Batch #13474 by ragnarok-clanker: forced by an admin (3 lower score(s), 9 changed function(s)); checked with 65 compiled unit(s), including every includer of Source/Contents/Effects/RagEffect.h, Source/Render/DX7/DeviceOwnerDX7.h, Source/Render/DX7/RenderSystemDX7.h, Source/Render/RendererDX7.h, Source/Contents/Effects/RagEffectInitialization.h. Deletes: Source/Contents/Effects/RagEffectInitialization.h
74 lines
2.4 KiB
C++
74 lines
2.4 KiB
C++
#include "Client/Application/ErrorDialog.h"
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#include "Render/DX7/DeviceOwnerDX7.h"
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#include "Render/DX7/TextureAllocationDX7.h"
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#include "Render/DeviceContext/DCSurface.h"
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#include "Render/RendererDX7.h"
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#include "Render/Textures/Texture.h"
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#include "UI/GameSettings/GameSettingsUI.h"
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// INLINED
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inline void TextureAllocationDX7::Update(int enabled, const D3DDEVICEDESC7& caps) {
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if (enabled != 0 && (caps.dpcTriCaps.dwTextureFilterCaps & D3DPTFILTERCAPS_LINEARMIPLINEAR)) {
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this->descriptorFlags = DDSD_MIPMAPCOUNT;
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this->surfaceCaps = DDSCAPS_COMPLEX | DDSCAPS_MIPMAP;
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} else {
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this->descriptorFlags = 0;
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this->surfaceCaps = 0;
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}
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}
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// GLOBAL: gl_24508
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unsigned char g_multitexture = 1;
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// OFFSET: 0x0054A380
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// FUNCTION: fn_01896
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CRenderer* DeviceOwnerDX7::CreateRenderer() {
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int format;
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switch (this->redMask) {
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case 0xF800:
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format = TextureFormat::R5G6B5;
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break;
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case 0x7C00:
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format = TextureFormat::X1R5G5B5;
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break;
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case 0x1F:
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ShowErrorDialog(GetRenderSystemHolder()->system, "BGR 565 MODE. NOT SUPPORTED", 0);
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format = TextureFormat::R5G6B5;
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break;
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default:
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if (this->bitDepth == 32) {
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format = TextureFormat::A8R8G8B8;
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} else {
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ShowErrorDialog(GetRenderSystemHolder()->system, "NOT SUPPORTED MODE", 0);
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format = TextureFormat::UnknownTextureFormat;
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}
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break;
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}
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DDCAPS drawCaps{};
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drawCaps.dwSize = sizeof(drawCaps);
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if (this->draw->GetCaps(&drawCaps, nullptr) == S_OK) {
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this->colorKeySupported = (drawCaps.dwCaps & DDCAPS_BLTSTRETCH) != 0;
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}
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if (this->device->GetCaps(&this->caps) == S_OK) {
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this->minTextureWidth = this->caps.dwMinTextureWidth;
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this->minTextureHeight = this->caps.dwMinTextureHeight;
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this->maxTextureWidth = this->caps.dwMaxTextureWidth;
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this->maxTextureHeight = this->caps.dwMaxTextureHeight;
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this->maxTextureAspectRatio = this->caps.dwMaxTextureAspectRatio;
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g_multitexture = this->caps.wMaxSimultaneousTextures >= 2 && (this->caps.dwTextureOpCaps & D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR) != 0;
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g_textureAllocationDX7.Update(g_textureFiltering, this->caps);
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}
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this->largeTextures = this->maxTextureWidth >= 1024 && this->maxTextureHeight >= 1024;
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CRendererDX7* renderer = new CRendererDX7();
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renderer->SetTextureFormat(format);
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renderer->device = this->device;
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renderer->viewport.SetSize(this->width, this->height);
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this->CalibrateTextureCoordinates();
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return renderer;
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}
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