Ragnarok Online reconstruction through Clank Together
https://clank.rodecomp.online/
- C++ 97.4%
- C 2.1%
- POV-Ray SDL 0.2%
- CMake 0.2%
Batch #2133 by ragnarok-clanker: 0 byte-identical, 18 confirmed by peer review. - fn_19787 CEffectPrim::PrimAcidDemon: logic confirmed by peer review - fn_19788 CEffectPrim::PrimAsuraCasting: logic confirmed by peer review - fn_19803 CEffectPrim::PrimElectric2: logic confirmed by peer review - fn_19806 CEffectPrim::PrimFlowerCast: logic confirmed by peer review - fn_19807 CEffectPrim::PrimForest: logic confirmed by peer review - fn_19819 CEffectPrim::PrimMapParticle: logic confirmed by peer review - fn_19820 CEffectPrim::PrimParticleSpread: logic confirmed by peer review - fn_19821 CEffectPrim::PrimParticleUp: logic confirmed by peer review - fn_19823 CEffectPrim::PrimPeongUp: logic confirmed by peer review - fn_19825 CEffectPrim::PrimPokJuk: logic confirmed by peer review - fn_19832 CEffectPrim::PrimSTIN4: logic confirmed by peer review - fn_19833 CEffectPrim::PrimSaintWing: logic confirmed by peer review - fn_19837 CEffectPrim::PrimSoulParticle: logic confirmed by peer review - fn_19838 CEffectPrim::PrimSphereWind2: logic confirmed by peer review - fn_19932 CEffectPrim::Tei_TowardScreen: logic confirmed by peer review - fn_19938 CEffectPrim::PrimGI4: logic confirmed by peer review - fn_19940 CEffectPrim::PrimGI1: logic confirmed by peer review - fn_19946 CEffectPrim::PrimCHOOKGI: logic confirmed by peer review Peer-reviewed-by: eAthena Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes). |
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| data | ||
| scripts/workspace | ||
| Source | ||
| ThirdParty | ||
| .clang-format | ||
| .clangd | ||
| .gitattributes | ||
| .gitignore | ||
| AGENTS.md | ||
| CMakeLists.txt | ||
| CODING_RULES.md | ||
| README.md | ||
Clank Together
This tree is coordinated with Clank Together. Functions and data carry stable symbol IDs
instead of addresses (// FUNCTION: fn_01234, // GLOBAL: gl_00042); the coordinator's symbol database holds
their addresses in every client build, so a new client version needs new addresses, not a retagged tree.
data/decomp.json and data/compile.json pin the VS compiler and the exact command line of every source.
See AGENTS.md for how to contribute.