rodecomp/Source/Render/DX7/RenderSystemDX7.h
ragnarok-clanker 4f0b92dee3 Decompile 3 functions in Source/Render/RenderSystemBase.h, Source/Render/DX7/RenderSystemDX7.h, ...
Batch #11816 by Yommy: 3 byte-identical, 0 confirmed by peer review.

- fn_02307 CRenderSystemDX7::CRenderSystemDX7: byte-identical
- fn_02315 CRenderSystemDX7::`scalar deleting destructor': byte-identical
- fn_02353 CRenderSystemDX9::CRenderSystemDX9: byte-identical (already on main)

Merged automatically: every function is byte-identical to the original.
2026-11-05 04:44:20 +00:00

70 lines
2.2 KiB
C++

#ifndef RAGNAROK_SOURCE_RENDER_DX7_RENDERSYSTEMDX7_H
#define RAGNAROK_SOURCE_RENDER_DX7_RENDERSYSTEMDX7_H
#include "Render/RenderSystemBase.h"
#include <memory>
struct TextureAllocationDX7;
class DeviceOwnerDX7;
class CTextureDX7;
class CRenderSystemDX7 : public CRenderSystemBase {
public:
CRenderSystemDX7();
~CRenderSystemDX7() override;
std::int32_t Backend() override;
HRESULT Initialize(HWND window) override;
HRESULT Close() override;
bool IsWindowed() override;
std::uint32_t Width() override;
std::uint32_t Height() override;
CRenderer* CreateRenderer() override;
void DestroySurface(CSurface* surface) override;
CSurface* CreateSurface(std::uint32_t width, std::uint32_t height) override;
CTexture* CreateTexture(std::uint32_t width, std::uint32_t height, std::int32_t format, bool option1, bool option2) override;
CSurface* CreateSurfaceOrTexture(std::uint32_t width, std::uint32_t height) override;
CTexture* BackBufferTexture() override;
std::shared_ptr<CSurface> BackBufferSurface() override;
void UpdateOption() override;
void RestoreDisplayMode() override;
void PrepareErrorDialog() override;
HRESULT TestDevice() override;
HRESULT Present(bool option) override;
int RefreshRendererCapabilities(int mipmaps, TextureAllocationDX7& allocation, bool& multitexture, CRenderSystemBase* renderSystem);
// INLINED
DeviceOwnerDX7* Device() const {
return this->m_device;
}
private:
/* 0004 */ DeviceOwnerDX7* m_device;
/* 0008 */ std::unique_ptr<CTextureDX7> m_defaultTexture;
/* 000C */ std::shared_ptr<CSurface> m_backBuffer;
};
extern int g_configuredFullscreen;
extern int g_configuredBitsPerPixel;
extern int g_configuredScreenWidth;
extern int g_configuredScreenHeight;
extern int g_configuredOldWidth;
extern int g_configuredOldHeight;
extern int g_configuredDeviceCount;
extern int g_configuredModeCount;
extern int g_renderSystemReset;
extern GUID g_configuredDeviceGuid;
extern char g_configuredDeviceName[0x20];
extern int g_viewportWidth;
extern int g_viewportHeight;
extern const GUID g_defaultDrawGuidDX7;
void ClearDirectDrawModes();
#if defined(_WIN32) && !defined(_WIN64)
static_assert(sizeof(CRenderSystemDX7) == 20);
#endif
#endif