rodecomp/Source/Resource/Models/AnimatedModelResource.cpp
ragnarok-clanker dc3d5ce1a5 Maintenance: Resubmission of 14942 (gate: three existing in-class helpers whose lines changed lacked an annotation; marked // INLINED
Batch #14943 by ragnarok-clanker: no function's compiled code changes; checked with 741 compiled unit(s), including every includer of Source/ActorPickNode.h, Source/Client/Browser/BrowserClientSite.h, Source/Client/Browser/BrowserPopupDispatch.h, Source/Client/Mode/CGameMode.h, Source/Client/Mode/CLoginMode.h, Source/Client/Mode/CMode.h, Source/Client/Mode/ModeDragState.h, Source/Client/Replay.h, Source/Client/Session.h, Source/Client/Stove/StoveMgr.h, Source/Contents/AchievementMgr.h, Source/Contents/ActorNameCard.h, Source/Contents/Actors/CharacterRender.h, Source/Contents/Actors/EffectActors.h, Source/Contents/Actors/GameActor.h, Source/Contents/Actors/GrannyGameActor.h, Source/Contents/Actors/GroundScope.h, Source/Contents/Actors/Item.h, Source/Contents/Actors/Npc.h, Source/Contents/Actors/Pc.h, Source/Contents/Actors/RenderObjectState.h, Source/Contents/Actors/Skill.h, Source/Contents/AdventureGuideMgr.h, Source/Contents/Camera/Camera.h, Source/Contents/Camera/CameraState.h, Source/Contents/CashEmotionMgr.h, Source/Contents/Configuration/GameSettingsMgr.h, Source/Contents/EffectResourceSwitcher.h, Source/Contents/Effects/AMachineEffect.h, Source/Contents/Effects/AcidifiedThrow.h, Source/Contents/Effects/AxeBoomerang.h, Source/Contents/Effects/BlastForge.h, Source/Contents/Effects/CaneOfEvilEyeEffect.h, Source/Contents/Effects/CharacterParticleBundle.h, Source/Contents/Effects/CloudKillEffect.h, Source/Contents/Effects/Effect.h, Source/Contents/Effects/EffectActor.h, Source/Contents/Effects/EffectEmitter.h, Source/Contents/Effects/EffectMaker.h, Source/Contents/Effects/EffectPrimitiveState.h, Source/Contents/Effects/FuumaShouakuEffect.h, Source/Contents/Effects/GravityControlEffect.h, Source/Contents/Effects/HealSpEffect.h, Source/Contents/Effects/Level99Effect.h, Source/Contents/Effects/MapChainEffect.h, Source/Contents/Effects/MonsterSkillEffects.h, Source/Contents/Effects/MsgEffect.h, Source/Contents/Effects/NyanggrassEffect.h, Source/Contents/Effects/Particle.h, Source/Contents/Effects/PowderingEffect.h, Source/Contents/Effects/RagEffectState.h, Source/Contents/Effects/RectUpEffect.h, Source/Contents/Effects/ShadowExceedEffect.h, Source/Contents/Effects/SkillEffects.h, Source/Contents/Effects/SpriteParticle.h, Source/Contents/Effects/StormCannonEffect.h, Source/Contents/Effects/ThrowEffects.h, Source/Contents/EntryQueueMgr.h, Source/Contents/EquipmentResourceMgr.h, Source/Contents/FlyingShipRouteInfo.h, Source/Contents/Ground/GroundGeometry.h, Source/Contents/GuildInfo.h, Source/Contents/Items/ItemDescription.h, Source/Contents/Items/ItemInfo.h, Source/Contents/MapSkyMgr.h, Source/Contents/Messenger/MessengerWindows.h, Source/Contents/Models/ModelNode.h, Source/Contents/NavigationManager.h, Source/Contents/Party/AdventurerAgencyMgr.h, Source/Contents/RDamageVar.h, Source/Contents/RenewQuestMgr.h, Source/Contents/ReputeMgr.h, Source/Contents/RodexMailStore.h, Source/Contents/RouletteMgr.h, Source/Contents/Schedule/Schedule.h, Source/Contents/SignBoard/SignBoard.h, Source/Contents/Skills/ClientSkills.h, Source/Contents/Skills/PlayerSkillBundle.h, Source/Contents/Skills/SkillInfo.h, Source/Contents/SpriteLayerDrawing.h, Source/Contents/TipBoxTitles.h, Source/Contents/UserData/AccountLinkedUserDataMgr.h, Source/Contents/UserData/NormalItemSlots.h, Source/Contents/World/World.h, Source/Contents/WorldView/WorldViewData.h, Source/Render/Primitives/LightmappedPrimitive.h, Source/Render/Primitives/RenderPrimitive.h, Source/Render/Renderer.h, Source/Render/Textures/SpritePixels.h, Source/Render/Textures/Texture.h, Source/Resource/EZeffectResource.h, Source/Resource/Models/AnimatedModelResource.h, Source/Resource/Models/GrannyModelResource.h, Source/Resource/Sprites/ActionResource.h, Source/Resource/World/GroundResource.h, Source/Resource/World/WorldResource.h, Source/Resource/XmlNode.h, Source/UI/AdventureGuide/UIAdventureGuide.h, Source/UI/Buttons/UIBmpRadioBtn.h, Source/UI/Buttons/UIDescriptRace.h, Source/UI/Buttons/UIItemTagButton.h, Source/UI/Buttons/UISlotBmpButton.h, Source/UI/Buttons/UISpriteButton.h, Source/UI/Buttons/UITVTextButton.h, Source/UI/Buttons/UITextureButton.h, Source/UI/CashEmotion/UICashEmotionListWnd.h, Source/UI/CashEmotion/UICashEmotionPack.h, Source/UI/CashShop/UICashShopWnd.h, Source/UI/Chat/UIChatRoomMakeWnd.h, Source/UI/Chat/UIChatRoomTitle.h, Source/UI/Chat/UINewChatWnd.h, Source/UI/Chat/UISubChatHisWnd.h, Source/UI/Chat/UISubChatMiniWnd.h, Source/UI/Chat/UIWhisperWnd.h, Source/UI/Clan/UIClanWnd.h, Source/UI/Dialogs/UIBookWnd.h, Source/UI/Dialogs/UIChooseWarpWnd.h, Source/UI/Dialogs/UIMenuWnd.h, Source/UI/Dialogs/UIMiniMapWnd.h, Source/UI/Dialogs/UIMinimapZoomWnd.h, Source/UI/Dialogs/UINpcEditDialogWnd.h, Source/UI/Dialogs/UIPasswordWnd.h, Source/UI/Dialogs/UISayDialogWnd.h, Source/UI/Dialogs/UISelectCartWnd.h, Source/UI/Dialogs/UITipboxWnd.h, Source/UI/Edit/UIEditBoxEx.h, Source/UI/Edit/UIEditCtrl.h, Source/UI/Edit/UIEditCtrl_Currency.h, Source/UI/Edit/UIItemTagCtrl.h, Source/UI/Enchant/EnchantUI.h, Source/UI/Exchange/UIExchangeUI.h, Source/UI/FrameSkin.h, Source/UI/GameSettings/GameSettingsUI.h, Source/UI/Gauges/UIPcGage.h, Source/UI/Guild/UIGuildHelperWnd.h, Source/UI/Guild/UIGuildWnd.h, Source/UI/Guild/UIGuild_Storage_Log.h, Source/UI/Item/UIEquipmentPropertiesWnd.h, Source/UI/Item/UIItemBaseWnd.h, Source/UI/Item/UIItemPurchaseWnd.h, Source/UI/Item/UIItemSellWnd2.h, Source/UI/Item/UIItemShopWnd.h, Source/UI/Item/UIItemShopWnd2.h, Source/UI/Item/UIItemStoreFindWnd.h, Source/UI/Item/UIItemStoreSubWnd.h, Source/UI/Item/UIItemStoreWnd.h, Source/UI/Item/UIItemWnd.h, Source/UI/Item/UIMerchantItemLogWnd.h, Source/UI/Item/UIParaItemShopWnd.h, Source/UI/Items/UICardItemIllustWnd.h, Source/UI/Items/UIEquipWnd.h, Source/UI/Items/UIExchangeWnd.h, Source/UI/Items/UIGameItem.h, Source/UI/Items/UIItemCollectionWnd.h, Source/UI/Items/UIItemIdentifyWnd.h, Source/UI/Items/UIItemParamChangeDisplayWnd.h, Source/UI/Items/UISwapEquipmentWnd.h, Source/UI/Layout/WindowGeometry.h, Source/UI/Lists/UIChatHisBox.h, Source/UI/Lists/UIComboBoxV2Wnd.h, Source/UI/Lists/UIImgMenu.h, Source/UI/Lists/UIListBoxID.h, Source/UI/Lists/UIListBoxTemplate.h, Source/UI/Lists/UIMemberListBox.h, Source/UI/Lists/UITabControl.h, Source/UI/Lists/UITagListBox.h, Source/UI/Lists/UITreeView.h, Source/UI/Menu/UIMenuIconWnd.h, Source/UI/Navigation/UINavigationV4Wnd.h, Source/UI/ProbabilityTable/UIProbabilityTable.h, Source/UI/Quest/UIQuestDisplay.h, Source/UI/Quest/UIRenewQuestUI.h, Source/UI/Quest/UIRenewQuestWnd.h, Source/UI/Rodex/UIRodexComposeWnd.h, Source/UI/Rodex/UIRodexInboxWnd.h, Source/UI/RuneSystem/UIRuneSystemWindows.h, Source/UI/RuneSystem/UIRuneSystemWnd.h, Source/UI/Shop/UIMerchantItemMyShopWnd.h, Source/UI/Shop/UIMerchantItemPurchaseMSGWnd.h, Source/UI/Shop/UIMerchantItemPurchaseWnd.h, Source/UI/Shop/UIMerchantItemShopWnd.h, Source/UI/Shop/UIMerchantMirrorItemWnd.h, Source/UI/Shop/UIMerchantShopMakeWnd.h, Source/UI/Shop/UIMerchantShopTitle.h, Source/UI/Skill/UISkillDescribeWnd.h, Source/UI/Skill/UISkillListWnd.h, Source/UI/SkillDelayInfo/SkillDelayInfo.h, Source/UI/StylingShop/UIStylingShopWnd.h, Source/UI/Text/CreateLineInfo.h, Source/UI/Text/UIAchWnd.h, Source/UI/Text/UIBalloonText.h, Source/UI/Text/UINameBalloonText.h, Source/UI/Text/UIStaticTextControl.h, Source/UI/Text/UIString.h, Source/UI/Text/UITextViewerControl.h, Source/UI/UIBarGraph.h, Source/UI/UIBartermarketWnd.h, Source/UI/UIChangeMaterialWnd.h, Source/UI/UIGradeEnchantWnd.h, Source/UI/UILapineScrollBar.h, Source/UI/UIMacroBlackListCheckWnd.h, Source/UI/UIMacroDetectorWnd.h, Source/UI/UIMacroReport.h, Source/UI/UIMacroUserInfoWnd.h, Source/UI/UIPreviewEquipWnd.h, Source/UI/UIRefiningWnd.h, Source/UI/UIScrollWnd.h, Source/UI/UISlotBitmap.h, Source/UI/Window/FuncDrawWNDChar.h, Source/UI/Window/UIBattleMsgOptionWnd.h, Source/UI/Window/UIChatRoomWnd.h, Source/UI/Window/UICollectionSystemWnd.h, Source/UI/Window/UIControl.h, Source/UI/Window/UIHomunInfoWnd.h, Source/UI/Window/UIHotKeyWnd.h, Source/UI/Window/UIJobListWnd.h, Source/UI/Window/UILoginOTPWnd.h, Source/UI/Window/UILoginWnd.h, Source/UI/Window/UIMakeCharWnd.h, Source/UI/Window/UIMonsterDisplayWnd.h, Source/UI/Window/UIMonsterInfoWnd.h, Source/UI/Window/UINavigationHelpWnd.h, Source/UI/Window/UINavigationWnd.h, Source/UI/Window/UINewMakeCharWnd.h, Source/UI/Window/UINewSelectCharWnd.h, Source/UI/Window/UINoticeWnd.h, Source/UI/Window/UIPetInfoWnd.h, Source/UI/Window/UIRegisterMgr.h, Source/UI/Window/UIRoMapWnd.h, Source/UI/Window/UIRodexContentsWnd.h, Source/UI/Window/UISecondCostumeWnd.h, Source/UI/Window/UISeekPartyMBWnd.h, Source/UI/Window/UISeekPartyWnd.h, Source/UI/Window/UISelCharForUServerWnd.h, Source/UI/Window/UISerachStoreInfoWnd.h, Source/UI/Window/UITransMenuWnd.h, Source/UI/Window/UIWindow.h, Source/UI/Window/UIWindowMgr.h, Source/UI/Window/UIWindowMgr.inl, Source/Utility/Lexicon/LexiconSerializer.h.
2026-11-08 16:44:36 +00:00

399 lines
10 KiB
C++

#include "Client/Application/ErrorDialog.h"
#include "File/File.h"
#include "Render/DeviceContext/DCSurface.h"
#include "Render/Textures/Texture.h"
#include "Render/Textures/TextureCache.h"
#include "Resource/Models/AnimatedModelResource.h"
#include "Resource/Models/GrannyModelResource.h"
#include "Resource/Bitmap/BitmapResource.h"
#include "Resource/ResourceByteReader.h"
#include "Resource/ResourceMgr.h"
#include <cstdlib>
#include <cstring>
#include <string>
// GLOBAL: gl_24742
GrannyAnimationLibrary g_grannyAnimationLibrary;
// INLINED
AnimatedModelFrame::AnimatedModelFrame() : vertices(nullptr), textureVertices(nullptr) {
}
// OFFSET: 0x00756680
// FUNCTION: fn_07994
AnimatedModelFrame::~AnimatedModelFrame() {
if (this->vertices) {
delete[] this->vertices;
}
if (this->textureVertices) {
delete[] this->textureVertices;
}
}
// INLINED
AnimatedModelNode::AnimatedModelNode()
: model(nullptr), parent(nullptr), vertexCount(0), faceCount(0), faceNormals(nullptr), frames(nullptr), faces(nullptr), textures(nullptr) {
}
// INLINED
AnimatedModelNode::~AnimatedModelNode() {
if (this->frames) {
delete[] this->frames;
this->frames = nullptr;
}
if (this->faces) {
delete[] this->faces;
this->faces = nullptr;
}
if (this->faceNormals) {
delete[] this->faceNormals;
this->faceNormals = nullptr;
}
if (this->textures) {
for (int index = 0; index < this->textureCount; ++index) {
this->textures[index]->Release();
g_texMgr.Remove(this->textures[index]);
}
delete[] this->textures;
this->textures = nullptr;
}
}
// OFFSET: 0x007550E0
// FUNCTION: fn_07979
C3dAnimModelRes::C3dAnimModelRes()
: recordCount(0), records(nullptr), shade(2), frameCount(0), animationLength(0), speed(1.0f), unknown_0150(0), originX(0.0f), unknown_0158(0.0f),
unknown_015C(0.0f), alpha(255) {
}
// OFFSET: 0x00756480
// FUNCTION: fn_07993
C3dAnimModelRes::~C3dAnimModelRes() {
this->Unload();
}
// OFFSET: 0x007521F0
// FUNCTION: fn_07956
C3dAnimModelRes* C3dAnimModelRes::Create() {
return new C3dAnimModelRes;
}
// OFFSET: 0x0075C710
// FUNCTION: fn_08023
void C3dAnimModelRes::Unload() {
if (this->records) {
delete[] this->records;
this->records = nullptr;
this->recordCount = 0;
}
for (std::list<AnimatedModelNode*>::iterator it = this->nodes.begin(); it != this->nodes.end(); ++it) {
delete *it;
}
this->nodes.erase(this->nodes.begin(), this->nodes.end());
}
// OFFSET: 0x00752390
// FUNCTION: fn_07958
bool C3dAnimModelRes::Load(const char* name) {
std::string rootName;
CFile file;
if (!file.Open(name, 0, true, false)) {
return false;
}
char magic[5];
unsigned char major;
unsigned char minor;
file.Read(magic, 4);
magic[4] = 0;
file.Read(&major, 1);
file.Read(&minor, 1);
if (major == 1 && minor >= 2) {
file.Read(&this->speed, 4);
file.Read(&this->originX, 12);
}
if (major == 1 && minor == 3) {
file.Read(&this->alpha, 4);
}
file.Read(&this->shade, 4);
file.Read(&this->frameCount, 4);
file.Read(&this->animationLength, 4);
unsigned char reserved[16];
file.Read(reserved, sizeof(reserved));
int textureCount;
file.Read(&textureCount, 4);
std::string* names = new std::string[textureCount];
char field[40];
for (int index = 0; index < textureCount; ++index) {
file.Read(field, sizeof(field));
names[index] = std::string(field);
}
file.Read(field, sizeof(field));
rootName = std::string(field);
int nodeCount;
file.Read(&nodeCount, 4);
for (int index = 0; index < nodeCount; ++index) {
AnimatedModelNode* node = new AnimatedModelNode;
node->model = this;
node->frames = new AnimatedModelFrame[this->frameCount];
std::uint32_t header;
file.Read(&header, 4);
if (header != 0x12345678u) {
ShowErrorDialog(GetRenderSystemHolder()->system, "data corrupt", 0);
return false;
}
file.Read(field, sizeof(field));
node->name = std::string(field);
file.Read(field, sizeof(field));
node->parentName = std::string(field);
file.Read(&node->textureCount, 4);
node->textures = new CTexture*[node->textureCount];
for (int texture = 0; texture < node->textureCount; ++texture) {
int id;
file.Read(&id, 4);
const std::string textureName = names[id];
node->textures[texture] = g_texMgr.Load(textureName.c_str(), 0, false, true, false);
node->textures[texture]->Retain();
}
file.Read(&node->vertexCount, 4);
for (int frameIndex = 0; frameIndex < this->frameCount; ++frameIndex) {
node->frames[frameIndex].vertices = new std::array<float, 3>[node->vertexCount]{};
file.Read(node->frames[frameIndex].vertices, node->vertexCount * 12);
}
file.Read(&node->textureVertexCount, 4);
file.Read(&node->sharedTextureVertices, 4);
if (node->sharedTextureVertices) {
node->frames[0].textureVertices = new ModelTextureVertex[node->textureVertexCount];
file.Read(node->frames[0].textureVertices, node->textureVertexCount * 12);
} else {
for (int frameIndex = 0; frameIndex < this->frameCount; ++frameIndex) {
node->frames[frameIndex].textureVertices = new ModelTextureVertex[node->textureVertexCount];
file.Read(node->frames[frameIndex].textureVertices, node->textureVertexCount * 12);
}
}
file.Read(&node->faceCount, 4);
node->faceNormals = new std::array<float, 3>[node->faceCount];
node->faces = new AnimatedModelFace[node->faceCount];
file.Read(node->faces, node->faceCount * 24);
this->nodes.push_back(node);
std::uint32_t footer;
file.Read(&footer, 4);
if (footer != 0x12345678u) {
ShowErrorDialog(GetRenderSystemHolder()->system, "data corrupt", 0);
return false;
}
}
file.Close();
delete[] names;
for (AnimatedModelNode* node : this->nodes) {
if (!node->parentName.empty()) {
AnimatedModelNode* parent = nullptr;
for (AnimatedModelNode* candidate : this->nodes) {
if (candidate->name == node->parentName.c_str()) {
parent = candidate;
break;
}
}
node->parent = parent;
parent->children.push_back(node);
}
}
this->rootNames.push_back(rootName.c_str());
return true;
}
// INLINED
GrannyAnimationLibrary::~GrannyAnimationLibrary() {
if (this->instance) {
this->FreeInstance();
for (auto& job : this->animations) {
for (granny_animation*& animation : job) {
if (animation) {
animation = nullptr;
}
}
}
GrannyFreeLocalPose(this->localPose);
GrannyFreeFile(this->file);
}
}
// OFFSET: 0x00755340
// FUNCTION: fn_07981
C3dGrannyModelRes::C3dGrannyModelRes() {
this->position[0] = 0.0f;
this->position[1] = 0.0f;
this->position[2] = 0.0f;
this->instance = nullptr;
this->model = nullptr;
this->job = 0;
this->hairPivot = 0;
}
// OFFSET: 0x00753540
// FUNCTION: fn_07961
C3dGrannyModelRes* C3dGrannyModelRes::Create() {
return new C3dGrannyModelRes;
}
// OFFSET: 0x00753610
// FUNCTION: fn_07962
void C3dGrannyModelRes::Unload() {
this->Release();
}
// OFFSET: 0x00753620
// FUNCTION: fn_07963
bool C3dGrannyModelRes::Load(const char* name) {
bool result = false;
if (!GrannyVersionsMatch_(2, 1, 0, 5)) {
ShowErrorDialog("doesn't match the .h file used during compilation", 0);
return false;
}
this->animations = &g_grannyAnimationLibrary;
this->modelCount = 0;
this->maxBoneCount = 0;
this->textureCount = 0;
this->animationMode = 0;
const char* cursor = std::strchr(name, '_');
if (!cursor) {
return false;
}
++cursor;
char number[10];
int length = 0;
for (; *cursor != '.'; ++cursor) {
if (length >= 4) {
break;
}
number[length++] = *cursor;
}
number[length] = 0;
this->job = std::atoi(number);
CFile file;
if (!file.Open(name, 0, true, false)) {
const std::string path(name);
const std::string message = std::string("Cannot find File : ") + path;
ShowErrorDialog(message.c_str(), 0);
return false;
}
this->file = GrannyReadEntireFileFromMemory(file.GetSize(), file.GetData());
file.Close();
if (this->file) {
granny_file_info* info = GrannyGetFileInfo(this->file);
std::strcpy(this->fileName, name);
if (info) {
this->textureCount = info->textureCount;
this->textures = new GrannyTextureEntry[this->textureCount];
for (int index = 0; index < this->textureCount; ++index) {
this->textures[index].texture = nullptr;
const granny_texture* texture = info->textures[index];
GrannyTextureEntry& entry = this->textures[index];
entry.name = texture->fromFileName;
if (texture->textureType == 0 && texture->imageCount == 1) {
entry.texture = this->CreateTexture(texture, 0);
} else {
ShowErrorDialog("This sample only works with single-image : ColorMapTextureType textures", 0);
}
}
this->modelCount = info->modelCount;
this->instance = new GrannyModelInstance;
const granny_model* model = info->models[0];
this->InstantiateModel(this->instance, model);
this->skeleton = info->skeletons[0];
this->model = model;
this->localPose = GrannyNewLocalPose(this->maxBoneCount);
if (this->deformBufferSize) {
this->animationMode = 4;
}
result = true;
} else {
ShowErrorDialog("Unable to access file data .gr2", 0);
}
GrannyFreeFileSection(this->file, 1);
GrannyFreeFileSection(this->file, 2);
GrannyFreeFileSection(this->file, 4);
GrannyFreeFileSection(this->file, 5);
} else {
ShowErrorDialog("Unable to load file .gr2 (C3dGrannyModelRes :: Load)", 0);
}
this->animationDuration = 1920.0f;
for (int index = 0; index < this->instance->meshCount; ++index) {
if (GrannyGetMeshIndexCount(this->instance->meshes[index].mesh) / 3 > 10000) {
ShowErrorDialog("too many vertex granny model!", 0);
}
}
this->position[0] = 0.0f;
this->position[1] = 0.0f;
this->position[2] = 0.0f;
this->baseHeight = 10.0f;
this->topHeight = 10.0f;
return result;
}
// INLINED
C3dAnimModelRes::C3dAnimModelRes(const char* extension, const char* prefix) {
ResourceMgr::Instance().Register(extension, prefix, this);
}
// GLOBAL: gl_25558
C3dAnimModelRes g_rsxPrototype("rsx", "model\\");
// INLINED
C3dGrannyModelRes::C3dGrannyModelRes(const char* extension, const char* prefix) {
ResourceMgr::Instance().Register(extension, prefix, this);
}
// GLOBAL: gl_25559
C3dGrannyModelRes g_gr2Prototype("gr2", "model\\3dmob\\");