rodecomp/Source/Contents/World/WorldProximity.cpp
ragnarok-clanker dc3d5ce1a5 Maintenance: Resubmission of 14942 (gate: three existing in-class helpers whose lines changed lacked an annotation; marked // INLINED
Batch #14943 by ragnarok-clanker: no function's compiled code changes; checked with 741 compiled unit(s), including every includer of Source/ActorPickNode.h, Source/Client/Browser/BrowserClientSite.h, Source/Client/Browser/BrowserPopupDispatch.h, Source/Client/Mode/CGameMode.h, Source/Client/Mode/CLoginMode.h, Source/Client/Mode/CMode.h, Source/Client/Mode/ModeDragState.h, Source/Client/Replay.h, Source/Client/Session.h, Source/Client/Stove/StoveMgr.h, Source/Contents/AchievementMgr.h, Source/Contents/ActorNameCard.h, Source/Contents/Actors/CharacterRender.h, Source/Contents/Actors/EffectActors.h, Source/Contents/Actors/GameActor.h, Source/Contents/Actors/GrannyGameActor.h, Source/Contents/Actors/GroundScope.h, Source/Contents/Actors/Item.h, Source/Contents/Actors/Npc.h, Source/Contents/Actors/Pc.h, Source/Contents/Actors/RenderObjectState.h, Source/Contents/Actors/Skill.h, Source/Contents/AdventureGuideMgr.h, Source/Contents/Camera/Camera.h, Source/Contents/Camera/CameraState.h, Source/Contents/CashEmotionMgr.h, Source/Contents/Configuration/GameSettingsMgr.h, Source/Contents/EffectResourceSwitcher.h, Source/Contents/Effects/AMachineEffect.h, Source/Contents/Effects/AcidifiedThrow.h, Source/Contents/Effects/AxeBoomerang.h, Source/Contents/Effects/BlastForge.h, Source/Contents/Effects/CaneOfEvilEyeEffect.h, Source/Contents/Effects/CharacterParticleBundle.h, Source/Contents/Effects/CloudKillEffect.h, Source/Contents/Effects/Effect.h, Source/Contents/Effects/EffectActor.h, Source/Contents/Effects/EffectEmitter.h, Source/Contents/Effects/EffectMaker.h, Source/Contents/Effects/EffectPrimitiveState.h, Source/Contents/Effects/FuumaShouakuEffect.h, Source/Contents/Effects/GravityControlEffect.h, Source/Contents/Effects/HealSpEffect.h, Source/Contents/Effects/Level99Effect.h, Source/Contents/Effects/MapChainEffect.h, Source/Contents/Effects/MonsterSkillEffects.h, Source/Contents/Effects/MsgEffect.h, Source/Contents/Effects/NyanggrassEffect.h, Source/Contents/Effects/Particle.h, Source/Contents/Effects/PowderingEffect.h, Source/Contents/Effects/RagEffectState.h, Source/Contents/Effects/RectUpEffect.h, Source/Contents/Effects/ShadowExceedEffect.h, Source/Contents/Effects/SkillEffects.h, Source/Contents/Effects/SpriteParticle.h, Source/Contents/Effects/StormCannonEffect.h, Source/Contents/Effects/ThrowEffects.h, Source/Contents/EntryQueueMgr.h, Source/Contents/EquipmentResourceMgr.h, Source/Contents/FlyingShipRouteInfo.h, Source/Contents/Ground/GroundGeometry.h, Source/Contents/GuildInfo.h, Source/Contents/Items/ItemDescription.h, Source/Contents/Items/ItemInfo.h, Source/Contents/MapSkyMgr.h, Source/Contents/Messenger/MessengerWindows.h, Source/Contents/Models/ModelNode.h, Source/Contents/NavigationManager.h, Source/Contents/Party/AdventurerAgencyMgr.h, Source/Contents/RDamageVar.h, Source/Contents/RenewQuestMgr.h, Source/Contents/ReputeMgr.h, Source/Contents/RodexMailStore.h, Source/Contents/RouletteMgr.h, Source/Contents/Schedule/Schedule.h, Source/Contents/SignBoard/SignBoard.h, Source/Contents/Skills/ClientSkills.h, Source/Contents/Skills/PlayerSkillBundle.h, Source/Contents/Skills/SkillInfo.h, Source/Contents/SpriteLayerDrawing.h, Source/Contents/TipBoxTitles.h, Source/Contents/UserData/AccountLinkedUserDataMgr.h, Source/Contents/UserData/NormalItemSlots.h, Source/Contents/World/World.h, Source/Contents/WorldView/WorldViewData.h, Source/Render/Primitives/LightmappedPrimitive.h, Source/Render/Primitives/RenderPrimitive.h, Source/Render/Renderer.h, Source/Render/Textures/SpritePixels.h, Source/Render/Textures/Texture.h, Source/Resource/EZeffectResource.h, Source/Resource/Models/AnimatedModelResource.h, Source/Resource/Models/GrannyModelResource.h, Source/Resource/Sprites/ActionResource.h, Source/Resource/World/GroundResource.h, Source/Resource/World/WorldResource.h, Source/Resource/XmlNode.h, Source/UI/AdventureGuide/UIAdventureGuide.h, Source/UI/Buttons/UIBmpRadioBtn.h, Source/UI/Buttons/UIDescriptRace.h, Source/UI/Buttons/UIItemTagButton.h, Source/UI/Buttons/UISlotBmpButton.h, Source/UI/Buttons/UISpriteButton.h, Source/UI/Buttons/UITVTextButton.h, Source/UI/Buttons/UITextureButton.h, Source/UI/CashEmotion/UICashEmotionListWnd.h, Source/UI/CashEmotion/UICashEmotionPack.h, Source/UI/CashShop/UICashShopWnd.h, Source/UI/Chat/UIChatRoomMakeWnd.h, Source/UI/Chat/UIChatRoomTitle.h, Source/UI/Chat/UINewChatWnd.h, Source/UI/Chat/UISubChatHisWnd.h, Source/UI/Chat/UISubChatMiniWnd.h, Source/UI/Chat/UIWhisperWnd.h, Source/UI/Clan/UIClanWnd.h, Source/UI/Dialogs/UIBookWnd.h, Source/UI/Dialogs/UIChooseWarpWnd.h, Source/UI/Dialogs/UIMenuWnd.h, Source/UI/Dialogs/UIMiniMapWnd.h, Source/UI/Dialogs/UIMinimapZoomWnd.h, Source/UI/Dialogs/UINpcEditDialogWnd.h, Source/UI/Dialogs/UIPasswordWnd.h, Source/UI/Dialogs/UISayDialogWnd.h, Source/UI/Dialogs/UISelectCartWnd.h, Source/UI/Dialogs/UITipboxWnd.h, Source/UI/Edit/UIEditBoxEx.h, Source/UI/Edit/UIEditCtrl.h, Source/UI/Edit/UIEditCtrl_Currency.h, Source/UI/Edit/UIItemTagCtrl.h, Source/UI/Enchant/EnchantUI.h, Source/UI/Exchange/UIExchangeUI.h, Source/UI/FrameSkin.h, Source/UI/GameSettings/GameSettingsUI.h, Source/UI/Gauges/UIPcGage.h, Source/UI/Guild/UIGuildHelperWnd.h, Source/UI/Guild/UIGuildWnd.h, Source/UI/Guild/UIGuild_Storage_Log.h, Source/UI/Item/UIEquipmentPropertiesWnd.h, Source/UI/Item/UIItemBaseWnd.h, Source/UI/Item/UIItemPurchaseWnd.h, Source/UI/Item/UIItemSellWnd2.h, Source/UI/Item/UIItemShopWnd.h, Source/UI/Item/UIItemShopWnd2.h, Source/UI/Item/UIItemStoreFindWnd.h, Source/UI/Item/UIItemStoreSubWnd.h, Source/UI/Item/UIItemStoreWnd.h, Source/UI/Item/UIItemWnd.h, Source/UI/Item/UIMerchantItemLogWnd.h, Source/UI/Item/UIParaItemShopWnd.h, Source/UI/Items/UICardItemIllustWnd.h, Source/UI/Items/UIEquipWnd.h, Source/UI/Items/UIExchangeWnd.h, Source/UI/Items/UIGameItem.h, Source/UI/Items/UIItemCollectionWnd.h, Source/UI/Items/UIItemIdentifyWnd.h, Source/UI/Items/UIItemParamChangeDisplayWnd.h, Source/UI/Items/UISwapEquipmentWnd.h, Source/UI/Layout/WindowGeometry.h, Source/UI/Lists/UIChatHisBox.h, Source/UI/Lists/UIComboBoxV2Wnd.h, Source/UI/Lists/UIImgMenu.h, Source/UI/Lists/UIListBoxID.h, Source/UI/Lists/UIListBoxTemplate.h, Source/UI/Lists/UIMemberListBox.h, Source/UI/Lists/UITabControl.h, Source/UI/Lists/UITagListBox.h, Source/UI/Lists/UITreeView.h, Source/UI/Menu/UIMenuIconWnd.h, Source/UI/Navigation/UINavigationV4Wnd.h, Source/UI/ProbabilityTable/UIProbabilityTable.h, Source/UI/Quest/UIQuestDisplay.h, Source/UI/Quest/UIRenewQuestUI.h, Source/UI/Quest/UIRenewQuestWnd.h, Source/UI/Rodex/UIRodexComposeWnd.h, Source/UI/Rodex/UIRodexInboxWnd.h, Source/UI/RuneSystem/UIRuneSystemWindows.h, Source/UI/RuneSystem/UIRuneSystemWnd.h, Source/UI/Shop/UIMerchantItemMyShopWnd.h, Source/UI/Shop/UIMerchantItemPurchaseMSGWnd.h, Source/UI/Shop/UIMerchantItemPurchaseWnd.h, Source/UI/Shop/UIMerchantItemShopWnd.h, Source/UI/Shop/UIMerchantMirrorItemWnd.h, Source/UI/Shop/UIMerchantShopMakeWnd.h, Source/UI/Shop/UIMerchantShopTitle.h, Source/UI/Skill/UISkillDescribeWnd.h, Source/UI/Skill/UISkillListWnd.h, Source/UI/SkillDelayInfo/SkillDelayInfo.h, Source/UI/StylingShop/UIStylingShopWnd.h, Source/UI/Text/CreateLineInfo.h, Source/UI/Text/UIAchWnd.h, Source/UI/Text/UIBalloonText.h, Source/UI/Text/UINameBalloonText.h, Source/UI/Text/UIStaticTextControl.h, Source/UI/Text/UIString.h, Source/UI/Text/UITextViewerControl.h, Source/UI/UIBarGraph.h, Source/UI/UIBartermarketWnd.h, Source/UI/UIChangeMaterialWnd.h, Source/UI/UIGradeEnchantWnd.h, Source/UI/UILapineScrollBar.h, Source/UI/UIMacroBlackListCheckWnd.h, Source/UI/UIMacroDetectorWnd.h, Source/UI/UIMacroReport.h, Source/UI/UIMacroUserInfoWnd.h, Source/UI/UIPreviewEquipWnd.h, Source/UI/UIRefiningWnd.h, Source/UI/UIScrollWnd.h, Source/UI/UISlotBitmap.h, Source/UI/Window/FuncDrawWNDChar.h, Source/UI/Window/UIBattleMsgOptionWnd.h, Source/UI/Window/UIChatRoomWnd.h, Source/UI/Window/UICollectionSystemWnd.h, Source/UI/Window/UIControl.h, Source/UI/Window/UIHomunInfoWnd.h, Source/UI/Window/UIHotKeyWnd.h, Source/UI/Window/UIJobListWnd.h, Source/UI/Window/UILoginOTPWnd.h, Source/UI/Window/UILoginWnd.h, Source/UI/Window/UIMakeCharWnd.h, Source/UI/Window/UIMonsterDisplayWnd.h, Source/UI/Window/UIMonsterInfoWnd.h, Source/UI/Window/UINavigationHelpWnd.h, Source/UI/Window/UINavigationWnd.h, Source/UI/Window/UINewMakeCharWnd.h, Source/UI/Window/UINewSelectCharWnd.h, Source/UI/Window/UINoticeWnd.h, Source/UI/Window/UIPetInfoWnd.h, Source/UI/Window/UIRegisterMgr.h, Source/UI/Window/UIRoMapWnd.h, Source/UI/Window/UIRodexContentsWnd.h, Source/UI/Window/UISecondCostumeWnd.h, Source/UI/Window/UISeekPartyMBWnd.h, Source/UI/Window/UISeekPartyWnd.h, Source/UI/Window/UISelCharForUServerWnd.h, Source/UI/Window/UISerachStoreInfoWnd.h, Source/UI/Window/UITransMenuWnd.h, Source/UI/Window/UIWindow.h, Source/UI/Window/UIWindowMgr.h, Source/UI/Window/UIWindowMgr.inl, Source/Utility/Lexicon/LexiconSerializer.h.
2026-11-08 16:44:36 +00:00

333 lines
9.5 KiB
C++

#include "Contents/World/WorldProximity.h"
#include "Contents/World/World.h"
#include "Client/Mode/CGameMode.h"
#include "Client/Mode/ModeMgr.h"
#include "Client/Session.h"
#include "Contents/Actors/GameActor.h"
#include "Contents/Actors/Pc.h"
#include "Contents/Actors/RenderObject.h"
#include "Network/Connection/Connection.h"
#include "Network/Packets/PacketId.h"
#include "Network/Packets/PacketLengths.h"
#include "Resource/World/TerrainResource.h"
#include <algorithm>
#include <cmath>
#include <cstring>
#include <functional>
#include "Contents/GuildInfo.h"
#pragma pack(push, 1)
struct PACKET_CZ_APPROXIMATE_ACTOR {
/* 0000 */ std::int16_t packetType;
/* 0002 */ std::uint32_t accountId;
/* 0006 */ std::uint16_t range;
/* 0008 */ std::uint8_t enabled;
};
#pragma pack(pop)
#if defined(_WIN32) && !defined(_WIN64)
static_assert(sizeof(PACKET_CZ_APPROXIMATE_ACTOR) == 9);
static_assert(offsetof(PACKET_CZ_APPROXIMATE_ACTOR, accountId) == 2);
static_assert(offsetof(PACKET_CZ_APPROXIMATE_ACTOR, range) == 6);
#endif
// INLINED
void UpdateWorldProximityNotification(
unsigned char& notified, std::function<bool()> nearby, CConnection& connection, const PacketLengths& lengths, const std::uint32_t& accountId
) {
if (notified == 1) {
if (!nearby()) {
notified = 0;
}
return;
}
if (nearby()) {
unsigned char packet[9];
const std::uint16_t id = 0x0BB0;
const std::uint16_t enabled = 1;
std::memcpy(packet, &id, sizeof(id));
std::memcpy(packet + 2, &accountId, sizeof(accountId));
std::memcpy(packet + 6, &enabled, sizeof(enabled));
packet[8] = 1;
connection.Send(lengths.FixedLength(id), packet);
notified = 1;
}
}
// OFFSET: 0x00AC93C0
// FUNCTION: fn_17683
void CWorld::UpdateGuildMasterApproach(std::function<bool()> isNearby) {
if (this->guildMasterNearby == true) {
if (!isNearby()) {
this->guildMasterNearby = false;
}
return;
}
if (isNearby() == true) {
PACKET_CZ_APPROXIMATE_ACTOR packet;
packet.packetType = ID_CZ_APPROXIMATE_ACTOR;
packet.accountId = g_guildInfo.masterCharacterId;
packet.range = 1;
packet.enabled = 1;
GetRagConnection().Send(reinterpret_cast<PacketLengths&>(GetRagConnection()).FixedLength(packet.packetType), &packet);
this->guildMasterNearby = true;
}
}
// OFFSET: 0x00AC8A40
// FUNCTION: fn_17678
__declspec(noinline) bool CWorld::FindActorInCell(const float* position, std::function<bool(std::uint32_t)> predicate) const {
const float key = static_cast<float>(this->terrain->width) * position[1] + position[0];
const auto found = this->actorCells.find(key);
if (found == this->actorCells.end()) {
return false;
}
const std::list<std::uint32_t>& ids = found->second;
return std::find_if(ids.begin(), ids.end(), predicate) != ids.end();
}
// OFFSET: 0x00AC8BA0
// FUNCTION: fn_17679
bool CWorld::IsGuildMaster(std::uint32_t aid) {
for (CRenderObject* actor : this->actors) {
if (actor->render.accountId == aid) {
CGameActor* gameActor = static_cast<CGameActor*>(actor);
if (!gameActor) {
return false;
}
return gameActor->GetPkState() == static_cast<int>(g_guildInfo.masterCharacterId);
}
}
return false;
}
// OFFSET: 0x00AC8750
// FUNCTION: fn_17677
bool CWorld::IsExistGuildMasterNearby(const float& x, const float& z) {
if (!this->player || this->player->GetGdid() < 1) {
return false;
}
if (!this->actorCells.empty()) {
for (float cellX = x - static_cast<float>(this->nearbyRange); cellX <= static_cast<float>(this->nearbyRange) + x; cellX += 1.0f) {
for (float cellZ = z - static_cast<float>(this->nearbyRange); cellZ <= static_cast<float>(this->nearbyRange) + z; cellZ += 1.0f) {
const float position[2] = {cellX, cellZ};
if (this->FindActorInCell(position, [this](std::uint32_t aid) { return this->IsGuildMaster(aid); }) == true) {
return true;
}
}
}
}
for (std::uint32_t aid : this->unindexedActorIds) {
if (!this->IsGuildMaster(aid)) {
continue;
}
CRenderObject* actor = g_session.FindGameActor(aid);
if (actor->render.state == 1) {
float centerX = 0.0f;
float centerZ = 0.0f;
int column = 0;
int row = 0;
CGameMode* mode = static_cast<CGameMode*>(g_modeMgr.GetGameMode());
mode->WorldCell(actor->render.position.x + 0.5f, actor->render.position.z + 0.5f, column, row);
mode = static_cast<CGameMode*>(g_modeMgr.GetGameMode());
mode->CellCenter(column, row, centerX, centerZ);
return std::fabs(centerX - x) <= static_cast<float>(this->nearbyRange) && std::fabs(centerZ - z) <= static_cast<float>(this->nearbyRange);
}
return std::fabs(actor->render.position.x - x) <= static_cast<float>(this->nearbyRange) &&
std::fabs(actor->render.position.z - z) <= static_cast<float>(this->nearbyRange);
}
return false;
}
// OFFSET: 0x00ACA180
// FUNCTION: fn_17689
void CWorld::ClearActorCells() {
this->actorCells.clear();
this->unindexedActorIds.clear();
}
// OFFSET: 0x00ACA670
// FUNCTION: fn_17695
void CWorld::RemovePcPos(std::uint32_t aid, bool notify) {
for (auto cell = this->actorCells.begin(); cell != this->actorCells.end(); ++cell) {
std::list<std::uint32_t>& ids = cell->second;
for (auto entry = ids.begin(); entry != ids.end(); ++entry) {
if (*entry != aid) {
continue;
}
if (notify && this->guildMasterNearby) {
if (this->IsGuildMaster(aid)) {
this->UpdateGuildMasterApproach([this]() { return false; });
}
}
ids.erase(entry);
return;
}
}
}
// OFFSET: 0x00ACA7B0
// FUNCTION: fn_17696
void CWorld::RemovePcPosForMove(std::uint32_t aid, bool notify) {
for (auto entry = this->unindexedActorIds.begin(); entry != this->unindexedActorIds.end(); ++entry) {
if (*entry != aid) {
continue;
}
if (notify && this->guildMasterNearby) {
if (this->IsGuildMaster(aid)) {
this->UpdateGuildMasterApproach([this]() { return false; });
}
}
this->unindexedActorIds.erase(entry);
return;
}
}
struct WorldProximityGuildMasterCallback {
void* unknown_0000;
CWorld* world;
bool Invoke(const std::uint32_t& aid);
};
// OFFSET: 0x00ACBA10
// FUNCTION: fn_17717
bool WorldProximityRejectA() {
return false;
}
// OFFSET: 0x00ACBA20
// FUNCTION: fn_17718
bool WorldProximityRejectB() {
return false;
}
// OFFSET: 0x00ACBA30
// FUNCTION: fn_17719
bool WorldProximityGuildMasterCallback::Invoke(const std::uint32_t& aidRef) {
const std::uint32_t aid = aidRef;
auto it = std::find_if(this->world->actors.begin(), this->world->actors.end(), [aid](CRenderObject* actor) {
return actor->render.accountId == aid;
});
if (it == this->world->actors.end()) {
return false;
}
CGameActor* gameActor = static_cast<CGameActor*>(*it);
if (!gameActor) {
return false;
}
if (static_cast<int>(g_guildInfo.masterCharacterId) != gameActor->GetPkState()) {
return false;
}
return true;
}
struct WorldProximityRangeCallback {
void* unknown_0000;
int range;
float playerX;
float playerZ;
float cellX;
float cellZ;
bool Invoke();
};
// OFFSET: 0x00ACBA80
// FUNCTION: fn_17720
bool WorldProximityRangeCallback::Invoke() {
return std::fabs(this->cellX - this->playerX) <= static_cast<float>(this->range) &&
std::fabs(this->cellZ - this->playerZ) <= static_cast<float>(this->range);
}
// OFFSET: 0x00AC9D50
// FUNCTION: fn_17686
__declspec(noinline) void CWorld::PcApproachToPlayer(std::uint32_t aid, const CellFloatPos& pos) {
if (this->player && this->player->GetGdid() > 0 && this->IsGuildMaster(aid)) {
auto isNearby = [](const CellFloatPos& cell, const CellFloatPos& player, int range) {
return std::fabs(cell.x - player.x) <= static_cast<float>(range) && std::fabs(cell.z - player.z) <= static_cast<float>(range);
};
const CellFloatPos player = {this->player->render.position.x, this->player->render.position.z};
this->UpdateGuildMasterApproach(std::bind(isNearby, pos, player, this->nearbyRange));
}
}
// OFFSET: 0x00AC9E70
// FUNCTION: fn_17687
void CWorld::PlayerMove(const float& x, const float& z) {
auto isNearby = [this](const float& cellX, const float& cellZ) {
return this->IsExistGuildMasterNearby(cellX, cellZ);
};
this->UpdateGuildMasterApproach(std::bind(isNearby, x, z));
}
// OFFSET: 0x00ACA9F0
// FUNCTION: fn_17699
__declspec(noinline) void CWorld::AddPcPos(std::uint32_t aid, const CellFloatPos& cell) {
this->RemovePcPos(aid, false);
for (auto entry = this->unindexedActorIds.begin(); entry != this->unindexedActorIds.end(); ++entry) {
if (*entry != aid) {
continue;
}
this->unindexedActorIds.erase(entry);
break;
}
const float key = static_cast<float>(this->terrain->width) * cell.z + cell.x;
this->actorCells[key].emplace_back(aid);
this->PcApproachToPlayer(aid, cell);
}
// OFFSET: 0x00ACAB90
// FUNCTION: fn_17700
void CWorld::AddPcPosFromCell(std::uint32_t aid, const int* cell) {
CellFloatPos pos;
pos.x = 0.0f;
pos.z = 0.0f;
static_cast<CGameMode*>(g_modeMgr.GetGameMode())->CellCenter(cell[0], cell[1], pos.x, pos.z);
this->AddPcPos(aid, pos);
}
// OFFSET: 0x00ACABE0
// FUNCTION: fn_17701
void CWorld::AddPcPosUnindexed(std::uint32_t aid, const CellFloatPos& cell) {
this->RemovePcPos(aid, false);
for (auto entry = this->unindexedActorIds.begin(); entry != this->unindexedActorIds.end(); ++entry) {
if (*entry != aid) {
continue;
}
this->unindexedActorIds.erase(entry);
break;
}
this->unindexedActorIds.emplace_back(aid);
this->PcApproachToPlayer(aid, cell);
}