Ragnarok Online reconstruction through Clank Together
https://clank.rodecomp.online/
- C++ 97.6%
- C 2%
- POV-Ray SDL 0.2%
- CMake 0.1%
Batch #5041 by Yommy: 0 byte-identical, 7 confirmed by peer review. - fn_19694 UIEntryQueueRequestWnd::Slot19: logic confirmed by peer review - fn_19695 UIEntryQueueRequestWnd::SendMsg: logic confirmed by peer review - fn_19698 UIEntryQueueStandByWnd::Create: logic confirmed by peer review - fn_19700 UIEntryQueueStandByWnd::Paint: logic confirmed by peer review - fn_19702 UIEntryQueueStandByWnd::SendMsg: logic confirmed by peer review - fn_19703 UIEntryQueueStandByWnd::SetInfo: logic confirmed by peer review - fn_19706 UIEntryQueueWnd::SelectedIndex: logic confirmed by peer review Peer-reviewed-by: meitogi, youko Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes). |
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| data | ||
| scripts/workspace | ||
| Source | ||
| ThirdParty | ||
| .clang-format | ||
| .clangd | ||
| .gitattributes | ||
| .gitignore | ||
| AGENTS.md | ||
| CMakeLists.txt | ||
| CODING_RULES.md | ||
| README.md | ||
Clank Together
This tree is coordinated with Clank Together. Functions and data carry stable symbol IDs
instead of addresses (// FUNCTION: fn_01234, // GLOBAL: gl_00042); the coordinator's symbol database holds
their addresses in every client build, so a new client version needs new addresses, not a retagged tree.
data/decomp.json and data/compile.json pin the VS compiler and the exact command line of every source.
See AGENTS.md for how to contribute.