rodecomp/Source/Contents/World/WorldSpatialTree.cpp
ragnarok-clanker dc3d5ce1a5 Maintenance: Resubmission of 14942 (gate: three existing in-class helpers whose lines changed lacked an annotation; marked // INLINED
Batch #14943 by ragnarok-clanker: no function's compiled code changes; checked with 741 compiled unit(s), including every includer of Source/ActorPickNode.h, Source/Client/Browser/BrowserClientSite.h, Source/Client/Browser/BrowserPopupDispatch.h, Source/Client/Mode/CGameMode.h, Source/Client/Mode/CLoginMode.h, Source/Client/Mode/CMode.h, Source/Client/Mode/ModeDragState.h, Source/Client/Replay.h, Source/Client/Session.h, Source/Client/Stove/StoveMgr.h, Source/Contents/AchievementMgr.h, Source/Contents/ActorNameCard.h, Source/Contents/Actors/CharacterRender.h, Source/Contents/Actors/EffectActors.h, Source/Contents/Actors/GameActor.h, Source/Contents/Actors/GrannyGameActor.h, Source/Contents/Actors/GroundScope.h, Source/Contents/Actors/Item.h, Source/Contents/Actors/Npc.h, Source/Contents/Actors/Pc.h, Source/Contents/Actors/RenderObjectState.h, Source/Contents/Actors/Skill.h, Source/Contents/AdventureGuideMgr.h, Source/Contents/Camera/Camera.h, Source/Contents/Camera/CameraState.h, Source/Contents/CashEmotionMgr.h, Source/Contents/Configuration/GameSettingsMgr.h, Source/Contents/EffectResourceSwitcher.h, Source/Contents/Effects/AMachineEffect.h, Source/Contents/Effects/AcidifiedThrow.h, Source/Contents/Effects/AxeBoomerang.h, Source/Contents/Effects/BlastForge.h, Source/Contents/Effects/CaneOfEvilEyeEffect.h, Source/Contents/Effects/CharacterParticleBundle.h, Source/Contents/Effects/CloudKillEffect.h, Source/Contents/Effects/Effect.h, Source/Contents/Effects/EffectActor.h, Source/Contents/Effects/EffectEmitter.h, Source/Contents/Effects/EffectMaker.h, Source/Contents/Effects/EffectPrimitiveState.h, Source/Contents/Effects/FuumaShouakuEffect.h, Source/Contents/Effects/GravityControlEffect.h, Source/Contents/Effects/HealSpEffect.h, Source/Contents/Effects/Level99Effect.h, Source/Contents/Effects/MapChainEffect.h, Source/Contents/Effects/MonsterSkillEffects.h, Source/Contents/Effects/MsgEffect.h, Source/Contents/Effects/NyanggrassEffect.h, Source/Contents/Effects/Particle.h, Source/Contents/Effects/PowderingEffect.h, Source/Contents/Effects/RagEffectState.h, Source/Contents/Effects/RectUpEffect.h, Source/Contents/Effects/ShadowExceedEffect.h, Source/Contents/Effects/SkillEffects.h, Source/Contents/Effects/SpriteParticle.h, Source/Contents/Effects/StormCannonEffect.h, Source/Contents/Effects/ThrowEffects.h, Source/Contents/EntryQueueMgr.h, Source/Contents/EquipmentResourceMgr.h, Source/Contents/FlyingShipRouteInfo.h, Source/Contents/Ground/GroundGeometry.h, Source/Contents/GuildInfo.h, Source/Contents/Items/ItemDescription.h, Source/Contents/Items/ItemInfo.h, Source/Contents/MapSkyMgr.h, Source/Contents/Messenger/MessengerWindows.h, Source/Contents/Models/ModelNode.h, Source/Contents/NavigationManager.h, Source/Contents/Party/AdventurerAgencyMgr.h, Source/Contents/RDamageVar.h, Source/Contents/RenewQuestMgr.h, Source/Contents/ReputeMgr.h, Source/Contents/RodexMailStore.h, Source/Contents/RouletteMgr.h, Source/Contents/Schedule/Schedule.h, Source/Contents/SignBoard/SignBoard.h, Source/Contents/Skills/ClientSkills.h, Source/Contents/Skills/PlayerSkillBundle.h, Source/Contents/Skills/SkillInfo.h, Source/Contents/SpriteLayerDrawing.h, Source/Contents/TipBoxTitles.h, Source/Contents/UserData/AccountLinkedUserDataMgr.h, Source/Contents/UserData/NormalItemSlots.h, Source/Contents/World/World.h, Source/Contents/WorldView/WorldViewData.h, Source/Render/Primitives/LightmappedPrimitive.h, Source/Render/Primitives/RenderPrimitive.h, Source/Render/Renderer.h, Source/Render/Textures/SpritePixels.h, Source/Render/Textures/Texture.h, Source/Resource/EZeffectResource.h, Source/Resource/Models/AnimatedModelResource.h, Source/Resource/Models/GrannyModelResource.h, Source/Resource/Sprites/ActionResource.h, Source/Resource/World/GroundResource.h, Source/Resource/World/WorldResource.h, Source/Resource/XmlNode.h, Source/UI/AdventureGuide/UIAdventureGuide.h, Source/UI/Buttons/UIBmpRadioBtn.h, Source/UI/Buttons/UIDescriptRace.h, Source/UI/Buttons/UIItemTagButton.h, Source/UI/Buttons/UISlotBmpButton.h, Source/UI/Buttons/UISpriteButton.h, Source/UI/Buttons/UITVTextButton.h, Source/UI/Buttons/UITextureButton.h, Source/UI/CashEmotion/UICashEmotionListWnd.h, Source/UI/CashEmotion/UICashEmotionPack.h, Source/UI/CashShop/UICashShopWnd.h, Source/UI/Chat/UIChatRoomMakeWnd.h, Source/UI/Chat/UIChatRoomTitle.h, Source/UI/Chat/UINewChatWnd.h, Source/UI/Chat/UISubChatHisWnd.h, Source/UI/Chat/UISubChatMiniWnd.h, Source/UI/Chat/UIWhisperWnd.h, Source/UI/Clan/UIClanWnd.h, Source/UI/Dialogs/UIBookWnd.h, Source/UI/Dialogs/UIChooseWarpWnd.h, Source/UI/Dialogs/UIMenuWnd.h, Source/UI/Dialogs/UIMiniMapWnd.h, Source/UI/Dialogs/UIMinimapZoomWnd.h, Source/UI/Dialogs/UINpcEditDialogWnd.h, Source/UI/Dialogs/UIPasswordWnd.h, Source/UI/Dialogs/UISayDialogWnd.h, Source/UI/Dialogs/UISelectCartWnd.h, Source/UI/Dialogs/UITipboxWnd.h, Source/UI/Edit/UIEditBoxEx.h, Source/UI/Edit/UIEditCtrl.h, Source/UI/Edit/UIEditCtrl_Currency.h, Source/UI/Edit/UIItemTagCtrl.h, Source/UI/Enchant/EnchantUI.h, Source/UI/Exchange/UIExchangeUI.h, Source/UI/FrameSkin.h, Source/UI/GameSettings/GameSettingsUI.h, Source/UI/Gauges/UIPcGage.h, Source/UI/Guild/UIGuildHelperWnd.h, Source/UI/Guild/UIGuildWnd.h, Source/UI/Guild/UIGuild_Storage_Log.h, Source/UI/Item/UIEquipmentPropertiesWnd.h, Source/UI/Item/UIItemBaseWnd.h, Source/UI/Item/UIItemPurchaseWnd.h, Source/UI/Item/UIItemSellWnd2.h, Source/UI/Item/UIItemShopWnd.h, Source/UI/Item/UIItemShopWnd2.h, Source/UI/Item/UIItemStoreFindWnd.h, Source/UI/Item/UIItemStoreSubWnd.h, Source/UI/Item/UIItemStoreWnd.h, Source/UI/Item/UIItemWnd.h, Source/UI/Item/UIMerchantItemLogWnd.h, Source/UI/Item/UIParaItemShopWnd.h, Source/UI/Items/UICardItemIllustWnd.h, Source/UI/Items/UIEquipWnd.h, Source/UI/Items/UIExchangeWnd.h, Source/UI/Items/UIGameItem.h, Source/UI/Items/UIItemCollectionWnd.h, Source/UI/Items/UIItemIdentifyWnd.h, Source/UI/Items/UIItemParamChangeDisplayWnd.h, Source/UI/Items/UISwapEquipmentWnd.h, Source/UI/Layout/WindowGeometry.h, Source/UI/Lists/UIChatHisBox.h, Source/UI/Lists/UIComboBoxV2Wnd.h, Source/UI/Lists/UIImgMenu.h, Source/UI/Lists/UIListBoxID.h, Source/UI/Lists/UIListBoxTemplate.h, Source/UI/Lists/UIMemberListBox.h, Source/UI/Lists/UITabControl.h, Source/UI/Lists/UITagListBox.h, Source/UI/Lists/UITreeView.h, Source/UI/Menu/UIMenuIconWnd.h, Source/UI/Navigation/UINavigationV4Wnd.h, Source/UI/ProbabilityTable/UIProbabilityTable.h, Source/UI/Quest/UIQuestDisplay.h, Source/UI/Quest/UIRenewQuestUI.h, Source/UI/Quest/UIRenewQuestWnd.h, Source/UI/Rodex/UIRodexComposeWnd.h, Source/UI/Rodex/UIRodexInboxWnd.h, Source/UI/RuneSystem/UIRuneSystemWindows.h, Source/UI/RuneSystem/UIRuneSystemWnd.h, Source/UI/Shop/UIMerchantItemMyShopWnd.h, Source/UI/Shop/UIMerchantItemPurchaseMSGWnd.h, Source/UI/Shop/UIMerchantItemPurchaseWnd.h, Source/UI/Shop/UIMerchantItemShopWnd.h, Source/UI/Shop/UIMerchantMirrorItemWnd.h, Source/UI/Shop/UIMerchantShopMakeWnd.h, Source/UI/Shop/UIMerchantShopTitle.h, Source/UI/Skill/UISkillDescribeWnd.h, Source/UI/Skill/UISkillListWnd.h, Source/UI/SkillDelayInfo/SkillDelayInfo.h, Source/UI/StylingShop/UIStylingShopWnd.h, Source/UI/Text/CreateLineInfo.h, Source/UI/Text/UIAchWnd.h, Source/UI/Text/UIBalloonText.h, Source/UI/Text/UINameBalloonText.h, Source/UI/Text/UIStaticTextControl.h, Source/UI/Text/UIString.h, Source/UI/Text/UITextViewerControl.h, Source/UI/UIBarGraph.h, Source/UI/UIBartermarketWnd.h, Source/UI/UIChangeMaterialWnd.h, Source/UI/UIGradeEnchantWnd.h, Source/UI/UILapineScrollBar.h, Source/UI/UIMacroBlackListCheckWnd.h, Source/UI/UIMacroDetectorWnd.h, Source/UI/UIMacroReport.h, Source/UI/UIMacroUserInfoWnd.h, Source/UI/UIPreviewEquipWnd.h, Source/UI/UIRefiningWnd.h, Source/UI/UIScrollWnd.h, Source/UI/UISlotBitmap.h, Source/UI/Window/FuncDrawWNDChar.h, Source/UI/Window/UIBattleMsgOptionWnd.h, Source/UI/Window/UIChatRoomWnd.h, Source/UI/Window/UICollectionSystemWnd.h, Source/UI/Window/UIControl.h, Source/UI/Window/UIHomunInfoWnd.h, Source/UI/Window/UIHotKeyWnd.h, Source/UI/Window/UIJobListWnd.h, Source/UI/Window/UILoginOTPWnd.h, Source/UI/Window/UILoginWnd.h, Source/UI/Window/UIMakeCharWnd.h, Source/UI/Window/UIMonsterDisplayWnd.h, Source/UI/Window/UIMonsterInfoWnd.h, Source/UI/Window/UINavigationHelpWnd.h, Source/UI/Window/UINavigationWnd.h, Source/UI/Window/UINewMakeCharWnd.h, Source/UI/Window/UINewSelectCharWnd.h, Source/UI/Window/UINoticeWnd.h, Source/UI/Window/UIPetInfoWnd.h, Source/UI/Window/UIRegisterMgr.h, Source/UI/Window/UIRoMapWnd.h, Source/UI/Window/UIRodexContentsWnd.h, Source/UI/Window/UISecondCostumeWnd.h, Source/UI/Window/UISeekPartyMBWnd.h, Source/UI/Window/UISeekPartyWnd.h, Source/UI/Window/UISelCharForUServerWnd.h, Source/UI/Window/UISerachStoreInfoWnd.h, Source/UI/Window/UITransMenuWnd.h, Source/UI/Window/UIWindow.h, Source/UI/Window/UIWindowMgr.h, Source/UI/Window/UIWindowMgr.inl, Source/Utility/Lexicon/LexiconSerializer.h.
2026-11-08 16:44:36 +00:00

388 lines
11 KiB
C++

#include "Client/Session.h"
#include "Contents/Ground/GroundGeometry.h"
#include "Contents/Ground/GroundGeometry.h"
#include "Contents/MapSkyMgr.h"
#include "Contents/Models/ModelActor.h"
#include "Contents/Movies/BinkMovies.h"
#include "Contents/World/World.h"
#include "Contents/World/WorldSpatialTree.h"
#include "File/File.h"
#include "Resource/World/TerrainResource.h"
// OFFSET: 0x00AC64F0
// FUNCTION: fn_17651
CWorld::CWorld() {
this->partyRestricted = false;
this->serializedSpatial = nullptr;
this->pending = 0;
this->ground = nullptr;
this->player = nullptr;
this->isPKZone = 0;
this->isSiegeMode = 0;
this->isBattleFieldMode = 0;
g_session.m_score1 = -1;
g_session.m_score2 = -1;
this->isEventPVPMode = 0;
this->guildMasterNearby = false;
this->nearbyRange = 2;
this->backgroundFog = false;
}
// OFFSET: 0x00AC6FB0
// FUNCTION: fn_17654
CWorld::~CWorld() {
delete this->ground;
if (this->movies) {
delete this->movies;
this->movies = nullptr;
}
}
// OFFSET: 0x00AC66F0
// FUNCTION: fn_17652
WorldSpatialTree::WorldSpatialTree() : minimum{0.0f, 0.0f, 0.0f}, maximum{0.0f, 0.0f, 0.0f}, center{0.0f, 0.0f, 0.0f}, halfSize{0.0f, 0.0f, 0.0f} {
this->parent = nullptr;
for (unsigned index = 0; index < 4; ++index) {
this->children[index] = nullptr;
}
this->dirty = 1;
}
// OFFSET: 0x00AC71E0
// FUNCTION: fn_17655
WorldSpatialTree::~WorldSpatialTree() {
for (int index = 0; index < 4; ++index) {
if (this->children[index]) {
delete this->children[index];
this->children[index] = nullptr;
}
}
}
// OFFSET: 0x00AC80C0
// FUNCTION: fn_17664
void WorldSpatialTree::ClearChildren() {
for (WorldSpatialTree*& child : this->children) {
delete child;
child = nullptr;
}
}
// OFFSET: 0x00AC77D0
// FUNCTION: fn_17659
void WorldSpatialTree::Subdivide(int depth) {
const float sumX = this->minimum[0] + this->maximum[0];
this->center[1] = 0;
this->minimum[1] = -999999.0f;
this->maximum[1] = 999999.0f;
this->center[0] = sumX * 0.5f;
this->center[2] = (this->minimum[2] + this->maximum[2]) * 0.5f;
if (depth != 5) {
this->children[0] = new WorldSpatialTree;
this->children[0]->parent = this;
this->children[0]->minimum[0] = this->minimum[0];
this->children[0]->maximum[0] = this->center[0];
this->children[0]->minimum[2] = this->minimum[2];
this->children[0]->maximum[2] = this->center[2];
this->children[1] = new WorldSpatialTree;
this->children[1]->parent = this;
this->children[1]->minimum[0] = this->center[0];
this->children[1]->maximum[0] = this->maximum[0];
this->children[1]->minimum[2] = this->minimum[2];
this->children[1]->maximum[2] = this->center[2];
this->children[2] = new WorldSpatialTree;
this->children[2]->parent = this;
this->children[2]->minimum[0] = this->minimum[0];
this->children[2]->maximum[0] = this->center[0];
this->children[2]->minimum[2] = this->center[2];
this->children[2]->maximum[2] = this->maximum[2];
this->children[3] = new WorldSpatialTree;
this->children[3]->parent = this;
this->children[3]->minimum[0] = this->center[0];
this->children[3]->maximum[0] = this->maximum[0];
this->children[3]->minimum[2] = this->center[2];
this->children[3]->maximum[2] = this->maximum[2];
for (int index = 0; index < 4; ++index) {
this->children[index]->Subdivide(depth + 1);
}
}
}
// OFFSET: 0x00AC8F60
// FUNCTION: fn_17681
void WorldSpatialTree::ReadBounds(CFile& input, int depth) {
input.Read(&this->maximum[0], sizeof(float));
input.Read(&this->maximum[1], sizeof(float));
input.Read(&this->maximum[2], sizeof(float));
input.Read(&this->minimum[0], sizeof(float));
input.Read(&this->minimum[1], sizeof(float));
input.Read(&this->minimum[2], sizeof(float));
input.Read(&this->halfSize[0], sizeof(float));
input.Read(&this->halfSize[1], sizeof(float));
input.Read(&this->halfSize[2], sizeof(float));
input.Read(&this->center[0], sizeof(float));
input.Read(&this->center[1], sizeof(float));
input.Read(&this->center[2], sizeof(float));
if (depth != 5) {
for (unsigned index = 0; index < 4; ++index) {
this->children[index]->ReadBounds(input, depth + 1);
}
}
}
// OFFSET: 0x00AC8590
// FUNCTION: fn_17674
void WorldSpatialTree::BindTerrain(C3dAttr& resource, int depth) {
this->dirty = 1;
this->terrain = &resource;
resource.SpatialCell(this->minimum[0], this->minimum[2], this->terrainCells[0], this->terrainCells[1]);
this->terrain->SpatialCell(this->maximum[0], this->maximum[2], this->terrainCells[2], this->terrainCells[3]);
if (depth != 5) {
for (unsigned index = 0; index < 4; ++index) {
this->children[index]->BindTerrain(resource, depth + 1);
}
}
}
// OFFSET: 0x00AC8620
// FUNCTION: fn_17675
void WorldSpatialTree::BindGround(GroundGeometry& resource, int depth) {
this->dirty = 1;
this->ground = &resource;
resource.SpatialCell(this->minimum[0], this->minimum[2], this->groundCells[0], this->groundCells[1]);
this->ground->SpatialCell(this->maximum[0], this->maximum[2], this->groundCells[2], this->groundCells[3]);
if (depth != 5) {
for (unsigned index = 0; index < 4; ++index) {
this->children[index]->BindGround(resource, depth + 1);
}
}
}
// OFFSET: 0x00AC7EE0
// FUNCTION: fn_17662
void WorldSpatialTree::CopyBounds(int depth, const WorldSpatialTree& source) {
this->dirty = 0;
for (unsigned index = 0; index < 3; ++index) {
this->maximum[index] = source.maximum[index];
}
for (unsigned index = 0; index < 3; ++index) {
this->minimum[index] = source.minimum[index];
}
for (unsigned index = 0; index < 3; ++index) {
this->halfSize[index] = source.halfSize[index];
}
for (unsigned index = 0; index < 3; ++index) {
this->center[index] = source.center[index];
}
if (depth != 5) {
for (unsigned index = 0; index < 4; ++index) {
this->children[index]->CopyBounds(depth + 1, *source.children[index]);
}
}
}
// OFFSET: 0x00ACB400
// FUNCTION: fn_17703
void WorldSpatialTree::RefreshBounds(int depth) {
this->dirty = 0;
if (depth == 5) {
float groundMinimum;
float groundMaximum;
float terrainMinimum;
float terrainMaximum;
this->ground->HeightBounds(this->groundCells, groundMinimum, groundMaximum);
this->terrain->HeightBounds(this->terrainCells, terrainMinimum, terrainMaximum);
this->maximum[1] = terrainMaximum > groundMaximum ? terrainMaximum : groundMaximum;
this->minimum[1] = terrainMinimum < groundMinimum ? terrainMinimum : groundMinimum;
auto object = this->objects.begin();
while (object != this->objects.end()) {
if (*object) {
const float low = (*object)->minimum[1];
if (this->minimum[1] > low) {
this->minimum[1] = low;
}
const float high = (*object)->maximum[1];
if (high > this->maximum[1]) {
this->maximum[1] = high;
}
++object;
}
}
WorldSpatialTree* node = this;
const float averageHalf = g_depthAverageHalf;
do {
if (node->minimum[1] > this->minimum[1]) {
node->minimum[1] = this->minimum[1];
}
if (this->maximum[1] > node->maximum[1]) {
node->maximum[1] = this->maximum[1];
}
node->halfSize[0] = node->maximum[0] - node->center[0];
const float halfZ = node->maximum[2] - node->center[2];
const float middleY = (node->maximum[1] + node->minimum[1]) * averageHalf;
node->center[1] = middleY;
node->halfSize[2] = halfZ;
node->halfSize[1] = node->maximum[1] - middleY;
node = node->parent;
} while (node);
} else {
for (int index = 0; index < 4; ++index) {
if (this->children[index]->dirty) {
this->children[index]->RefreshBounds(depth + 1);
}
}
}
}
// OFFSET: 0x00AC84F0
// FUNCTION: fn_17673
// OFFSET: 0x00AC86B0
// FUNCTION: fn_17676
void WorldSpatialTree::InsertModel(C3dActor& model, int depth) {
if (depth == 5) {
this->objects.push_back(&model);
for (WorldSpatialTree* node = this; node; node = node->parent) {
node->dirty = 1;
}
return;
}
for (int index = 0; index < 4; ++index) {
if (model.oriented.Intersects(this->children[index]->minimum)) {
this->children[index]->InsertModel(model, depth + 1);
}
}
}
// OFFSET: 0x00ACA5D0
// FUNCTION: fn_17694
void WorldSpatialTree::RemoveModel(C3dActor* model, int depth) {
if (depth == 5) {
bool removed = false;
auto current = this->objects.begin();
while (current != this->objects.end()) {
if (*current == model) {
current = this->objects.erase(current);
removed = true;
} else {
++current;
}
}
if (removed) {
for (WorldSpatialTree* node = this; node; node = node->parent) {
node->dirty = 1;
}
}
} else {
for (int index = 0; index < 4; ++index) {
if (this->children[index]) {
this->children[index]->RemoveModel(model, depth + 1);
}
}
}
}
// OFFSET: 0x00AC8100
// FUNCTION: fn_17665
std::vector<C3dActor*>& WorldSpatialTree::ModelsAt(float x, float z, int depth) {
if (depth == 5) {
return this->objects;
}
WorldSpatialTree* child;
if (this->center[0] > x) {
if (this->center[2] > z) {
child = this->children[0];
} else {
child = this->children[2];
}
} else if (this->center[2] > z) {
child = this->children[1];
} else {
child = this->children[3];
}
return child->ModelsAt(x, z, depth + 1);
}
// OFFSET: 0x00ACB560
// FUNCTION: fn_17704
void WorldSpatialTree::RefreshModelBounds(int depth) {
this->dirty = 0;
if (depth == 5) {
float groundMinimum;
float groundMaximum;
float terrainMinimum;
float terrainMaximum;
this->ground->HeightBounds(this->groundCells, groundMinimum, groundMaximum);
this->terrain->HeightBounds(this->terrainCells, terrainMinimum, terrainMaximum);
this->maximum[1] = terrainMaximum > groundMaximum ? terrainMaximum : groundMaximum;
this->minimum[1] = terrainMinimum < groundMinimum ? terrainMinimum : groundMinimum;
for (C3dActor* model : this->objects) {
if (this->minimum[1] > model->minimum[1]) {
this->minimum[1] = model->minimum[1];
}
if (model->maximum[1] > this->maximum[1]) {
this->maximum[1] = model->maximum[1];
}
}
WorldSpatialTree* node = this;
do {
if (node->minimum[1] > this->minimum[1]) {
node->minimum[1] = this->minimum[1];
}
if (this->maximum[1] > node->maximum[1]) {
node->maximum[1] = this->maximum[1];
}
node->halfSize[0] = node->maximum[0] - node->center[0];
const float halfZ = node->maximum[2] - node->center[2];
const float middleY = (node->maximum[1] + node->minimum[1]) * g_depthAverageHalf;
node->center[1] = middleY;
node->halfSize[2] = halfZ;
node->halfSize[1] = node->maximum[1] - middleY;
node = node->parent;
} while (node);
} else {
for (WorldSpatialTree* child : this->children) {
if (child->dirty) {
child->RefreshModelBounds(depth + 1);
}
}
}
}