Batch #14943 by ragnarok-clanker: no function's compiled code changes; checked with 741 compiled unit(s), including every includer of Source/ActorPickNode.h, Source/Client/Browser/BrowserClientSite.h, Source/Client/Browser/BrowserPopupDispatch.h, Source/Client/Mode/CGameMode.h, Source/Client/Mode/CLoginMode.h, Source/Client/Mode/CMode.h, Source/Client/Mode/ModeDragState.h, Source/Client/Replay.h, Source/Client/Session.h, Source/Client/Stove/StoveMgr.h, Source/Contents/AchievementMgr.h, Source/Contents/ActorNameCard.h, Source/Contents/Actors/CharacterRender.h, Source/Contents/Actors/EffectActors.h, Source/Contents/Actors/GameActor.h, Source/Contents/Actors/GrannyGameActor.h, Source/Contents/Actors/GroundScope.h, Source/Contents/Actors/Item.h, Source/Contents/Actors/Npc.h, Source/Contents/Actors/Pc.h, Source/Contents/Actors/RenderObjectState.h, Source/Contents/Actors/Skill.h, Source/Contents/AdventureGuideMgr.h, Source/Contents/Camera/Camera.h, Source/Contents/Camera/CameraState.h, Source/Contents/CashEmotionMgr.h, Source/Contents/Configuration/GameSettingsMgr.h, Source/Contents/EffectResourceSwitcher.h, Source/Contents/Effects/AMachineEffect.h, Source/Contents/Effects/AcidifiedThrow.h, Source/Contents/Effects/AxeBoomerang.h, Source/Contents/Effects/BlastForge.h, Source/Contents/Effects/CaneOfEvilEyeEffect.h, Source/Contents/Effects/CharacterParticleBundle.h, Source/Contents/Effects/CloudKillEffect.h, Source/Contents/Effects/Effect.h, Source/Contents/Effects/EffectActor.h, Source/Contents/Effects/EffectEmitter.h, Source/Contents/Effects/EffectMaker.h, Source/Contents/Effects/EffectPrimitiveState.h, Source/Contents/Effects/FuumaShouakuEffect.h, Source/Contents/Effects/GravityControlEffect.h, Source/Contents/Effects/HealSpEffect.h, Source/Contents/Effects/Level99Effect.h, Source/Contents/Effects/MapChainEffect.h, Source/Contents/Effects/MonsterSkillEffects.h, Source/Contents/Effects/MsgEffect.h, Source/Contents/Effects/NyanggrassEffect.h, Source/Contents/Effects/Particle.h, Source/Contents/Effects/PowderingEffect.h, Source/Contents/Effects/RagEffectState.h, Source/Contents/Effects/RectUpEffect.h, Source/Contents/Effects/ShadowExceedEffect.h, Source/Contents/Effects/SkillEffects.h, Source/Contents/Effects/SpriteParticle.h, Source/Contents/Effects/StormCannonEffect.h, Source/Contents/Effects/ThrowEffects.h, Source/Contents/EntryQueueMgr.h, Source/Contents/EquipmentResourceMgr.h, Source/Contents/FlyingShipRouteInfo.h, Source/Contents/Ground/GroundGeometry.h, Source/Contents/GuildInfo.h, Source/Contents/Items/ItemDescription.h, Source/Contents/Items/ItemInfo.h, Source/Contents/MapSkyMgr.h, Source/Contents/Messenger/MessengerWindows.h, Source/Contents/Models/ModelNode.h, Source/Contents/NavigationManager.h, Source/Contents/Party/AdventurerAgencyMgr.h, Source/Contents/RDamageVar.h, Source/Contents/RenewQuestMgr.h, Source/Contents/ReputeMgr.h, Source/Contents/RodexMailStore.h, Source/Contents/RouletteMgr.h, Source/Contents/Schedule/Schedule.h, Source/Contents/SignBoard/SignBoard.h, Source/Contents/Skills/ClientSkills.h, Source/Contents/Skills/PlayerSkillBundle.h, Source/Contents/Skills/SkillInfo.h, Source/Contents/SpriteLayerDrawing.h, Source/Contents/TipBoxTitles.h, Source/Contents/UserData/AccountLinkedUserDataMgr.h, Source/Contents/UserData/NormalItemSlots.h, Source/Contents/World/World.h, Source/Contents/WorldView/WorldViewData.h, Source/Render/Primitives/LightmappedPrimitive.h, Source/Render/Primitives/RenderPrimitive.h, Source/Render/Renderer.h, Source/Render/Textures/SpritePixels.h, Source/Render/Textures/Texture.h, Source/Resource/EZeffectResource.h, Source/Resource/Models/AnimatedModelResource.h, Source/Resource/Models/GrannyModelResource.h, Source/Resource/Sprites/ActionResource.h, Source/Resource/World/GroundResource.h, Source/Resource/World/WorldResource.h, Source/Resource/XmlNode.h, Source/UI/AdventureGuide/UIAdventureGuide.h, Source/UI/Buttons/UIBmpRadioBtn.h, Source/UI/Buttons/UIDescriptRace.h, Source/UI/Buttons/UIItemTagButton.h, Source/UI/Buttons/UISlotBmpButton.h, Source/UI/Buttons/UISpriteButton.h, Source/UI/Buttons/UITVTextButton.h, Source/UI/Buttons/UITextureButton.h, Source/UI/CashEmotion/UICashEmotionListWnd.h, Source/UI/CashEmotion/UICashEmotionPack.h, Source/UI/CashShop/UICashShopWnd.h, Source/UI/Chat/UIChatRoomMakeWnd.h, Source/UI/Chat/UIChatRoomTitle.h, Source/UI/Chat/UINewChatWnd.h, Source/UI/Chat/UISubChatHisWnd.h, Source/UI/Chat/UISubChatMiniWnd.h, Source/UI/Chat/UIWhisperWnd.h, Source/UI/Clan/UIClanWnd.h, Source/UI/Dialogs/UIBookWnd.h, Source/UI/Dialogs/UIChooseWarpWnd.h, Source/UI/Dialogs/UIMenuWnd.h, Source/UI/Dialogs/UIMiniMapWnd.h, Source/UI/Dialogs/UIMinimapZoomWnd.h, Source/UI/Dialogs/UINpcEditDialogWnd.h, Source/UI/Dialogs/UIPasswordWnd.h, Source/UI/Dialogs/UISayDialogWnd.h, Source/UI/Dialogs/UISelectCartWnd.h, Source/UI/Dialogs/UITipboxWnd.h, Source/UI/Edit/UIEditBoxEx.h, Source/UI/Edit/UIEditCtrl.h, Source/UI/Edit/UIEditCtrl_Currency.h, Source/UI/Edit/UIItemTagCtrl.h, Source/UI/Enchant/EnchantUI.h, Source/UI/Exchange/UIExchangeUI.h, Source/UI/FrameSkin.h, Source/UI/GameSettings/GameSettingsUI.h, Source/UI/Gauges/UIPcGage.h, Source/UI/Guild/UIGuildHelperWnd.h, Source/UI/Guild/UIGuildWnd.h, Source/UI/Guild/UIGuild_Storage_Log.h, Source/UI/Item/UIEquipmentPropertiesWnd.h, Source/UI/Item/UIItemBaseWnd.h, Source/UI/Item/UIItemPurchaseWnd.h, Source/UI/Item/UIItemSellWnd2.h, Source/UI/Item/UIItemShopWnd.h, Source/UI/Item/UIItemShopWnd2.h, Source/UI/Item/UIItemStoreFindWnd.h, Source/UI/Item/UIItemStoreSubWnd.h, Source/UI/Item/UIItemStoreWnd.h, Source/UI/Item/UIItemWnd.h, Source/UI/Item/UIMerchantItemLogWnd.h, Source/UI/Item/UIParaItemShopWnd.h, Source/UI/Items/UICardItemIllustWnd.h, Source/UI/Items/UIEquipWnd.h, Source/UI/Items/UIExchangeWnd.h, Source/UI/Items/UIGameItem.h, Source/UI/Items/UIItemCollectionWnd.h, Source/UI/Items/UIItemIdentifyWnd.h, Source/UI/Items/UIItemParamChangeDisplayWnd.h, Source/UI/Items/UISwapEquipmentWnd.h, Source/UI/Layout/WindowGeometry.h, Source/UI/Lists/UIChatHisBox.h, Source/UI/Lists/UIComboBoxV2Wnd.h, Source/UI/Lists/UIImgMenu.h, Source/UI/Lists/UIListBoxID.h, Source/UI/Lists/UIListBoxTemplate.h, Source/UI/Lists/UIMemberListBox.h, Source/UI/Lists/UITabControl.h, Source/UI/Lists/UITagListBox.h, Source/UI/Lists/UITreeView.h, Source/UI/Menu/UIMenuIconWnd.h, Source/UI/Navigation/UINavigationV4Wnd.h, Source/UI/ProbabilityTable/UIProbabilityTable.h, Source/UI/Quest/UIQuestDisplay.h, Source/UI/Quest/UIRenewQuestUI.h, Source/UI/Quest/UIRenewQuestWnd.h, Source/UI/Rodex/UIRodexComposeWnd.h, Source/UI/Rodex/UIRodexInboxWnd.h, Source/UI/RuneSystem/UIRuneSystemWindows.h, Source/UI/RuneSystem/UIRuneSystemWnd.h, Source/UI/Shop/UIMerchantItemMyShopWnd.h, Source/UI/Shop/UIMerchantItemPurchaseMSGWnd.h, Source/UI/Shop/UIMerchantItemPurchaseWnd.h, Source/UI/Shop/UIMerchantItemShopWnd.h, Source/UI/Shop/UIMerchantMirrorItemWnd.h, Source/UI/Shop/UIMerchantShopMakeWnd.h, Source/UI/Shop/UIMerchantShopTitle.h, Source/UI/Skill/UISkillDescribeWnd.h, Source/UI/Skill/UISkillListWnd.h, Source/UI/SkillDelayInfo/SkillDelayInfo.h, Source/UI/StylingShop/UIStylingShopWnd.h, Source/UI/Text/CreateLineInfo.h, Source/UI/Text/UIAchWnd.h, Source/UI/Text/UIBalloonText.h, Source/UI/Text/UINameBalloonText.h, Source/UI/Text/UIStaticTextControl.h, Source/UI/Text/UIString.h, Source/UI/Text/UITextViewerControl.h, Source/UI/UIBarGraph.h, Source/UI/UIBartermarketWnd.h, Source/UI/UIChangeMaterialWnd.h, Source/UI/UIGradeEnchantWnd.h, Source/UI/UILapineScrollBar.h, Source/UI/UIMacroBlackListCheckWnd.h, Source/UI/UIMacroDetectorWnd.h, Source/UI/UIMacroReport.h, Source/UI/UIMacroUserInfoWnd.h, Source/UI/UIPreviewEquipWnd.h, Source/UI/UIRefiningWnd.h, Source/UI/UIScrollWnd.h, Source/UI/UISlotBitmap.h, Source/UI/Window/FuncDrawWNDChar.h, Source/UI/Window/UIBattleMsgOptionWnd.h, Source/UI/Window/UIChatRoomWnd.h, Source/UI/Window/UICollectionSystemWnd.h, Source/UI/Window/UIControl.h, Source/UI/Window/UIHomunInfoWnd.h, Source/UI/Window/UIHotKeyWnd.h, Source/UI/Window/UIJobListWnd.h, Source/UI/Window/UILoginOTPWnd.h, Source/UI/Window/UILoginWnd.h, Source/UI/Window/UIMakeCharWnd.h, Source/UI/Window/UIMonsterDisplayWnd.h, Source/UI/Window/UIMonsterInfoWnd.h, Source/UI/Window/UINavigationHelpWnd.h, Source/UI/Window/UINavigationWnd.h, Source/UI/Window/UINewMakeCharWnd.h, Source/UI/Window/UINewSelectCharWnd.h, Source/UI/Window/UINoticeWnd.h, Source/UI/Window/UIPetInfoWnd.h, Source/UI/Window/UIRegisterMgr.h, Source/UI/Window/UIRoMapWnd.h, Source/UI/Window/UIRodexContentsWnd.h, Source/UI/Window/UISecondCostumeWnd.h, Source/UI/Window/UISeekPartyMBWnd.h, Source/UI/Window/UISeekPartyWnd.h, Source/UI/Window/UISelCharForUServerWnd.h, Source/UI/Window/UISerachStoreInfoWnd.h, Source/UI/Window/UITransMenuWnd.h, Source/UI/Window/UIWindow.h, Source/UI/Window/UIWindowMgr.h, Source/UI/Window/UIWindowMgr.inl, Source/Utility/Lexicon/LexiconSerializer.h.
399 lines
10 KiB
C++
399 lines
10 KiB
C++
#include "Client/Application/ErrorDialog.h"
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#include "File/File.h"
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#include "Render/DeviceContext/DCSurface.h"
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#include "Render/Textures/Texture.h"
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#include "Render/Textures/TextureCache.h"
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#include "Resource/Models/AnimatedModelResource.h"
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#include "Resource/Models/GrannyModelResource.h"
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#include "Resource/Bitmap/BitmapResource.h"
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#include "Resource/ResourceByteReader.h"
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#include "Resource/ResourceMgr.h"
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#include <cstdlib>
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#include <cstring>
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#include <string>
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// GLOBAL: gl_24742
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GrannyAnimationLibrary g_grannyAnimationLibrary;
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// INLINED
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AnimatedModelFrame::AnimatedModelFrame() : vertices(nullptr), textureVertices(nullptr) {
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}
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// OFFSET: 0x00756680
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// FUNCTION: fn_07994
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AnimatedModelFrame::~AnimatedModelFrame() {
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if (this->vertices) {
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delete[] this->vertices;
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}
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if (this->textureVertices) {
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delete[] this->textureVertices;
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}
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}
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// INLINED
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AnimatedModelNode::AnimatedModelNode()
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: model(nullptr), parent(nullptr), vertexCount(0), faceCount(0), faceNormals(nullptr), frames(nullptr), faces(nullptr), textures(nullptr) {
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}
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// INLINED
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AnimatedModelNode::~AnimatedModelNode() {
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if (this->frames) {
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delete[] this->frames;
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this->frames = nullptr;
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}
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if (this->faces) {
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delete[] this->faces;
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this->faces = nullptr;
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}
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if (this->faceNormals) {
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delete[] this->faceNormals;
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this->faceNormals = nullptr;
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}
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if (this->textures) {
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for (int index = 0; index < this->textureCount; ++index) {
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this->textures[index]->Release();
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g_texMgr.Remove(this->textures[index]);
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}
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delete[] this->textures;
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this->textures = nullptr;
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}
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}
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// OFFSET: 0x007550E0
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// FUNCTION: fn_07979
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C3dAnimModelRes::C3dAnimModelRes()
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: recordCount(0), records(nullptr), shade(2), frameCount(0), animationLength(0), speed(1.0f), unknown_0150(0), originX(0.0f), unknown_0158(0.0f),
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unknown_015C(0.0f), alpha(255) {
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}
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// OFFSET: 0x00756480
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// FUNCTION: fn_07993
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C3dAnimModelRes::~C3dAnimModelRes() {
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this->Unload();
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}
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// OFFSET: 0x007521F0
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// FUNCTION: fn_07956
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C3dAnimModelRes* C3dAnimModelRes::Create() {
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return new C3dAnimModelRes;
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}
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// OFFSET: 0x0075C710
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// FUNCTION: fn_08023
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void C3dAnimModelRes::Unload() {
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if (this->records) {
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delete[] this->records;
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this->records = nullptr;
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this->recordCount = 0;
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}
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for (std::list<AnimatedModelNode*>::iterator it = this->nodes.begin(); it != this->nodes.end(); ++it) {
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delete *it;
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}
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this->nodes.erase(this->nodes.begin(), this->nodes.end());
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}
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// OFFSET: 0x00752390
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// FUNCTION: fn_07958
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bool C3dAnimModelRes::Load(const char* name) {
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std::string rootName;
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CFile file;
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if (!file.Open(name, 0, true, false)) {
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return false;
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}
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char magic[5];
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unsigned char major;
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unsigned char minor;
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file.Read(magic, 4);
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magic[4] = 0;
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file.Read(&major, 1);
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file.Read(&minor, 1);
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if (major == 1 && minor >= 2) {
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file.Read(&this->speed, 4);
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file.Read(&this->originX, 12);
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}
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if (major == 1 && minor == 3) {
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file.Read(&this->alpha, 4);
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}
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file.Read(&this->shade, 4);
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file.Read(&this->frameCount, 4);
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file.Read(&this->animationLength, 4);
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unsigned char reserved[16];
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file.Read(reserved, sizeof(reserved));
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int textureCount;
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file.Read(&textureCount, 4);
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std::string* names = new std::string[textureCount];
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char field[40];
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for (int index = 0; index < textureCount; ++index) {
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file.Read(field, sizeof(field));
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names[index] = std::string(field);
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}
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file.Read(field, sizeof(field));
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rootName = std::string(field);
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int nodeCount;
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file.Read(&nodeCount, 4);
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for (int index = 0; index < nodeCount; ++index) {
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AnimatedModelNode* node = new AnimatedModelNode;
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node->model = this;
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node->frames = new AnimatedModelFrame[this->frameCount];
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std::uint32_t header;
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file.Read(&header, 4);
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if (header != 0x12345678u) {
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ShowErrorDialog(GetRenderSystemHolder()->system, "data corrupt", 0);
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return false;
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}
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file.Read(field, sizeof(field));
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node->name = std::string(field);
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file.Read(field, sizeof(field));
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node->parentName = std::string(field);
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file.Read(&node->textureCount, 4);
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node->textures = new CTexture*[node->textureCount];
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for (int texture = 0; texture < node->textureCount; ++texture) {
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int id;
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file.Read(&id, 4);
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const std::string textureName = names[id];
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node->textures[texture] = g_texMgr.Load(textureName.c_str(), 0, false, true, false);
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node->textures[texture]->Retain();
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}
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file.Read(&node->vertexCount, 4);
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for (int frameIndex = 0; frameIndex < this->frameCount; ++frameIndex) {
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node->frames[frameIndex].vertices = new std::array<float, 3>[node->vertexCount]{};
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file.Read(node->frames[frameIndex].vertices, node->vertexCount * 12);
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}
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file.Read(&node->textureVertexCount, 4);
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file.Read(&node->sharedTextureVertices, 4);
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if (node->sharedTextureVertices) {
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node->frames[0].textureVertices = new ModelTextureVertex[node->textureVertexCount];
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file.Read(node->frames[0].textureVertices, node->textureVertexCount * 12);
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} else {
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for (int frameIndex = 0; frameIndex < this->frameCount; ++frameIndex) {
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node->frames[frameIndex].textureVertices = new ModelTextureVertex[node->textureVertexCount];
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file.Read(node->frames[frameIndex].textureVertices, node->textureVertexCount * 12);
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}
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}
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file.Read(&node->faceCount, 4);
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node->faceNormals = new std::array<float, 3>[node->faceCount];
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node->faces = new AnimatedModelFace[node->faceCount];
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file.Read(node->faces, node->faceCount * 24);
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this->nodes.push_back(node);
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std::uint32_t footer;
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file.Read(&footer, 4);
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if (footer != 0x12345678u) {
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ShowErrorDialog(GetRenderSystemHolder()->system, "data corrupt", 0);
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return false;
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}
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}
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file.Close();
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delete[] names;
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for (AnimatedModelNode* node : this->nodes) {
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if (!node->parentName.empty()) {
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AnimatedModelNode* parent = nullptr;
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for (AnimatedModelNode* candidate : this->nodes) {
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if (candidate->name == node->parentName.c_str()) {
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parent = candidate;
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break;
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}
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}
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node->parent = parent;
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parent->children.push_back(node);
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}
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}
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this->rootNames.push_back(rootName.c_str());
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return true;
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}
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// INLINED
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GrannyAnimationLibrary::~GrannyAnimationLibrary() {
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if (this->instance) {
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this->FreeInstance();
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for (auto& job : this->animations) {
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for (granny_animation*& animation : job) {
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if (animation) {
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animation = nullptr;
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}
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}
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}
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GrannyFreeLocalPose(this->localPose);
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GrannyFreeFile(this->file);
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}
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}
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// OFFSET: 0x00755340
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// FUNCTION: fn_07981
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C3dGrannyModelRes::C3dGrannyModelRes() {
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this->position[0] = 0.0f;
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this->position[1] = 0.0f;
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this->position[2] = 0.0f;
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this->instance = nullptr;
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this->model = nullptr;
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this->job = 0;
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this->hairPivot = 0;
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}
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// OFFSET: 0x00753540
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// FUNCTION: fn_07961
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C3dGrannyModelRes* C3dGrannyModelRes::Create() {
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return new C3dGrannyModelRes;
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}
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// OFFSET: 0x00753610
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// FUNCTION: fn_07962
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void C3dGrannyModelRes::Unload() {
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this->Release();
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}
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// OFFSET: 0x00753620
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// FUNCTION: fn_07963
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bool C3dGrannyModelRes::Load(const char* name) {
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bool result = false;
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if (!GrannyVersionsMatch_(2, 1, 0, 5)) {
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ShowErrorDialog("doesn't match the .h file used during compilation", 0);
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return false;
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}
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this->animations = &g_grannyAnimationLibrary;
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this->modelCount = 0;
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this->maxBoneCount = 0;
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this->textureCount = 0;
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this->animationMode = 0;
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const char* cursor = std::strchr(name, '_');
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if (!cursor) {
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return false;
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}
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++cursor;
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char number[10];
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int length = 0;
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for (; *cursor != '.'; ++cursor) {
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if (length >= 4) {
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break;
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}
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number[length++] = *cursor;
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}
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number[length] = 0;
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this->job = std::atoi(number);
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CFile file;
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if (!file.Open(name, 0, true, false)) {
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const std::string path(name);
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const std::string message = std::string("Cannot find File : ") + path;
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ShowErrorDialog(message.c_str(), 0);
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return false;
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}
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this->file = GrannyReadEntireFileFromMemory(file.GetSize(), file.GetData());
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file.Close();
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|
|
if (this->file) {
|
|
granny_file_info* info = GrannyGetFileInfo(this->file);
|
|
std::strcpy(this->fileName, name);
|
|
|
|
if (info) {
|
|
this->textureCount = info->textureCount;
|
|
this->textures = new GrannyTextureEntry[this->textureCount];
|
|
|
|
for (int index = 0; index < this->textureCount; ++index) {
|
|
this->textures[index].texture = nullptr;
|
|
const granny_texture* texture = info->textures[index];
|
|
GrannyTextureEntry& entry = this->textures[index];
|
|
entry.name = texture->fromFileName;
|
|
|
|
if (texture->textureType == 0 && texture->imageCount == 1) {
|
|
entry.texture = this->CreateTexture(texture, 0);
|
|
} else {
|
|
ShowErrorDialog("This sample only works with single-image : ColorMapTextureType textures", 0);
|
|
}
|
|
}
|
|
|
|
this->modelCount = info->modelCount;
|
|
this->instance = new GrannyModelInstance;
|
|
const granny_model* model = info->models[0];
|
|
this->InstantiateModel(this->instance, model);
|
|
this->skeleton = info->skeletons[0];
|
|
this->model = model;
|
|
this->localPose = GrannyNewLocalPose(this->maxBoneCount);
|
|
|
|
if (this->deformBufferSize) {
|
|
this->animationMode = 4;
|
|
}
|
|
|
|
result = true;
|
|
} else {
|
|
ShowErrorDialog("Unable to access file data .gr2", 0);
|
|
}
|
|
|
|
GrannyFreeFileSection(this->file, 1);
|
|
GrannyFreeFileSection(this->file, 2);
|
|
GrannyFreeFileSection(this->file, 4);
|
|
GrannyFreeFileSection(this->file, 5);
|
|
} else {
|
|
ShowErrorDialog("Unable to load file .gr2 (C3dGrannyModelRes :: Load)", 0);
|
|
}
|
|
|
|
this->animationDuration = 1920.0f;
|
|
|
|
for (int index = 0; index < this->instance->meshCount; ++index) {
|
|
if (GrannyGetMeshIndexCount(this->instance->meshes[index].mesh) / 3 > 10000) {
|
|
ShowErrorDialog("too many vertex granny model!", 0);
|
|
}
|
|
}
|
|
|
|
this->position[0] = 0.0f;
|
|
this->position[1] = 0.0f;
|
|
this->position[2] = 0.0f;
|
|
this->baseHeight = 10.0f;
|
|
this->topHeight = 10.0f;
|
|
return result;
|
|
}
|
|
|
|
// INLINED
|
|
C3dAnimModelRes::C3dAnimModelRes(const char* extension, const char* prefix) {
|
|
ResourceMgr::Instance().Register(extension, prefix, this);
|
|
}
|
|
|
|
// GLOBAL: gl_25558
|
|
C3dAnimModelRes g_rsxPrototype("rsx", "model\\");
|
|
|
|
// INLINED
|
|
C3dGrannyModelRes::C3dGrannyModelRes(const char* extension, const char* prefix) {
|
|
ResourceMgr::Instance().Register(extension, prefix, this);
|
|
}
|
|
|
|
// GLOBAL: gl_25559
|
|
C3dGrannyModelRes g_gr2Prototype("gr2", "model\\3dmob\\");
|