rodecomp/Source/UI/UIMacroBlackListCheckWnd.cpp
ragnarok-clanker dc3d5ce1a5 Maintenance: Resubmission of 14942 (gate: three existing in-class helpers whose lines changed lacked an annotation; marked // INLINED
Batch #14943 by ragnarok-clanker: no function's compiled code changes; checked with 741 compiled unit(s), including every includer of Source/ActorPickNode.h, Source/Client/Browser/BrowserClientSite.h, Source/Client/Browser/BrowserPopupDispatch.h, Source/Client/Mode/CGameMode.h, Source/Client/Mode/CLoginMode.h, Source/Client/Mode/CMode.h, Source/Client/Mode/ModeDragState.h, Source/Client/Replay.h, Source/Client/Session.h, Source/Client/Stove/StoveMgr.h, Source/Contents/AchievementMgr.h, Source/Contents/ActorNameCard.h, Source/Contents/Actors/CharacterRender.h, Source/Contents/Actors/EffectActors.h, Source/Contents/Actors/GameActor.h, Source/Contents/Actors/GrannyGameActor.h, Source/Contents/Actors/GroundScope.h, Source/Contents/Actors/Item.h, Source/Contents/Actors/Npc.h, Source/Contents/Actors/Pc.h, Source/Contents/Actors/RenderObjectState.h, Source/Contents/Actors/Skill.h, Source/Contents/AdventureGuideMgr.h, Source/Contents/Camera/Camera.h, Source/Contents/Camera/CameraState.h, Source/Contents/CashEmotionMgr.h, Source/Contents/Configuration/GameSettingsMgr.h, Source/Contents/EffectResourceSwitcher.h, Source/Contents/Effects/AMachineEffect.h, Source/Contents/Effects/AcidifiedThrow.h, Source/Contents/Effects/AxeBoomerang.h, Source/Contents/Effects/BlastForge.h, Source/Contents/Effects/CaneOfEvilEyeEffect.h, Source/Contents/Effects/CharacterParticleBundle.h, Source/Contents/Effects/CloudKillEffect.h, Source/Contents/Effects/Effect.h, Source/Contents/Effects/EffectActor.h, Source/Contents/Effects/EffectEmitter.h, Source/Contents/Effects/EffectMaker.h, Source/Contents/Effects/EffectPrimitiveState.h, Source/Contents/Effects/FuumaShouakuEffect.h, Source/Contents/Effects/GravityControlEffect.h, Source/Contents/Effects/HealSpEffect.h, Source/Contents/Effects/Level99Effect.h, Source/Contents/Effects/MapChainEffect.h, Source/Contents/Effects/MonsterSkillEffects.h, Source/Contents/Effects/MsgEffect.h, Source/Contents/Effects/NyanggrassEffect.h, Source/Contents/Effects/Particle.h, Source/Contents/Effects/PowderingEffect.h, Source/Contents/Effects/RagEffectState.h, Source/Contents/Effects/RectUpEffect.h, Source/Contents/Effects/ShadowExceedEffect.h, Source/Contents/Effects/SkillEffects.h, Source/Contents/Effects/SpriteParticle.h, Source/Contents/Effects/StormCannonEffect.h, Source/Contents/Effects/ThrowEffects.h, Source/Contents/EntryQueueMgr.h, Source/Contents/EquipmentResourceMgr.h, Source/Contents/FlyingShipRouteInfo.h, Source/Contents/Ground/GroundGeometry.h, Source/Contents/GuildInfo.h, Source/Contents/Items/ItemDescription.h, Source/Contents/Items/ItemInfo.h, Source/Contents/MapSkyMgr.h, Source/Contents/Messenger/MessengerWindows.h, Source/Contents/Models/ModelNode.h, Source/Contents/NavigationManager.h, Source/Contents/Party/AdventurerAgencyMgr.h, Source/Contents/RDamageVar.h, Source/Contents/RenewQuestMgr.h, Source/Contents/ReputeMgr.h, Source/Contents/RodexMailStore.h, Source/Contents/RouletteMgr.h, Source/Contents/Schedule/Schedule.h, Source/Contents/SignBoard/SignBoard.h, Source/Contents/Skills/ClientSkills.h, Source/Contents/Skills/PlayerSkillBundle.h, Source/Contents/Skills/SkillInfo.h, Source/Contents/SpriteLayerDrawing.h, Source/Contents/TipBoxTitles.h, Source/Contents/UserData/AccountLinkedUserDataMgr.h, Source/Contents/UserData/NormalItemSlots.h, Source/Contents/World/World.h, Source/Contents/WorldView/WorldViewData.h, Source/Render/Primitives/LightmappedPrimitive.h, Source/Render/Primitives/RenderPrimitive.h, Source/Render/Renderer.h, Source/Render/Textures/SpritePixels.h, Source/Render/Textures/Texture.h, Source/Resource/EZeffectResource.h, Source/Resource/Models/AnimatedModelResource.h, Source/Resource/Models/GrannyModelResource.h, Source/Resource/Sprites/ActionResource.h, Source/Resource/World/GroundResource.h, Source/Resource/World/WorldResource.h, Source/Resource/XmlNode.h, Source/UI/AdventureGuide/UIAdventureGuide.h, Source/UI/Buttons/UIBmpRadioBtn.h, Source/UI/Buttons/UIDescriptRace.h, Source/UI/Buttons/UIItemTagButton.h, Source/UI/Buttons/UISlotBmpButton.h, Source/UI/Buttons/UISpriteButton.h, Source/UI/Buttons/UITVTextButton.h, Source/UI/Buttons/UITextureButton.h, Source/UI/CashEmotion/UICashEmotionListWnd.h, Source/UI/CashEmotion/UICashEmotionPack.h, Source/UI/CashShop/UICashShopWnd.h, Source/UI/Chat/UIChatRoomMakeWnd.h, Source/UI/Chat/UIChatRoomTitle.h, Source/UI/Chat/UINewChatWnd.h, Source/UI/Chat/UISubChatHisWnd.h, Source/UI/Chat/UISubChatMiniWnd.h, Source/UI/Chat/UIWhisperWnd.h, Source/UI/Clan/UIClanWnd.h, Source/UI/Dialogs/UIBookWnd.h, Source/UI/Dialogs/UIChooseWarpWnd.h, Source/UI/Dialogs/UIMenuWnd.h, Source/UI/Dialogs/UIMiniMapWnd.h, Source/UI/Dialogs/UIMinimapZoomWnd.h, Source/UI/Dialogs/UINpcEditDialogWnd.h, Source/UI/Dialogs/UIPasswordWnd.h, Source/UI/Dialogs/UISayDialogWnd.h, Source/UI/Dialogs/UISelectCartWnd.h, Source/UI/Dialogs/UITipboxWnd.h, Source/UI/Edit/UIEditBoxEx.h, Source/UI/Edit/UIEditCtrl.h, Source/UI/Edit/UIEditCtrl_Currency.h, Source/UI/Edit/UIItemTagCtrl.h, Source/UI/Enchant/EnchantUI.h, Source/UI/Exchange/UIExchangeUI.h, Source/UI/FrameSkin.h, Source/UI/GameSettings/GameSettingsUI.h, Source/UI/Gauges/UIPcGage.h, Source/UI/Guild/UIGuildHelperWnd.h, Source/UI/Guild/UIGuildWnd.h, Source/UI/Guild/UIGuild_Storage_Log.h, Source/UI/Item/UIEquipmentPropertiesWnd.h, Source/UI/Item/UIItemBaseWnd.h, Source/UI/Item/UIItemPurchaseWnd.h, Source/UI/Item/UIItemSellWnd2.h, Source/UI/Item/UIItemShopWnd.h, Source/UI/Item/UIItemShopWnd2.h, Source/UI/Item/UIItemStoreFindWnd.h, Source/UI/Item/UIItemStoreSubWnd.h, Source/UI/Item/UIItemStoreWnd.h, Source/UI/Item/UIItemWnd.h, Source/UI/Item/UIMerchantItemLogWnd.h, Source/UI/Item/UIParaItemShopWnd.h, Source/UI/Items/UICardItemIllustWnd.h, Source/UI/Items/UIEquipWnd.h, Source/UI/Items/UIExchangeWnd.h, Source/UI/Items/UIGameItem.h, Source/UI/Items/UIItemCollectionWnd.h, Source/UI/Items/UIItemIdentifyWnd.h, Source/UI/Items/UIItemParamChangeDisplayWnd.h, Source/UI/Items/UISwapEquipmentWnd.h, Source/UI/Layout/WindowGeometry.h, Source/UI/Lists/UIChatHisBox.h, Source/UI/Lists/UIComboBoxV2Wnd.h, Source/UI/Lists/UIImgMenu.h, Source/UI/Lists/UIListBoxID.h, Source/UI/Lists/UIListBoxTemplate.h, Source/UI/Lists/UIMemberListBox.h, Source/UI/Lists/UITabControl.h, Source/UI/Lists/UITagListBox.h, Source/UI/Lists/UITreeView.h, Source/UI/Menu/UIMenuIconWnd.h, Source/UI/Navigation/UINavigationV4Wnd.h, Source/UI/ProbabilityTable/UIProbabilityTable.h, Source/UI/Quest/UIQuestDisplay.h, Source/UI/Quest/UIRenewQuestUI.h, Source/UI/Quest/UIRenewQuestWnd.h, Source/UI/Rodex/UIRodexComposeWnd.h, Source/UI/Rodex/UIRodexInboxWnd.h, Source/UI/RuneSystem/UIRuneSystemWindows.h, Source/UI/RuneSystem/UIRuneSystemWnd.h, Source/UI/Shop/UIMerchantItemMyShopWnd.h, Source/UI/Shop/UIMerchantItemPurchaseMSGWnd.h, Source/UI/Shop/UIMerchantItemPurchaseWnd.h, Source/UI/Shop/UIMerchantItemShopWnd.h, Source/UI/Shop/UIMerchantMirrorItemWnd.h, Source/UI/Shop/UIMerchantShopMakeWnd.h, Source/UI/Shop/UIMerchantShopTitle.h, Source/UI/Skill/UISkillDescribeWnd.h, Source/UI/Skill/UISkillListWnd.h, Source/UI/SkillDelayInfo/SkillDelayInfo.h, Source/UI/StylingShop/UIStylingShopWnd.h, Source/UI/Text/CreateLineInfo.h, Source/UI/Text/UIAchWnd.h, Source/UI/Text/UIBalloonText.h, Source/UI/Text/UINameBalloonText.h, Source/UI/Text/UIStaticTextControl.h, Source/UI/Text/UIString.h, Source/UI/Text/UITextViewerControl.h, Source/UI/UIBarGraph.h, Source/UI/UIBartermarketWnd.h, Source/UI/UIChangeMaterialWnd.h, Source/UI/UIGradeEnchantWnd.h, Source/UI/UILapineScrollBar.h, Source/UI/UIMacroBlackListCheckWnd.h, Source/UI/UIMacroDetectorWnd.h, Source/UI/UIMacroReport.h, Source/UI/UIMacroUserInfoWnd.h, Source/UI/UIPreviewEquipWnd.h, Source/UI/UIRefiningWnd.h, Source/UI/UIScrollWnd.h, Source/UI/UISlotBitmap.h, Source/UI/Window/FuncDrawWNDChar.h, Source/UI/Window/UIBattleMsgOptionWnd.h, Source/UI/Window/UIChatRoomWnd.h, Source/UI/Window/UICollectionSystemWnd.h, Source/UI/Window/UIControl.h, Source/UI/Window/UIHomunInfoWnd.h, Source/UI/Window/UIHotKeyWnd.h, Source/UI/Window/UIJobListWnd.h, Source/UI/Window/UILoginOTPWnd.h, Source/UI/Window/UILoginWnd.h, Source/UI/Window/UIMakeCharWnd.h, Source/UI/Window/UIMonsterDisplayWnd.h, Source/UI/Window/UIMonsterInfoWnd.h, Source/UI/Window/UINavigationHelpWnd.h, Source/UI/Window/UINavigationWnd.h, Source/UI/Window/UINewMakeCharWnd.h, Source/UI/Window/UINewSelectCharWnd.h, Source/UI/Window/UINoticeWnd.h, Source/UI/Window/UIPetInfoWnd.h, Source/UI/Window/UIRegisterMgr.h, Source/UI/Window/UIRoMapWnd.h, Source/UI/Window/UIRodexContentsWnd.h, Source/UI/Window/UISecondCostumeWnd.h, Source/UI/Window/UISeekPartyMBWnd.h, Source/UI/Window/UISeekPartyWnd.h, Source/UI/Window/UISelCharForUServerWnd.h, Source/UI/Window/UISerachStoreInfoWnd.h, Source/UI/Window/UITransMenuWnd.h, Source/UI/Window/UIWindow.h, Source/UI/Window/UIWindowMgr.h, Source/UI/Window/UIWindowMgr.inl, Source/Utility/Lexicon/LexiconSerializer.h.
2026-11-08 16:44:36 +00:00

325 lines
10 KiB
C++

#include "UI/UIMacroBlackListCheckWnd.h"
#include "UI/Window/UIEnums.h"
#include "Contents/MessageTable.h"
#include "UI/Buttons/UIBitmapButton.h"
#include "Network/Connection/Connection.h"
#include "Network/Packets/PacketLengths.h"
#include "Render/Text/FontCache.h"
#include "Render/Text/TextContext.h"
#include "Utility/Text/FormatString.h"
#include "Resource/MSGSTRINGID.h"
#include <algorithm>
#include <cstdint>
#include <cstdlib>
#include <cstring>
#include <random>
#include <string>
#include <windows.h>
#include <timeapi.h>
namespace {
struct MacroBlackListCheckPacket {
/* 0000 */ std::int16_t id;
/* 0002 */ char text[16];
};
static_assert(sizeof(MacroBlackListCheckPacket) == 18);
}
// OFFSET: 0x007EB0A0
// FUNCTION: fn_09792
UIMacroBlackListCheckWnd::UIMacroBlackListCheckWnd()
: UIFrameWnd(0) {
this->resultState = 0;
this->inputLength = 0;
this->duration = 0;
this->startTick = 0;
std::memset(this->input, 0, sizeof(this->input));
std::memset(this->code, 0, sizeof(this->code));
std::memset(this->digitButtons, 0, sizeof(this->digitButtons));
this->resetButton = nullptr;
std::memset(this->charSizes, 0, sizeof(this->charSizes) + sizeof(this->charFlags) + sizeof(this->charColors));
}
// OFFSET: 0x007EB230
// FUNCTION: fn_09794
void UIMacroBlackListCheckWnd::OnCreate(int width, int height) {
for (int i = 0; i < 10; ++i) {
this->digits[i] = static_cast<char>(i);
}
std::mt19937 engine(std::random_device{}());
std::shuffle(this->digits, this->digits + 10, engine);
std::string directory;
this->okButton = new UIBitmapButton();
this->okButton->SetBitmap("유저인터페이스\\btn_big_ok.bmp", 0, 0);
this->okButton->SetBitmap("유저인터페이스\\btn_big_ok_a.bmp", 1, 0);
this->okButton->SetBitmap("유저인터페이스\\btn_big_ok_b.bmp", 2, 0);
this->okButton->SetBitmap("유저인터페이스\\btn_big_ok_b.bmp", 3, 0);
this->okButton->SetSize(this->okButton->BitmapWidth(), this->okButton->BitmapHeight());
this->okButton->Move(110, 284);
this->okButton->SetId(184);
this->okButton->Enable(1);
this->AddChild(this->okButton);
directory = "유저인터페이스\\basic_interface\\";
const int ids[11] = {293, 294, 295, 296, 297, 298, 299, 300, 301, 302, 303};
const char* const names[11][3] = {
{"0-a", "0-b", "0-c"}, {"1-a", "1-b", "1-c"}, {"2-a", "2-b", "2-c"}, {"3-a", "3-b", "3-c"},
{"4-a", "4-b", "4-c"}, {"5-a", "5-b", "5-c"}, {"6-a", "6-b", "6-c"}, {"7-a", "7-b", "7-c"},
{"8-a", "8-b", "8-c"}, {"9-a", "9-b", "9-c"}, {"reset-a", "reset-b", "reset-c"},
};
const int positions[11][2] = {
{303, 75}, {363, 75}, {423, 75}, {303, 135}, {363, 135}, {423, 135}, {303, 195}, {363, 195}, {423, 195}, {303, 255}, {363, 255},
};
for (int i = 0; i < 10; ++i) {
const int digit = this->digits[i];
UIBitmapButton*& button = this->digitButtons[i];
button = new UIBitmapButton();
button->SetBitmap((directory + names[digit][0] + ".bmp").c_str(), 0, 0);
button->SetBitmap((directory + names[digit][1] + ".bmp").c_str(), 1, 0);
button->SetBitmap((directory + names[digit][2] + ".bmp").c_str(), 2, 0);
button->SetSize(button->BitmapWidth(), button->BitmapHeight());
button->Move(positions[i][0], positions[i][1]);
button->SetId(ids[digit]);
this->AddChild(button);
}
this->resetButton = new UIBitmapButton();
this->resetButton->SetBitmap((directory + names[10][0] + ".bmp").c_str(), 0, 0);
this->resetButton->SetBitmap((directory + names[10][1] + ".bmp").c_str(), 1, 0);
this->resetButton->SetBitmap((directory + names[10][2] + ".bmp").c_str(), 2, 0);
this->resetButton->SetSize(this->resetButton->BitmapWidth(), this->resetButton->BitmapHeight());
this->resetButton->Move(positions[10][0], positions[10][1]);
this->resetButton->SetId(ids[10]);
this->AddChild(this->resetButton);
this->geometry.targetAlpha = 176;
}
// OFFSET: 0x007EC1E0
// FUNCTION: fn_09795
void UIMacroBlackListCheckWnd::Paint() {
const int titleHeight = this->UIWindow::DrawTitleBar(true, LookupMessage(MSI_MENU_UAEURLWND), this->geometry.width + 1);
this->DrawPanelBackground(titleHeight, 0x21C, "유저인터페이스\\basic_interface\\blacklist_check_bg.bmp");
this->DrawButtonBar(2, this->geometry.width + 1, 1);
this->DrawAlignedText(7, 0x24, FormatOwnedString(LookupMessage(MSI_WEDDING_RING_ITEM_NAME_FORMAT)).c_str(), 0x20E, 6, 0, 0, 0, 0xC, 1, 0);
this->DrawAlignedText(7, 0x159, FormatOwnedString(LookupMessage(MSI_ACCOUNT_LIMITED_TOOL_RESULT_NEWFORMAT), this->resultState).c_str(), 0x20E, 6, 0x3939FF, 0, 0, 0xC, 1, 0);
this->DrawAlignedText(0x4F, 0xF6, FormatOwnedString(LookupMessage(MSI_ACCOUNT_LIMITED_SALE_ITEM_NEXT_NEWDATE), this->resultState).c_str(), 0xA2, 6, 0, 0, 0, 0xC, 0, 0);
std::string stars;
for (int i = 0; i < this->inputLength; ++i) {
stars += "*";
}
this->DrawAlignedText(0x86, 0x109, stars.c_str(), 0x32, 6, 0x4949FF, 0, 0, 0xC, 0, 0);
int x = 0;
for (int i = 0; i < this->codeLength; ++i) {
int base = 0x46;
if (this->codeLength == 4) {
base = 0x74;
} else if (this->codeLength == 5 || this->codeLength == 6) {
base = 0x5D;
}
this->DrawAlignedText(x + base, this->charColors[i], this->code + i, 0, 0, 0, 0, 0, this->charSizes[i], this->charFlags[i], 0);
x += 0x17;
}
const unsigned remainingMs = this->startTick + static_cast<unsigned>(this->duration) - timeGetTime();
const unsigned remainingSec = remainingMs / 1000u;
const unsigned remainingMin = remainingSec / 60u;
if (remainingSec < 60u) {
this->DrawAlignedText(
0x4F, 0xA4, FormatOwnedString(LookupMessage(MSI_MACRO_BLACKLIST_USER_CHCEK_ANSWER_INPUT), 0, static_cast<int>(remainingMin), static_cast<int>(remainingSec)).c_str(), 0xA2, 6, 0xFF, 0, 0,
0xD, 1, 0
);
} else {
this->DrawAlignedText(0x4F, 0xA4, FormatOwnedString(LookupMessage(MSI_MACRO_BLACKLIST_USER_CHCEK_ANSWER_INPUT), 0, 0, 0).c_str(), 0xA2, 6, 0xFF, 0, 0, 0xD, 1, 0);
}
}
// OFFSET: 0x007EC770
// FUNCTION: fn_09796
void UIMacroBlackListCheckWnd::OnLBtnDown(int, int) {
}
// OFFSET: 0x007EC780
// FUNCTION: fn_09797
void UIMacroBlackListCheckWnd::OnLBtnUp(int, int) {
}
// OFFSET: 0x007EC790
// FUNCTION: fn_09798
void UIMacroBlackListCheckWnd::OnMouseMove(int, int) {
}
// OFFSET: 0x007EC7A0
// FUNCTION: fn_09799
void UIMacroBlackListCheckWnd::OnProcess() {
this->Invalidate();
}
// OFFSET: 0x007EC7B0
// FUNCTION: fn_09800
void UIMacroBlackListCheckWnd::ShuffleDigitButtons() {
unsigned char order[10];
for (int i = 0; i < 10; ++i) {
order[i] = static_cast<unsigned char>(i);
}
std::mt19937 engine(std::random_device{}());
std::shuffle(order, order + 10, engine);
const int positions[11][2] = {
{303, 75}, {363, 75}, {423, 75}, {303, 135}, {363, 135}, {423, 135}, {303, 195}, {363, 195}, {423, 195}, {303, 255}, {363, 255},
};
for (int i = 0; i < 10; ++i) {
this->digitButtons[i]->Move(positions[order[i]][0], positions[order[i]][1]);
}
this->Invalidate();
}
// OFFSET: 0x007EC910
// FUNCTION: fn_09801
int UIMacroBlackListCheckWnd::SendMsg(
UIWindow* sender, int message, std::intptr_t argument1, std::intptr_t argument2, std::intptr_t argument3, std::intptr_t argument4
) {
if (message != 6) {
return UIFrameWnd::SendMsg(sender, message, argument1, argument2, argument3, argument4);
}
switch (argument1) {
case ID_OK:
if (static_cast<unsigned>(this->inputLength - 4) <= 4) {
MacroBlackListCheckPacket packet;
packet.id = 0x0BDC;
strncpy_s(packet.text, sizeof(packet.text), this->input, _TRUNCATE);
GetRagConnection().Send(reinterpret_cast<PacketLengths&>(GetRagConnection()).FixedLength(packet.id), &packet);
this->inputLength = 0;
std::memset(this->input, 0, sizeof(this->input));
return 0;
}
break;
case ID_STORE_PASSWORD_NUM0:
this->ShuffleDigitButtons();
if (this->inputLength < 8) {
this->input[this->inputLength] = '0';
++this->inputLength;
return 0;
}
break;
case ID_STORE_PASSWORD_NUM1:
this->ShuffleDigitButtons();
if (this->inputLength < 8) {
this->input[this->inputLength] = '1';
++this->inputLength;
return 0;
}
break;
case ID_STORE_PASSWORD_NUM2:
this->ShuffleDigitButtons();
if (this->inputLength < 8) {
this->input[this->inputLength] = '2';
++this->inputLength;
return 0;
}
break;
case ID_STORE_PASSWORD_NUM3:
this->ShuffleDigitButtons();
if (this->inputLength < 8) {
this->input[this->inputLength] = '3';
++this->inputLength;
return 0;
}
break;
case ID_STORE_PASSWORD_NUM4:
this->ShuffleDigitButtons();
if (this->inputLength < 8) {
this->input[this->inputLength] = '4';
++this->inputLength;
return 0;
}
break;
case ID_STORE_PASSWORD_NUM5:
this->ShuffleDigitButtons();
if (this->inputLength < 8) {
this->input[this->inputLength] = '5';
++this->inputLength;
return 0;
}
break;
case ID_STORE_PASSWORD_NUM6:
this->ShuffleDigitButtons();
if (this->inputLength < 8) {
this->input[this->inputLength] = '6';
++this->inputLength;
return 0;
}
break;
case ID_STORE_PASSWORD_NUM7:
this->ShuffleDigitButtons();
if (this->inputLength < 8) {
this->input[this->inputLength] = '7';
++this->inputLength;
return 0;
}
break;
case ID_STORE_PASSWORD_NUM8:
this->ShuffleDigitButtons();
if (this->inputLength < 8) {
this->input[this->inputLength] = '8';
++this->inputLength;
return 0;
}
break;
case ID_STORE_PASSWORD_NUM9:
this->ShuffleDigitButtons();
if (this->inputLength < 8) {
this->input[this->inputLength] = '9';
++this->inputLength;
return 0;
}
break;
case ID_STORE_PASSWORD_NUM_RESET:
this->inputLength = 0;
std::memset(this->input, 0, sizeof(this->input));
this->ShuffleDigitButtons();
break;
}
return 0;
}
// OFFSET: 0x007ECD00
// FUNCTION: fn_09802
void UIMacroBlackListCheckWnd::SetCode(unsigned char state, const char* code) {
strncpy_s(this->code, sizeof(this->code), code, _TRUNCATE);
this->resultState = state;
std::string text(code);
this->codeLength = static_cast<int>(text.size());
for (int i = 0; i < this->codeLength; ++i) {
this->charSizes[i] = std::rand() % 11 + 14;
this->charFlags[i] = std::rand() % 2;
this->charColors[i] = std::rand() % 31 + 185;
}
}
// OFFSET: 0x007ECE80
// FUNCTION: fn_09803
void UIMacroBlackListCheckWnd::Activate(unsigned char state, int duration) {
this->startTick = timeGetTime();
this->duration = duration;
this->resultState = state;
this->Invalidate();
}