Ragnarok Online reconstruction through Clank Together https://clank.rodecomp.online/
  • C++ 97.4%
  • C 2.1%
  • POV-Ray SDL 0.2%
  • CMake 0.2%
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ragnarok-clanker dd5161a8f7 Decompile 18 functions in Source/Contents/Effects/EffectPrimitiveMotion.cpp, Source/Contents/Effects/EffectPrim.h
Batch #2133 by ragnarok-clanker: 0 byte-identical, 18 confirmed by peer review.

- fn_19787 CEffectPrim::PrimAcidDemon: logic confirmed by peer review
- fn_19788 CEffectPrim::PrimAsuraCasting: logic confirmed by peer review
- fn_19803 CEffectPrim::PrimElectric2: logic confirmed by peer review
- fn_19806 CEffectPrim::PrimFlowerCast: logic confirmed by peer review
- fn_19807 CEffectPrim::PrimForest: logic confirmed by peer review
- fn_19819 CEffectPrim::PrimMapParticle: logic confirmed by peer review
- fn_19820 CEffectPrim::PrimParticleSpread: logic confirmed by peer review
- fn_19821 CEffectPrim::PrimParticleUp: logic confirmed by peer review
- fn_19823 CEffectPrim::PrimPeongUp: logic confirmed by peer review
- fn_19825 CEffectPrim::PrimPokJuk: logic confirmed by peer review
- fn_19832 CEffectPrim::PrimSTIN4: logic confirmed by peer review
- fn_19833 CEffectPrim::PrimSaintWing: logic confirmed by peer review
- fn_19837 CEffectPrim::PrimSoulParticle: logic confirmed by peer review
- fn_19838 CEffectPrim::PrimSphereWind2: logic confirmed by peer review
- fn_19932 CEffectPrim::Tei_TowardScreen: logic confirmed by peer review
- fn_19938 CEffectPrim::PrimGI4: logic confirmed by peer review
- fn_19940 CEffectPrim::PrimGI1: logic confirmed by peer review
- fn_19946 CEffectPrim::PrimCHOOKGI: logic confirmed by peer review

Peer-reviewed-by: eAthena
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
2026-10-29 13:17:02 +00:00
data Decompile 5 functions in Source/Contents/Effects/Effect.cpp, Source/Contents/Effects/EffectForceRender.cpp, ... 2026-10-29 12:59:22 +00:00
scripts/workspace Remove configure-clangd.ps1 2026-10-27 14:44:36 +00:00
Source Decompile 18 functions in Source/Contents/Effects/EffectPrimitiveMotion.cpp, Source/Contents/Effects/EffectPrim.h 2026-10-29 13:17:02 +00:00
ThirdParty Enforce LF text checkouts across platforms 2026-10-25 21:09:55 +01:00
.clang-format Reconstruct readable C++ and organize cohesive source subsystems 2026-10-25 07:42:41 +00:00
.clangd Configure clangd for the native Windows x86 toolchain 2026-10-25 09:13:18 +01:00
.gitattributes Enforce LF text checkouts across platforms 2026-10-25 21:09:55 +01:00
.gitignore Initial rodecomp source snapshot 2026-10-24 00:35:19 +00:00
AGENTS.md Move project config to data/ and configure-clangd.ps1 to scripts/ 2026-10-27 14:43:03 +00:00
CMakeLists.txt Register recovered Replay source in existing UI build target 2026-10-27 10:04:22 +00:00
CODING_RULES.md 📚 docs(coding-rules): added rule prohibiting #pragma optimize overrides 2026-10-27 17:25:29 +01:00
README.md Move project config to data/ and configure-clangd.ps1 to scripts/ 2026-10-27 14:43:03 +00:00

Clank Together

This tree is coordinated with Clank Together. Functions and data carry stable symbol IDs instead of addresses (// FUNCTION: fn_01234, // GLOBAL: gl_00042); the coordinator's symbol database holds their addresses in every client build, so a new client version needs new addresses, not a retagged tree. data/decomp.json and data/compile.json pin the VS compiler and the exact command line of every source. See AGENTS.md for how to contribute.