Batch #14943 by ragnarok-clanker: no function's compiled code changes; checked with 741 compiled unit(s), including every includer of Source/ActorPickNode.h, Source/Client/Browser/BrowserClientSite.h, Source/Client/Browser/BrowserPopupDispatch.h, Source/Client/Mode/CGameMode.h, Source/Client/Mode/CLoginMode.h, Source/Client/Mode/CMode.h, Source/Client/Mode/ModeDragState.h, Source/Client/Replay.h, Source/Client/Session.h, Source/Client/Stove/StoveMgr.h, Source/Contents/AchievementMgr.h, Source/Contents/ActorNameCard.h, Source/Contents/Actors/CharacterRender.h, Source/Contents/Actors/EffectActors.h, Source/Contents/Actors/GameActor.h, Source/Contents/Actors/GrannyGameActor.h, Source/Contents/Actors/GroundScope.h, Source/Contents/Actors/Item.h, Source/Contents/Actors/Npc.h, Source/Contents/Actors/Pc.h, Source/Contents/Actors/RenderObjectState.h, Source/Contents/Actors/Skill.h, Source/Contents/AdventureGuideMgr.h, Source/Contents/Camera/Camera.h, Source/Contents/Camera/CameraState.h, Source/Contents/CashEmotionMgr.h, Source/Contents/Configuration/GameSettingsMgr.h, Source/Contents/EffectResourceSwitcher.h, Source/Contents/Effects/AMachineEffect.h, Source/Contents/Effects/AcidifiedThrow.h, Source/Contents/Effects/AxeBoomerang.h, Source/Contents/Effects/BlastForge.h, Source/Contents/Effects/CaneOfEvilEyeEffect.h, Source/Contents/Effects/CharacterParticleBundle.h, Source/Contents/Effects/CloudKillEffect.h, Source/Contents/Effects/Effect.h, Source/Contents/Effects/EffectActor.h, Source/Contents/Effects/EffectEmitter.h, Source/Contents/Effects/EffectMaker.h, Source/Contents/Effects/EffectPrimitiveState.h, Source/Contents/Effects/FuumaShouakuEffect.h, Source/Contents/Effects/GravityControlEffect.h, Source/Contents/Effects/HealSpEffect.h, Source/Contents/Effects/Level99Effect.h, Source/Contents/Effects/MapChainEffect.h, Source/Contents/Effects/MonsterSkillEffects.h, Source/Contents/Effects/MsgEffect.h, Source/Contents/Effects/NyanggrassEffect.h, Source/Contents/Effects/Particle.h, Source/Contents/Effects/PowderingEffect.h, Source/Contents/Effects/RagEffectState.h, Source/Contents/Effects/RectUpEffect.h, Source/Contents/Effects/ShadowExceedEffect.h, Source/Contents/Effects/SkillEffects.h, Source/Contents/Effects/SpriteParticle.h, Source/Contents/Effects/StormCannonEffect.h, Source/Contents/Effects/ThrowEffects.h, Source/Contents/EntryQueueMgr.h, Source/Contents/EquipmentResourceMgr.h, Source/Contents/FlyingShipRouteInfo.h, Source/Contents/Ground/GroundGeometry.h, Source/Contents/GuildInfo.h, Source/Contents/Items/ItemDescription.h, Source/Contents/Items/ItemInfo.h, Source/Contents/MapSkyMgr.h, Source/Contents/Messenger/MessengerWindows.h, Source/Contents/Models/ModelNode.h, Source/Contents/NavigationManager.h, Source/Contents/Party/AdventurerAgencyMgr.h, Source/Contents/RDamageVar.h, Source/Contents/RenewQuestMgr.h, Source/Contents/ReputeMgr.h, Source/Contents/RodexMailStore.h, Source/Contents/RouletteMgr.h, Source/Contents/Schedule/Schedule.h, Source/Contents/SignBoard/SignBoard.h, Source/Contents/Skills/ClientSkills.h, Source/Contents/Skills/PlayerSkillBundle.h, Source/Contents/Skills/SkillInfo.h, Source/Contents/SpriteLayerDrawing.h, Source/Contents/TipBoxTitles.h, Source/Contents/UserData/AccountLinkedUserDataMgr.h, Source/Contents/UserData/NormalItemSlots.h, Source/Contents/World/World.h, Source/Contents/WorldView/WorldViewData.h, Source/Render/Primitives/LightmappedPrimitive.h, Source/Render/Primitives/RenderPrimitive.h, Source/Render/Renderer.h, Source/Render/Textures/SpritePixels.h, Source/Render/Textures/Texture.h, Source/Resource/EZeffectResource.h, Source/Resource/Models/AnimatedModelResource.h, Source/Resource/Models/GrannyModelResource.h, Source/Resource/Sprites/ActionResource.h, Source/Resource/World/GroundResource.h, Source/Resource/World/WorldResource.h, Source/Resource/XmlNode.h, Source/UI/AdventureGuide/UIAdventureGuide.h, Source/UI/Buttons/UIBmpRadioBtn.h, Source/UI/Buttons/UIDescriptRace.h, Source/UI/Buttons/UIItemTagButton.h, Source/UI/Buttons/UISlotBmpButton.h, Source/UI/Buttons/UISpriteButton.h, Source/UI/Buttons/UITVTextButton.h, Source/UI/Buttons/UITextureButton.h, Source/UI/CashEmotion/UICashEmotionListWnd.h, Source/UI/CashEmotion/UICashEmotionPack.h, Source/UI/CashShop/UICashShopWnd.h, Source/UI/Chat/UIChatRoomMakeWnd.h, Source/UI/Chat/UIChatRoomTitle.h, Source/UI/Chat/UINewChatWnd.h, Source/UI/Chat/UISubChatHisWnd.h, Source/UI/Chat/UISubChatMiniWnd.h, Source/UI/Chat/UIWhisperWnd.h, Source/UI/Clan/UIClanWnd.h, Source/UI/Dialogs/UIBookWnd.h, Source/UI/Dialogs/UIChooseWarpWnd.h, Source/UI/Dialogs/UIMenuWnd.h, Source/UI/Dialogs/UIMiniMapWnd.h, Source/UI/Dialogs/UIMinimapZoomWnd.h, Source/UI/Dialogs/UINpcEditDialogWnd.h, Source/UI/Dialogs/UIPasswordWnd.h, Source/UI/Dialogs/UISayDialogWnd.h, Source/UI/Dialogs/UISelectCartWnd.h, Source/UI/Dialogs/UITipboxWnd.h, Source/UI/Edit/UIEditBoxEx.h, Source/UI/Edit/UIEditCtrl.h, Source/UI/Edit/UIEditCtrl_Currency.h, Source/UI/Edit/UIItemTagCtrl.h, Source/UI/Enchant/EnchantUI.h, Source/UI/Exchange/UIExchangeUI.h, Source/UI/FrameSkin.h, Source/UI/GameSettings/GameSettingsUI.h, Source/UI/Gauges/UIPcGage.h, Source/UI/Guild/UIGuildHelperWnd.h, Source/UI/Guild/UIGuildWnd.h, Source/UI/Guild/UIGuild_Storage_Log.h, Source/UI/Item/UIEquipmentPropertiesWnd.h, Source/UI/Item/UIItemBaseWnd.h, Source/UI/Item/UIItemPurchaseWnd.h, Source/UI/Item/UIItemSellWnd2.h, Source/UI/Item/UIItemShopWnd.h, Source/UI/Item/UIItemShopWnd2.h, Source/UI/Item/UIItemStoreFindWnd.h, Source/UI/Item/UIItemStoreSubWnd.h, Source/UI/Item/UIItemStoreWnd.h, Source/UI/Item/UIItemWnd.h, Source/UI/Item/UIMerchantItemLogWnd.h, Source/UI/Item/UIParaItemShopWnd.h, Source/UI/Items/UICardItemIllustWnd.h, Source/UI/Items/UIEquipWnd.h, Source/UI/Items/UIExchangeWnd.h, Source/UI/Items/UIGameItem.h, Source/UI/Items/UIItemCollectionWnd.h, Source/UI/Items/UIItemIdentifyWnd.h, Source/UI/Items/UIItemParamChangeDisplayWnd.h, Source/UI/Items/UISwapEquipmentWnd.h, Source/UI/Layout/WindowGeometry.h, Source/UI/Lists/UIChatHisBox.h, Source/UI/Lists/UIComboBoxV2Wnd.h, Source/UI/Lists/UIImgMenu.h, Source/UI/Lists/UIListBoxID.h, Source/UI/Lists/UIListBoxTemplate.h, Source/UI/Lists/UIMemberListBox.h, Source/UI/Lists/UITabControl.h, Source/UI/Lists/UITagListBox.h, Source/UI/Lists/UITreeView.h, Source/UI/Menu/UIMenuIconWnd.h, Source/UI/Navigation/UINavigationV4Wnd.h, Source/UI/ProbabilityTable/UIProbabilityTable.h, Source/UI/Quest/UIQuestDisplay.h, Source/UI/Quest/UIRenewQuestUI.h, Source/UI/Quest/UIRenewQuestWnd.h, Source/UI/Rodex/UIRodexComposeWnd.h, Source/UI/Rodex/UIRodexInboxWnd.h, Source/UI/RuneSystem/UIRuneSystemWindows.h, Source/UI/RuneSystem/UIRuneSystemWnd.h, Source/UI/Shop/UIMerchantItemMyShopWnd.h, Source/UI/Shop/UIMerchantItemPurchaseMSGWnd.h, Source/UI/Shop/UIMerchantItemPurchaseWnd.h, Source/UI/Shop/UIMerchantItemShopWnd.h, Source/UI/Shop/UIMerchantMirrorItemWnd.h, Source/UI/Shop/UIMerchantShopMakeWnd.h, Source/UI/Shop/UIMerchantShopTitle.h, Source/UI/Skill/UISkillDescribeWnd.h, Source/UI/Skill/UISkillListWnd.h, Source/UI/SkillDelayInfo/SkillDelayInfo.h, Source/UI/StylingShop/UIStylingShopWnd.h, Source/UI/Text/CreateLineInfo.h, Source/UI/Text/UIAchWnd.h, Source/UI/Text/UIBalloonText.h, Source/UI/Text/UINameBalloonText.h, Source/UI/Text/UIStaticTextControl.h, Source/UI/Text/UIString.h, Source/UI/Text/UITextViewerControl.h, Source/UI/UIBarGraph.h, Source/UI/UIBartermarketWnd.h, Source/UI/UIChangeMaterialWnd.h, Source/UI/UIGradeEnchantWnd.h, Source/UI/UILapineScrollBar.h, Source/UI/UIMacroBlackListCheckWnd.h, Source/UI/UIMacroDetectorWnd.h, Source/UI/UIMacroReport.h, Source/UI/UIMacroUserInfoWnd.h, Source/UI/UIPreviewEquipWnd.h, Source/UI/UIRefiningWnd.h, Source/UI/UIScrollWnd.h, Source/UI/UISlotBitmap.h, Source/UI/Window/FuncDrawWNDChar.h, Source/UI/Window/UIBattleMsgOptionWnd.h, Source/UI/Window/UIChatRoomWnd.h, Source/UI/Window/UICollectionSystemWnd.h, Source/UI/Window/UIControl.h, Source/UI/Window/UIHomunInfoWnd.h, Source/UI/Window/UIHotKeyWnd.h, Source/UI/Window/UIJobListWnd.h, Source/UI/Window/UILoginOTPWnd.h, Source/UI/Window/UILoginWnd.h, Source/UI/Window/UIMakeCharWnd.h, Source/UI/Window/UIMonsterDisplayWnd.h, Source/UI/Window/UIMonsterInfoWnd.h, Source/UI/Window/UINavigationHelpWnd.h, Source/UI/Window/UINavigationWnd.h, Source/UI/Window/UINewMakeCharWnd.h, Source/UI/Window/UINewSelectCharWnd.h, Source/UI/Window/UINoticeWnd.h, Source/UI/Window/UIPetInfoWnd.h, Source/UI/Window/UIRegisterMgr.h, Source/UI/Window/UIRoMapWnd.h, Source/UI/Window/UIRodexContentsWnd.h, Source/UI/Window/UISecondCostumeWnd.h, Source/UI/Window/UISeekPartyMBWnd.h, Source/UI/Window/UISeekPartyWnd.h, Source/UI/Window/UISelCharForUServerWnd.h, Source/UI/Window/UISerachStoreInfoWnd.h, Source/UI/Window/UITransMenuWnd.h, Source/UI/Window/UIWindow.h, Source/UI/Window/UIWindowMgr.h, Source/UI/Window/UIWindowMgr.inl, Source/Utility/Lexicon/LexiconSerializer.h.
385 lines
11 KiB
C++
385 lines
11 KiB
C++
#include "Client/Application/ErrorDialog.h"
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#include "File/File.h"
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#include "Render/DeviceContext/DCSurface.h"
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#include "Resource/World/WorldResource.h"
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#include "Utility/Math/AffineMatrix.h"
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#include "Resource/ResourceMgr.h"
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#include <compare>
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#include <cstdio>
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#include <cstring>
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// STATIC: 0x016FDA64
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// GLOBAL: gl_24387
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WorldLighting g_worldLighting{};
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namespace {
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struct WorldModelFileRecord {
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/* 0000 */ char model[80];
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/* 0050 */ char node[80];
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/* 00A0 */ float position[3]{};
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/* 00AC */ float rotation[3]{};
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/* 00B8 */ float scale[3]{};
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};
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struct WorldLightFileRecord {
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/* 0000 */ char name[80];
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/* 0050 */ float position[3]{};
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/* 005C */ unsigned char unknown_005C[16];
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};
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struct WorldLegacySoundFileRecord {
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/* 0000 */ char name[80];
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/* 0050 */ char file[80];
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/* 00A0 */ float position[3]{};
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/* 00AC */ float volume;
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/* 00B0 */ int width;
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/* 00B4 */ int height;
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/* 00B8 */ float range;
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};
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static_assert(sizeof(WorldModelFileRecord) == 0xC4);
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static_assert(sizeof(WorldLightFileRecord) == 0x6C);
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static_assert(sizeof(WorldLegacySoundFileRecord) == 0xBC);
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// OFFSET: 0x00763010
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// FUNCTION: fn_08075
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__declspec(noinline) std::strong_ordering CompareWorldVersion(const int targetVersion[2], const unsigned char* const fileVersion[2]) {
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if (const std::strong_ordering order = targetVersion[1] <=> static_cast<int>(*fileVersion[1]); order != 0) {
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return order;
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}
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if (const std::strong_ordering order = targetVersion[0] <=> static_cast<int>(*fileVersion[0]); order != 0) {
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return order;
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}
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return {};
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}
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// INLINED
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__forceinline bool IsWorldVersionAtLeast(unsigned char major, unsigned char minor, unsigned char requiredMajor, unsigned char requiredMinor) {
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return (major == requiredMajor && minor >= requiredMinor) || major > requiredMajor;
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}
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// OFFSET: 0x00763740
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// FUNCTION: fn_08079
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__declspec(noinline) unsigned char IsUnsupportedWorldVersion(unsigned major, unsigned minor, unsigned build, char* message, unsigned capacity) {
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return 0;
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}
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}
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// OFFSET: 0x00763060
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// FUNCTION: fn_08076
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C3dWorldRes::C3dWorldRes() : lightDirection{}, diffuse{}, ambient{}, flag(0) {
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this->spatial = nullptr;
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}
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// OFFSET: 0x00763550
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// FUNCTION: fn_08077
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C3dWorldRes::~C3dWorldRes() = default;
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// OFFSET: 0x00761940
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// FUNCTION: fn_08071
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C3dWorldRes* C3dWorldRes::Create() {
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return new C3dWorldRes;
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}
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// OFFSET: 0x00761B40
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// FUNCTION: fn_08072
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void C3dWorldRes::Unload() {
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for (auto model = this->models.begin(); model != this->models.end(); ++model) {
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delete *model;
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}
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this->models.erase(this->models.begin(), this->models.end());
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for (auto effect = this->effects.begin(); effect != this->effects.end(); ++effect) {
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delete *effect;
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}
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this->effects.erase(this->effects.begin(), this->effects.end());
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for (auto sound = this->sounds.begin(); sound != this->sounds.end(); ++sound) {
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delete *sound;
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}
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if (this->spatial) {
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delete this->spatial;
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this->spatial = nullptr;
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}
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this->sounds.erase(this->sounds.begin(), this->sounds.end());
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}
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// OFFSET: 0x00761CC0
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// FUNCTION: fn_08073
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bool C3dWorldRes::Load(const char* name) {
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this->Unload();
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CFile input;
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if (!input.Open(name, 0, true, false)) {
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return false;
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}
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char signature[] = "GRSW";
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char magic[5];
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input.Read(magic, 4);
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magic[4] = 0;
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if (std::strcmp(magic, signature) != 0) {
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ShowErrorDialog(GetRenderSystemHolder()->system, "Invalid Format", 0);
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return false;
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}
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unsigned char major = 0;
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unsigned char minor = 0;
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input.Read(&major, 1);
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input.Read(&minor, 1);
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char message[256];
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if (major > 2 || (major == 2 && minor > 7)) {
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sprintf_s(message, sizeof(message), "Unsupported Version\n current version: %d.%d < %d.%d", 2, 7, major, minor);
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ShowErrorDialog(GetRenderSystemHolder()->system, message, 0);
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return false;
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}
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this->major = major;
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this->minor = minor;
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unsigned build = 0;
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if (major == 2 && minor >= 5) {
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input.Read(&build, sizeof(build));
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}
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if (IsUnsupportedWorldVersion(major, minor, build, message, sizeof(message)) == 1) {
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ShowErrorDialog(GetRenderSystemHolder()->system, message, 0);
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return false;
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}
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if (major == 2 && minor >= 2) {
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input.Read(&this->flag, 1);
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}
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char lastName[40];
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input.Read(lastName, sizeof(lastName));
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input.Read(lastName, sizeof(lastName));
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this->groundName = std::string(lastName);
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if (IsWorldVersionAtLeast(major, minor, 1, 4)) {
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input.Read(lastName, sizeof(lastName));
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this->terrainName = std::string(lastName);
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}
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input.Read(lastName, sizeof(lastName));
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this->sourceName = std::string(lastName);
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if (!IsWorldVersionAtLeast(major, minor, 2, 6)) {
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if (IsWorldVersionAtLeast(major, minor, 1, 3)) {
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input.Read(&this->waterLevel, sizeof(this->waterLevel));
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}
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if (IsWorldVersionAtLeast(major, minor, 1, 8)) {
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input.Read(&this->waterType, sizeof(this->waterType));
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input.Read(&this->waveHeight, sizeof(this->waveHeight));
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input.Read(&this->waveSpeed, sizeof(this->waveSpeed));
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input.Read(&this->wavePitch, sizeof(this->wavePitch));
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} else {
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this->waterType = 0;
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this->waveHeight = 1.0f;
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this->waveSpeed = 2.0f;
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this->wavePitch = 50.0f;
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}
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if (IsWorldVersionAtLeast(major, minor, 1, 9)) {
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input.Read(&this->waterAnimation, sizeof(this->waterAnimation));
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} else {
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this->waterAnimation = 3;
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}
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}
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if (IsWorldVersionAtLeast(major, minor, 1, 5)) {
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input.Read(&this->longitude, sizeof(this->longitude));
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input.Read(&this->latitude, sizeof(this->latitude));
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input.Read(this->diffuse, sizeof(this->diffuse));
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input.Read(this->ambient, sizeof(this->ambient));
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} else {
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this->latitude = 45;
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this->longitude = 45;
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for (float& value : this->diffuse) {
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value = 1.0f;
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}
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for (float& value : this->ambient) {
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value = 0.3f;
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}
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}
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constexpr float pi = 3.141592f;
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matrix matrix;
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matrix.MakeXRotation((static_cast<float>(this->latitude) / 180.0f) * pi);
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matrix.AppendYRotation((static_cast<float>(this->longitude) / 180.0f) * pi);
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for (unsigned component = 0; component < 3; ++component) {
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this->lightDirection[component] =
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((matrix.values[component] * 0.0f + matrix.values[component + 3]) + matrix.values[component + 6] * 0.0f) + matrix.values[component + 9];
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}
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if (IsWorldVersionAtLeast(major, minor, 1, 7)) {
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unsigned unused;
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input.Read(&unused, sizeof(unused));
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}
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if (IsWorldVersionAtLeast(major, minor, 1, 6)) {
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input.Read(&this->bounds[0], sizeof(this->bounds[0]));
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input.Read(&this->bounds[1], sizeof(this->bounds[1]));
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input.Read(&this->bounds[2], sizeof(this->bounds[2]));
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input.Read(&this->bounds[3], sizeof(this->bounds[3]));
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} else {
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this->bounds[0] = -500;
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this->bounds[1] = 500;
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this->bounds[2] = -500;
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this->bounds[3] = 500;
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}
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const int targetVersion[2] = {7, 2};
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const unsigned char* const fileVersion[2] = {&minor, &major};
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if (CompareWorldVersion(targetVersion, fileVersion) <= 0 && build >= 221) {
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unsigned count;
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input.Read(&count, sizeof(count));
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input.Seek(4u * count, FILE_CURRENT);
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}
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int count;
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input.Read(&count, sizeof(count));
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for (int index = 0; index < count; ++index) {
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int type;
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input.Read(&type, sizeof(type));
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switch (type) {
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case 1: {
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int animation;
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int unknown;
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int modelIndex = -1;
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float speed;
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unsigned char flag;
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if (IsWorldVersionAtLeast(major, minor, 1, 3)) {
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input.Read(lastName, 40);
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input.Read(&animation, sizeof(animation));
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input.Read(&speed, sizeof(speed));
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input.Read(&unknown, sizeof(unknown));
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if (major > 2 || (major == 2 && minor >= 6 && build >= 186)) {
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input.Read(&flag, 1);
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} else {
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flag = 0;
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}
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const int modelVersion[2] = {7, 2};
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const unsigned char* const fileVersion[2] = {&minor, &major};
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if (CompareWorldVersion(modelVersion, fileVersion) <= 0) {
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input.Read(&modelIndex, sizeof(modelIndex));
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}
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if (speed > 100.0f || speed <= 0.0f) {
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speed = 1.0f;
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}
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} else {
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animation = 0;
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unknown = 0;
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speed = 1.0f;
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}
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WorldModelFileRecord wire;
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input.Read(&wire, sizeof(wire));
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auto* record = new WorldModelRecord;
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if (record) {
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std::strcpy(record->name, lastName);
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std::strcpy(record->model, wire.model);
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std::strcpy(record->node, wire.node);
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record->animationSpeed = speed;
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record->animation = animation;
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record->animationType = unknown;
|
|
std::memcpy(record->position, wire.position, sizeof(record->position));
|
|
std::memcpy(record->rotation, wire.rotation, sizeof(record->rotation));
|
|
std::memcpy(record->scale, wire.scale, sizeof(record->scale));
|
|
record->flag = flag != 0;
|
|
record->index = modelIndex;
|
|
this->models.push_back(record);
|
|
}
|
|
break;
|
|
}
|
|
|
|
case 2: {
|
|
WorldLightFileRecord light;
|
|
input.Read(&light, sizeof(light));
|
|
break;
|
|
}
|
|
|
|
case 4: {
|
|
auto* record = new WorldEffectRecord;
|
|
input.Read(record, sizeof(*record));
|
|
this->effects.push_back(record);
|
|
break;
|
|
}
|
|
|
|
case 3: {
|
|
WorldSoundRecord* record;
|
|
|
|
if (major >= 2) {
|
|
record = new WorldSoundRecord;
|
|
input.Read(record, sizeof(*record));
|
|
this->sounds.push_back(record);
|
|
} else {
|
|
WorldLegacySoundFileRecord wire;
|
|
input.Read(&wire, sizeof(wire));
|
|
record = new WorldSoundRecord;
|
|
std::strncpy(record->name, wire.name, 79);
|
|
std::strncpy(record->file, wire.file, 79);
|
|
std::memcpy(record->position, wire.position, sizeof(record->position));
|
|
record->volume = wire.volume;
|
|
record->width = wire.width;
|
|
record->height = wire.height;
|
|
record->range = wire.range;
|
|
record->cycle = 4.0f;
|
|
this->sounds.push_back(record);
|
|
}
|
|
|
|
break;
|
|
}
|
|
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (major == 2 && minor >= 1) {
|
|
this->spatial = new WorldSpatialTree;
|
|
this->spatial->Subdivide(0);
|
|
this->spatial->ReadBounds(input, 0);
|
|
}
|
|
|
|
input.Close();
|
|
std::memcpy(g_worldLighting.ambient, this->ambient, sizeof(this->ambient));
|
|
std::memcpy(g_worldLighting.diffuse, this->diffuse, sizeof(this->diffuse));
|
|
std::memcpy(g_worldLighting.secondaryDiffuse, this->diffuse, sizeof(this->diffuse));
|
|
|
|
return true;
|
|
}
|
|
|
|
// INLINED
|
|
C3dWorldRes::C3dWorldRes(const char* extension, const char* prefix) {
|
|
ResourceMgr::Instance().Register(extension, prefix, this);
|
|
}
|
|
|
|
// GLOBAL: gl_25564
|
|
C3dWorldRes g_rswPrototype("rsw", "");
|