgr::Create() {
if (g_rouletteMgr == nullptr) {
g_rouletteMgr = new (std::nothrow) RouletteMgr;
if (g_rouletteMgr != nullptr) {
if (g_rouletteMgr->m_valid == 0) {
delete g_rouletteMgr;
g_rouletteMgr = nullptr;
return false;
}
return true;
}
}
return false;
}
// OFFSET: 0x0080ACA0
// FUNCTION: fn_10075
void RouletteMgr::Destroy() {
if (g_rouletteMgr != nullptr) {
delete g_rouletteMgr;
g_rouletteMgr = nullptr;
}
}
// OFFSET: 0x0080ACC0
// FUNCTION: fn_10076
void RouletteMgr::Draw() {
RenderCommand* command = g_renderer->commands.Acquire();
command->texture = g_texMgr.Default();
command->vertices = this->m_quads.current.vertices;
command->vertexCount = 6;
g_renderer->queues.Submit(command, 0x201, g_renderer->fog.supported != 0, g_depthStart, g_depthEnd);
this->Update();
}
// OFFSET: 0x0080B1D0
// FUNCTION: fn_10078
void RouletteMgr::SetAdditionItem(int itemId) {
if (itemId == -1) {
this->m_additionItem.Reset();
return;
}
this->m_additionItemId = itemId;
for (auto it = this->m_items.begin(); it != this->m_items.end(); ++it) {
if (itemId == it->first.itemId) {
this->m_additionItem = it->second;
return;
}
}
}
// OFFSET: 0x0080B270
// FUNCTION: fn_10079
void RouletteMgr::StartSpin(int x, int y, int originX, int originY) {
this->SetQuad(x, y, originX, originY);
for (int i = 0; i < 6; ++i) {
this->m_quads.start.vertices[i] = this->m_quads.current.vertices[i];
}
const float distance = (8 - this->m_stage) * 36.0f;
for (int i = 0; i < 6; ++i) {
this->m_quads.target.vertices[i] = this->m_quads.current.vertices[i];
this->m_quads.target.vertices[i].x = this->m_quads.current.vertices[i].x - distance;
}
this->m_lastTick = timeGetTime();
this->m_interval = 35;
this->m_frame = 0;
this->m_cycle = 0;
this->m_spinning = 1;
this->m_resultShown = 0;
g_windowMgr.roulletteWnd->m_enabled = 0;
if (g_windowMgr.roulletteWnd) {
g_windowMgr.roulletteWnd->SendMsg(nullptr, UM_REFRESH, 0, 0, 0, 0);
}
}
// OFFSET: 0x0080B490
// FUNCTION: fn_10080
void RouletteMgr::SetQuad(int x, int y, int originX, int originY) {
if (g_renderer->viewport.width == 800 && g_renderer->viewport.height == 600) {
y += 3;
originY += 3;
}
const float left = x - 18.0f + originX;
const float right = x + 18.0f + originX;
const float top = y - 18.0f + originY + 17.0f;
const float bottom = y + 18.0f + originY + 17.0f;
RenderVertex* vertices = this->m_quads.current.vertices;
vertices[0].x = left;
vertices[0].y = bottom;
vertices[1].x = right;
vertices[1].y = bottom;
vertices[2].x = right;
vertices[2].y = top;
vertices[3] = vertices[0];
vertices[4] = vertices[2];
vertices[5].x = left;
vertices[5].y = top;
for (int i = 0; i < 6; ++i) {
vertices[i].z = 0.000001f;
vertices[i].rhw = 0.999999f;
vertices[i].u = 0.0f;
vertices[i].v = 0.0f;
vertices[i].diffuse = 0x44FFFFFF;
}
}
// OFFSET: 0x0080B680
// FUNCTION: fn_10081
void RouletteMgr::SetResult(unsigned short index, unsigned char shown, unsigned char bonus) {
this->m_index = index;
this->m_resultShown = shown;
this->m_bonus = bonus;
for (auto it = this->m_items.begin(); it != this->m_items.end(); ++it) {
if (this->m_stage == it->first.row && this->m_index == it->first.column) {
this->m_resultItem = it->second;
}
}
}
// OFFSET: 0x0080ADC0
// FUNCTION: fn_10077
void RouletteMgr::Update() {
if (this->m_spinning != 1) {
return;
}
if (this->m_cycle > 6) {
if (this->m_frame >= 8 - this->m_stage - this->m_index) {
this->m_resultShown = 1;
const int originY = static_cast<int>(g_renderer->viewport.height * 0.5 - 240.0);
const int originX = static_cast<int>(g_renderer->viewport.width * 0.5 - 320.0);
this->SetQuad((this->m_stage + this->m_index) * 36 + 173, 341 - this->m_stage * 40, originX, originY);
g_windowMgr.roulletteWnd->m_enabled = 1;
g_windowMgr.roulletteWnd->Invalidate();
this->m_spinning = 0;
return;
}
if (timeGetTime() - this->m_lastTick < this->m_interval) {
return;
}
} else {
if (timeGetTime() - this->m_lastTick < this->m_interval) {
return;
}
if (this->m_frame >= 8 - this->m_stage) {
for (int i = 0; i < 6; ++i) {
this->m_quads.current.vertices[i] = this->m_quads.start.vertices[i];
}
const float interval = static_cast<float>(this->m_interval);
this->m_interval = static_cast<unsigned long>(interval * 0.34f + interval);
++this->m_cycle;
this->m_frame = 0;
return;
}
}
for (int index = 0; index < 6; ++index) {
if (this->m_quads.current.vertices[index].x > this->m_quads.target.vertices[index].x) {
this->m_quads.current.vertices[index].x -= 36.0f;
}
}
const DWORD now = timeGetTime();
++this->m_frame;
this->m_lastTick = now;
}